KeenGamer's Scores

  • Games
For 29 reviews, this publication has graded:
  • 55% higher than the average critic
  • 13% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Part II
Lowest review score: 40 Shred! 2 - ft Sam Pilgrim
Score distribution:
  1. Positive: 16 out of 29
  2. Negative: 1 out of 29
29 game reviews
    • 89 Metascore
    • 95 Critic Score
    Xenoblade Chronicles: Definitive Edition perfects and fine-tunes one of the most venerated RPGs of the last decade. While the English voice acting and the occasional resolution dip is disappointing, they made such a meaningless difference that it didn't matter in the end. The gorgeous visual upgrade, the wide and varied locations, the deeply entertaining battle system, and the exquisite soundtrack all add together to one of the best RPG experiences possible.
    • tbd Metascore
    • 70 Critic Score
    Burn me Twice is a fun little game that offers many enjoyable aspects, and for a game that is free to play, you get a lot. The story is interesting, the gameplay is easy to get to grips with, and the graphics and audio contribute to the mysterious atmosphere. There was also a nice nod to Christopher Marlowe’s play, Doctor Faustus (in which a man makes a deal with the devil) in the name of the revered physician, Doctor Fausto, which I also rather enjoyed. This enchanting mystery is great fun, and is the perfect casual game for any mystery fan.
    • 55 Metascore
    • 70 Critic Score
    Despite its flaws, Hunting Simulator 2 is a fun, entertaining game for fans of hunting games and I believe it is a worthwhile addition to the hunting sim genre.
    • 94 Metascore
    • 100 Critic Score
    The graphics and lighting make this one of the best looking games I have ever seen, especially on the current-generation of consoles.
    • tbd Metascore
    • 50 Critic Score
    All in all, I did enjoy my time with Infinite Abyss. A few tweaks, like maybe some more health or health/armor upgrades, less enemies or enemy damage, faster crate movement speed, or maybe a story, would have made the game much more enjoyable. However, at its current price tag, it's worth it. I've seen worse, but I've definitely seen better.
    • tbd Metascore
    • 80 Critic Score
    All in all, Death and Taxes is a very enjoyable game, and fans of point-and-click games like Papers, Please will absolutely love it. The story offers us interesting routes which we can explore to get alternate endings, the emporium allows us to add some interesting features, and the quirky graphics and audio adds to the overall atmosphere. I will point out that while the game is fun to play, it does get quite repetitive after a while, as with most games of its kind. We can mix things up a little with the choices we make, but ultimately, the gameplay remains the same. Death and Taxes is probably best played in short bursts.
    • tbd Metascore
    • 65 Critic Score
    Even when the beat is done, Radio Squid remains an entertaining and challenging distraction for those seeking such. A solid foundation, quirky visual design, and an interesting blend of coin collection and self-created bullet hell allows the title to hold some distinction from the Arcade-inspired crowd. What fun may be had will be determinant on how much tolerance a player has for stringent stipulations, some seemingly unintentional through an unforeseen lack of polish. If the beat doesn't grab you (and it certainly may not), the in-game strategizing will do more than enough to last at least one or two playthroughs.
    • 60 Metascore
    • 50 Critic Score
    Summer In Mara does a well enough job in helping you fall in love with the Koa and the plethora of colorful characters. The underlying mystery of Mara and its inhabitants as well as the depth of lore leaves the player yearning for more. Unfortunately, in order to get the momentary tasty bits of story, the player must go through grueling and nearly infinite fetch questing. On top of that, several mechanics don't intermingle well with each other and often times make no sense whatsoever. Constant backtracking and waiting around plague an otherwise vibrant and compelling game.
    • 66 Metascore
    • 50 Critic Score
    The idea of fighting on a futuristic motorcycle seemed fun in the beginning, but there just wasn't much else going on with the game to keep you hooked to it for long. The story seems forced and the characters seem like random NPCs who you don't care about. The gameplay elements like the crew are not fully utilized and it feels like they just left it in between to focus on other things. If all of this is taken care of, I wouldn't mind trying Disintegration 2, if it ever comes out.
