Kotaku's Scores

  • Games
For 0 reviews, this publication has graded:
  • 0% higher than the average critic
  • 0% same as the average critic
  • 0% lower than the average critic
On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
316 game reviews
    • tbd Metascore
    • Critic Score
    Avengers should be a dream come true to lifelong Marvel Comics fan like myself. It should bring me endless joy. I’m not feeling that joy so far, but I’m not giving up yet. [Beta Impressions]
    • 75 Metascore
    • Critic Score
    Most importantly, Carrion’s smart. It’s an extremely finely crafted game, so much so that you’re essentially playing a meat-smeared Metroidvania without a map, and you won’t even miss it. That’s quite something. Add in the excellent puzzles, ever-growing cast of enemies, and constant sense of progress, and Carrion is much more than just the gore. But ho boy, the gore.
    • 79 Metascore
    • Critic Score
    I’m not sure why Nintendo feels that Paper Mario can’t be a role-playing game: What exactly was the issue with the original games, which were widely praised and sold very well? But the major issue for me was not that Nintendo removed the series’ RPG mechanics, but that what it replaced them with was not as good. Origami King might not be the successor to Thousand-Year Door for which fans have been clamoring, but this time the formula works, allowing the series’ great writing and worlds to shine through.
    • 83 Metascore
    • Critic Score
    Ghost of Tsushima is pretty as heck—sporadic capturing left me with almost 50 GB worth of screenshots and short video clips to sift through—but at its core, it’s just another open-world game. I found myself audibly sighing every time I crested a hill towards a mystery objective only to find another fox to follow or another haiku to compose. These diversions, while unique at first glance, proved to just be busy work as time wore on.
    • tbd Metascore
    • Critic Score
    I know this won’t last forever, but it doesn’t have to. The whole point of the app is to establish patterns and break down resistance to something that’s really quick and easy, and it’s definitely doing that, so if it’s taking some Pokémon stickers to get that through to them, then whatever, that’s awesome.
    • 73 Metascore
    • Critic Score
    Iron Man VR would have been better off being smaller, focusing the game on telling a story and using the suit in interesting and fresh ways. Instead, it focuses on being a big combat simulator that’s too clumsy to enjoy. Strong voice acting and writing can’t overcome all of Iron Man VR’s technical problems, which are bad enough that I would warn most players who haven’t tried much VR to stay away. For those with strong VR stomachs and a love of the MCU, there’s enough here that you might have a good time. But you might be better off just downloading the demo instead.
    • tbd Metascore
    • Critic Score
    During my four hours with the demo, it became more than a little overwhelming to try to keep track of everything. But nothing feels superfluous or artificial. Every event and gameplay feature felt like it had a purpose in the larger picture, even if I couldn’t get my head around it. Overall, Cyberpunk 2077 is a roleplaying game in almost every sense of the word, giving you just enough room to craft your own experience without going overboard. [4-Hour impressions]
    • 94 Metascore
    • Critic Score
    The first game’s story was polarizing; this one’s will clearly be as well. So many people worked on this game for so long, and at such cost, that I want The Last Of Us II to be more than the experience I had. It’s a visually beautiful game that feels distinct to play, and the story it tells and how it tells it, at the most basic level, certainly pushes the edges of what games have done before. None of those accomplishments elevated or redeemed it for me. Like the nature consuming Seattle, or the outbreak consuming humanity, its ugliness overshadowed everything else.
    • 89 Metascore
    • Critic Score
    Xenoblade Chronicles: Definitive Edition looks much better than the original game, but that’s not what makes it the “definitive edition.” It’s a combination of the graphical upgrade and countless little quality-of-life improvements that breath new life into this modern classic. [Impressions]
    • 70 Metascore
    • Critic Score
    I enjoyed a lot of Maneater, even if the repetitive missions grated on me. It was fun to swim around as a shark, fighting whales and hunting down evil humans. Exploring the world of Port Clovis as a sleek and deadly maneater reminded me of how great it felt to swing around NYC in Spider-Man, including ignoring objectives to explore just a little longer and find collectibles. Despite its lack of things to do, Maneater does one thing—being a bloodthirsty shark—very well.
