Polygon's Scores

  • Games
For 840 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 God of War
Lowest review score: 10 Teenage Mutant Ninja Turtles: Out of the Shadows
Score distribution:
  1. Negative: 51 out of 840
1014 game reviews
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 86 Metascore
    • Critic Score
    Dragon Quest 11 is a beautiful example of what a JRPG can be after 30 years of lovingly guided evolution. Its success is irrevocably tethered to those decades of development, though, and that means you probably already know if this is a game for you. If you’re not already one of the faithful, Dragon Quest 11 is unlikely to make you a convert.
    • 85 Metascore
    • Critic Score
    It leverages a state-of-the-art engine to present a story that holds up, with gameplay refined over a dozen years. It makes its debut on a console that makes it easy to share the moments that can really only come from this series.
    • 86 Metascore
    • Critic Score
    The greatest compliment I can give to Cadence of Hyrule is that if I didn’t know any better, I would say this was made by an in-house Nintendo development team. The amount of care and affection found in every area of the game makes it feel astounding that an indie developer was able to pull this off with such confidence. [Polygon Recommends]
    • 77 Metascore
    • Critic Score
    There's enough in Hitman now to suggest Io might be making the game that Blood Money hinted could be possible. And the hard part now is waiting to see if Io can make good on that. [75]
    • 80 Metascore
    • Critic Score
    Shedding expectations about what Pokémon is supposed to be is the toughest challenge here, more than trying to become a Pokémon master. But we’re now in a new era of Pokémon, with a new generation of young trainers. Maybe the only way forward is to let go of the past.
    • 79 Metascore
    • Critic Score
    Co-op play or one-button wild battles may not be what I’m used to, but reiteration seems against the point here. This is Pokémon’s console debut, and with that comes reinvention for all kinds of players, not just the ones who came of age with Pokémon a long time ago.
    • 80 Metascore
    • Critic Score
    While it might share its bones with other Yakuza games, Judgment builds something new out of them. It doesn’t stray from its roots — it’s still a crime drama with lots of punching — but it fills out the story of the city and its people in a way that’s not possible from a game focused only on the criminal underworld. This is the same city, just seen from a very different perspective.
    • 70 Metascore
    • Critic Score
    It’s a shame, because World War Z throws so many interesting ideas at the wall — a half-baked multiplayer mode, 16 survivors with unique story videos, massive hordes of zombies in urban centers, and an ongoing progression system for survivors. Unfortunately, none of it sticks, except the sight of hundreds of angry zombies forming a human pyramid of hate.
    • 78 Metascore
    • Critic Score
    My Friend Pedro is set in a world where the amazing moments have all be set up ahead of time, and it’s your job to follow the lead of the developer during your first pass, and then see how you can improve it as you repeat each level time and again. And the shooting is stylish, and rewarding, enough that I want to do just that.
    • 84 Metascore
    • Critic Score
    The perfect oasis of escapism for me. The news is a nightmare, I always have real-life responsibilities to worry about, and things can seem very dark. Island Living continues to flesh The Sims 4 out in the best ways, making it feel like a port in a storm. The Sims can be silly and over the top, but Island Living has succeeded at making a very believable form of escapism that is enjoyable and relaxing in all the right ways.
    • 79 Metascore
    • Critic Score
    The draw of the Switch version, for most, is going to be the ability to play on the go. And it was thrilling to sit in bed late at night, the thudding gunfire ringing in my headphones. This isn’t just a version of the game that works, it’s a version of the game that’s enjoyable to play on its own merits.
    • 88 Metascore
    • Critic Score
    I was so captivated when I finished my first 52-hour campaign with Claude, Ignatz, and the crew of the Golden Deer that I immediately went ahead and started a new one, desperate to see what the differences would be, what new friends I’d make, and which old friends I’d have to stab in the heart. I’m just that sort of weirdo. [Polygon Recommends]
    • 67 Metascore
    • Critic Score
    It’s a brute of a game. I think I like it. But I’m not sure. Ask me in another 30 hours.
