Polygon's Scores

  • Games
For 717 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.9 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
  1. Negative: 47 out of 717
727 game reviews
    • 86 Metascore
    • 100 Critic Score
    Gone Home proves that a game focused on story and exploration, starring a decidedly non-traditional cast of characters can be utterly thrilling. With excellent writing and environments that made me want to explore every nook and cranny, Gone Home simply, effectively drew me in.
    • 93 Metascore
    • 100 Critic Score
    It's the tightest, best-written, and most must-play game Atlus has ever created. Persona 4 started as a strong, singular RPG; with Persona 4 Golden, it is a masterpiece.
    • 94 Metascore
    • 100 Critic Score
    For everything it has to say, for all the questions it asks —many of which have no easy answers — BioShock Infinite's big thoughts and complicated narrative don't obscure the brilliant action game that carries those messages through.
    • 87 Metascore
    • 100 Critic Score
    After Arkham Knight, Batman has been perfected — and the end result is the best game of this console generation.
    • 93 Metascore
    • 100 Critic Score
    As a bombastic action-RPG with no previous context, Mass Effect 3 is a dark, engaging game with great combat, a well-written story, and all the epic space-opera you could want. But for those who have played through Mass Effect and Mass Effect 2, it's something much more.
    • 87 Metascore
    • 100 Critic Score
    We may be playing Spelunky forever...Spelunky is more than a platformer. It transcends the genre, creating an experience easy to pick up and difficult to master, each session unlike the last.
    • 97 Metascore
    • 100 Critic Score
    I guess, in the end, it’s not just that Breath of the Wild signals that Zelda has finally evolved and moved beyond the structure it’s leaned on for so long. It’s that the evolution in question has required Nintendo to finally treat its audience like intelligent people. That newfound respect has led to something big, and different, and exciting. But in an open world full of big changes, Breath of the Wild also almost always feels like a Zelda game — and establishes itself as the first current, vital-feeling Zelda in almost 20 years.
    • 88 Metascore
    • 100 Critic Score
    Games this thoughtfully crafted don't happen very often, and the care that Blizzard has taken with Diablo 3 shows in every facet of its design and execution. It might not be perfect, but after 45 hours, I'm not sure where it missteps, and after 45 hours, I feel like I've only scratched the surface of what it has to offer. Diablo 3 is almost evil in how high a bar it's set for every PC action RPG to follow, and I wouldn't be surprised to see that bar remain for a very long time.
    • 88 Metascore
    • 100 Critic Score
    Between its friendly design and its flexible approach to a free-to-play economy, Hearthstone has successfully pulled me into a genre that I didn't care about in the least. But even more incredibly, it's kept me rapt longer than any games I've played in years, and shows no signs of letting up.
    • 87 Metascore
    • 95 Critic Score
    I can say, without an ounce of hyperbole, that I have never shouted, cheered or laughed so much playing a game in my life. TowerFall Ascension is designed to evoke these reactions in every single match, and it always, always does.
    • 88 Metascore
    • 95 Critic Score
    In World of Warcraft's 12 years of life, I've never seen an add-on this reactive and this specific in its targeting of individual issues that have upset long-time fans. New systems like world quests and mythic-plus dungeons are overflowing with potential to keep the game fresh and engaging for much longer. And the classic questing and raiding content is as good as it's ever been. Blizzard could drop the ball again, but it would be a damned shame to watch it fall.
    • 78 Metascore
    • 95 Critic Score
    Visceral hasn't just avoided screwing up its game with co-op — it has made it feel natural and at home, and has done it without impacting the single-player experience in any negative way. That alone would be enough to make Dead Space 3 an achievement. But the new crafting system and bigger, more open level structure join co-op to make Dead Space 3 one of the best action games in years.
    • 87 Metascore
    • 95 Critic Score
    Complex yet approachable, nostalgic yet modern, cliché-ridden yet strange and singular in so many ways. It captures the feeling of a classic '90s PC RPG but simultaneously turns each assumption about plot, setting and combat mechanics on its head...one of the deepest and most unforgettable games I've played all year.