    • 79 Metascore
    • 86 Critic Score
    Bug Fables: The Everlasting Sapling, while a direct inspiration from the Paper Mario franchise, definitely has something to offer all on its own. The gameplay may become clunky or tedious at times, but more than makes up for it with its very cute environments to explore or charming characters to interact with. Players that loved Paper Mario and similar styled games will absolutely find something to love about this game.
    • 70 Metascore
    • 80 Critic Score
    Is this the best Outbuddies has ever been? All scales are pointing to "Yes." While still carrying along some nagging inconveniences and some less-than-presentable pixel people, the DX version is deserving of its nifty moniker. The journey has been an enjoyable one to watch for this developer, and their efforts have given modern consoles an indie face that is more than its cartoon mustache. Not only is it among the best metroidvania games I've played, but it reasonably contends with some of the higher-profile games available for current-gen systems. Personal preferences for its accessibility measures aside, it was well worth the time it took to make (and update).
    • 67 Metascore
    • 70 Critic Score
    It’s like watching a VHS version of a Blu-ray. The film is incredibly good, it just looks rough. And I really want to emphasise, this game is still very good, and I had such a good time playing it. But the trite phrase ‘you should play this elsewhere if you can’ definitely applies here. While I don’t mind visuals being under par, that’s a personal preference. I’m sure there are people who would find it hard play this game because of how rough it looks at points.
    • 83 Metascore
    • 75 Critic Score
    I have to admit, this is amazing value for money. I'm slightly dismayed by the bugs that are present, and I feel they should have updated some of the mechanics of the original games, but ultimately, Command and Conquer Remastered sets the bar against which future remaster projects will be measured. If you need one line to sum up this entire article, here it is. Mission Accomplished.
    • 75 Metascore
    • 65 Critic Score
    A fancy title must always be attached to a fancy game. Evan's Remains has a certain quality of intrigue to it that is evident from first glance. Gorgeous pixel detail, an isolated environment, and a keen focus on human psychology and heart. Suffering from some issues with landing the endpoint and gameplay prowess, it will inevitably be a selective title for many, notably those with the mindset that story always goes before gameplay. But for those looking for a thought-provoking, immersive game that costs less than a standard theater ticket, the search for Evan is definitely filling in those aspects.
    • 68 Metascore
    • 80 Critic Score
    Maneater is an original concept that is brave enough to weigh an entertaining premise and pro-environmental message in equal measure. An over-reliance on repetitive item collecting mires a surprisingly Hemingway-esque tale that left me more than satisfied once the credits rolled. Tripwire Interactive managed to capture the thrill of playing one of the Ocean's apex predators in a game that shouldn't be missed. We don't often see games that offer the kind of unbridled fun that Maneater does.
    • 76 Metascore
    • 65 Critic Score
    ITT-A good time. Bullet hell is not a hard genre to screw up, but even those versed in this type of gameplay will find some enjoyable qualities to indulge in. If only the focus on the personal aspect of the game's roots had more prominence throughout, which could've pushed this game's impact to rare heights. Nevertheless, the core aspects of ITTA are more than enough to give it the credit it deserves.
    • 87 Metascore
    • 80 Critic Score
    The exquisite gameplay, graphics and sound design are let-down by some very iffy narrative devices and the game definitely suffers from some bloated sections that feel like complete filler - although your first playthrough will definitely keep you going for a while. All in all, part one is a success; let's hope the second installment doesn't take as long.
    • 82 Metascore
    • 85 Critic Score
    Streets of Rage 4 is a terrific return to form for one of the best beat-em' up franchises of all-time. It's beautifully managed to transition the features that made it so desirable back in the 90's. Whilst its mechanics haven't aged too well, and the difficulty hands you a caveat late-game; it's still a very accessible title to play that can be enjoyed by multiple people for a long time to come.