    • 90 Metascore
    • Critic Score
    Rarely do my insights or incremental improvements give me anything close to an easy win, but Sekiro isn’t difficult for difficult’s sake. It gives me hints, but no roadmap. It implies. It finds ways to reward me when I read between the lines. It hands me my ass when I try something a little too clever or panicked or cheap, but it gives me victories when I act with care and react with considered split-second decisions. This is the skill that Sekiro challenges me to accumulate, and it never lets me forget that. [Polygon Recommends]
    • 80 Metascore
    • Critic Score
    The Gardens Between successfully weaves its theme of memory with its mechanic of stopping time, presenting a satisfying story that offers challenge, escapism and magic.
    • tbd Metascore
    • Critic Score
    Well, R.B.I. Baseball 18 is better than Tecmo Bowl Throwback, but it presents the same kind of reminder. Next year, R.B.I. Baseball 19 will really need to buckle down on offering fast-paced gameplay that’s a little more interesting to watch.
    • tbd Metascore
    • Critic Score
    Foundation was in early access for a long spell, and is still being updated. It demonstrates a smattering of annoying user interface quirks, including an over-reliance on multiple mini-windows and weird English syntax. But its main charm is that it provides a peaceful, relaxing world where challenge exists, but isn’t paramount. It is (and I say this without irony or malice) a safe place.
    • 68 Metascore
    • Critic Score
    Playing The Occupation is like puzzling over a dense little knot of tangled priorities, information, and pressures. It’s tense to play through, and even more fun to go back and try the process again, armed with information from previous runs. The game can be bleak, and the stakes are high, but there’s still a pleasure to be had at figuring out a system and carefully dismantling it via subterfuge, cleverness, and patience. [Polygon Recommends]
    • 83 Metascore
    • Critic Score
    Every element of Octopath Traveler comes together brilliantly to create a refreshing take on the genre. While it channels the spirit of old favorites, it never feels derivative. It genuinely does feel like a 16-bit RPG that has evolved into something new rather than being mere nostalgia-bait.
    • 85 Metascore
    • Critic Score
    It's not a guarantee that a game will be bad when reviewers don't get it early — Blizzard notoriously doesn't send out review copies of its games in advance, for example — but it's usually a bad sign. With that in mind, I'm just going to say it: I don't know why Bethesda didn't want reviewers playing the new Doom early, because about halfway through, it's really not bad at all. In fact, it's occasionally pretty good, at least so far.
    • 93 Metascore
    • Critic Score
    Outside of those interruptions, Resident Evil 2 is everything a video game remake should be. It’s faithful in tone and story to its source material, while updating a classic in meaningful ways. It’s exciting in the ways that Resident Evil used to be, when the games were driven not by explosive set pieces, but a constant sensation of high tension. [Polygon Recommends]
    • 85 Metascore
    • Critic Score
    Outer Wilds is a game of intense originality, charm and beauty. It’s an escape pod to strange new experiences, where great stories are to be found, deep in the bellies of ancient worlds.
    • 65 Metascore
    • Critic Score
    I still love The Blackout Club for its ambition, even when its basic design or lack of polish fails me. It’s a wonderfully weird game that swings for the fences on creepy teen horror and social features, and that makes up for so many of its stumbles.
    • 82 Metascore
    • Critic Score
    NBA 2K19 has one of the highest learning curves in recent memory, making it easier to determine who is good and who relies on exploits to win.
    • 79 Metascore
    • Critic Score
    Yoshi’s Crafted World reminds me, in a way, of Sierra’s The Incredible Machine series. In those games, players needed to understand mechanics, size up the situation, piece together simple machines, and execute. By channeling Labo’s construction spirit into the long-standing conventions of a Yoshi game, Crafted World’s carved out a similar work-play functionality. I’m not always having fun, but I want to get it right. Yoshi’s counting on me.