    • 87 Metascore
    • 95 Critic Score
    Reaper of Souls is a Blizzard expansion through and through, an example of the developer's willingness to re-examine every decision to make a game that old players can find new again, and new players can get into just as easily.
    • 89 Metascore
    • 95 Critic Score
    Horizon Zero Dawn thrums with the energy of a creative team finally allowed to explore something new. It builds on elements of open-world and loot-and-craft gameplay that we've seen before, but it does so within a context, a setting and a style that feel fresh. Horizon Zero Dawn discovers a stronger sense of its own personality in one game than Killzone ever managed across half a dozen. Guerrilla Games has long been developing some of the most buzzed-about games in the industry; with Horizon, it feels like it has finally found its own voice, one worthy of all that buzz.
    • 87 Metascore
    • 95 Critic Score
    From cover to cover, Tearway is an engrossing, spellbinding experience.
    • 97 Metascore
    • 95 Critic Score
    Rockstar has expanded and improved upon so much of what's special about video games as mainstream spectacles, from the playful use of characters to the refined take on world design. The developer's progress makes the aspects of the game left in cultural stasis — the poorly drawn women, the empty cynicism, the unnecessarily excessive cruelty — especially agitating.
    • 87 Metascore
    • 95 Critic Score
    Everything about Pokemon X and Y instills a feeling of adventure that extends far, far beyond its campaign. It lets you take ownership of so much — from your wardrobe to your meticulously groomed team — and then lets you take that identity onto a global stage.
    • 88 Metascore
    • 95 Critic Score
    Pokemon X and Y made me feel like I was back on the middle school playground, vying for real-life superiority in battle and communing in trade. I didn't think games could still make me feel that way — but I'm so glad to be proven wrong.
    • 92 Metascore
    • 95 Critic Score
    Pound for pound, Super Smash Bros. for Wii U has been the most fun I've had playing video games in 2014, and a well-polished crown jewel in the Wii U's library. I've spent dozens of hours Smashing roomfuls of friends into oblivion, grinding through events and hunting down unlockables — and, happily, I feel like I'm just getting started.
    • 91 Metascore
    • 95 Critic Score
    At once accessible and incredibly deep. It displays a stunning fearlessness. Tweaking and completely redefining the basic concepts of the series might have been risk enough. But Nintendo has been shockingly cavalier with one of the most beloved games ever. The result is the sequel I never knew I wanted — and one of my favorite games of 2013.
    • 80 Metascore
    • 95 Critic Score
    Though I went into it skeptical about how well a popstar-themed blend of both the Fire Emblem and Shin Megami Tensei series might work, Tokyo Mirage Sessions never misses a beat.
    • 84 Metascore
    • 95 Critic Score
    Shadow of Mordor is that ultimate rarity. It tells a fun little story that would be enough to hold up most games on their own. But it also provides all of the tools to ensure that the most interesting tales to come out of the game will be the ones that were not scripted.
    • 85 Metascore
    • 95 Critic Score
    Sets a bar that other remasters and collections will have difficulty reaching, much less topping. For players new to Halo, who have missed any of the included games, it is a stunning introduction to one of the most beloved series in video games. For Halo fans, it's a package that shows almost as much respect and affection for the Master Chief as they do.
    • 89 Metascore
    • 95 Critic Score
    Dragon Age: Inquisition puts the fate of the world in your hands in a way that few role-playing games have done before. And even after another 80 hours devoted to it, it's a world I cannot wait to return to in whatever BioWare does next. I don't know what higher praise I could give.
    • 87 Metascore
    • 95 Critic Score
    Even as I write this, I'm fighting the urge to play. Warlords of Draenor isn't just the best Warcraft expansion in years; it's a return to form as the best MMO in the industry.
    • 88 Metascore
    • 95 Critic Score
    I have had a tremendous amount of fun playing Super Mario Maker, but the way it developed that newfound appreciation for something I've known my whole life was the game's biggest accomplishment.
    • 93 Metascore
    • 95 Critic Score
    Inside achieves something that Limbo didn't: It actually lives up to its opening moments, delivering astounding setpieces and an unforgettable final sequence. Those jaw-dropping last moments are a fitting endcap to this superbly crafted, beautiful game.