    • tbd Metascore
    • 75 Critic Score
    The enjoyment you get from Vampire: The Masquerade - Coteries of New York will very much depend on your willingness to endure reams of static dialogue. If that’s an obstacle you can easily maneuver, then there is a lot to like here. Learning about the complexities of Vampire society has left me hungry to learn more. The game’s artistic character portraits and backgrounds bring the City that never sleeps alive in a way I haven’t experienced in a game before.
    • 71 Metascore
    • 70 Critic Score
    With a little extra attention, Before We Leave could probably turn into a much larger, more sophisticated game. The foundation is strong enough for that to happen with minimal effort, but I don't think that's what the developers had in mind, and truthfully, I don't have a problem with that.
    • 76 Metascore
    • 89 Critic Score
    Deliver Us The Moon is an incredible experience which I would recommend to anyone in its current form. Its story is short and sweet, delivering all the punches it needs to while rarely over-indulging in itself and wasting its players' time. While it suffers from a few minor drawbacks, they don't come anywhere close to bringing this rocket ship back down to Earth.
    • 64 Metascore
    • 90 Critic Score
    Someday You'll Return is an immersive game with stunning visuals, excellent storytelling and rich gameplay. And what I like most: the developers didn't try to reinvent the wheel. But instead took all the best parts from the genre and actually created something new. I’d go so far as to call it one of the best horror games from the last year.
    • tbd Metascore
    • 40 Critic Score
    Even for a small price ($11.99), I don't feel Shred! 2 is worth buying on a console. It's just missing too many elements that a gamer who takes time out to sit in front of their console to play would notice. We want an experience that takes advantage of the console's power. It doesn't have to be a completely re-imagined port, but maybe it should be more than a direct copy from mobile to console? It's a game with design choices that you wouldn't notice when playing on the go on a mobile device. But on a console, I just expected more from it. It's a mobile game, not a console game.
    • 79 Metascore
    • 80 Critic Score
    The archery combat mechanics are excellent, among the best available in virtual reality games today. The story was well introduced and well built up, but lacked a satisfying conclusion. On the other hand, Fast Travel Games did a great job on the art design, soundtrack, and sound effects of the game. These three elements helped create a very immersive action game that makes you feel like a sci-fi version of Robin Hood.
    • 77 Metascore
    • 80 Critic Score
    Despite some of the complaints I have, Ion Fury is still a fantastic game that can hopefully kick-start a resurgence in classic, FPS games.
    • 86 Metascore
    • 90 Critic Score
    So what makes Huntdown so great? It’s the satisfaction. It’s the way the tiny pixelated people burst into flame when you roast them with a stolen flamethrower; it’s the bits of meat scattering across the screen when a cluster grenade you’ve thrown pulverizes your enemies. It’s the rage you feel when the boss you’ve spent 45 minutes trying to defeat kills you when he has 1 hp left. It’s the elation you feel when you finally beat him.
    • 80 Metascore
    • 70 Critic Score
    With my disappointment in Half-Genie Hero in the foreground, it's a bit easier to enjoy Shantae and the Seven Sirens's good points in relation to its abundantly minor issues. Controls are fantastic, the pacing is solid, and it harkens back (somewhat) to what made Pirate's Curse so beloved. Some may decry its simple difficulty, but for me, so long as the journey is immersive, other aspects can be excused. Neither a perfect game or a perfect Shantae game, Seven Sirens has enough magic to make it a welcome addition to a franchise with a bountiful future ahead of it.
    • tbd Metascore
    • 90 Critic Score
    Knight Swap 2 offers a wonderfully unique puzzling challenge to fans of the genre while keeping things simple enough for anybody to enjoy. It's a refined mobile-like experience that fits right into the ecosystem of the Switch. While it's easy to get into a nice flow, the controls can often times slow down what would otherwise be a seamless system. Regardless, the ingenius audio design and minimalistic style make it easy to get lost in a nearly endless, and sometimes frustrating, puzzling atmosphere.
    • 58 Metascore
    • 55 Critic Score
    Liberated has a unique art style, and does a great job of blending the classic detective noir genre with the tantalizing cyberpunk medium. Unfortunately, the gameplay falls completely flat with a lack of depth and continuity with intriguing mechanics.

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