    • 75 Metascore
    • Critic Score
    I’m left with a sense of unfulfilled ambition. Shakedown: Hawaii presents itself as a unique real estate-centric twist on open-world action, but it seems satisfied to stick with a cheap rental.
    • 76 Metascore
    • Critic Score
    Artifact is deep, innovative, and complex. It’s taxing at times to play, and demands investment, in learning, playing, and fielding a deck. The economy is likely to scare off players who don’t want to buy a game, then pay again for more cards. Artifact is daunting. But if you’re willing to take the time and delve into it, Artifact can be intensely rewarding. It’s not for everyone, but for the deck-building, number-crunching card nerds like me, it’s something you need to see.
    • 86 Metascore
    • Critic Score
    Much like the best kinds of horror, Sunless Skies has burrowed into the back of my brain and planted a little seed. When I’m not playing Sunless Skies, I find myself musing about what will happen the next time I jump on. The open, deceptively utopian sense to the new setting breathes life into a formula that I didn’t enjoy back on the sea. I’m glad to take to the stars; hopefully next time, I’ll manage to make it even further, before everything goes to hell once more.
    • 86 Metascore
    • Critic Score
    Because MLB The Show 19 would be worth it to me for Road to the Show alone, with Diamond Dynasty thrown in for tinkering around. It feels like RTTS is really making progress toward becoming a role-playing game, with more than just cutscenes and a pithy narration or two.
    • 82 Metascore
    • Critic Score
    After gunning down enemies or carefully aligning resources in a survival title, sometimes my brain needs a little help winding down. Islanders is perfect for that; it’s a breath of fresh air in my game rotation.
    • 69 Metascore
    • Critic Score
    Iron Rain feels like EDF on a bigger budget, but as the star of the 1998 Godzilla film’s official soundtrack once taught us: more money, more problems. [Impressions]
    • 75 Metascore
    • Critic Score
    The world is your playground in Donut County, and yet it’s the most wholesome way to see everything come crashing down. Despite some serious setbacks, the characters remain optimistic and retain a healthy sense of resolve. Listening to each of them tell their stories feels like hanging with a big group of friends. If a hole destroyed my town today, I think I’d be okay with it. It’s not the hole’s fault.
    • 72 Metascore
    • Critic Score
    Football, Tactics and Glory is an old-fashioned strategy game that’s pulled me in, demanding that I keep playing and slogging towards in my quest to build a better team. It makes great use of turn-based battle grids to create a convincing simulation of soccer strategies.
    • 72 Metascore
    • Critic Score
    Animal Crossing: Pocket Camp never gives me a clear reason to keep building my campsite or paying off loans to get a marginally bigger camper (the game’s other, slightly smaller, customizable space). The only concrete goal is inviting more villagers over after they ungratefully ask you have specific items in your campsite. Even for a series that revels in simple pleasures, this is a bit much.
    • 84 Metascore
    • Critic Score
    Ape Out gives me an adrenaline rush every time I barely make it through a stage, bleeding and limping along after taking a few shots early on. I died often: 193 times in my approximate three-hour playthrough, to be exact. But jumping back into the game after a quick death is fast and easy...Whether or not I make it to the end of the level is almost immaterial; I feel powerful and free from the moment the game begins.
    • 80 Metascore
    • Critic Score
    Mega Man 11 isn’t a surprising sequel, but it is a respectful one. Capcom has stuck to its well-worn formula, giving a once-great series deserved care and attention, while wisely shying away from retro kitsch this time. Mega Man 11 is a franchise hitting its mark again, and, better still, an investment in the future of the series.
    • 79 Metascore
    • Critic Score
    It’s hard not to love a game this eager to impress me with its pyrotechnics. Trials Rising is the kid at the fast food joint, filling their cup with 16 kinds of soda. And it’s delicious.
