Joystiq's Scores

  • Games
For 768 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Infinity Blade
Lowest review score: 20 Aliens: Colonial Marines
Score distribution:
  1. Negative: 68 out of 768
768 game reviews
    • 76 Metascore
    • 80 Critic Score
    There's something about the heart of the game that keeps me pressing forward. Despite the bony exterior, Dokuro feels like it has a real soul, like it was made by people who truly loved and believed in it. It's inspired, well-made, and thoroughly enchanting.
    • 81 Metascore
    • 60 Critic Score
    Push through its uneven beginning and you'll be rewarded with clever level layouts that stretch a solid mechanical framework to its limits. Getting to that point may be more frustrating than you'd like, though, thanks to its sharp difficulty curve.
    • 84 Metascore
    • 70 Critic Score
    For all its good looks, Guilty Gear Xrd -SIGN- is ultimately disappointing. What the game does, it does very well, but the sum total feels lacking.
    • 73 Metascore
    • 80 Critic Score
    What's remarkable about it all is that Xeodrifter crams this much into only a few hours.
    • 72 Metascore
    • 90 Critic Score
    Never Alone is a glimpse into the real lives of Alaska Natives, and it's a peek at a different kind of fairy tale.
    • 61 Metascore
    • 60 Critic Score
    If the Xfinity-branded hypercar race a few hours in is anything to go by, The Crew is an overt attempt to capitalize on the popularity of modern car culture, and it would seem entirely cynical if not for a few redeeming design decisions. In the world of modern racing games that's just not enough to earn a victory lap.
    • Joystiq
    • 72 Metascore
    • 80 Critic Score
    Lara Croft and the Temple of Osiris's temples and puzzles are fantastic, but I found myself wishing for several more hours of gameplay.
    • 81 Metascore
    • 80 Critic Score
    Treasure Tracker may be small in stature, but it's packed with depth and detail.
    • 82 Metascore
    • 80 Critic Score
    The more progress-focused Adventure definitely loses some of that competitive edge in translation, and that's certainly a shame, but it still has that instant, stimulating, rip-roaring flavor that puts the shots into shoot-em-up.
    • 62 Metascore
    • 50 Critic Score
    A severe disappointment. The chain wrestling mechanic is tiresome, and online play is a chore. A dearth of customization options across the board tear away at what made the series special.
    • 72 Metascore
    • 60 Critic Score
    Assassin's Creed Rogue is not a bad game, but it is a derivative game.
    • 92 Metascore
    • 90 Critic Score
    Smash is an intelligent, creative, blissful continuation of the "Who's better?" character debate, and I look forward to changing my answer as I reconfigure Smash's roster and find new favorite ways to send Donkey Kong into the stratosphere.
    • Joystiq
    • 81 Metascore
    • 80 Critic Score
    Rock Band may be dead and buried, but rhythm game fans jonesing for a fix should give Hatsune Miku: Project Diva F 2nd a shot. Its cheery aesthetic and anime styling may be a little off-putting for some, but its gameplay is solid and surprisingly challenging.
    • 83 Metascore
    • 90 Critic Score
    Though it occasionally feels grindy, each new area is a refreshing challenge, and the ease with which you can mix up your party prevents your trips through the dungeons from ever getting stale.
    • 82 Metascore
    • 90 Critic Score
    The core mechanics of Pokemon remain immensely addictive, and Game Freak's latest coat of polish only enhances an already captivating adventure.
    • 83 Metascore
    • 90 Critic Score
    The core mechanics of Pokemon remain immensely addictive, and Game Freak's latest coat of polish only enhances an already captivating adventure.
    • 79 Metascore
    • 90 Critic Score
    The Adventure mode at the center of LittleBigPlanet 3 is a grand showcase of bold imagination like nothing else out there, with a wellspring of charm and warm-natured humor at its heart. Even so, Sumo Digital's brief 4-5 hours of polished, pre-made contributions pale in comparison to what could be – but that's essentially the point.
    • 46 Metascore
    • 40 Critic Score
    The Lost Valley offers a pitiful amount of content, and what's available takes ages to unlock.
    • 85 Metascore
    • 90 Critic Score
    Far Cry 4 may have installed a despot, but it's still the undisputed king of the open-world shooter.
