Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 SOCOM: U.S. Navy SEALs Fireteam Bravo 2
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1415 game reviews
    • 65 Metascore
    • 50 Critic Score
    Generic and ultimately forgettable. [Sept 2006, p.81]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    It's Karaoke Revolution--you know if you like this by now, but don't get it if you're looking for much more than just a new set of songs. [Jan. 2007, p.83]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 65 Critic Score
    The game is smart to tease fans its way with its great price($19.99, which is $10 cheaper than last year), but it features very little in the way of updates. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    And one thing Round 3 does very well is pounding home this message: Bringing a good defense into the fight is just as important as bringing a good offense. [Jan. 2007, p.71]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 75 Critic Score
    Also, these types of games are generally better suited for the PSP to begin with. Don't get the wrong idea; it's still a very good collection of games. [Nov. 2006, p.118]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    As with any game that crams a ton of different types of games, the selection is pretty uneven--the racing games, for example, well and truly suck--but there are enough standouts to keep you coming back to the minigames once you've beaten the main game. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    As with any game that crams a ton of different types of games, the selection is pretty uneven--the racing games, for example, well and truly suck--but there are enough standouts to keep you coming back to the minigames once you've beaten the main game. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 75 Critic Score
    If you don't care who Black Bolt, or the Super Skrull(or, well, and of the characters named herin)are, then the game is merely a very solid beat-em-up, but man, if you're a Marvel zombie like I am, this is the closest we can get to enacting a digital version of the Secret Wars. [Jan. 2007, p.74]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 75 Critic Score
    Thankfully, the pros outweigh the cons: Project 8 definitely welcomes fans back to the series. [Jan. 2007, p.70]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 80 Critic Score
    But despite this flaw, Gunpey still makes line creation a whole lot more fun than art class ever did. [Dec. 2006, p.136]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 30 Critic Score
    Welcome to Sonic Hell, where it feels like you're stuck in Rome and some gladiator prisoner that is being forced to compete mercilessly non-stop with other combatants. [Jan. 2007, p.91]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 75 Critic Score
    While Carbon is peppered with clever ideas, ultimately it falls victim to EA's insistence on annually iterating a franchise. [Jan. 2007, p.68]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    It's great if your singing takes place mostly with a group of friends, but game-players and karaoke diehards are better off with KRAI. [Jan. 2007, p.83]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 65 Critic Score
    With the next-gen engine already on its second iteration, and the extra time to polish up this year's version since the kickoff of the season, it's hard to swallow that Madden NFL 07 on the PS3 can't even live up to the standard it sets on Xbox 360. [Jan. 2007, p.71]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 75 Critic Score
    It's not the best WWII game by any stretch, but it's a damn reliable ride. [Jan. 2007, p.72]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 90 Critic Score
    The bottom line is that Resistance is a truly excellent FPS, rich in variety, atmosphere, and sheer entertainment. [Dec. 2006, p.111]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 45 Critic Score
    As a PS2 game, Days of the Blade might have been good. But this is next-gen country, where the expectations are high. [Jan. 2007, p.74]
    • Official U.S. Playstation Magazine
    • 42 Metascore
    • 45 Critic Score
    Xiaolin Showdown has the elements of a good game, but the execution is so sloppy that it ends up falling flat. [Jan. 2007, p.88]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 70 Critic Score
    Still, it has enough charm to keep some people coming back for more even after completing it, but most will probably put Gitaroo man down after that, wishing for more. [Dec. 2006, p.130]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 70 Critic Score
    For the first time in I can't remember how long, the yearly WWE game is actually fun to play! [Dec. 2006, p.126]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 75 Critic Score
    It's a second round of hardware launches for Tiger Woods PGA Tour and the results of Tiger's Playstation 3 debut are much more respectable than those of his last outing. [Jan. 2007, p.71]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 55 Critic Score
    Insipid tasks aside, Uzumaki Chronicles' biggest failing is that it's just not very fair. Success depends largely on earning power-ups from missions, but you only get one shot at passing. [Jann. 2007, p.84]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    The season and extra modes are all pretty standard, offering little beyond what's been out there nearly since the inception of videogame basketball. [Jan. 2007, p.70]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Overall, it's a disappointing effort at best, and only recommended if you're a sports-,car-,and gun-allergic PS3 owner grasping for something to play. [Jan. 2007, p.74]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 60 Critic Score
    It's really more "yawn" than "whoa". [Jan. 2007, p.68]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 75 Critic Score
    All of this makes for a great basketball game that should satisfy the cravings of any hungry Playstation 3-owning basketball fan. [Jan. 2007, p.70]
    • Official U.S. Playstation Magazine
    • 33 Metascore
    • 30 Critic Score
    Let's hope that Namco Bandai issues an "oops" and ships the real game soon. [Jan. 2007, p.72]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 75 Critic Score
    They're all solid and they're all fun, with just the perfect difficulty curve for the younger set, while featuring enough challenge and mass destruction to keep parents interests. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    Some will find this as addictive as "Lumines", but due to the increased difficulty level and lack of accessibility, Every Extend Extra lacks the broad appeal of Q Entertainment's prior titles. [Nov, 2006, p.124]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    It's a great chunk of new maps and guns(and co-op!)for SOCOM fans, and it's as good a point as any for newcomers to try to penetrate the hardcore depths of the online community, no question. [Jan. 2007, p.80]
    • Official U.S. Playstation Magazine