    • 84 Metascore
    • Critic Score
    The beautiful illustrations, framing, and score make this game truly special and well worth checking out.
    • 84 Metascore
    • Critic Score
    Streets of Rage 4 feels more like a celebration of that history inside of a new and updated world. I will continue to play an absurd amount of this game in the years to come, and I’m glad to fit it into rotation when deciding which in the series I want to dive into with friends.
    • 72 Metascore
    • Critic Score
    Were these simple yet satisfying battles presented without the expansive narrative, they wouldn’t be nearly as satisfying. Sakura Wars’ story is filled with passionate, dedicated characters, and that passion and dedication carries over when transitioning from theater stage to mech cockpit. I’m in the early hours of this new Sakura Wars, but I like what I’ve played. [Impressions]
    • 81 Metascore
    • Critic Score
    Two years removed from its surprise announcement, Gears Tactics is a creative success. While it lacks multiplayer and features a few too many repetitive missions, its aggressive combat and dedication to translating all the details from Gears of War into a tactical game are impressive. This isn’t a gimmick or reskin of XCOM. This is something great that stands on its own.
    • 77 Metascore
    • Critic Score
    Even an XCOM that I’m not 100 percent clicking with is still better than many other games, and this is definitely still XCOM. I’ve once again fallen into that comfortable rhythm of “One more turn” followed by “Oh god, how is it already four hours later” followed by “...One more turn.” I’m still waiting for Chimera Squad to really wow me, but I’m not having a bad time waiting, by any means.[Impressions]
    • 87 Metascore
    • Critic Score
    Final Fantasy VII Remake is not what I expected. It’s a grand, ambitious, beautiful experiment, a bold new take on a game that millions of people remember fondly. It sometimes feels shackled by the weight of two decades worth of expectations, but it handles those restraints with aplomb. I certainly can’t wait to see what’s next. As a great man named Barret Wallace once said: There ain’t no getting off this train we on.
    • 79 Metascore
    • Critic Score
    Resident Evil 3 is loud. It is a snarling dog too close to your face, spittle flying everywhere. For some players, the intensity will be a turn off. The original version is the link between the earlier games’ simmering spookiness and Resident Evil 4’s bold action. It marked the first step in a tonal shift that arguably went too far: As the series progressed, the action grew too excessive. The remake threads a spectacular needle. The explosive boss fights and ever-present cat and mouse chases never feel out of place. Windows shatters as the zombie horde bursts in, giant lizards swallow you whole, and the Nemesis slams down behind you at the worst moment. The terror doesn’t fade simply because you have an assault rifle or grenade launcher. Resident Evil 3 solidifies a new model for the remakes. It takes last year’s Resident Evil 2 remake and hones it into something meaner and more intense. Embracing the chaos leads to an intense and confidently executed Resident Evil experience.
    • 87 Metascore
    • Critic Score
    Doom Eternal’s philosophy is simple: make the most intense experience possible. That mostly works out. Combat, while occasionally busy, is sure to satisfy even the most voracious of shooter-mavens. The ripping and tearing is as good as it has ever been. There are a few sticking points— a shaky story that’s hard to engage with, the few moments when style trumps substance, a glitch here and there—but there’s no denying that the highs are among the highest you can experience in any first-person shooter. Crank up the difficulty, throw your elbows around, and embrace the chaos. From the deepest diehards to fresh-faced demon slayers, there’s something for everyone to enjoy. Blood, guts, music, mayhem. You might get the occasional bloody nose or interrupted by an unwanted tutorial pop-up, but there’s nothing else like it.
    • 93 Metascore
    • Critic Score
    Half-Life: Alyx reaches some astoundingly high heights while also managing to be both too ambitious and too conservative for its own good.
