IBTimes UK's Scores

  • Games
For 96 reviews, this publication has graded:
  • 41% higher than the average critic
  • 3% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Persona 5
Lowest review score: 20 Resident Evil 0: HD Remaster
Score distribution:
  1. Positive: 49 out of 96
  2. Negative: 8 out of 96
96 game reviews
    • 91 Metascore
    • 90 Critic Score
    Celeste is an beautiful, optimistic game about how triumph can outweigh any number of failures. It's about reconciling your pain, frustrations and defeats. It's about getting better, in every sense.
    • 86 Metascore
    • 100 Critic Score
    The enormity of PlayerUnknown's Battlegrounds' success will have surprised even its developers. This is a shooter that didn't invent the Battle Royale genre in gaming, but which certainly perfected it to the point that it found a massive, massive audience. With more than 30 million copies sold, PUBG is a bona fide phenomenon with an influence that will be felt in the industry for years to come.
    • 91 Metascore
    • 100 Critic Score
    Bluepoint Games has masterfully given new life to a masterpiece of the genre, making their Shadow of the Colossus feel in many ways like the definitive version. Porting and remaking the games of others isn't as trying as making something new, but doing so does come with significant pressure that Bluepoint have made their name dealing with. However, the studio's work wouldn't have been possible without the initial, groundbreaking efforts of Team Ico...Shadow of the Colossus is an adventure that's still every bit as breathtaking and astounding as it was over a decade ago.
    • 79 Metascore
    • 70 Critic Score
    Call of Duty: WW2 is for the most part exactly what you expect it to be. Sledgehammer Games has made a solid entry in an annualised series that rarely disappoints, which treats its subject matter surprisingly well. Its few surprises are to be found mostly in the campaign between the moments of cheap spectacle, when it successfully recaptures exactly why World War 2 shooters were so popular and prevalent over a decade ago. The multiplayer is the simplest definition of an online shooter, with few thrills, but it's essentially exactly what fans have been asking for.
    • 68 Metascore
    • 70 Critic Score
    With Battlefront 2, DICE has done everything to please Star Wars fans short of bending space and time so they can experience the original film's 1977 release as excitable ten-year-olds. There are problems, but the biggest are the fault of EA; a publisher publicly, frantically figuring out how to run a game as a live service, and which crossed a line now well-defined by its mistakes.
    • 87 Metascore
    • 70 Critic Score
    Wolfenstein 2: The New Colossus's story is a rich tapestry of violence, wild ideas and memorable characters, but when its excellent cutscenes end, its play struggles to reach the same heights. Mowing down Nazis is always a blast, but often those moments are undercut by the encumbrance of a counter-intuitive health system. New Colossus hosts some exceptional storytelling and unforgettable moments, but underneath all that is a shooter that never really excels.
    • 97 Metascore
    • 100 Critic Score
    Nintendo proves once again why it is the very best at what it does, with the Super Mario game players have waited 15 years for. Rooted in an wonderfully absurd design idea, Odyssey is a glorious and jubilant adventure for all that, like its plump hero, revels in the freedom to explore, experiment and play.
    • 85 Metascore
    • 90 Critic Score
    Destiny 2 is undoubtedly one of the best shooters on the market, with a unique hook that has been streamlined to keep players engaged for months and years ahead, and underpinning mechanics that make every moment a blast. This is a sequel that refines a formula rather than shaking it up, and while that does the job for now, the focus will soon shift to what Bungie can do to keep Destiny moving forward.
    • 85 Metascore
    • 80 Critic Score
    MercurySteam takes no time at all proving it is the perfect fit for a series overdue a resurgence. Another studio may have recreated Metroid as it was, but the Castlevania veterans modernise the Nintendo franchise with new abilities, freer movement, quality animations and lush alien design brimming with mystery and the unknown.
    • 78 Metascore
    • 70 Critic Score
    Dontnod's first season of Life is Strange is a wonderful work, and one of the finest episodic adventure games of its kind. That's a lot to live up to, but Deck Nine does a top job recreating what fans love about the series while setting up a new story to be told about a pair of young women bound by new, exciting feelings and a shared distrust of the world around them.
