Polygon's Scores

  • Games
For 840 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Hearthstone: Heroes of Warcraft
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
  1. Negative: 51 out of 840
983 game reviews
    • 73 Metascore
    • Critic Score
    Rage 2 is enjoyable as long as I make the effort to do very simple things in the silliest ways possible, and game’s many systems reward this style of play more by their quality than by any extrinsic payoff. There is creativity and joy hidden here. You just have to find it beneath the pile of ideas pulled from a thousand other games.
    • tbd Metascore
    • Critic Score
    TABS makes me feel like a dad on the front of a 1970s boxed game, Mousetrap or Battleship or whatever, clean-shaven in his v-neck pullover, bursting with paternal excellence. But unlike those games, TABS is constantly being updated and expanded, with new eras and new units and new puzzles. It’s something we can go back to, again and again. It’s like a little engine for funny narratives. My boy and I enjoy recollecting old war stories of battles won and lost, or positing fantastical potential conflicts between bizarre combinations.
    • 72 Metascore
    • Critic Score
    Like a zombie, it lurches through the motions, hungry for brains, lacking its own.
    • 80 Metascore
    • Critic Score
    SteamWorld Quest, however, knows exactly what it is and what it wants to accomplish. Like other SteamWorld games before it, Quest takes a basic idea — in this case, turn-based battles with deck-building — and it builds on it, cog by cog, until the machine takes on the satisfying complexity of a watch. [Polygon Recommends]
    • 83 Metascore
    • Critic Score
    Whether you’re a longtime fan or just looking for a story mode to grind, or even just interested in learning a little more about fighting games outside of simply mashing the buttons, there is something for everyone in Mortal Kombat 11 — or at least, everyone who can stomach the extreme violence and gore.
    • 71 Metascore
    • Critic Score
    It’s a shame, because World War Z throws so many interesting ideas at the wall — a half-baked multiplayer mode, 16 survivors with unique story videos, massive hordes of zombies in urban centers, and an ongoing progression system for survivors. Unfortunately, none of it sticks, except the sight of hundreds of angry zombies forming a human pyramid of hate.
    • 84 Metascore
    • Critic Score
    For all its narrative grimness and all of its slimy settings and all of its repetition, I enjoy Katana Zero’s flair. Dark clubs blink with neon color, pulsing music echoes through each scenario, and characters move with a beautiful fluidity. I don’t expect that from a game of this style. It’s a cynical and sometimes ugly story told with unusual warmth and sincerity.
    • 75 Metascore
    • Critic Score
    Heaven’s Vault does hold great potential; Inkle’s commitment to delivering an alternative (and more realistic) take on video game archaeology, and to encouraging players to decipher and learn a language, is inventive and mentally stimulating. But holistically, the experience is humdrum; there’s little incentive to keep on unpacking its world if I don’t buy into its fiction. And sadly, I do not.
    • tbd Metascore
    • Critic Score
    Problems are infrequent in Satisfactory, which makes the red flashing light of an inoperable machine that much worse. Nothing is more important than electricity. Without it, every machine hooked up to my grid will stop working. [Early Access Review - Polygon Recommends]
    • 79 Metascore
    • Critic Score
    Finding a friend who’s down with B-movie fun and going through a cheesy, blood-soaked romp of a game is like watching late-night movies together on the couch while gobbling buttery popcorn. It’s an entertaining ride, and one that’s sweeter when shared with a pal.
    • 70 Metascore
    • Critic Score
    At worst, you’ll spend a few hours having fun putting together some charming cardboard toys and seeing what parlor tricks your Nintendo Switch can do with them. At best, you’ll dive into one of the most inexpensive, yet engrossing, VR experiences out there.
    • 69 Metascore
    • Critic Score
    Iron Rain feels like EDF on a bigger budget, but as the star of the 1998 Godzilla film’s official soundtrack once taught us: more money, more problems. [Impressions]
    • 82 Metascore
    • Critic Score
    After gunning down enemies or carefully aligning resources in a survival title, sometimes my brain needs a little help winding down. Islanders is perfect for that; it’s a breath of fresh air in my game rotation.
    • 86 Metascore
    • Critic Score
    Because MLB The Show 19 would be worth it to me for Road to the Show alone, with Diamond Dynasty thrown in for tinkering around. It feels like RTTS is really making progress toward becoming a role-playing game, with more than just cutscenes and a pithy narration or two.
    • 79 Metascore
    • Critic Score
    Yoshi’s Crafted World reminds me, in a way, of Sierra’s The Incredible Machine series. In those games, players needed to understand mechanics, size up the situation, piece together simple machines, and execute. By channeling Labo’s construction spirit into the long-standing conventions of a Yoshi game, Crafted World’s carved out a similar work-play functionality. I’m not always having fun, but I want to get it right. Yoshi’s counting on me.
