MondoXbox's Scores

  • Games
For 1,367 reviews, this publication has graded:
  • 72% higher than the average critic
  • 4% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Grand Theft Auto V
Lowest review score: 20 Fast & Furious: Showdown
Score distribution:
1367 game reviews
    • 73 Metascore
    • 65 Critic Score
    The Sojourn offers some complex and interesting first-person puzzles, but it all happens in a too repetitive world and without offering enough rewards for the player, with a very skinny plot. It's still a decent puzzle game, but it fails to be something really memorable.
    • 62 Metascore
    • 68 Critic Score
    Ghost Recon Breakpoint introduces many new feature but fails to properly develop any of them, resulting in an unconvincing game with some nice ideas, made more interesting only when played in co-op with friends.
    • 78 Metascore
    • 73 Critic Score
    The Surge 2 brings us an improved combat system with a satisfying crafting and upgrading mechanic. Too bad such care wasn't given to graphics, art and storytelling, keeping it from reaching higher qualitative grounds.
    • 66 Metascore
    • 65 Critic Score
    Blair Witch has got some good premises, but stumbles with a banalized plot and an overall boring and not so scary experience. Bloober Team's hand is still noticeable, but the game could maybe have benefited from a longer development time.
    • 58 Metascore
    • 50 Critic Score
    The Church in the Darkness presents us an intriguing setting and gameplay idea, but it fails in fulfilling its ambitions due to imprecise controls, too basic stealth mechanics, bugs and an overall lack of care for details.
    • tbd Metascore
    • 65 Critic Score
    Initial II: New Stage sports an entertaining and compelling combat system, but unluckily it gets dragged down by too many poorly developed elements like the repetitive and overly linear structure, a bad technical production, lack of polish and a poor english localization.
    • 58 Metascore
    • 50 Critic Score
    SolSeraph mixes several genres like side-scrolling action, strategy and tower defense, but does it in an unconvincing way with every single aspect being weaker than other games in the same genres. A poor technical production with uncomfortable strategic controls and a noticeable input lag in the platforming section aren't helping, too.
    • 71 Metascore
    • 73 Critic Score
    Etherborn offers us some very clever platform-puzzle mechanics with a good artistic design. It sometimes feels a bit more difficult and frustrating than it should be due to how the camera works, but it's definitely a game to consider for lovers of the genre.
    • 66 Metascore
    • 68 Critic Score
    The Sinking City offers a captivating Lovecraftian detective adventure, with some good mechanics but hindered by a too repetitive gameplay and a lacklustre technical production.
    • 73 Metascore
    • 65 Critic Score
    Eko Software's new game fails in successfully leveraging the huge Warhammer lore and it also feels underwhelming as a pure Diablo-like game, with an unsatisfying looting system and several technical problems. Where it does good is in its immediate gameplay and local co-op, but it definitely isn't enough for a Warhammer-branded game.
    • 68 Metascore
    • 72 Critic Score
    A very nice and satisfying top-down open word game, bringing back vibes of the first GTA games. It shines during the car chases, while the shooting system feels imprecise and the indoor thefs mini-game end up being boring very quickly, but this is definitely a game to try by lovers of open world games.
    • 63 Metascore
    • 65 Critic Score
    Layers of Fear 2 feels like a step backwards from the first game, mainly due to many boring and/or frustrating sections that feel like superfluous filler to extend the game's length. And that's a real pity, as the game's concept, varied environments and graphics could have lead to a very good game, in par or even better than the original one.
    • 80 Metascore
    • 73 Critic Score
    Darkwood offers a scary and thrilling experience, mainly thanks to a very good sound design and an oppressive top-down world. Where if fails, though, is in a slow and intricate gameplay, making part of the experience not so satisfying. It's, however, still an advised buy for lovers of horror survival experiences.
    • tbd Metascore
    • 55 Critic Score
    Aside from the colorful and vivid graphics, Woodle Tree Adventures is too simple and short to be a real challenger in the platform games genre. Add to this several camera problems, and we get a slightly insufficient game.
