Playstation Official Magazine UK's Scores

  • Games
For 2,812 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Call of Duty 4: Modern Warfare
Lowest review score: 10 Test Yourself: Psychology
Score distribution:
2814 game reviews
    • 75 Metascore
    • 70 Critic Score
    A refreshing dip. Things don’t look as impressive under this virtual sea as they do in the video clips, but there’s still plenty to keep you gently bobbing along. [Issue#178, p.83]
    • Playstation Official Magazine UK
    • 73 Metascore
    • 80 Critic Score
    Recognising that genius billionaire playboy philanthropist Tony is just as important as his metal-coated alter ego, Iron Man VR is a guaranteed virtual reality thrill for fans of the shiniest Avenger. [Issue#178, p.74]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 80 Critic Score
    With carefully communicated lore, healthy doses of humour here and there, enjoyable new activities, and an abundance of content, this expansion has us falling in love with TESO all over again. [Issue#178, p.80]
    • Playstation Official Magazine UK
    • 86 Metascore
    • 90 Critic Score
    The sprawling yet accessible career mode has been honed and the game engine absolutely purrs. When ‘prettier menus’ tops your wishlist, hats must come off. [Issue#178, p.77]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 60 Critic Score
    Neither a remarkable FPS nor RTS, it’s nevertheless fun to zoom around in multiplayer with your gunships blasting away. And sometimes, that’s okay. But it’s never really more than okay. [Issue#178, p.78]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 70 Critic Score
    Although the gameplay and character models feel refreshed (Patrick’s limbs are delightfully floppy), the level design pales when compared to newer 3D platformers. Fully remade,2 including a remastered soundtrack, Battle For Bikini Bottom proves to be fun on a technical level, but the barren worlds, many NPCs you cannot interact with, and vexing objectives (the rolling ball in Mermaid Man’s lair, anybody?) make it fun and frustrating in equal measure. Fans won’t want to leave this one at the bottom of the sea. [Issue#178, p.82]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 80 Critic Score
    This is a solid collection with two of the best shooters of the era, but it is pricey. [Issue#178, p.82]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 40 Critic Score
    This is visually bare-bones and an incredibly sloppy port of the PC original. The menus have an eye-jittering delay that makes navigating a chore. Worse still, hard crashes occur every 20 minutes in the final third of the story, forcing you to replay tombs already conquered. It’s hard to recommend a game that punishes you with its bugs. Pray for this one. [Issue#178, p.82]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 70 Critic Score
    As well as transforming abilities, you unlock room-affecting powers as you progress, and these are a lot more iffy– indications of where to use some are irritatingly lacking. The lack of map markings for currently impassable objects or collected heart pieces also feels a bit annoying.2 Still, it’s a lot of fun throughout its short duration, and the cartoony surface is backed up by plenty of heart. It’s not the best game of its type, but it’s an example worth playing. [Issue#178, p.76]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 60 Critic Score
    What still comes across is a blistering sense of speed. Sure, it’s missing much in the way of the interesting track gravity you might expect from a zero-grav racer, but tight corridors and hairpin turns can still delight as you shove your pod nearly on its side. Two-player racing is also a welcome holdover. Racer was once very impressive and it still runs well enough, but it all feels basic now. It does raise the question – why haven’t we had a new version that’s as exciting as this was in its day in 21 years ago? [Issue#178, p.76]
    • Playstation Official Magazine UK
    • 82 Metascore
    • 80 Critic Score
    The large dungeons aren’t the only places for larger-scale puzzling. Every overworld is essentially a dungeon-space: this is a game of dungeons within dungeons. You automatically jump off the edge of platforms, and the game has a great sense of physicality, compounded by the twisty environment design. Combine that with plenty of inventive puzzles, obstacles that react to certain elements, and battles, and you have an intense retro throwback that constantly presents new challenges throughout its 35-plus hours of playtime. [Issue#178, p.76]
    • Playstation Official Magazine UK
    • 83 Metascore
    • 80 Critic Score
    A very enjoyable mix of activities set in one of the most elegant open worlds on PS4. Ghost Of Tsushima does nothing particularly new but it does it all to a high standard. [Issue#178, p.71]
    • Playstation Official Magazine UK
    • 79 Metascore
    • 80 Critic Score
    Still one of the most unique character action games we’ve played, combined with a heartwarming story and retro-futuristic setting that is just pure feel-good. Simply… wonderful. [Issue#177, p.150]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 60 Critic Score
    A lovingly remastered, nostalgic treat for fans, with all the cars and guns given extra polish. A robust GTA clone that should please anyone else who doesn’t mind a bit of gleefully juvenile silliness. [Issue#177, p.154]
    • Playstation Official Magazine UK
    • 82 Metascore
    • 80 Critic Score
