MMORPG.com's Scores

  • Games
For 322 reviews, this publication has graded:
  • 54% higher than the average critic
  • 17% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Pillars of Eternity II: Deadfire
Lowest review score: 17 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 14 out of 322
324 game reviews
    • 87 Metascore
    • 90 Critic Score
    Hitman 3 defies every expectation I had for it, from the size of its maps to the scope of its missions. I am truly free to approach these jobs however I wish, so long as the objectives are met, and that freedom is downright exhilarating. It’s not without its foibles, the inconsistency with its enemies being one that I ran into, but any issues are easily overcome by the quality of the overall experience. This may be 47’s last hurrah for a while, but dang if he doesn’t go out swinging.
    • 86 Metascore
    • 90 Critic Score
    Cyberpunk 2077 is not perfect. But the fact is, it doesn’t need to be to completely surpass my expectations. Given my experience and placing that against my expectations, I can unequivocally say that Cyberpunk 2077 is one of the greatest games I have ever played. The brilliant world, outstanding level design, seemingly endless density of detail paired with exceptional performances in incredibly engaging stories, all backed by truly groundbreaking graphics technology combine to create a supremely exceptional experience.
    • 77 Metascore
    • 75 Critic Score
    While the music, opening narration, and world-building were absolutely fantastic, I did feel a little disappointed in the direction of the story. It could have been so much more-so much larger! From the first venture, I found myself wound up in the fantasy of the world, and couldn’t help but hum Studio Ghibli’s Castle in the Sky theme as we drifted along. However, it felt like I was waiting for a turn, or a twist-something that revealed a sinister underlying theme. The world was practically begging for it, but that never happened. The lack of conflict between the kingdoms cemented this disappointment as I played. Regardless, it is still a gorgeous game, with incredibly relaxing gameplay, and an enjoyable building experience for those that seek out city builders.
    • 83 Metascore
    • 90 Critic Score
    Obviously, Shadowlands isn't perfect. There are some balancing and tweaking which need to be done and will continue throughout the expansion. However, this is an expansion where I can honestly say the core systems feel solid.[...] Blizzard has struck an outstanding balance between giving us plenty to do and respecting the fact not everyone can play 24/7. I'm currently at a point where when I have free time, I want to log in and do things instead of feeling like I have to for x, y, or z reason. It's a great feeling.
    • 71 Metascore
    • 75 Critic Score
    In all, Raji: An Ancient Epic was a great game. Yes, I had some problems with it’s length and the ending but if I step back and look at the game in its entirety, I can recognize that Raji was a gorgeous game. It was educational and made me want to learn more. My hope is that we’ll get a sequel to be able to explore ancient India once again and perhaps right the wrongs this game committed...only time will tell.
    • 76 Metascore
    • 70 Critic Score
    There are a lot of enjoyable aspects to Immortals Fenyx Rising, but very little feels new. Instead, it’s similar and safe, like I’ve done this all before. And I have but with a different main character and color palette. Its biggest sin is being entirely forgettable once you move on to the next game.
    • 78 Metascore
    • 75 Critic Score
    If The Legend of Zelda: Breath of the Wild is the calm, reserved child, then Hyrule Warriors: Age of Calamity is its loud, rowdy older sibling. The action starts at 10 and never lets up, giving me battle after battle of tight and fun Musou action. The story beats are for the most part great, but a few of them definitely left me wanting for more and not in a good way. Age of Calamity delivers on the action-heavy goods, just don’t come in here expecting the story to blow anyone’s minds...and that’s the real Calamity.
    • 89 Metascore
    • 85 Critic Score
    Yakuza: Like a Dragon is surprisingly one of the best JRPGs that I’ve played since I beat Dragon Quest XI over three years ago. It’s especially impressive coming from Ryu ga Gotoku studios which has never made a turn-based RPG before. However, there are some glaring issues that take away from the overall experience; most notably the lack of a weakness indicator and wonky AoE moves during battles. If only the battle system was perfected, then Like a Dragon would be a top-tier JRPG. Regardless, I would recommend to any RPG fans that Yakuza: Like a Dragon is a must-play title.
    • 61 Metascore
    • 75 Critic Score
    At its core, Godfall is a fun hack and slash ARPG. Stunning visuals give Godfall a leg up against the competition, whereas mostly well executed yet uninspired design decisions mean the rest of the game doesn’t live up to its potential. The negatives don’t outweigh the positives, but there are enough design errors to ultimately cause Godfall to blend in with the crowd. As I already mentioned, Godfall is not a Game as a Service, so we won’t be seeing the continual updates and upgrades that games like Destiny 2 or The Division 2 have received. Hopefully that doesn't mean Counterplay is finished with Godfall because it would only take a few tweaks here and there for it to complete it's ascension to gaming godhood.
