MMORPG.com's Scores

  • Games
For 389 reviews, this publication has graded:
  • 54% higher than the average critic
  • 15% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Death Stranding
Lowest review score: 17 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 16 out of 389
391 game reviews
    • 68 Metascore
    • 55 Critic Score
    I had such excitement for Diablo: Immortal through development, and the game itself is a solid experience and well worth the time. I'm not sure how well it will hold up over the long term as an MMO, but it's a good effort, and if I could just score that alone, it would be a 9. However, the monetization is very player unfriendly currently. Rather than getting out of the way and letting players enjoy the game and then spend money because they want to support a game they love, we are consistently being leveraged into feeling like we have to spend an indeterminate amount of money just to have a chance. Heck, you might have to shell out money just to make a clan to play with your friends. This isn't the worst monetization I have seen, but it's still a far cry from good.
    • 67 Metascore
    • 60 Critic Score
    Stardock has created a game with good bones. Some of the new systems, such as the core world management and ideology system, add to/improve the game. Unfortunately, other systems feel tedious at times. They are not broken per se but are not quite there yet. They either bog down the gameplay or lack impact on the experience. The core gameplay loop is decent, but it just didn’t hook me into feeling the need to play one more turn before bed. If you enjoy the series, Galactic Civilizations IV is worth picking up. Otherwise, I would wait for a few patches or DLC to help flesh out some of the systems.
    • 82 Metascore
    • 80 Critic Score
    Demeo: PC Edition is a great game if you want to relax with a small group of friends and play a turn-based virtual tabletop RPG. While the graphics are stylized, they fit the atmosphere. The music, sound effects, and voiceover create an engaging and fun experience. We laughed at critical moments when a key attack would miss, only for then the character to spin and hit an ally. When an excellently placed spell or lucky bomb took our multiple enemies, we sighed with relief. In the early morning, we played just one more turn to try and finish the module.
    • 83 Metascore
    • 85 Critic Score
    Triangle Strategy focuses on delivering a deep story with an emphasis on player choices and dealing with the consequences of those choices. The amount of narrative between battles might be too much for some players, however, it’s also what makes the game stand out. The combat and class systems are relatively straightforward but rewarding in their own right. Finally, with four different endings and multiple different paths throughout, Triangle Strategy will make you keep coming back for more.
    • 79 Metascore
    • 85 Critic Score
    Gearbox really listened to fan feedback from its launch of Borderlands 3 and is making sure that Tiny Tina’s Wonderlands is launching as feature-complete as possible. If you’re a fan of looter-shooter mayhem, or are looking for a new co-op adventure set in swords and sorcery (and guns) then I would strongly recommend playing Tiny Tina’s Wonderlands. Now, who’s ready to riggidy-roleplay? ROLE FOR INITIATIVE, SUCKERS!
    • 46 Metascore
    • 60 Critic Score
    Babylon’s Fall should have fared better than it has. Hidden somewhere behind a myriad of poor choices is some enjoyable hack and slash combat. Going with an online-only, GaaS model and still sticking gamers with a $60 price tag. The strange choice of the watercolor painting art style. Taking nearly 20 before introducing any of the interesting pieces of character customization. Waiting until the player completes more than three-quarters of the story before opening up any of the side quests or resulting rewards. All of these could have easily been avoided.
    • tbd Metascore
    • 40 Critic Score
    Mortal Online 2 is not a complete game. This feels like an early access title in disguise, just waiting to start charging its players a $15 monthly subscription fee in order to keep development on track. The fact that its first two and a half weeks after launch was unplayable by the majority of the playerbase is the most telling of all, but in tandem with too many missing systems and features it’s not hard to think of it as an unfinished product. Thankfully, at least for now, the subscription charges are postponed until the server issue is completely resolved. But even for $39.99, I would not recommend Mortal Online 2 to anyone unless you are absolutely dying for a full loot open PvP MMORPG to play. And dying you will get – a lot.
    • 94 Metascore
    • 95 Critic Score
    You will enjoy this game if you can stomach the abuse that Elden Ring dishes out. Even if you cannot, there is so much out there that you can do if you aren't afraid of running from scary fights. Some locations can be less fun than others, and some bosses create skill-based stopgaps. Elden Ring is all about picking yourself up, dusting yourself off, and sometimes finding something more enjoyable to do. It's worth the investment.
    • 81 Metascore
    • 90 Critic Score
    Overall, End of Dragons feels like ArenaNet has taken all the lessons of both Heart of Thorns and Path of Fire and honed their newest expansion into the best of both. The few areas where things aren't quite there, they are working hard at fixing them in the right way, which will be best over the long term, rather than quick kneejerk solutions. This is the perfect capstone to the story they have been telling for the last ten years, and this expansion makes me excited to see where they will go from here.