    • 85 Metascore
    • 90 Critic Score
    The real treat for fans, of course, will be revisiting Halo 2's campaign and subsequently reliving the classic multiplayer...For newcomers looking to see what all the fuss is about, Halo is as vibrant now as it was a decade ago, and The Master Chief Collection is essential.
    • 72 Metascore
    • 50 Critic Score
    Assassin's Creed Unity is the best and worst of Assassin's Creed. It's hard not to appreciate everything that it gets right, and you'll have a good time if you can wrangle some friends for co-op, but it's impossible to ignore where Unity falls tragically short.
    • 89 Metascore
    • 100 Critic Score
    It's a gorgeous game on an epic scale. Rich in character and story, it creates a fantasy world with plausible social rules you can get lost in. It makes you feel that you aren't just exploring a new world, but helping shape it at various levels of society. Inquisition sets the bar for what a blockbuster RPG should be.
    • Joystiq
    • 68 Metascore
    • 60 Critic Score
    There's definitely satisfaction to be had with Lords of the Fallen, but there comes a point at which it has no more tricks up its sleeve. In the end, the worst enemy in the game may be the game itself, and there's nothing hiding in a chest somewhere to fix that.
    • 81 Metascore
    • 80 Critic Score
    Despite the familiarity, it's been years since a Call of Duty campaign was as coherent and fast-paced as this one. Within the confines of its franchise, which has yet to make much room for a mature look at the subject matter, Advanced Warfare works with aplomb and, at the very least, plays its Big Dumb Movie card wisely.
    • 81 Metascore
    • 100 Critic Score
    The bottom line is that regardless of whether we're talking about character appearance, weapons, special abilities or buffs, Sunset Overdrive piles the number of options you can choose from sky-high. No matter who you choose to be, what weapons you equip, what playstyle you choose, or how you deck out your secondary abilities, everything feels valid and worthwhile.
    • 54 Metascore
    • 70 Critic Score
    Platinum Games may not have made a Legend of Korra game that plumbs the same well of soul that the source material does, but they've made something elementally entertaining all the same.
    • 81 Metascore
    • 80 Critic Score
    Civilization: Beyond Earth is a good game in the context of the Civilization franchise.
    • 77 Metascore
    • 80 Critic Score
    If you have an Xbox One and a Kinect, you should have Fantasia: Music Evolved in your library, not only because it's the thing that shows off how well your Kinect can work, but also because it's an immediately accessible and fun party game.
    • 68 Metascore
    • 90 Critic Score
    A Golden Wake interprets a rich history in its chapters and paints an image of the best and worst of the 1920s, and while its overly-easy puzzles didn't really add to the story, I felt a stronger appreciation for that era after playing through it.
    • 61 Metascore
    • 60 Critic Score
    As a shoot-'em-up, though, A City Sleeps feels half-baked. The foundation is solid, but since it only includes three levels, it has to ramp up its difficulty too quickly, and it becomes overwhelming and frustrating as a result. With a more measured approach to difficulty and more levels to give players time to acclimate to its mechanical quirks and control issues, A City Sleeps could be exceptional.
    • 68 Metascore
    • 70 Critic Score
    Costume Quest 2 is a lot like the bags of candy Wren and her fellow Halloween heroes collect: often sweet, sometimes sour, and (for the most part) worth the occasional tummy ache.
    • 75 Metascore
    • 50 Critic Score
    Evil Within just plain doesn't give you a fair chance to succeed. It doesn't provide enough information for you to make good decisions and it handicaps your ability to fight well. It requires so much repetition that it can't possibly maintain any sense of tension or unease, and its story is told so aimlessly that you'll likely forget the plot between scenes.
    • 75 Metascore
    • 70 Critic Score
    The Pre-Sequel is missing just a bit of soul, but it has plenty of heart – hearts exploded by laser rifles.
    • 91 Metascore
    • 100 Critic Score
    Bayonetta 2 is the perfect action game. It oozes style and boasts gameplay that's both refined and lacking in excess. The combat is so purely entertaining that it's easy to lose yourself in the almost-zen flow of dodging, countering and kicking enemies to death.
    • Joystiq
    • 82 Metascore
    • 80 Critic Score
    A marvelous soccer game, and it's certainly better than FIFA 14, but the series' improvements felt even more marginal this year. The game captures the thrill of soccer unlike ever before, but the new, emotional player animations are only a small addition to what was already a great product.
