IndieWire's Scores

For 5 reviews, this publication has graded:
  • 0% higher than the average critic
  • 20% same as the average critic
  • 80% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 91 Demon's Souls
Lowest review score: 42 Ghosts 'n Goblins Resurrection
Score distribution:
  1. Positive: 4 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 1 out of 5
5 game reviews
    • 74 Metascore
    • 42 Critic Score
    There’s the occasional diverging path and a handful of unlockables to round things out, but “Resurrection” just feels threadbare compared to games that have been pushing side-scrolling to incredible new places in recent years. “Celeste” gave players few tools to work with but more than made up for it via smart level design and an affecting; “Ori and the Will of the Wisps” aptly meshed freedom of movement with rewarding combat. Take away its thin veneer of nostalgia and “Resurrection” is just another platformer — one that can never jump high enough to reach the rest of its genre.
    • 84 Metascore
    • 83 Critic Score
    The game is an all-out attack on a fear we know far too well, and winning that battle has seldom been so much fun.
    • 92 Metascore
    • 91 Critic Score
    Nothing less than a splendid, relentlessly sadomasochistic bout of déjà vu that lasts for more than 40 hours at a time.
    • 77 Metascore
    • 75 Critic Score
    An enthralling mini-epic that unfolds like a combat-free cross between “Journey” and “The Legend of Zelda: Breath of the Wild,” Giant Squid's latest strives to make good on the open-ended promise of its title.
    • 85 Metascore
    • 83 Critic Score
    Spider-Man: Miles Morales might not escape the sense that it’s just a gorgeous stopgap between the previous game and its “proper” sequel to come, but this welcome offshoot is so sure-footed and self-possessed that it finds a way to stand on its own. This is a game that was designed to salvage the launch of Sony’s latest system, and with great processing power comes great responsibility. Much like its namesake, Insomniac’s latest is able to exceed expectations because of its bone-deep understanding that saving the world starts at a local level. People don’t show up because they’re superheroes; they’re superheroes because they show up, and Miles Morales just got here right on time.

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