    • 87 Metascore
    • 95 Critic Score
    Halo 4 is most like the original Halo, where the novelty and wonder of exploring something really alien and different is a key factor. While Halo 4 continues the series' tradition of iteration on its own design more successfully than any one of its predecessors, that sense of awe, of discovery, has been light since the first game, and I didn't realize how much I missed it until I played Halo 4.
    • 88 Metascore
    • 95 Critic Score
    Bethesda's open-world strengths have always differed from its contemporaries in that focus on world-building and a sense of place above all else. Fallout 4 has all the ambiance and history that made its predecessors such wonderful places to get lost for hours at a time, with a much more coherent set of stories within it. That Bethesda has integrated a major building and crafting tool while finally building a great-playing game almost feels like a bonus.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 77 Metascore
    • Critic Score
    There's enough in Hitman now to suggest Io might be making the game that Blood Money hinted could be possible. And the hard part now is waiting to see if Io can make good on that. [75]
    • 85 Metascore
    • Critic Score
    It's not a guarantee that a game will be bad when reviewers don't get it early — Blizzard notoriously doesn't send out review copies of its games in advance, for example — but it's usually a bad sign. With that in mind, I'm just going to say it: I don't know why Bethesda didn't want reviewers playing the new Doom early, because about halfway through, it's really not bad at all. In fact, it's occasionally pretty good, at least so far.
    • 72 Metascore
    • Critic Score
    Dead Rising 4 has thousands of zombies to kill, with an omnipresent Christmas theme that’s bizarre, unifying and, strangely, soothing. Right now, as we all wind our way toward the end of a very confusing, often sad and traumatic year, I found myself enjoying the opportunity to get lost in it without having to think about it very much. Dead Rising 4 may not be smart, but I was never bored. [Provisional Score = 80]
    • 74 Metascore
    • Critic Score
    Clunky bits of dialogue and sleepy start notwithstanding, Batman: The Telltale Series, a game about Bruce Wayne, might just make me feel like I'm Batman. [Provisional score - 80]
    • 80 Metascore
    • Critic Score
    If Garden Warfare was an attempt to make a multiplayer only shooter that just about anyone could enjoy, Garden Warfare 2 takes that a step farther by removing the original's budget-priced compromises. Making the original Popcap concept into a shooter isn't novel anymore, and I hope that the developers pay attention to the game's potential balance challenges over time to make sure that "asymmetric" doesn't become "lopsided." But Garden Warfare 2 stands strong on its own, and with friends.
    • 74 Metascore
    • Critic Score
    The formula of the Just Cause series hasn't been expanded, but it has been improved. And it's rare that a game is so comfortable in its own skin.
    • 75 Metascore
    • Critic Score
    Its old-school simplicity doesn't always mesh with its attempts to bring those ideas into 2015, and it lacks some of those back-of-the-box bullet points that most modern AAA shooters wouldn't be caught dead without...That said: This is a game where you crest a frozen ridge on the surface of Hoth and see a thousand lasers turn the sky into a disco and an AT-AT into scrap metal. If a little of the fat has to be trimmed for more people to have that experience, then blaster holes for bullet points seems like a fair trade.
    • 81 Metascore
    • Critic Score
    Walking Dead fans looking to jump back into Clementine's story with this new game should temper their expectations. [Provisional Score = 7.5]
    • 80 Metascore
    • Critic Score
    Two chapters in, Season Three of The Walking Dead feels almost like a reboot, gathering together all the concepts that gave the video game series its emotional force in the first two years and slamming them into two episodes. There is spontaneous violence and unexpected death, but no sense that the player truly could have avoided either. There's an urgency to reach another place, and the false sense of stability it promises. [Provisional Score = 7.5]
    • 79 Metascore
    • Critic Score
    I couldn't tell you why, from a business perspective, Halo Wars 2 exists. It doesn’t seem like the kind of project that will yield blockbuster returns for anyone involved. It doesn’t move the RTS genre forward. But it does make for an accessible RTS that doesn’t feel stupid in the process, and it serves as a reminder of how well Halo’s world and fiction lends itself to spaces outside of the first person shooter, even if it can’t quite shake its franchise avoidance of meaningful denouement. [Provisional Score = 80]