    • 71 Metascore
    • 60 Critic Score
    Driveclub is a well-made, sometimes irritating juxtaposition of the old and new.
    • Joystiq
    • 68 Metascore
    • 70 Critic Score
    The illusion it maintains is easily broken by the lack of interactivity and a plot that doesn't always manage to keep its hooks in you. Where and when Neverending Nightmares fails, the effects are noticeable and jarring. Still, Neverending Nightmares is an atypical horror experience and, when it succeeds, it's one you won't soon forget.
    • 82 Metascore
    • 90 Critic Score
    A singular experience, at times strange, astonishing and even bewildering, but always captivating. The mystery will keep you going, but what the game does best is surprise. The Vanishing of Ethan Carter has a great story to tell, even if it's not the one you were expecting.
    • 81 Metascore
    • 80 Critic Score
    In the same way that Ash respected the alien for its brutality in the original film, though, maybe I also respect Alien: Isolation just for how long, grueling and relentless it ends up being. Instead of completing the game, it feels more like I've escaped it and the nightmare it put me through. I no longer have to hear the sickening slump of the alien being spewed out of a vent.
    • 78 Metascore
    • 70 Critic Score
    Despite its many worthy additions, Skylanders Trap Team is the first game in the series to disappoint me. The new villain characters are charming - seriously, who could hate a floating, magical vegetable named Broccoli Guy? - and the talking portal accessory puts a fun spin on traditional series elements, but the uninspired level design really drags down the overall experience.
    • 85 Metascore
    • 80 Critic Score
    Much as Persona 4 Arena was a great fighter in its day, Ultimax immediately renders it obsolete. Whether you're a fan of fighting games or just want another chance to hang out with the familiar faces of the Inaba region, Persona 4 Arena Ultimax has you covered and then some.
    • 85 Metascore
    • 90 Critic Score
    While there are definite areas where Nintendo could improve on Super Smash Bros. in an inevitable sequel, this is the most feature-complete, compelling Super Smash Bros. entry to date. It stands right alongside Fire Emblem: Awakening and The Legend of Zelda: A Link Between Worlds as a game that every 3DS owner should play.
    • 84 Metascore
    • 100 Critic Score
    What would have otherwise been a competent sandbox game with solid combat mechanics and an interesting twist on a known fantasy world is elevated by the Nemesis System. Shadow of Mordor is the strategic person's action game.
    • 86 Metascore
    • 80 Critic Score
    Forza Horizon 2's world isn't the most lively, beset as it is by roaming bands of automotive enthusiasts, but it leaves room for the living – for you. There's space enough to imprint your moods, whether you rocket into hairpins with a Ferrari or simply cruise around in a gaudy, gold Bentley. Forza Horizon 2 is a big, bouncy summer drive.
    • 76 Metascore
    • 80 Critic Score
    D4 is utterly charming. It's also thought-provoking and very, very silly.
    • 59 Metascore
    • 40 Critic Score
    With NHL 15, EA Canada has taken its secret weapon and buried it under a thick sheet of beautiful, glistening ice...Though there's some enjoyment to be had on the ice, NHL 15 feels like the first major misstep the series has made in years.
    • 71 Metascore
    • 70 Critic Score
    Disney Infinity 2.0: Marvel Super Heroes features more variety than its predecessor, but the campaign content included in the base set is still quite repetitive.
    • 81 Metascore
    • 60 Critic Score
    Wasteland 2 is so packed with stuff to do and things to see that the game demands multiple plays, yet its story options are so intricate that replaying the plot never seems like a chore. But all of that is overshadowed by omnipresent bugs.
    • 69 Metascore
    • 80 Critic Score
    The game works as a limited experience, something novel and adorable and emotional, and it knows not to be anything more. For what it is, it's perfect(ly morbid).
    • 83 Metascore
    • 90 Critic Score
    Curtain Call outclasses its predecessor to such an extreme degree that it makes the original Theatrhythm obsolete. It's a solid purchase for Final Fantasy fans and rhythm game veterans alike, and it explores the Theatrhythm concept to its fullest.
    • 76 Metascore
    • 80 Critic Score
    Like another delicious mashup, the Cadbury Creme Egg, Hyrule Warriors is superficially dead simple, but for those willing to unwrap its foil lining and bite through the chocolate shell, there lies a wealth of cleverly designed gameplay mechanics, charming references to fan-favorite characters and locations and a whole lot of tasty, sugary goo.