    • 89 Metascore
    • Critic Score
    Dead Cells comes to life on the Nintendo Switch, which is where I played it for this review. Being able to play a quick round while on the road or in bed feels sinful, although the frame rate struggles from time to time when there’s a lot happening onscreen. Sadly, that’s when you need those frames the most, but the issue was never bad enough to make me abandon this port for another version of the game.
    • 74 Metascore
    • Critic Score
    But Lego DC Super-Villains does little with the DC canon, its story never reaching beyond, “these baddies aren’t so bad after all.”
    • 82 Metascore
    • Critic Score
    Captain Toad: Treasure Tracker for Switch is measurably better in all ways than the original game — according to the technical analysts at Digital Foundry, the 3DS version is great too — but more importantly represents a chance for many Nintendo fans who skipped the Wii U to finally see what all the fuss is about.
    • 71 Metascore
    • Critic Score
    Like a zombie, it lurches through the motions, hungry for brains, lacking its own.
    • 80 Metascore
    • Critic Score
    Dicey Dungeons is the sort of game that looks inviting, then seems a little silly, and then gets lodged into my head like a song I keep humming. These basic ideas are being explored in many games right now, but Dicey Dungeons proves once again that execution, not originality, is often the most important thing.
    • 72 Metascore
    • Critic Score
    Dead Rising 4 has thousands of zombies to kill, with an omnipresent Christmas theme that’s bizarre, unifying and, strangely, soothing. Right now, as we all wind our way toward the end of a very confusing, often sad and traumatic year, I found myself enjoying the opportunity to get lost in it without having to think about it very much. Dead Rising 4 may not be smart, but I was never bored. [Provisional Score = 80]
    • 68 Metascore
    • Critic Score
    The campaign never manages to escape its own mediocrity, it threatens to open out into a more liberating game of exploration and experimentation, but doesn’t quite make the jump. Yes, doing the Just Cause thing of mixing up modes of destruction is still fun. But this series needs more than a few storms to stay relevant and vital. It should take a cue from its own example: Destroy the established order, and find something fresh in the ensuing wreckage.
    • 89 Metascore
    • Critic Score
    Going diving in the menus to find the best combination of gameplay and visual options makes it clear that there is no wrong way to play Tetris Effect, and the game will be ready for whatever upgrade might come to your gaming PC in the near future. Tetris Effect is now even closer to being a perfect game. [Polygon Recommends]
    • 73 Metascore
    • Critic Score
    Rage 2 is enjoyable as long as I make the effort to do very simple things in the silliest ways possible, and game’s many systems reward this style of play more by their quality than by any extrinsic payoff. There is creativity and joy hidden here. You just have to find it beneath the pile of ideas pulled from a thousand other games.
    • tbd Metascore
    • Critic Score
    Elsinore is like a beautiful little onion, and peeling away the layers over the course of a playthrough is sheer pleasure.
    • 76 Metascore
    • Critic Score
    On a console that feels like it’s starting to overflow with third-party releases, Super Mario Party is an essential party game to win over family and friends during the upcoming holiday season. This Mario Party goes back to what makes the series so captivating, and it feels like I’ve rediscovered why I enjoyed the first title almost 20 years ago.
    • 82 Metascore
    • Critic Score
    Eventually, Shadow of the Tomb Raider succumbs to the darkness, repeating many of the series’ usual mistakes, but along the way it shines a thrilling and refreshing light. [Polygon Recommends]
    • 88 Metascore
    • Critic Score
    Upon handing my creation to friends and colleagues, I watch them struggle to complete the level in the mere 20 seconds I put on the timer, not knowing that they just needed to relax and let the game play itself. When I show them how to beat it afterward, they groan and roll their eyes. I am filled with immense satisfaction. That’s the magic of Super Mario Maker 2.