    • 85 Metascore
    • 80 Critic Score
    Nothing about Mario Rabbids should work. It's enough of a shock that Ubisoft Milan managed to bring together these two worlds so well, then it successfully makes its cast the stars of a genre none of them has ever been near. Robust in how it plays and confident in its presentation, Kingdom Battle is exactly the kind of bold and fun exclusive Switch needed in its first year.
    • 84 Metascore
    • 70 Critic Score
    The smaller scale works for such swashbuckling adventures, and its more open-plan design shows how the series should evolve. Early promise falters around the halfway point due to some noticeable shifts in what the player is able to do in any given space, but it quickly ramps up again to a spectacular finale. The game also serves as a reminder of how strong the supporting cast of these games has been. Chloe makes for a fine hero, and Nadine would have been as well. Perhaps they'll get a chance to return one day.
    • 92 Metascore
    • 100 Critic Score
    What Remains of Edith Finch is an astonishing patchwork of inventive ideas rich in unforgettable moments. This is interactive storytelling in its truest form. A narrative adventure game that serves as another nail in the coffin of the reductive and derogatory term 'walking simulator', imbued with the ideas of a talented team working at the peak of its powers. This is a game that needs to be played. It's an essential new text in the history of video game storytelling.
    • 83 Metascore
    • 90 Critic Score
    It's quite literally everything the first game was and more, which might not mean more revolutionary features but does mean a greater depth and variety of options for the new players it is sure to ensnare. With free updates promised for the best part of a year, the game will only improve, and this time it'll have the audience it deserves.
    • 77 Metascore
    • 80 Critic Score
    What Arms lacks in personality and content it makes up for in raw joy and a best-in-class motion control set-up that feels both comfortable and natural. Arms showcases once again that Nintendo is peerless when it comes to subverting genres without sacrificing what makes them great. Time will tell if Arms has legs to match Splatoon, but the early round scoreboards are certainly swinging in its favour.
    • 71 Metascore
    • 50 Critic Score
    Tokyo 42 has been sold on the strong, vivid visual design of its world, but how player's view it is at the root of the game's biggest faults when it comes to play. The isometric angles and transitions between them often hinder smooth movement and a player's understanding of where they are in the world. When the game comes together as intended, it serves up inventive missions with the thrills to match its obvious influences, but those moments are broken up too frequently by frustrating design choices.
    • 80 Metascore
    • 90 Critic Score
    Rime is a beautiful ode to life, loss and childhood that's as much a pleasure to behold as it is to play. Genteel puzzling and exploration make for great bedfellows in a memorable adventure only let down ever so slightly by some minimal frame rate stutter and a final act that while emotionally resonant provides little challenge or escalation in terms of gameplay. Nearly four years on from its much-hyped debut, Rime proves itself to be have been absolutely worth the wait.
    • 82 Metascore
    • 80 Critic Score
    Prey's greatest success is its approach to choice and exploration. For players looking for a direct and focused single player shooter experience, this will undoubtedly disappoint and perhaps even frustrate, but for players looking for a smart and immersive world rife with intrigue and tension, Prey is a quality companion for some true classics.
    • 77 Metascore
    • 70 Critic Score
    Ultimately Dawn of War 3 feels like a fairly generic, if thoroughly competent real-time strategy game. The genre is going through a period of rapid reiteration, and perhaps the most surprising thing about Dawn of War 3 is how unsurprising it is. Its predecessor was a bold reimagining that took both the series and the genre to unexpected places, but with this, it feels like the franchise is playing defensively, sticking to what it knows. I don't think Dawn of War 3 is the game the franchise deserves. Its flaws are legion, but I can't begrudge the game when it's so much fun to play. The single player is shallow nonsense, but the game pulls it back in multiplayer, and Warhammer fans will struggle not to smile when everything whirrs into explosive motion.
    • 78 Metascore
    • 80 Critic Score
    Little Nightmares is the kind of horror game we don't see often enough, one that doesn't shock with fountains of viscera but crawls under the skin. Its flavour of terror is unnerving, burrowing its way deep inside you to nest and feed. Its story is one of hope, innocence and corruption that plays, often sadly, to contemporary fears. Issues with its presentation rob it of the same classic status as Inside, but if you're in the market for a slice of horror rich in artistry and carnal dread, Tarsier Studios have crafted a must-have.