    • 76 Metascore
    • 80 Critic Score
    If you just want to shoot things with friends, you'll enjoy your time with Destiny, even when you're mocking the lame story. If, on the other hand, you love the loop – town, dungeon, loot – you'll be more likely to stick around after the story's over.
    • Joystiq
    • 81 Metascore
    • 70 Critic Score
    Danganronpa 2 is wildly uneven, with an engaging story and disjointed action elements, but solving its mysteries provides more than enough satisfaction to make putting up with the bad bits worth your while. It's weird, aggravating and gruesome, but it's also undeniably charming.
    • 70 Metascore
    • 70 Critic Score
    I like The Sims 4, although I fully recognize that it's not nearly robust enough yet for series fans. If you're new to the franchise, it's a great place to start and explore the possibilities. The Sims 4 certainly feels like more of the same game we've known for over a decade.
    • 68 Metascore
    • 70 Critic Score
    Hatoful Boyfriend is great at setting a tone and building a strange bird universe pockmarked with bits of broken, human-constructed items. These objects are eerie in such a happy-go-lucky world, though the creep factor is welcome in a game as ridiculous as a pigeon dating simulator. We'll call it the peep factor.
    • 81 Metascore
    • 80 Critic Score
    Even with the infrequent hiccup, unavoidable video segment or occasionally tiresome menu, Madden 15 has taken major strides in defining its place in the series. Hammering QBs after slipping past a blocker is all the more invigorating thanks to a flattering, defense-minded camera.
    • 73 Metascore
    • 70 Critic Score
    Infamous: First Light is everything Infamous: Second Son should have been, it's just too bad it only arrives now, in this anemic form.
    • 78 Metascore
    • 60 Critic Score
    The ending, and therefore the episode, may please many players. However, from a storytelling standpoint, No Going Back falls flat.
    • 79 Metascore
    • 70 Critic Score
    Professor Layton vs. Phoenix Wright drags on too long, but even towards the end it's enjoyable at its basest of levels.
    • 67 Metascore
    • 60 Critic Score
    The core gameplay of sneaking, assessing the situation, downing enemies, disabling cameras, pilfering plans and occasionally snapping necks is great fun. Setting up a string of sticky bombs for a connect-the-dots series of explosions is especially satisfying, but delights like these are weighed down by CounterSpy's random structure and, in particular, its "more more more" approach to difficulty.
    • 71 Metascore
    • 60 Critic Score
    Hohokum offers more than you'd expect but less than you'd want; without gameplay depth to back up its visuals, it sparks the imagination but doesn't kindle it.
    • 64 Metascore
    • 70 Critic Score
    Gods Will Be Watching bleeds into your thoughts, even if the toll feels steep and caustic. The cost can feel too high, the enjoyment too strange and poisoned at times. But ... it's brilliant and different, you know? I just hate it, that's all.
    • 75 Metascore
    • 90 Critic Score
    The cutest catalyst for an existential crisis I've ever encountered. Its puzzles are complex and brutal, at times unforgiving and in other ways surprisingly merciful. The townspeople are lovable and unique, even in their bite-sized interactions. The game is packed with surprises – it's deep in narrative, world and interaction. Overall, though, it's a roguelike...Kind of.
    • 87 Metascore
    • 80 Critic Score
    Divinity: Original Sin could be more straightforward and more modern in other aspects and perhaps maintain its allure. After 60 hours of deep, challenging and often confounding role-playing action, I'm willing to forgive its sins, original or otherwise.
    • 84 Metascore
    • 80 Critic Score
    Whether you have or haven't played Abe's Oddysee, you haven't played New N Tasty. This HD remake is more than a simple reskin of nostalgia, and offers a compelling adventure with contemporary design that will satisfy most anyone's puzzle-platformer appetite.
    • 41 Metascore
    • 50 Critic Score
    Wayward Manor has charm for the adorable-goth market, but not so much for puzzle game enthusiasts. It's simple, slightly janky and kind of cute, with an OK story and sub-par game design.
    • 78 Metascore
    • 90 Critic Score
    Amid the Ruins forces us to swing that axe again and again and again in unsavory situations; it forces us to feel each step through a mass of hungry zombies, and it makes the steps leading up to an uncomfortable conversation just as tense.