    The quality is a little uneven, but a good sense of humour and a determination to be inventive takes Pixel Ripped 1995 a long way. It’s rippedjeans- tastic! [Issue#177, p.157]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 80 Critic Score
    A heck of a catch. There’s plenty below the surface: this shark RPG isn’t afraid to comment on cycles of violence and pollution, while also being a gleefully good time. [Issue#177, p.145]
    • Playstation Official Magazine UK
    • 56 Metascore
    • 60 Critic Score
    Offering many memorable moments and a well-realised if empty world, this remaster is dragged down by some technical flaws . The Definitive Edition? Not quite. [Issue#177, p.147]
    • Playstation Official Magazine UK
    • 82 Metascore
    • 80 Critic Score
    A complicated rootin’ shootin’ tactics puzzler that plays like a miniaturised Hitman-headswest. It can get muddled when all the parts are moving, but this is a must-play. [Issue#177, p.153]
    • Playstation Official Magazine UK
    • 50 Metascore
    • 40 Critic Score
    Poor signposting is a problem throughout, compounding frustration in by-the-numbers stealth/chase sequences (though each of these is mercifully to the point once you figure out what you’re supposed to do). Bright spots, such as the early story’s compassionate portrayal of childhood bereavement and some genuinely unsettling sound design, are too often overshadowed. We’re not leaving the light on for this. [Issue#177, p.156]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 70 Critic Score
    Boasting bitcrushed soundbites and bitpop beats by Defense Mechanism, it sounds the part. As for looks, the sprite work has the bobble-headed charm of chibi art styles. The vehicle aesthetic is more realistic but they still look like they’re straight out of the doll’s house. The art direction feels far more confident rendering nuts and bolts rather than our protagonists, but the pixel art is nothing to sniff at. There is a clear understanding that bosses are sold not only through their challenge but also via visual spectacle. They’re still diminutive but not to be trifled with, bringing the pain with screen-sweeping attacks in standout arenas. The Beljantaur Kingdom can take us on again any time. [Issue#177, p.156]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    This adventure balances its challenge and gameplay variety well against its short length. Ultimately it’s not as layered as indie darling Hollow Knight but it’s a worthwhile play while you wait for Silksong.[Issue#177, p.156]
    • Playstation Official Magazine UK
    • 77 Metascore
    • 80 Critic Score
    These are perplexing puzzles but they don’t become tiresome. It’s pretty too, with the beautiful background environments reflecting the mood of the characters. Everything comes together to create a game that will make you introspective, and by your interaction, really care about this small and personal story. [Issue#177, p.144]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 60 Critic Score
    If making your own vehicles holds appeals, especially if you have some engineering knowledge, you’ll have a lot of fun with this. Just be aware that the world you’ll explore is little more than a glorified testing ground. [Issue#177, p.144]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 80 Critic Score
    Beyond beautiful visuals and taxing puzzles, there’s also a hefty sci-fi story. Inspired by Japanese visual novels, Dysis’ investigation as she pushes inland into the ruins of a forgotten civilisation is intriguing, and full of twists. The dialogue that punctuates the puzzles rarely feels too long, and this mystery makes you want to keep pressing on. It’s a mixture that feels fresh, and the two halves of puzzle and story feel highly polished: more than enough to keep you remaining in this puzzle paradise. [Issue#177, p.144]
    • Playstation Official Magazine UK
    • 94 Metascore
    • 90 Critic Score
    Mechanically, The Last Of Us Part II is a masterpiece that’s as joyous to play as they come, but it’s let down by its messy structure, leaving us pining for the journey of the first game. [Issue#177, p.135]
    • Playstation Official Magazine UK
    • 82 Metascore
    • 80 Critic Score
    Combat so crisp it punches your nostalgia into next week, Streets Of Rage 4 is a time capsule well worth cracking open for a short bursts of expressive thuggery. [Issue#176, p.79]
    • Playstation Official Magazine UK
    • 72 Metascore
    • 70 Critic Score
    Sakura Wars may lack depth in combat but that’s ultimately secondary to its storytelling and lovable characters, which it delivers with a big dose of anime heart. [Issue#176, p.75]
    • Playstation Official Magazine UK
    • 56 Metascore
    • 70 Critic Score
    Predator: Hunting Grounds’ fun procession of film references and solid gameplay loop distract from the many flaws that hold it back from being an essential online shooter. [Issue#176, p.71]
    • Playstation Official Magazine UK
    • 81 Metascore
    • 80 Critic Score
    A perfectly executed peep-’emup that makes you feel in control of your investigation, and tells a twisting tale that you won’t easily forget. [Issue#176, p.81]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 70 Critic Score
    A pitch-perfect party game for you and those who’ve come home to roost after flying the nest (or those who never actually left). Not as frantic as Overcooked but still a truck-full of fun. [Issue#176, p.76]
    • Playstation Official Magazine UK

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