Pocket Tactics' Scores

  • Games
For 348 reviews, this publication has graded:
  • 30% higher than the average critic
  • 21% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Warbits
Lowest review score: 20 1775: Rebellion
Score distribution:
  1. Negative: 52 out of 348
348 game reviews
    • tbd Metascore
    • 60 Critic Score
    Uncharacteristic of developer OrangePixel, Space Grunts 2 is a sequel that’s relatively tame on genre innovation. It stands as a serviceable roguelike deck builder in a world where excellent ones like Slay the Spire exist.
    • tbd Metascore
    • 80 Critic Score
    A classic game and a well-designed adaptation, but solo play lacks long-term challenge.
    • tbd Metascore
    • 80 Critic Score
    Compared to its big brother, FM 2020 Mobile may lack in features but it is still by far the most comprehensive and well-researched management game available on your phone.
    • tbd Metascore
    • 80 Critic Score
    Xenowerks offers a welcome change of pace from more traditional strategy games, it may not be that deep but blasting mutants is still a very cathartic experience.
    • tbd Metascore
    • 80 Critic Score
    Minimalist real-time strategy presented in a pure, direct fashion. Challenging, not too complicated and is great while it lasts (pending bug-fixes).
    • 75 Metascore
    • 60 Critic Score
    In the time I had with it, I saw a lot of potential, but not too much interesting or challenging happening in the first hour or so. The slow pace is also a blessing and a curse: easy to handle with touch controls, but often dragging out basic movement in ways that kill the pace of the game. Your goals are also not entirely clear, which can be a motivation-killer in a wide-open game like this.
    • tbd Metascore
    • 60 Critic Score
    Because the matches are so simple, the team management is necessarily also simple. King's League definitely has more of a 'mobile game' feel with its simplified gameplay. If that's what you're looking for, though, it might be a good fit.
    • tbd Metascore
    • 80 Critic Score
    The game starts feeling like a traditional adventure game, but its conversation trees are mostly for flavor (like obvious influence Kentucky Route Zero) and its puzzles all revolve around amateur botany. It’s occasionally awkward to control, especially the lengthy plant encyclopedia that is inexplicably indexless. But for players looking for a unique interactive story, Mutazione should be your first stop on Arcade.
    • 69 Metascore
    • 40 Critic Score
    In the time I spent with this game, the hardest part was the fiddly controls—it took a while to figure out that with some care I could control the size of the platforms created by pinching my fingers ever so slowly. The puzzles themselves weren't challenging at all.
    • 64 Metascore
    • 40 Critic Score
    This precision 3D platformer does not work with mobile controls. One control option has you using the gyro in the phone to control your view, which is precise, but awkward if you're in a space where you can't move around. The other option is touch only, but doesn't give you easy access to all of your abilities. If you have a controller, give it a try, but it’s not worth the hard drive space otherwise.
    • tbd Metascore
    • 60 Critic Score
    Easy on the eye and showing lots of promise, but a lack of quality in the final third means that Football Drama falls short of greatness.
    • tbd Metascore
    • 50 Critic Score
    It's a good casual choice that can be played one handed in portrait mode, with your thumb simply weaving your car through traffic. There are a wide variety of modes within this basic gameplay--you could be chasing someone, running away, or racing against a timer--but they all amount to either avoiding or hitting certain other cars. You also get different vehicles that handle somewhat differently, and a number of tracks with minor variations. As a casual game, it didn't grab me, but it might be worth checking out if an arcade racer appeals to you.
    • tbd Metascore
    • 40 Critic Score
    It's easy and glacially paced. I could see the gameplay becoming more challenging later on: Don't Bug Me requires constant action since your towers quickly decay and you always have to jump into the fray yourself. It's not a set-it-and-forget-it TD game. For now, though, it takes too long to unlock new towers and enemies and the early levels are quite dull.