    • 91 Metascore
    • Critic Score
    Everything looks, sounds, and feels carefully considered, and appropriately spectacular for such a big update. The past two expansions felt like mere extensions of the original game. But something about Shadowbringers’ story feels like a genuine sequel. It’s grander and more ambitious, taking the characters and ideas in new directions.
    • 86 Metascore
    • Critic Score
    For those of us who love gaming history, and the ways it still impacts games today, The Messenger is a shaggy but lovable adventure that shouldn’t be skipped as we enter the fall games deluge.
    • 80 Metascore
    • Critic Score
    I expected more polish this time around and, so far at least, I feel a little let down. The game looks salvageable, and I expect it to perk up after a few patches. But, because of the bugs, even die-hard fans may want to wait for a while before they commit the time to get stuck in. [Pre-review based on 10 hours]
    • 53 Metascore
    • Critic Score
    The unimaginative, chorelike events it foists, unwanted on its players, and a storyline in which it is literally impossible to empathize with any other character because they’re all either dead or brainless, means its makers stopped — only for now, one hopes — well short of what could have been done. [Impressions]
    • 74 Metascore
    • Critic Score
    Clunky bits of dialogue and sleepy start notwithstanding, Batman: The Telltale Series, a game about Bruce Wayne, might just make me feel like I'm Batman. [Provisional score - 80]
    • 77 Metascore
    • Critic Score
    Onrush — even in the confusing early hours — has a raucous, concussive energy, one that reminds me of the notorious MotorStorm debut trailer (above) that haunted that series through its six-year run.
    • 83 Metascore
    • Critic Score
    The only real negative here is the amount of slowdown I noticed on the Switch version of the game; you may notice a bit of sludge as certain skins shift into each other, or when there are a lot of effects on the screen. It’s not horrible, and it’s rare enough that it doesn’t ruin the game, but the interconnected nature of the visuals, music and sound effects make any and all lag stand out. It’s not a deal breaker, but it’s disappointing in a game that relies so heavily on rhythm and timing.
    • 85 Metascore
    • Critic Score
    A strategy masterpiece. Historical simulation has never been better. [Polygon Recommends]
    • 83 Metascore
    • Critic Score
    For now, even at the base, $59.99 level, there is a lot of game packaged into this vaguely Call of Duty-shaped casing.
    • tbd Metascore
    • Critic Score
    Deathgarden: Bloodharvest has a lot of potential, and I’ve been surprised at how much time I’ve dedicated to it since its launch. The trick will be ensuring that there’s gas in the tank to keep this relaunch going; it’s already faltered once, after all. This means that there’ll need to be a steady flow of new content, lest players find themselves resenting the grind of unlocking high level talents and cosmetics. The good news is that the world of Deathgarden allows for new content that could be fun and inventive. I’m looking forward to seeing this progress, even if I do continually forget which order the deadly nouns go in.
    • tbd Metascore
    • Critic Score
    For anyone who feels like previous versions of the game were a near-miss, Beyond is the best excuse to reinstall it. The busy work has been scraped away (in most cases, at least), and it turns out there was a lot of fun to be had underneath that layer of frustration.
    • 62 Metascore
    • Critic Score
    When the writers of Assassin’s Creed Odyssey decided to suddenly turn Kassandra into a housewife, they betrayed the person they’d spent so much time and care creating. They made her into a cutout for a hackneyed plot.
    • 68 Metascore
    • Critic Score
    The color puzzles take place within specific sections of the hotel which make up an entirely new world and aesthetic. It makes me wonder why they couldn’t have been left well alone, to fend for themselves, without this clunky narrative device. It’s a good demonstration of the difficulty inherent in grafting story and character together, so wonderfully achieved by the inclusion of GlaDOS in Portal, but missed here, by a long way. But for all its faults, The Spectrum Retreat is a decent puzzle game at a reasonable price.
    • 71 Metascore
    • Critic Score
    Unfortunately, the biggest horrors of The Sinking City come from the controls, not my own struggles with sanity.
