Media and Games Online Network's Scores

  • Games
For 256 reviews, this publication has graded:
  • 78% higher than the average critic
  • 3% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Mario Kart Super Circuit
Lowest review score: 30 Smashing Drive
Score distribution:
  1. Negative: 10 out of 256
256 game reviews
    • 73 Metascore
    • 85 Critic Score
    Not only did Team Ninja make a game with the most beautiful virtual women of all time, but they also managed to make a fun game of volleyball, a solid gambling experience, and add social elements on top of it.
    • 72 Metascore
    • 82 Critic Score
    The gameplay though is sometimes too realistic for its own good.
    • 80 Metascore
    • 92 Critic Score
    The loud beats and high drama themes fill up your speakers with some great sound, especially if you have yourself some nice speakers set up. The soundtrack is simply perfect for the type of game.
    • 90 Metascore
    • 95 Critic Score
    What makes all of the killing and such so exciting is the detail put into their deaths. Once you blow up an enemy you are treated with tons of particles flying around and colors that will make more than a few eyebrows rise.
    • 65 Metascore
    • 72 Critic Score
    Lacks the overall polish it needed to be able to hang up their with the other spectacular adventure games on or coming out on the GameCube, including Zelda, Metroid, Starfox, etc.
    • 67 Metascore
    • 78 Critic Score
    The authenticity will truly impress the fans of the series with the soundtrack and voice acting all wrapped up in one neat and tidy package.
    • 57 Metascore
    • 69 Critic Score
    The career and dynasty modes give a ton of single player depth. The control scheme and overall gameplay tend to pull these down unfortunately though.
    • 83 Metascore
    • 89 Critic Score
    The constant action featured in the gameplay is just as exhilarating as anything previously seen, as the only thing hampering it is the faulty camera angles at times.
    • 77 Metascore
    • 82 Critic Score
    The graphics and audio presentation are sure to scare the living daylights out of you, and the longevity is there to last you a while.
    • 81 Metascore
    • 85 Critic Score
    The lack of Xbox Live support is a major drawback to what was an amazing online experience in the PC version, but the bottom line is that this is the most complete Star Wars experience on the Xbox yet.
    • 47 Metascore
    • 45 Critic Score
    The A.I. featured in the game is pretty much an utter embarrassment.
    • 75 Metascore
    • 89 Critic Score
    State of the art graphics, stereo sound, and excellent gameplay.
    • 65 Metascore
    • 84 Critic Score
    Controlling and moving around is simple enough, but once you have to start doing several things at once it can get confusing and difficult.
    • 54 Metascore
    • 72 Critic Score
    The sad fact though is that this game could have been so much better, as it is just discouraging to see so much potential in a game, and then to not have it pull through like you would have hoped it would.
    • 48 Metascore
    • 55 Critic Score
    The A.I. featured in the game is pretty much an utter embarrassment.
    • 81 Metascore
    • 91 Critic Score
    The controls of Deadly Alliance are done to near perfection, as they are incredibly responsive; pulling off combos is a cinch.
    • 69 Metascore
    • 78 Critic Score
    A down side to this game setup is that there is no real big picture to your accomplishments.
    • 81 Metascore
    • 90 Critic Score
    There is almost infinite replay value due to the incredible amount of available coffins in the krypt (You can literally spend hours JUST opening coffins). This creates an incentive to play the arcade mode and complete Kampaign mode.
    • 75 Metascore
    • 76 Critic Score
    Disney and soccer mix surprisingly well!
    • 79 Metascore
    • 90 Critic Score
    Gameplay introduces many new elements, and the replay value is almost endless.
    • 58 Metascore
    • 70 Critic Score
    The nude factor wasn’t used to its fullest as it definitely didn’t look as good on the characters as it should have, and the game modes are not all that enthralling either.
    • 82 Metascore
    • 88 Critic Score
    Takes everything positive about the last game and improves in just about every area except for the sound... The online play is phenomenal.
    • 55 Metascore
    • 62 Critic Score
    An extremely unoriginal game with low replay value and barely tolerable sound quality.
    • 55 Metascore
    • 68 Critic Score
    The problems arise though with the poor AI and gameplay of the game which is plagued by sketchy animations and goalies that just do not seem to want to stop those easy shots.
    • 88 Metascore
    • 92 Critic Score
    The visuals and audio, mixed with the solid gameplay make for a very enjoyable experience that shouldn’t be passed up by anyone.
    • 56 Metascore
    • 65 Critic Score
    The graphics are nothing to be proud of, as they seem very similar to what we were presented with on the PS one not too long ago, and nothing in terms of the gameplay or style has changed a bit or improved upon in any way shape or form.
    • 55 Metascore
    • 60 Critic Score
    The control scheme and presentation makes the game very boring to play after only a short period of time, not to mention that the story mode won’t last you longer than a day.
    • 85 Metascore
    • 92 Critic Score
    The best RPG the GameCube has to offer, and it is the only online game the GameCube has to offer, not to mention that it is a damn good one.
    • 66 Metascore
    • 72 Critic Score
    The lack of creative ideas and thinking made this a pretty bland watercraft game.
    • 73 Metascore
    • 84 Critic Score
    Though it doesn’t match the overall bliss which "Rogue Squadron 2" had with the graphics and all, it is still one enjoyable game that you won’t want to put down once you get thrown into the middle of the action, which only takes about five minutes.

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