    • 49 Metascore
    • 50 Critic Score
    Light reaches for greatness, but ends up merely serviceable; nothing breaks or falls apart within its mechanically sound design, but nothing inspires the game to step out from the shadows of better games.
    • 71 Metascore
    • 60 Critic Score
    In some respects – particularly in its graphics and slightly more refined shooting – Sniper Elite 3 is a better game than its predecessor. That said, it's grandfathered in a lot of Sniper Elite V2's AI issues, while also forcing players to micromanage too much when it comes to sniping.
    • 68 Metascore
    • 70 Critic Score
    If you want to work your brain for a few minutes, MouseCraft is a good choice (especially on Vita).
    • 85 Metascore
    • 90 Critic Score
    The Wolf Among Us has been consistently excellent from start to finish, and its final chapter, Cry Wolf, is the well-told end of this well-told story.
    • 88 Metascore
    • 90 Critic Score
    Shovel Knight isn't just inspired by 8-bit classics, it is inspired in and of itself.
    • 70 Metascore
    • 70 Critic Score
    Like any athlete with a thirst for victory, EA Sports has a great opportunity to create something special with this brand. It's just not quite ready for its title fight yet.
    • 79 Metascore
    • 100 Critic Score
    It sends you digging into the trenches of World War 1, but knows that leaving you to wallow in the mud and blood forever does not grant it emotional maturity. For every dour moment in Valiant Hearts, for every uphill struggle, there is a moment of warmth, of return, and reunion between old friends.
    • 59 Metascore
    • 60 Critic Score
    Entwined has clear objectives and an overall goal, but the reward for "beating" it isn't points or a trophy, it's a sense of serenity and peace. It's certainly not for everyone, but to those who find the idea appealing, it utterly succeeds.
    • 80 Metascore
    • 80 Critic Score
    Even without the creation and sharing tools here, Intelligent Systems' little series continues to tickle the brain just right. Mallo may trick you into thinking a relaxing, smooth time awaits therein, but even when the game gets rough, Pushmo World is well worth visiting.
    • 71 Metascore
    • 70 Critic Score
    Tomodachi Life wore out its welcome for me quicker than any Animal Crossing game ever did, due to its comparative lack of structure and progression, and its brilliant spark of creativity fades much more quickly than you'd like.
    • 73 Metascore
    • 80 Critic Score
    Without the well-established relationships in Always Sometimes Monsters, the game would be a disaster. It would be an exercise in tedium and starving artists – but the writing makes it all worthwhile. Yes, even the act of making tofu burgers. In the end, love – even just the chance of it – is worth it.
    • 59 Metascore
    • 70 Critic Score
    With some truly great ideas and some unfortunate choices, Murdered: Soul Suspect and its ghostly hero is neither heaven nor hell, but something in between.
    • 84 Metascore
    • 80 Critic Score
    Even as a one-off experience, though, Leo's Fortune is an excellent platformer. The thumb-sliding controls fit tablet play perfectly, and the clever, gorgeous design is evident throughout. It's neither lengthy nor terribly challenging, but these complaints are outweighed by the joy of sliding through each beautiful level.
    • 66 Metascore
    • 80 Critic Score
    If you allow yourself to exist in the moment, Among the Sleep will take you back to a time when a teddy bear was your shield, and you'd think twice about going to sleep without checking under the bed.
    • 74 Metascore
    • 100 Critic Score
    What Sheep does so elegantly is remind us that life is rarely as tidy as Snow's rules would allow, and that "right" is an ever-shifting concept. It gives us absurd characters like talking pigs and childhood boogeymen and makes them as real as we are, so that we ourselves feel like citizens of Fabletown, scraping to get by.
    • 80 Metascore
    • 80 Critic Score
    Even when it skews toward bigger actions and questionable bouts of busywork, though, Watch Dogs is a more fluid and modern power fantasy than we're used to. Somewhere, in its vague, fantastical version of hacking, there's a lesson about the power and the naughty temptations that lie in our networked, selfie-infested world.
    • Joystiq
    • 75 Metascore
    • 60 Critic Score
    It's passable and functional, but doesn't elevate the franchise or add the magic that'll bring El Presidente to a wider audience. It is what it is: Another evolution in a franchise that needs a revolution.