    • 77 Metascore
    • 90 Critic Score
    While my frustration and bitterness towards the multiplayer remains stubbornly rigid in this most recent Call of Duty outing, it simply isn’t enough to impede my adulation for the campaign. If nothing else, you should play Call of Duty Black Ops Cold War for the campaign alone. I really do believe it’s a worthwhile experience, and marks a return to form for Treyarch of old.
    • 51 Metascore
    • 40 Critic Score
    If you’re looking for a deep MMORPG or Battle Royale experience then A3: Still Alive is not that game. Most of the game plays itself, the monetization model is relatively offensive, and progression is overly complex for no reason. Each of the classes are also gender locked, which shouldn’t be a thing anymore. On the other hand, it’s a very pretty idle game.
    • 73 Metascore
    • 90 Critic Score
    Beyond Light is an incredibly strong reminder that what Bungie has been delivering to Destiny is more than an expansion-a-year live service game, but an ever-evolving, grim dark world filled with rich lore, nuanced characters, and questions yet unanswered. While the plot has a mix of missed (or purposefully delayed) opportunities with developing some characters while creating some powerful, gut-wrenchingly emotional moments with others.
    • 80 Metascore
    • 90 Critic Score
    Assassin’s Creed Valhalla is a triumph for Ubisoft, and one of the best games I’ve played all year. After almost 70 hours in Viking-era England, I still have more to explore and uncover with Eivor, and I can’t wait to dive back in for more. The story is excellent, leaving me eager to see what’s next, and while it had moments where it felt a little dissonant with what Eivor was doing as well as some pacing problems, overall I enjoyed my romp through England.
    • 79 Metascore
    • 85 Critic Score
    Bugsnax’s weird and wild adventure is a delight, introducing me to a new society and really letting me learn what makes these characters tick. Catching Bugsnax is fun and rewarding, albeit frustrating at times as well, and with 100 species available there’s plenty to find. Inconsistent difficulty levels and too heavy of a focus on experimentation soured me a bit, but those areas can’t ruin a game that succeeds everywhere else. Give this a shot and I bet you’ll be talkin’ ‘bout Bugsnax for months to come.
    • 75 Metascore
    • 75 Critic Score
    If light and breezy fun is what you’re after, Carto will be right up your alley. Its world-bending puzzles will delight those looking for a challenge, while the sweet story of reunion makes for easy consumption. It’s not a fully smooth ride, with a few difficulty spikes and trial-and-error moments that pop up once in a while, but the majority of the game feels, looks, and sounds great. Despite the inconsistencies, Carto maps a clear chart to a puzzling good time.
    • 76 Metascore
    • 80 Critic Score
    Watch Dogs: Legion made some hefty promises leading up to launch, and I’m happy to report it follows through on the big ones. [...] Despite the occasional glitches found around the city -- and that one system crash -- I really enjoyed being part of Legion’s version of DedSec. I don’t know where the series can possibly go from here, but I’ll be watching for it.
    • 65 Metascore
    • 70 Critic Score
    Between the flat power curve, unexciting items, and unlocking all your abilities by level 20, Torchlight 3 ultimately suffers a dire pacing problem. Getting to the end game is a fairly non-exciting and long grind and not enough changes with the experience at the end game to keep me playing. I think the developers could get there with a few good patches that make items exciting, enchanting less painful, and skills synergize better together but they have to recognize the problem exists to begin with. The groundwork is there for a great Torchlight installment if they would listen closely to player feedback and fix these pitfalls. Until then I’ll keep checking in with the patch notes and hoping for a No Man’s Sky-esque comeback but for now if someone asks me how Torchlight 3 is I’ll simply respond with “Eh, it’s okay”.
    • 82 Metascore
    • 80 Critic Score
    Don’t expect the latest port of this Ys title to change the way you think about the modern RPGs. It definitely lacks some of the complexity that you might take for granted in recent Ys installments. Despite this, I couldn’t stop coming back to the tower for just one more try. Ys Origin is utterly addictive in all the best ways.
    • 84 Metascore
    • 90 Critic Score
    Overall, in spite of things that should bring Genshin Impact down, the game is so much fun to play that the negatives are ultimately minor gripes. [...] The gameplay is smooth and simplistic, and it works great on all platforms - though I’m still not sure why the PlayStation version can’t be linked to a Mihoyo account so I could play on my phone when I’m not at home (PS Vita version please??) but it’s a small gripe to an otherwise terrific game.
    • 79 Metascore
    • 80 Critic Score
    Star Wars: Squadrons is a great overall package, though. At just $39.99, it doesn't have to include all the features you'd expect from a full priced triple-A studio title. For the money, it delivers a lot for the money. It's definitely one that will stay in rotation on my PC for quite a long time. Especially for the VR immersion.
