Polygon's Scores

  • Games
For 840 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Teenage Mutant Ninja Turtles: Out of the Shadows
Score distribution:
  1. Negative: 51 out of 840
1000 game reviews
    • 78 Metascore
    • 85 Critic Score
    One of the smartest games Square has released in the FF line in some time. It pulls players in right away but hides a great amount of depth and bonus content. It pays reverence to the past but tries something new and isn't above making a joke or two at its own expense.
    • 87 Metascore
    • 100 Critic Score
    We may be playing Spelunky forever...Spelunky is more than a platformer. It transcends the genre, creating an experience easy to pick up and difficult to master, each session unlike the last.
    • 69 Metascore
    • 75 Critic Score
    The stumbling block with most superhero games is understanding and harnessing that essential bit of magic that imparts the feeling of living in the hero's tights and Beenox has somersaulted right over that hurdle effortlessly. If the studio gets another crack at the Webslinger, here's hoping it manages to maintain that feeling for an entire game.
    • 76 Metascore
    • 80 Critic Score
    The power-fantasy catharsis behind other shooters buckles under the weight of Spec Ops: The Line's story of mistakes made and the consequences of intentions. And against very steep odds, Spec Ops: The Line succeeds in what it's trying to do.
    • 77 Metascore
    • 75 Critic Score
    It borrows all the recognizable parts of Portal – devious puzzles, an intriguingly deadly setting, a funny narrator – but it doesn't have the polish of Valve, that uncanny ability to pull everything together into a perfectly cohesive whole.
    • 80 Metascore
    • 90 Critic Score
    Gods & Kings feels like what Civilization V wanted to be all along. It doesn't so much "expand" the game as evolve it. Strategic combat finally feels strategic, and the diplomatic game, enhanced by religion, espionage and a few new tweaks, finally matters.
    • 88 Metascore
    • 100 Critic Score
    Games this thoughtfully crafted don't happen very often, and the care that Blizzard has taken with Diablo 3 shows in every facet of its design and execution. It might not be perfect, but after 45 hours, I'm not sure where it missteps, and after 45 hours, I feel like I've only scratched the surface of what it has to offer. Diablo 3 is almost evil in how high a bar it's set for every PC action RPG to follow, and I wouldn't be surprised to see that bar remain for a very long time.
    • 86 Metascore
    • 90 Critic Score
    It's a game with so much baggage that I'm stunned that it's come together so well. This is the first time Rockstar has made a game that excels best as just that, supported and expertly augmented by the production values and attention to small details that its games have always been known for. It is uncompromisingly excellent, with a sense of focus that has secured Max Payne's legacy once again.
    • 93 Metascore
    • 100 Critic Score
    As a bombastic action-RPG with no previous context, Mass Effect 3 is a dark, engaging game with great combat, a well-written story, and all the epic space-opera you could want. But for those who have played through Mass Effect and Mass Effect 2, it's something much more.
    • 83 Metascore
    • 90 Critic Score
    I'm infatuated with how these characters, these brilliant mechanics, were molded from crude, 8-bit blueprints that are older than myself. And now, I want more.
    • 89 Metascore
    • 80 Critic Score
    Fez is the most authentic exploration of the NES-era of games I've ever played, from its sound and visuals to its obtuseness. It uses the capabilities of current systems to take those ideas farther, while limiting itself with specific intentions, deploying scrutability in bits and pieces. It doesn't just love the games it borrows from – it understands them.
    • 90 Metascore
    • 90 Critic Score
    So finely honed that it should be appreciated by a massive swath of people, from hardcore 2D platforming fans to racing fans to editor junkies to, well, douches who like rap/rock remixes and Ed Hardy tees.
    • 82 Metascore
    • 90 Critic Score
    I know retention is a big problem for episodic games, but I wouldn't miss seeing how my story plays out for anything, and I suspect you'll feel the same way.

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