    • 83 Metascore
    • 70 Critic Score
    Like the combat, the story starts off strongly, intertwining threads about Red's past, the history of the Camerata and the true purpose of the Transistor, but it doesn't come together in a satisfying way.
    • 79 Metascore
    • 60 Critic Score
    The greatest problem in Wolfenstein: The New Order, then, is a jarring inconsistency of tone and cohesion... It's almost as if there's a tug of war going between the big dumb shooter and the attempt to be subversive, with the result being a game that's not really slick enough to be an action classic, and not dramatic enough to draw you in.
    • 68 Metascore
    • 70 Critic Score
    If you're a fan of the noir genre or '90s adventure games, you're gonna like the cut of its jib.
    • 88 Metascore
    • 90 Critic Score
    The gravity-shifting sections spliced into existing and new tracks feel like a natural extension of the series rather than a gameplay-changing revelation, but it's a strong compliment to an already enjoyable experience. The social features are surprisingly solid and may even outlive the total course selection, but it helps that the new tracks feel as worthy of a revisit as the series' standouts.
    • 81 Metascore
    • 70 Critic Score
    It's hard not to feel that the game would have been better served by slightly slowing down the pace of its basic shooting elements. At times, it feels as much like a spatial puzzle as it does a test of your reflexes. The best spatial puzzles, though, allow for a measure of patience and consideration. As a twitchy shooter, Super Time Force never lets you catch your breath and stand firm in time, leaving you under ceaseless pressure.
    • 81 Metascore
    • 90 Critic Score
    This is the episode where it all starts to come together.
    • 81 Metascore
    • 80 Critic Score
    In the age of Netflix streaming, iTunes, Steam and online multiplayer, Sportsfriends stands apart by reminding us how to have fun with people, not avatars.
    • 83 Metascore
    • 80 Critic Score
    The transition to PS4 proved to be a healthy one for MLB 14: The Show. Continued online issues and increased load times aside, the visual boost provided by Sony's new hardware adds to what is already a solid baseball sim, making it the best version of the game available.
    • 73 Metascore
    • 70 Critic Score
    2014 FIFA World Cup is a reliable on-field game, and its depiction of soccer is as superb as that of FIFA 14, but it's only valuable to the sport's biggest World Cup fans. It behaves more like a one-off version of the sport, one that's not particularly worthwhile with another main entry in the series just months away.
    • 49 Metascore
    • 40 Critic Score
    It may look like just another sloppy licensed game, but beneath the surface squirms a dissonant yet introspective deconstruction of the genre (probably).
    • 78 Metascore
    • 60 Critic Score
    A little panache and daring can go a long way towards standing out on the real-life fairways, and it would've done so here as well.
    • 51 Metascore
    • 50 Critic Score
    It's a shame, because there are moments when Daylight's ominous ambience is pitch perfect, but ultimately it's undone by ho-hum gameplay and a dull story. The witches are truly unnerving, but they're never a real threat, and the reward for your survival is disappointing.
    • 82 Metascore
    • 70 Critic Score
    There's simply no soul in Child of Light, no emotional attachment to keep you pressing on into the darkness. There isn't even a good addictive hook – the story makes a few feeble tugs at your heartstrings, but doesn't create any great mysteries that you'll be desperate to solve, and the combat, while solid, never quite achieves "just one more round" status. It's all lovely and pleasant and well-crafted – and hollow.
    • 80 Metascore
    • 80 Critic Score
    Kirby: Triple Deluxe doesn't succeed on all fronts, but the majority of its campaign is a joy to play, and the "Kirby Fighters" mini-game is solid enough to flesh out the package. Triple Deluxe doesn't reach the heights of Kirby Super Star, but it's still one of the finest Kirby adventures to date.
    • 81 Metascore
    • 80 Critic Score
    As unassuming and stylish as the rest of the series is melodramatic and bombastic, Hitman Go is an impressive debut for Square Enix Montreal. The play style recalls the strategic thinking of the console/PC games, but does so with an entirely new style that fits touch-based devices like a fine leather glove.
    • 54 Metascore
    • 40 Critic Score
    Ultimately, Moebius feels like an early version of a full game, something that needs playtesting and a keen critical eye before it's ready for public consumption. Even fanfiction authors have editors.

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