Malditos Nerds' Scores

  • Games
For 26 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Kentucky Route Zero: TV Edition
Lowest review score: 40 Paranoia: Happiness is Mandatory
Score distribution:
  1. Positive: 13 out of 26
  2. Negative: 3 out of 26
26 game reviews
    • 83 Metascore
    • 90 Critic Score
    Kunai is a fantastic experience. It delights us with a charming main character and an action challenge that is always adding something new to keep us hooked. Undoubtedly, one of the best games of 2020 so far.
    • 82 Metascore
    • 85 Critic Score
    The Pedestrian may look like another simple skill-platformer, but the sum of all ofits additional elements —setting, aesthetics, original mechanics— makes it a great game for every fan of the genre.
    • 66 Metascore
    • 50 Critic Score
    It's a shame that The Blind Prophet fails so bad because its artistic work is absolutely fantastic. It feels like a video game turned into a comic, both gameplay-wise and story-wise. However, we can’t overlooked its flaws.
    • 74 Metascore
    • 75 Critic Score
    From the point of view of the narrative, Through the Darkest of Times is a fascinating and very important game so that we never forget the atrocities that stain the history of the 20th century. However, if you are looking for a good strategy game, better look elsewhere.
    • 86 Metascore
    • 100 Critic Score
    Kentucky Route Zero begins on the road and expands to dozens of stories, all of them unforgettable. A must-play mystery and surreal adventure that took almost 10 years to be complete and has defined the ways of telling stories in video games, influencing many different titles.
    • 62 Metascore
    • 80 Critic Score
    The Dark Crystal: Age of Resistance Tactics is a great strategy game and, fortunately, players don’t need to know the story or the characters of the TV show in order to play it. The learning curve is very friendly, which means that any player can fully immerse themselves in this story of uprising and revolution. Netflix is now making headway into the game industry, after their mistake with Stranger Things the game.
    • tbd Metascore
    • 70 Critic Score
    Unfortunately, the technical side of the game isn't up to the same level as the art style. But fans of classic platformers will find a decent game with pure puzzle gameplay.
    • 66 Metascore
    • 40 Critic Score
    Commandos 2 HD is a poor remaster of a great game, falling short in almost every way. Graphic inconsistencies and inaccurate controls ruin the experience of playing it for hours.
    • 75 Metascore
    • 85 Critic Score
    Despite being too similar to its inspirations, Coffee Talk is a unique blend of love for retro style, chillout music and a surprisingly vivid and fantasy portrayal of Seattle. A beautiful and relaxing experience that succeeds as a hybrid of barista simulation and traditional visual novel.
    • 81 Metascore
    • 70 Critic Score
    Tokyo Mirage Sessions ♯FE Encore has both a J-pop-styled soundtrack and presentation that distinguish it from other JRPGs. Characters are also charming and the combat is extremely engaging despite its high difficulty. However, it is hard to recommend it to those who already played it on Wii U.
    • 59 Metascore
    • 50 Critic Score
    Rugby 20 falls into the "for fans only" category, but not in the traditional sense because it is a game for those who are willing to buy it only to support the franchise. The lack of budget is obvious, but there is a solid base of something good here that might get better in future sequels.
    • 74 Metascore
    • 70 Critic Score
    Even when the visuals remind us of so many other games, Journey To The Savage Planet has very unique ideas and its exploration mechanics are particularly remarkable. The experience is short-lived, with some major bugs, but still good, especially if you play it in co-op.
    • tbd Metascore
    • 60 Critic Score
    Super Crush KO is a fun beat ‘em up that encourages us to improve our records and challenge ourselves. Despite its limitations with level design and relatively short duration, it manages to keep things fresh and entertaining.
    • 73 Metascore
    • 40 Critic Score
    Dragon Ball Z: Kakarot isn’t the RPG we were expecting to get, but instead a frustrating, tedious and even boring game. While we can’t grow tired of Dragon Ball story, there are certainly many other ways to enjoy it.
    • tbd Metascore
    • 75 Critic Score
    Even when The White Door has some boring and awkward puzzles, its dark and surreal story is worth your time playing.
    • 67 Metascore
    • 60 Critic Score
    Not everyone will find AO Tennis 2 fun since it asks the player to adapt to its peculiar gameplay, and even after a dozen hours of practice and playing, you’ll keep missing the court because of its whimsical guides. But if you look past those frustrations, you can have a good experience, especially playing with friends.
    • 70 Metascore
    • 50 Critic Score
    What began as a compelling exploration of the Vampire: The Masquerade universe quickly became an endurance test. This is a peculiar, idiosyncratic game, both in its narrative structure and the many capricious design choices. I’m sad to say I can’t recommend it.
    • 72 Metascore
    • 80 Critic Score
    Wattam flaunts the same absurd, childlike humor that Katamari Damacy did, setting the bases of its design in the logic of the playground, but this time Takahashi offers a different game - a miniature sandbox in which the rhythm is dictated by the player, with a fine story and dozens of lovely characters.
    • 74 Metascore
    • 80 Critic Score
    Julian Gollop knows what he’s doing, and his experience lends tremendous breadth to this crowdfunded indie game. It keeps your mind busy as you try to achieve your goals in the most efficient way possible. I’ll go one step further: it’s what XCOM 2 should have been.
    • 77 Metascore
    • 80 Critic Score
    Darksiders: Genesis proves that less is more. The choice of Diablo-style isometric perspective proves to be a boon, but don’t be fooled by the puzzle and adventure elements - this is an action game at heart. Strife and War are here to entertain you, and they’ll do whatever they have to do to achieve that goal.
    • 76 Metascore
    • 50 Critic Score
    Beautiful art, a rousing soundtrack and an appealing combat system can’t compensate for the game’s weaknesses: poor tutorials, unintuitive mechanics, and two-dimensional characters. Fans of the series and old-school JRPG nostalgics may overlook its flaws and endure it all with a smile - I couldn’t.
    • 88 Metascore
    • 95 Critic Score
    Simple controls and tactical complexity merge to achieve the year’s best wargame in Unity of Command II. It’s a game that forces you to optimize each one of your moves, like a classic board game in the style of Risk, but without the randomness. I wouldn’t hesitate to recommend this game, either to novices or veterans of the genre.
    • 71 Metascore
    • 60 Critic Score
    This game’s high potential is squandered by poor localization and presentation. I could let it go with that usual “fans are gonna love it” cliché, but fans don’t deserve such a badly explained game. It’s like getting a beautiful model kit as a present, with only a hammer to assemble it.
    • 80 Metascore
    • 75 Critic Score
    Arise’s main attraction is its story - a pleasing artistic experience. Each level symbolizes a moment of our character’s life, not only in the narrative sense, but also thematically and aesthetically. As a video game, on the other hand, Arise doesn’t add up to much, as the objectives aren’t clear enough and its controls are less responsive than they should be.
    • 82 Metascore
    • 85 Critic Score
    ”Wolves” is as short as it is exciting. It’ll hold our attention at every minute, and the outcome of our choices (even the ones we made in earlier episodes) is as surprising as it should be. Life is Strange 2 aims for impact and importance, and even though the game’s social justice message may be a little naive, the ending works.
    • 47 Metascore
    • 40 Critic Score
    The only positive thing I can say about this game is that it convinced me to research the source material. The tabletop RPG is infinitely more interesting than this adaptation because it’s designed for human interaction - hence the name “Paranoia”. When the surprises and betrayals are scripted, the core of the game is missing. Happiness may be mandatory but, thankfully, to play this game is optional.

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