    • 57 Metascore
    • 55 Critic Score
    Fade to Silence tries to mix many different elements like survival, management and souls-like combat, but it fails in doing it in a cohesive and satisfying way, resulting in a frustratingly difficult and often boring gameplay, with several technical problems too.
    • 80 Metascore
    • 73 Critic Score
    Capcom finally brings to Xbox one of the best visual novels sagas of the past, with its brilliant dialogues and great characters. Unluckily, thought, it feels like a weak porting effort, especially due to the lack of foreign (Italian, in our case) localization, a very penalizing issue for a text-filled title like this one.
    • 66 Metascore
    • 65 Critic Score
    Vaporum feels like a game from a time capsule but with modern graphics, with a nice steampunk theme and a long forgotten gameplay style. Too bad for the messy and frustrating controls and the rough storytelling: it could have been much better.
    • 50 Metascore
    • 50 Critic Score
    The 80's Swedish killer robots invasion plot feels intriguing, but the whole game feels underdeveloped with bad storytelling and clunky gameplay mechanics. Its vibrant and lush external environments are the only good thing in the game, but it's too little to save it from mediocrity.
    • 61 Metascore
    • 74 Critic Score
    Xenon Racer is an adrenaline-filled and enjoyable arcade racer with lots of contents, but doesn't bring anything new on the table and feels a bit dated, lacking enough innovation. It's however advised to anyone missing a good Ridge Racer-esque experience on modern consoles.
    • 65 Metascore
    • 60 Critic Score
    One Piece: World Seeker tries to do many things but without enough focus in any of these, resulting in a rather disappointing game: the stealth, RPG and crafting parts feel too underdeveloped, while combat isn't satisfying and the open world looks too empty and lifeless. Some elements like the story, the swinging mechanic and the many characters present are still good tho and save it from being a complete failure.
    • 71 Metascore
    • 70 Critic Score
    The King's Bird sports an awesome art style and some very interesting gameplay mechanics; it fails to meaningfully evolve the initial concept though, ending up in a rather repetitive experience, and with some control problems too.
    • 65 Metascore
    • 60 Critic Score
    The LEGO Movie 2 Videogame feels like a rushed attempt to release something by the movie's release: it sports some nice ideas like not having to swap characters to use all the abilities, but it's got several technical problems and the lack of spoken dialogues feels like a step back for the series.
    • 65 Metascore
    • 66 Critic Score
    Degrees of Separation presents us with a fascinating idea and a pleasing audio-visual production, but ends up being repetitive too quickly without meaningful evolutions in the formula and design while progressing.
    • 74 Metascore
    • 70 Critic Score
    An intriguing and challenging minigolf-flavored puzzle game, with a satisfying gameplay and a nice steampunk aroma. Too bad for the several technical problems that detract from its overall value.
    • 78 Metascore
    • 68 Critic Score
    Yonder features a nice and colorful open world, with good crafting and exploration mechanics. This begins to get boring after a couple of hours tho, mainly due to lack of a real sense of progression and a very light narration.
    • tbd Metascore
    • 50 Critic Score
    Spike Volleyball is an overdue indoor volley simulation, with some good ideas but too many technical problems.
    • 77 Metascore
    • 74 Critic Score
    A nice mix of platforming and beat-em up, with an awesome art style and good puzzles, but with a bit too repetitive combat system.
    • 61 Metascore
    • 50 Critic Score
    Jump Force feels like a huge missed opportunity: a so impressive characters roster deserved more than a causal-oriented fighter with barely no difference between characters and a quickly boring combat system. Even the characters depiction ends up being disappointing, with a "realistic-ization" that does them no justice.
    • 60 Metascore
    • 70 Critic Score
    Crackdown 3 nails the increased sense of power while evolving our agents and it's got satisfying combat and platforming, but it feels too outdated, or maybe underdeveloped, in many areas. Its forgettable multiplayer component doesn't help either.
    • 66 Metascore
    • 70 Critic Score
    A funny puzzle adventure filled of british humor, but with some control inaccuracies and a bit too much repeated contents despite it lasting only two hours.

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