    • 78 Metascore
    • Critic Score
    It’s as if the creators are using the bondage of artificial intelligence to conceal subtext about institutional racism, while somehow missing that in the game they created, that subtext is, quite often, just the text. No one dares comment on how his race factors into a story that is explicitly about race. There’s no discussion of how impactful it is for a person of color to lead a monumental movement toward equality; instead, the humans tell us point-blank that “androids are not humans,” and that’s that.
    • 80 Metascore
    • Critic Score
    Bury Me, My Love is brilliant storytelling. [Polygon Recommends]
    • 83 Metascore
    • Critic Score
    Gris will only take you a handful of hours to play from start to finish, but I can’t recommend it strongly enough. I only wish the experience lasted longer. [Polygon Recommends]
    • 83 Metascore
    • Critic Score
    In a moment where so many games demand all of my time, a game that excels in the time it’s not being played feels audacious. [Polygon Recommends]
    • 59 Metascore
    • Critic Score
    Anthem nails this power fantasy. But this sensation comes early, and dozens of hours of play never best that initial thrill. If anything, Anthem gets in the way of its fun. The need for a BioWare-esque story, presented in a controlled environment, prevents the player from experiencing the game’s action for any extended period of time.
    • 82 Metascore
    • Critic Score
    There have always been shades of gray in the Metro franchise, but until now the darker shades dominated its emotional and moral landscapes. Metro Exodus is more of an overcast spring afternoon. On my journey aboard the Aurora, I encounter pockets of humanity that have already lost hope. But on this train, beside my friends and family, there’s still hope yet.
    • 75 Metascore
    • Critic Score
    Finding a friend who’s down with B-movie fun and going through a cheesy, blood-soaked romp of a game is like watching late-night movies together on the couch while gobbling buttery popcorn. It’s an entertaining ride, and one that’s sweeter when shared with a pal.
    • 56 Metascore
    • Critic Score
    The Shonen Jump universe is full of color, life, and creativity. Jump Force brings its iconic characters to our universe, but it leaves everything else behind.
    • 79 Metascore
    • Critic Score
    Observation is a conceptually ambitious, albeit mechanically flawed, effort — an experience that, while impressive in some respects, too often seems like it can’t stop getting in its own way by dint of its own design. It’s worthwhile experience, warts and all, though one whose peculiarities will inevitably confine it to the niche audience of players willing to look past its shortcomings.
    • tbd Metascore
    • Critic Score
    Problems are infrequent in Satisfactory, which makes the red flashing light of an inoperable machine that much worse. Nothing is more important than electricity. Without it, every machine hooked up to my grid will stop working. [Early Access Review - Polygon Recommends]
    • 75 Metascore
    • Critic Score
    Despite its grand vistas, Star Trek: Bridge Crew comes across more like a simple mobile game than a full virtual reality simulation of space combat and exploration. [Early Impressions - 5/29/17]
    • 75 Metascore
    • Critic Score
    It’s a bummer that Mario Tennis Aces isn’t the role-playing sports game of our dreams, but a game should be judged on what its developers set out to create, and as a sports-fighting hybrid, Mario Tennis Aces delivers.
    • 69 Metascore
    • Critic Score
    FIA European Truck Racing Championship is largely a kit-assembled experience whose developer seems OK with the stopping point it reached. It’s good that N-1 Racing showed so much attention to the racing action itself, because it’s obvious the studio couldn’t give much to anything else.
    • 76 Metascore
    • Critic Score
    Sushi Striker: The Way of the Sushido is the sort of game that may get trampled in the run-up to E3, but in five years is going to be seen as some kind of ludicrous masterpiece. Get ahead of the curve and pick it up at launch tomorrow.
    • 70 Metascore
    • Critic Score
    Fe
    Fe is a magical, expansive and multi-hued world that creates a sense of marvel. Like a real-life walk in the woods, it is a thing of elemental beauty that demands to be inhaled and admired.