    • tbd Metascore
    • 60 Critic Score
    Zenith: The Last City, by RamenVR, has been a hard game to rate. It is an excellent VR experience that shows what the future of a fully realized VR MMORPG could look like, and Zenith could be that MMORPG with time. The game can be a grind, especially when soloing. But the combat, group activities, and box price all are on target. Features like climbing and gliding make for a uniquely VR experience. But lack of content and the existing bugs are currently holding it back from being a must-own VR title.
    • 86 Metascore
    • 85 Critic Score
    Creative Assembly has done a great job with the final entry in the series. I am really enjoying Total War: Warhammer III, but it may not be for everyone since specific mechanics, like the spawning chaos gates, could become tedious for some players as the campaign progresses. The story could also not resonate with some players. I personally have enjoyed the prologue and campaigns, but I could see it missing the mark depending on how interested someone is in the daemons and the Choas Gods. The game does have some technical problems, and I am a touch disappointed with parts of the enemy AI. But the single-player story, new features, and solid multiplayer offerings are top-notch. If you are a fan of the previous games or this genre, this is a must-play title.
    • 53 Metascore
    • 50 Critic Score
    Everything about my experience points to GATO Studio either running out of time or money (or both) before they could complete The Waylanders. A story that starts off in a fresh setting and filled with interesting characters, nice visuals and outstanding voice acting is quickly derailed by technical flaws and an ever-growing list of bugs. I rarely complain about too many side missions or additional features like romantic endeavors being added to a game, but this is a perfect example where cutting out unnecessary features would have allowed GATO Studios to focus on the things that really mattered. Sometimes, less can be more, and that appears to be the case here.
    • 85 Metascore
    • 95 Critic Score
    With the release of The Witch Queen, Bungie has taken Destiny 2 several steps in the right direction. The length of the campaign is nearly perfect and when coupled with higher difficulties as well as replayable campaign missions, Destiny 2: The Witch Queen delivers a stunning experience of rewarding gameplay that values a player’s time investment within it. All of that would be incredible on its own, but these are backed by incredibly well-developed stories and mysteries that have yet to be uncovered. It is a truly awesome thing to be a witness to!
    • 67 Metascore
    • 70 Critic Score
    Even with Death end re;Quest 2’s visual issues the combat and skill system keep the gameplay enjoyable. It’s quite fun watching monsters smash into each other and bounce off the arena walls like taking a part in a game of Beyblades. Just be sure you know what you’re getting into because there are several periods of downtime when experiencing the beautiful visual graphic novel portions of the game.
    • 88 Metascore
    • 95 Critic Score
    Horizon: Forbidden West is everything I wanted from a follow-up to the excellent Zero Dawn, from the twisting story and fierce combat to the cast of memorable characters. Playing this for the first time felt like getting back on a bicycle, and before long I was traveling the wilds with Aloy just as we did before. There are a few technical missteps, and some of Aloy's dialogue sounds forced, but the majority of the game is simply amazing. I couldn't wait to get back into the world of Horizon after Zero Dawn, and now I can't wait to return again after playing Forbidden West.
    • 81 Metascore
    • 70 Critic Score
    While it’s clear that Lost Ark isn’t necessarily an ARPG, but rather a traditional Korean MMORPG with an isometric view, Smilegate is very clearly looking to cater to a specific audience. Lost Ark finds itself focused on a never-ending gear treadmill, and it does an extremely good job at it. Unfortunately, casual players who want to explore an interesting world or want diverse or more dynamic content will likely be let down. And while Lost Ark is fun, the arduous leveling process and repetitive endgame will likely lead to polarizing opinions about it, with most players either loving or hating their experience in the end.
    • 77 Metascore
    • 70 Critic Score
    Let's get one thing straight: I do enjoy playing Dying Light 2 Stay Human. The story is great and warrants additional playthroughs thanks to multiple endings, the combat feels awesome, and there's a ton of stuff to do in this sprawling city (500 hours worth, apparently). It just needs to clean up the technical issues and stop spawning the final boss inside the platform he's standing on, among other things. If that happens, the impact--much like the game itself--will be night and day.
    • 64 Metascore
    • 70 Critic Score
    It is hard to articulate just how detrimental the Chaos Portal section of Kingdoms of Amalur: Re-Reckoning - Fatesworn is to the rest of the new content. Until those portals opened this felt like a story worthy of Amalur, with a few twists and turns and Agarth acting a fool (as is tradition). Then the brakes were pumped, and I was buried in purple Chaos energy for far, far too long in the main arc. If there's one lesson I hope any prospective sequel developers take from this big adventure, it's this: leave the Chaos Portals out of this and just make the game you know you can make. As the rest of the adventure proves, the Amalur franchise can still hold its weight.