    • tbd Metascore
    • 60 Critic Score
    Like just about every game these days, it uses a card mechanic, with new cards unlocking after more matches. Your new units require resources, but also need to be drawn into your hand. This means your strategy has to adapt to both what your opponent is up to and what you have available at the moment. This can be frustrating when the card you need to counter their move just doesn't come up, but it works well to keep things tense within the super-tight timelines of each match (only a few minutes).
    • tbd Metascore
    • 80 Critic Score
    The story is interesting enough, with lots of double-crosses and opportunities to make meaningful choices. The mechanics are a little obscure at first, but it's easy enough to figure out, even though it can feel somewhat arbitrary.
    • 79 Metascore
    • 60 Critic Score
    This goofy physics based puzzler has its best jokes in the first few minutes of gameplay, and wears its schtick thin at just about the same time it turns into a real game. You can approach it as a silly timekiller or as a serious Angry Birds-style slingshot challenge. Give it a try for something fun that requires little attention, have a good laugh at the first few levels, and then play as long as it continues to be amusing - if it grabs you, there's a surprising amount of depth to the gameplay later on.
    • 87 Metascore
    • 80 Critic Score
    Telling Lies is one of 2019's best games but still stands in the shadow of its predecessor's achievements. It earns major props for acting, writing and excellent implementation of FMV. Minor demerits for an untidy denouement.
    • tbd Metascore
    • 80 Critic Score
    A familiar yet modern riff on turn-based action RPGs that feels just as fresh and exciting on mobile devices as it did on consoles and PC.
    • 89 Metascore
    • 100 Critic Score
    Though outside our usual remit, this game is so unusual and of rare quality that it has proved itself a rising star. Astrologaster is a pitch-perfect musical comedy of (medical) errors.
    • tbd Metascore
    • 100 Critic Score
    Shards of Infinity is a polished deck builder that's perfect for two. A great app of a great card game.
    • tbd Metascore
    • 80 Critic Score
    Solar Settlers is an extremely well-built machine, a solitaire optimization puzzle par excellence, and an excellent digital board game.
    • tbd Metascore
    • 80 Critic Score
    Informative and well designed, Egypt: Old Kingdom is one pyramid scheme worth buying into.
    • tbd Metascore
    • 100 Critic Score
    It's easy to bemoan the dearth of complex, satisfying gameplay on mobile, and especially in the tower defense genre, but you can't do that here. Dungeon Warfare is certainly not the first dungeon-themed tower defense game, but it’s rare to see it done with so much verve.
    • tbd Metascore
    • 100 Critic Score
    Yes, yes, a million hollow moons yes, Cultist Simulator is a good game, the kind which will haunt your waking moments with its patterns and intricacies. The app is so easy to use, making the repetition of the game dreamlike rather than simply dull, and though I’ve beaten it twice and wasn’t sure I could tackle another go-around, it seems like I’m a born again cultist. I’ll remember my fleshsack days fondly, looking back from the seat of the Glory upon those quotidian beginnings. But first I have to finish this last bit of research...
    • tbd Metascore
    • 80 Critic Score
    A challenging puzzler that will push your organizational and management skills to the limit as it thrusts new nodes and numbers upon you.
    • tbd Metascore
    • 40 Critic Score
    Limited tactical options and offensive IAP structure kills what could have been an interesting mobile alternative to roguelike deck builders like Slay the Spire.
    • tbd Metascore
    • 80 Critic Score
    Good and solid bouts of roguelike card-battles, but the final result is short of inspiring. Likeable and worthwhile.
    • tbd Metascore
    • 80 Critic Score
    If you're already a fan of Wave Light's Demon's Rise series, Shieldwall Chronicles is more of the same but with a somewhat less interesting setting and slightly more complex gameplay. New players who are after some RPG tactics with lots of math will also love this game.
    • 84 Metascore
    • 80 Critic Score
    On a platform where the roguelike is a dime-a-dozen, Immortal Rogue takes big steps to insure it stands out among the rest. Not without its stumbles, though.
    • 70 Metascore
    • 80 Critic Score
    A colorful, addictive twist on the traditional card battler with frenetic “dungeon” runs and slick presentation.

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