    • 68 Metascore
    • 90 Critic Score
    Outlast 2 serves up an expertly crafted horror experience that will likely find itself burrowing into you even after your time in the Sonoran desert has come to an end.
    • 92 Metascore
    • 100 Critic Score
    Mario Kart 8 Deluxe takes the best game in the series and improves it. It looks better, plays better, the soundtrack remains an utter joy and the inclusion of a fully-featured and fiendishly fun Battle Mode is the cherry on top. This is the best Mario Kart game ever, and it's hard to see exactly how Nintendo will ever be able to improve upon it.
    • 72 Metascore
    • 60 Critic Score
    Guardians of the Galaxy: The Telltale Series gets off to a good start with a story that intrigues about a set of characters all too familiar. How closely the game looks to the recent movie and upcoming sequel for its tone, characters and design is to some degree understandable, but also seems like a missed opportunity – at least this early on. As ever with a Telltale series there's potential going forward, but if the Guardians are to strike out on their own in video games, they need to play something new. At the moment, they're a bit like a covers band.
    • 93 Metascore
    • 100 Critic Score
    Persona 5 isn't just a rank and file member of Japan's streak of game of the year contenders in 2017, it's a blistering RPG masterpiece that cements itself among the all-time greats. Tagging along with the Phantom Thieves of Hearts on their psychedelic capers triggers a contact high of dazzling sights and sounds, with enough thematic depth to match its relentless swagger. It's a game that'll try to steal your own heart, and you'll willingly oblige.
    • 72 Metascore
    • 70 Critic Score
    Snake Pass is designed for 20 to 30 minute bursts, getting a little frustrated during that time but revelling in the satisfaction of completing a climb and finding a new trinket for the pile. It has issues with its structure and pacing, but not at all with the artistry of its mechanics or audio-visual design. Given life by David Wise's laid back, fun and thoroughly-hummable score, Noodle's world is rich, vibrant and a joy to slither around.
    • 68 Metascore
    • 40 Critic Score
    It's difficult to recommend Yooka-Layee to adults let alone the children this game is aimed at. The unbalanced challenge it presents and the lack of in-game direction is sure to infuriate. You could argue kids of this generation could play the game alongside a YouTube video for help, but why should any game need to be played alongside a video guide? The first three-hours of Yooka-Layee are delightful, but after that the experience quickly sours. Playtonic's ode to platformers past should have been something special, but instead it's a reminder why video games have evolved, and why quality over quantity should be the first decree in every developer's rulebook.
    • 76 Metascore
    • 60 Critic Score
    The writing itself is often uncomfortable. Every line feels like an attempted one-liner vying for your attention, the result being conversations and interactions that often sounds unnatural. Both the larger story and these rough exchanges turn what should be a very interesting and nuanced premise into a great lolloping narrative that leaps from one thing to the next.
    • 69 Metascore
    • 60 Critic Score
    Ghost Recon Wildlands delivers on the promise of a special operations sandbox, but its version of Bolivia is toothless, with its vivid colours and bright ideas coming together to create just a bland grey. The stealth gameplay is satisfying, and co-op gives the game more tactical depth than might first seem apparent, but technical issues and mediocre AI teammates and enemies lead to a performance that's more "meh" than "yeah!", and it's unlikely you'll hear anyone talking about Wildlands a month from now.
    • 88 Metascore
    • 90 Critic Score
    Before playing it, I had Nier pegged as a fun hack-and-slash game. What I didn't bargain for was an existential RPG that would soon have me questioning almost everything I saw. Featuring a gripping plot that tackles surprisingly hefty themes, its brilliant writing not only makes you think twice about your role in the game's world but occasionally even about your place in our world too. It's certainly not without its flaws, but regardless of your typical gaming preferences, you owe it to yourself to check this wonderfully weird experience out.
    • 58 Metascore
    • 70 Critic Score
    As suspected, 1-2 Switch would have been much better served packed in with every Nintendo Switch (and it may yet become that). As a demonstration of the Joy Cons' abilities it's fantastic, as a multiplayer party game it's fun and often hilarious, but it could stand to have just a little more in the way of longevity.

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