Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 SSX Tricky
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1415 game reviews
    • 71 Metascore
    • 80 Critic Score
    The devil may indeed be in the details, but if you dive into Freedom with the mind-set of "knowing is half the battle," you'll be rewarded with a game that will provide you with--no lie--over 100 hours of truly compelling gameplay. [Jun 2006, p.100]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 100 Critic Score
    Turn-based strategy doesn't get any better than this. [May 2006, p.97]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 90 Critic Score
    Steambot is so much fun and so full of possibilities that, while playing, I mentally outlined not just my next playthrough, but the one after that. [May 2006, p.80]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 60 Critic Score
    The only real draw here is the startingly robust level-creation tool. [July 2006, p.82]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 50 Critic Score
    Overall, it's just a great pick-up-and-play game, but I don't want to give up depth just because a game is portable. [July 2006, p.84]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 60 Critic Score
    With the exception of a few factual glitches (it's Shadowcat that can walk through walls, not Nightcrawler), the game's pretty solid and fun overall. [July 2006, p.76]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 50 Critic Score
    The stealth is way too easy, and the exploration is too open-ended. [Aug 2006, p.76]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 50 Critic Score
    The few new modes exclusive to the PSP can't offset the lack of unlockable content when compared to the console. [Aug 2006, p.83]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Games based on kids' movies are getting somewhat better, but Over the Hedge reverts to the same old beat-up-a-bunch-of-bad-guys- formula. [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    GR06 may be tough, but its thoroughness should be appreciated. [July 2006, p.78]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 20 Critic Score
    The "budget" price of $20 is about $15 too much. [Aug 2006, p.75]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 50 Critic Score
    Outrun 2006 is not a bad game, but in a world where arcade racers have evolved to the quality of the Burnout series, it just feels kind of antiquated. [Jun 2006, p.97]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 60 Critic Score
    The hardcore arcade-style gameplay may be a huge turn-off for some, but if you've always like the Outrun games--even back in the day--then, surely, you won't be disappointed with the face-lift. [Jun 2006, p.103]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 80 Critic Score
    There's never a shortage of funny. It's refreshing to play an RPG that doesn't take itself too seriously. [May 2006, p.80]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 50 Critic Score
    It's mediocre. And since the more recent RPG choices on the Playstation 2 include quality stuff like "Dragon Quest VIII", "Shadow Hearts", and"Grandia III", it's tough to justify spending any time with a mediocre game when you could be playing something great. [Jun 2006, p.94]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 60 Critic Score
    In spite of the lackluster design, Zero is, if nothing else, another addition to the barren landscape of flight games on the PS2. [Jun 2006, p.95]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 40 Critic Score
    Due to things like a shared health bar for both routes, bad jumping puzzles, and a camera that has a hard time keeping track, you'll find yourself repeating the routes--a lot. Which gets boring. [Jun 2006, p.92]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 40 Critic Score
    Still, even at a budget price, it's hard to recommend this game to anyone but the most hardcore of Rampage fans...if they even exist. [July 2006, p.78]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 80 Critic Score
    Even though FIFA 06 came out just six months ago, for fans of the beautiful game, 2006 FIFA World Cup is a must-have. [Jun 2006, p.97
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    Narrow, winding roads take TXR's already bad handling and make it feel that much worse. [Apr 2006, p.80]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    A decent racer that doesn't come close to fulfilling its potential. Still, it's currently the only choice for rally racing on the PSP. [Apr 2006, p.89]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 90 Critic Score
    Given the overall level of quality and activity in TOAU, it looks like Square Enix's first MMO has plenty of life left in it after all. [July 2006, p. 74]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    We're still waiting for the definitive poker game, but World Poker Tour is certainly moving in the right direction. [July 2006, p.84]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    All the time that could've gone into presentation and perfect control instead went to giving gamers an immense ammount of baseball. [Jully 2006, p.84]l
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Monster Rancher Evo would've easily succeded in attempting to build a stronger RPG element, but as it stands, the game just falls short of offering a complete RPG experience. [July 2006, p.75]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 90 Critic Score
    The most important thing is that Crystal has recaptured what made the first "Tomb Raider" so fun: climbing through tombs, discovering artifacts, and piecing the puzzle together to find the solution. Archaeology is finally cool again. [May 2006, p.84]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    What's not so impressive is that actual combat is pretty sucky. The combos themselves are simplistic. [Jun 2006, p.94]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    There is no substitute for the real golf experience, but if you are looking for a winter activity, need practice before the next round, or are craving golf on a rainy day, strap on the gloves and play Real World Golf. [July 2006, p.78]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 80 Critic Score
    Phenom plays like a refined version of its predecessor, but this time there's a far cooler, more engrossing story line to follow. [May 2006, p.82]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    A fantastic idea ruined by ugly graphics, a shaky framerate, and bizarre design elements. [May 2006, p.80]
    • Official U.S. Playstation Magazine

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