    • tbd Metascore
    • 70 Critic Score
    Overall, the expansion is good. The graphics still hold up, combat is fun, and the new zones are interesting to explore. The developers did a great job with the story, and while the ending was a bit of a letdown it leaves enough open story threads for hopefully something interesting in a future patch. Everquest 2 Visions of Vetrovia kept me engaged and rekindled my interest in EQ 2 to the point where I have started a new Monk and am already level 50.
    • 73 Metascore
    • 70 Critic Score
    This drastic change in tone and structure from the Rainbow Six: Siege we've all come to enjoy is cool…for a time. The different alien types--while seeming overly familiar compared to other video game monsters--are fun to fight and strategize against. The objectives are fun and tense, and the "do we continue or leave now" choice is always filled with tension. I just wish there was more of this game to play, and that the repetition of the game didn't set in so soon. Extraction is certainly worthy of the Rainbow Six moniker, I just don't know if it will be laying Siege to the other game's fanbase anytime soon.
    • 66 Metascore
    • 60 Critic Score
    Sands of Salzaar, for all intents and purposes, feels more like a work in progress as opposed to a final release. If this were an early access preview, I would say that each of the core components has potential and just needs to be fleshed out. As a final product review, I must say that even though Sands of Salzaar promises an intriguing blend of RPG and strategy elements, it fails to provide the depth and complexity needed for long-term replayability.
    • tbd Metascore
    • 80 Critic Score
    I’ve really enjoyed my time in Fate of Gundabad, and while it’ll be interesting to see how the story of the Dwarves progresses from here, the journey has been worth it overall. The Dwarves are an interesting race in Middle-earth, often overlooked in favor for Men or Elves, so seeing them get their due after years of fast tracking the War of the Ring story has been a nice change of pace. The Lord of the Rings Online: Fate of Gundabad reminds me of LotRO of old, and that’s a good thing. I can’t wait to see where they take us next.
    • 73 Metascore
    • 75 Critic Score
    I really did like Century: Age of Ashes. It’s been a long time since I just sat and sank a few hours into an aerial combat game, and this one did not disappoint. Hopefully, some changes will come soon and I’ll be able to continue to enjoy flying my dragon and taking out my enemies.
    • 92 Metascore
    • 95 Critic Score
    [Endwalker] is a lofty, ambitious epic that ties together story threads, characters, and powerful themes in a way that only a story so trusting of its players can pull off. It’s not perfect, but Endwalker’s tale feels so authentically conveyed, even despite how big FFXIV has become, that many players will feel like it might as well be.
    • 78 Metascore
    • 72 Critic Score
    There is more than enough variety to keep players coming back and having fun for months, just with the solo and collectible game alone. If you’re an extreme sports fan, Riders Republic is a no-brainer. For MMO fans looking for more than a madcap mass race challenge, I would let the game mature for a few months longer before picking this one up.
    • tbd Metascore
    • 70 Critic Score
    Just like a visit to the carnival, even though it wasn’t the greatest experience ever, I haven’t ended a day playing Elyon feeling like I had a bad time. The bigger question for me is how long this carnival can last? We’re only a month past launch, and if you aren’t online for the daily reset, finding a group to run dungeons with can be difficult. The same can be said about finding a match for the various types of PvP. The fewer players there are, the harder it will be to turn a profit, so it won’t be long before the financials start to dictate what items go into the cash shop. And when that happens, the player base will shrink even further. So I guess I’ll keep on riding this roller coaster until it breaks down. Aaaaand, it’s gone!
    • 70 Metascore
    • 60 Critic Score
    New World is off to a rocky start, but if Amazon can right the ship and address real player concerns, it has the chance to be something really special. But right now, it’s an okay experience overall that leaves me wanting more in order to stick around.
    • 83 Metascore
    • 75 Critic Score
    With the Fifth Crusade, Owlcat Games has unsuccessfully attempted to create an expansive and immersive world. The overworld army combat and city building are merely copies of systems that are done better in other games, and it all ultimately ends up being a bunch of time-consuming rigamarole that destroys the pacing of the core RPG experience. Sometimes less is more.
    • 73 Metascore
    • 70 Critic Score
    Medieval Dynasty isn’t meant to be rushed, rather, to be an experience and a personal challenge for those that want to see how long they can rule and keep the peace within their kingdom. While there are still clearly some stark improvements that can be made, I think that Medieval Dynasty succeeded in bringing something new to an already saturated and stale genre, and can be a lasting favorite, as long as they continue to make improvements and provide updates.
    • 80 Metascore
    • 85 Critic Score
    I’ve enjoyed playing Diablo 2 Resurrected and getting to experience the story in a visually updated way. The tweaks they made to get everything working on the console also helped a lot as it gave me far more flexibility in what abilities I had at my disposal. D2R is ideal for anyone who likes dungeon crawlers and doesn’t want everything to be explained or to be told where to go all of the time.

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