    • 86 Metascore
    • Critic Score
    Panzer Corps 2 had a lot to live up to, both because of its predecessor’s success but also the fact that publishers Slitherine have a competing series, Order of Battle, that already improved on so much of what Panzer Corps did. This sequel does enough to justify standing on its own merits though, finding a cozy spot between its rival’s offerings. I’m normally always playing a game like this in my spare time, and I’m confident that this is the one I’ll be playing a lot more of through 2020.
    • 90 Metascore
    • Critic Score
    Aurora Island started off as an escape, a way for me to run away from the people and things that were weighing me down. It became so much more than that in just a short amount of time. I found community here. Not a community shackled together by economy or industry, but one connected by mutual compassion. That doesn’t mean everyone is blithely ignorant of reality or brainwashed into mind-numbing positivity, but there’s an undercurrent of tenderness for your fellow animal that inspires each and every action we take. I know life is waiting for me back on the mainland. I know this can’t last forever. But in the meantime, I’m going to absorb as much from my time here as possible in the hopes of taking at least a little bit of Aurora back with me.
    • 90 Metascore
    • Critic Score
    With Will of the Wisps, the Ori series’ focus has widened. While some of the details have blurred in the process, the result is a game that’s much more expansive while even more magical and heart-wrenching than the original. That’s coming from someone who just spent 15 hours with a bug-riddled early review copy. I’m guessing it’s even better fixed.
    • 85 Metascore
    • Critic Score
    Nioh 2 is a big improvement on an already impressive initial outing. With more weapons and powers, combat expands into something truly special, while the story holds more emotion and impact. Fans of the first will enjoy returning to Japan and seeing familiar characters; they’ll also welcome the fresh challenges. If you’ve never played Nioh or shy away from Soulslike experiences, I can’t stress enough that Nioh 2 is worth checking out. It’s an incredibly smart game that rewards you for your time and patience.
    • 74 Metascore
    • Critic Score
    Warlords of New York isn’t The Division 3. But it does feel a lot like Division 2.5 or even 2.6. It’s a big step forward for the game, fixing problems that have been around since last year and giving players more to do and a better end game progression.
    • 78 Metascore
    • Critic Score
    Granblue Fantasy Versus is a fantastic new fighting game that more than justifies its existence in an already overcrowded genre.
    • 53 Metascore
    • Critic Score
    The most important thing to say is that this is an authentic Space Channel 5 experience. The wacky situations, the charming dialogue, the classy dance moves, the signature sounds of the classic 1966 jazz anthem “Mexican Flyer”—it’s all here, and it’s as timeless an aesthetic as it was 20 years ago. If that’s all you’ve wanted to hear, you’ll be as excited as I am for this interstellar dance adventure. Just know that it’ll be a short trip.
    • 59 Metascore
    • Critic Score
    I’m not angry. I am a little disappointed. I expected Warcraft 3: Reforged to feel new. Instead, it just looks new. [Impressions]
    • 87 Metascore
    • Critic Score
    I’m shocked by how different my life is now from when the first act came out. Parts of it remind me of who and where I was when I first played them, and it’s hard not to look at the game as a whole without also remembering that stuff.
    • 74 Metascore
    • Critic Score
    It’s unfortunate that Savage Planet suffers from some annoying bugs and I wish the story came together into something more meaningful or interesting. I still had a blast playing it. I want more games like this in 2020: Games that aren’t focused on selling a battle pass or being 200-hour epics, a game that knows it’s wacky and embraces that and lets the player have fun in the world. In 2020 I need to smile more, and Savage Planet made me feel great, even if I was covered in goo.
    • 74 Metascore
    • Critic Score
    By nature of its small match size and focus on streamers, The Darwin Project fosters an intimacy that’s rare in battle royale games. To get the full experience, you really have to talk to each other. For a final release, especially for a free-to-play game, this can be a gamble. But despite some changes that make gameplay feel a little more rote, The Darwin Project still has the weird, charming core that makes it worth checking out. Please don’t be a jerk. [Impressions]

Top Trailers