    • 72 Metascore
    • 50 Critic Score
    Sure, this new Battletoads exists - but did anyone stop to think that maybe it shouldn’t? As a Battletoads fan who wanted to return to a semblance of the original, I didn’t care for this game at all. However, to someone with no attachment to the source material, you’d probably have a decent time running through it as a few hour distraction with your kids. It’s passable at best, but honestly you’d be better off revisiting Castle Crashers Remastered.
    • 79 Metascore
    • 80 Critic Score
    Will you like Spellbreak? It’s hard to say. If you want frantic building and hecticly fast paced combat engagements, Spellbreak might not be the main game for you - though I’d urge you to try it. If you’re tired of dying before you can figure out where your enemy is, or not having enough mobility to collect yourself when ambushed then I 100% recommend you taking a look at Spellbreak. It’s probably my first battle royale experience that doesn’t end after 45 minutes of frustration and keeps me playing match after match. Give it a go - I don’t think you’ll regret it.
    • 67 Metascore
    • 73 Critic Score
    Multiplayer online games rarely, if ever, emerge from the developmental womb spit shined and bug-free. That doesn’t mean that Marvel’s Avengers gets a pass for releasing a multiplayer game with poor multiplayer, but it does mean that, as with most MOG’s, the game will only get better. Right now, Marvel’s Avengers is in its baby Hulk infancy, but it has a bright future as a World Breaker.
    • 70 Metascore
    • 65 Critic Score
    The Outer Worlds: Peril On Gorgon is a story-driven DLC that offers some new (albeit) uninspired depth to the game’s lore. Some odd narrative reveal choices and lack of originality left me feeling unimpressed with the whole experience. Still, with solid combat, new locations and a chance to spend more time with your crew, Peril On Gorgon does flesh out the universe the Obsidian has worked to create.
    • 72 Metascore
    • 85 Critic Score
    The technical improvements are well done also, the extra details of each environment adding a little more color to Amalur’s world while keeping the framerate manageable. There’s still a few warts along the way, mostly involving things and people popping into view when passing or speaking to them, but none of them break the game to the point of starting over. Kingdoms of Amalur: Re-Reckoning accomplishes everything a remaster should accomplish, and stepping back into Amalur should be a top priority for everyone.
    • 70 Metascore
    • 85 Critic Score
    Kingdoms of Amalur: Re-Reckoning is the same game many of us fired up for the first time back in 2012. For the most part that’s a good thing, the vast world offers plenty of paths for the player to take and the combat still feels so dang good. The technical improvements are well done also, the extra details of each environment adding a little more color to Amalur’s world while keeping the framerate manageable. There’s still a few warts along the way, mostly involving things and people popping into view when passing or speaking to them, but none of them break the game to the point of starting over. Kingdoms of Amalur: Re-Reckoning accomplishes everything a remaster should accomplish, and stepping back into Amalur should be a top priority for everyone.
    • tbd Metascore
    • 65 Critic Score
    V4
    For being more than a simple match three or a gatcha with the same basic gameplay loops, I appreciate V4 for being something more closely resembling a “real” game on my phone. I like that everything you do increases your ability, so there’s a reason to not completely ignore research or crafting, even if it ultimately feels kind of useless. Even as someone who considers themselves a “core” gamer, there’s enough here to keep me interested which means “casual” gamers are likely going to have a lot of fun. If you’re looking for a super deep experience with actual grouping and dungeon running, epic world boss fights, and intricate PVP or crafting experiences, V4 is probably going to disappoint you rather quickly.
    • 78 Metascore
    • 75 Critic Score
    While the new Subject 2923 DLC for Remnant: From The Ashes doesn’t do anything new it is a fun and great addition to the game. If you are looking for more of the Remnant world and story, then you cannot go wrong with picking up this DLC. For players who are new to Remnant, I highly recommend playing through the main campaign, though you can jump directly into the DLC if you don't care much about the story. Just be aware that some players are still experiencing random freezes/crashes.
    • 82 Metascore
    • 80 Critic Score
    For a mobile port, EVE Echoes is an incredible experience, it brings together many of the aspects of its desktop brethren while stripping moldings some of the more autonomic systems for the casual mobile gamer. It’s a game with so much variety, pilots could get lost warping from one system to the next and yet, that complexity provides a ton to discover.
    • 86 Metascore
    • 100 Critic Score
    Death Stranding is an absolute masterpiece. It’s a triumph of one man’s unrelenting, uncompromised vision of hope. So powerful was this vision that it gave a deeply cynical individual like me a reason to hope. It’s a technological achievement on so many levels. But perhaps most of all, its revolutionary story, outstanding characters, and singular theme of human connection is the lingering triumph of Death Stranding. It is simply one of the greatest games I have ever had the pleasure of experiencing. It is, in every single glorious way, a Hideo Kojima Game.

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