    • 82 Metascore
    • Critic Score
    Tom Clancy’s The Division 2 is a huge game. I feel its sprawl in the time it takes to run the length of the National Mall in Washington. And yet it all loads and runs like a dream, making this a technical achievement as much as an artistic one. There are no wheels being reinvented here, no new ground broken, but all of my complaints about the first game are addressed and improved upon. And Tom Clancy’s The Division 2 is just fun piled upon fun, sometimes despite its ridiculously serious tone, often because of it. [Polygon Recommends]
    • 51 Metascore
    • Critic Score
    It all adds up to a game that feels like an excellent first draft. Fans of battle royale games and open-world survival games should feel right at home — that is, until they run up against a mob that’s too big to handle on their own. Groups of players fresh off other cooperative shooters like the Payday series will have the most luck. But for your average consumer, Generation Zero is a tough sell. Without a committed team and good communication, there’s simply no way forward on your own.
    • 90 Metascore
    • Critic Score
    Rarely do my insights or incremental improvements give me anything close to an easy win, but Sekiro isn’t difficult for difficult’s sake. It gives me hints, but no roadmap. It implies. It finds ways to reward me when I read between the lines. It hands me my ass when I try something a little too clever or panicked or cheap, but it gives me victories when I act with care and react with considered split-second decisions. This is the skill that Sekiro challenges me to accumulate, and it never lets me forget that. [Polygon Recommends]
    • 82 Metascore
    • Critic Score
    Hypnospace Outlaw is one of those games that deserves not merely to be played, but also to be treated as an opportunity to think about our digital lives, now and then. It’s a perplexing, clever piece of work. As they might have said back in the ’90s, it’s totally dope.
    • 84 Metascore
    • Critic Score
    In a moment where so many games demand all of my time, a game that excels in the time it’s not being played feels audacious. [Polygon Recommends]
    • 67 Metascore
    • Critic Score
    In motion, Trüberbrook is achingly linear, and relies on a series of barely connected tasks. Almost nothing in the game can be described as a puzzle. It’s more of a pixel hunt, with a contextual interface that does all of the work for you. The end result is a world that’s beautiful to look at, but a game that fails to entertain in any meaningful way.
    • 85 Metascore
    • Critic Score
    Devotion is beautiful and mesmerizing, contorting mundanities into menaces. Transforming a simple story about a family into something so haunting and complex is what keeps me trudging forward — even as my fear of the truth grows with every step I take. Though I’m always afraid to, I still make it to the other end of the hallway, knowing that I’m already steeped in the mounting horrors that this game so successfully provides.
    • 68 Metascore
    • Critic Score
    Bloodline — the third part of a post-release narrative about love and vengeance, out this week — fails to reignite my passion for the game. If anything, it highlights the reasons for my decreasing desire to play.
    • 87 Metascore
    • Critic Score
    Devil May Cry 5 is truly, madly, deeply itself. I can’t think of any other game in which I can slice through flying demons while my panther familiar transforms into a spinning wheel of bladed death as metal guitar licks screech across rain-soaked streets. I’m not interested in perfection in that situation; I’m interested in fun. And Devil May Cry 5 is fun.
    • 68 Metascore
    • Critic Score
    Playing The Occupation is like puzzling over a dense little knot of tangled priorities, information, and pressures. It’s tense to play through, and even more fun to go back and try the process again, armed with information from previous runs. The game can be bleak, and the stakes are high, but there’s still a pleasure to be had at figuring out a system and carefully dismantling it via subterfuge, cleverness, and patience. [Polygon Recommends]
    • 84 Metascore
    • Critic Score
    As with its sibling Dirt 4, the joy of Dirt Rally 2.0 is in understanding how much this game expects of me and then surprising myself at how much I really belong in the field. It’s a fantastic driving experience because I know I won’t win everything. Sometimes just finishing in one piece will be victory enough, because the driving it took to get there will be the most exhilarating I’ve found in a video game today.
    • 72 Metascore
    • Critic Score
    Dead or Alive 6 is an immensely fun package. Fights are thrilling, regardless of skill level, and the cast of characters is varied and fun to experiment with. But the game is dragged down by the series’ tired adherence to a sexed-up cast and bouncing body parts, as well as the business of selling provocative costumes.
    • 79 Metascore
    • Critic Score
    It’s hard not to love a game this eager to impress me with its pyrotechnics. Trials Rising is the kid at the fast food joint, filling their cup with 16 kinds of soda. And it’s delicious.
    • 84 Metascore
    • Critic Score
    Ape Out gives me an adrenaline rush every time I barely make it through a stage, bleeding and limping along after taking a few shots early on. I died often: 193 times in my approximate three-hour playthrough, to be exact. But jumping back into the game after a quick death is fast and easy...Whether or not I make it to the end of the level is almost immaterial; I feel powerful and free from the moment the game begins.
    • 78 Metascore
    • Critic Score
    There were moments where it felt like I was playing the same game that came out when I was 11. But the look was just a bit more lavish, and the funky bass line was arranged just differently enough. Back in the Groove is the perfect mix of polish and nostalgia, and one that I can’t wait to play through again.

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