    • 88 Metascore
    • Critic Score
    For veteran Kingdom Rush players and newcomers alike, the charm and strategy of the franchise remains with Kingdom Rush: Vengeance, making it one of the best mobile games of 2018.
    • 73 Metascore
    • Critic Score
    Mike Bithell and his team are doing important work, struggling with a challenging genre. Quarantine Circular hasn’t perfected it, but if you like stories, characters, dialogue and moral choices, it’s worth one playthrough — or maybe even six.
    • 89 Metascore
    • Critic Score
    My experience of playing Apex Legends is extremely positive. This is an exciting, well-crafted game, from a company that understands shooters and is clearly qualified to enter the battle royale fray. [Impressions]
    • 80 Metascore
    • Critic Score
    If Garden Warfare was an attempt to make a multiplayer only shooter that just about anyone could enjoy, Garden Warfare 2 takes that a step farther by removing the original's budget-priced compromises. Making the original Popcap concept into a shooter isn't novel anymore, and I hope that the developers pay attention to the game's potential balance challenges over time to make sure that "asymmetric" doesn't become "lopsided." But Garden Warfare 2 stands strong on its own, and with friends.
    • 84 Metascore
    • Critic Score
    Turn-based strategy games don’t require interesting characters to be satisfying experiences, but Chucklefish has gone the extra mile by developing a cast of charming commanders worth paying attention to. [Impressions]
    • 70 Metascore
    • Critic Score
    I’ve played Vampyr on and off for a solid week and so far I’m enjoying myself immensely. Trouble is, I just can’t bring myself to murder anyone.
    • 82 Metascore
    • Critic Score
    Whether you’re a longtime fan or just looking for a story mode to grind, or even just interested in learning a little more about fighting games outside of simply mashing the buttons, there is something for everyone in Mortal Kombat 11 — or at least, everyone who can stomach the extreme violence and gore.
    • tbd Metascore
    • Critic Score
    At 3.35 GB, Civilization 6 is a beast of a game, with a hefty price tag, but it shares a common feature to all those freebie mobile games out there; it’s seriously addictive.
    • 70 Metascore
    • Critic Score
    Darksiders 3 is a nostalgic trip, reminding me of games I loved when I was younger. It never does anything spectacular, nor does it offer many new ideas. Instead, it exists as an earnest reminder of how games played eight years ago, and that’s enough for me.
    • 77 Metascore
    • Critic Score
    As good a port as you can make without strapping a second screen to the Switch.
    • tbd Metascore
    • Critic Score
    I find myself accruing more money and more items as the game progresses, until I’m torn between doing the safe thing that will help me progress, or trying out some wacky new toy to see what happens. The result is a world of chaotic fun which is happy to send me right back to the beginning for the least transgression. I’m happy to play again, to try new tricks and laugh at old gags.
    • 82 Metascore
    • Critic Score
    Spyro Reignited Trilogy retains the magic of what made the franchise such a hit in the late 90s and early 2000s. There’s a timelessness that lives in the core of the Spyro games, proving that the franchise can easily contend with other big names in the nostalgia wave. 20 years later, I’m delighted I can still experience the same feeling of wonder and awe in the games that defined my childhood.
    • 60 Metascore
    • Critic Score
    Crackdown 3 is a playpen of combat and destruction that sets itself up as a liberating journey into a barbarous fantasy of wanton mayhem. But its central proposition — the freedom to do as I please — is undermined by frustrating design compromises.
    • 69 Metascore
    • Critic Score
    In Jurassic World Evolution, you can finally create a Jurassic Park to be proud of.
    • 74 Metascore
    • Critic Score
    The game is kid friendly and feels well-tuned for that eight-to-12-year-old range. But if you’re a parent eyeing up new experiences for the holiday season, get ready to drop a lot of money on Starlink or run the risk of your budding little starfighter pilots losing interest fairly quickly. [Impressions]
    • 69 Metascore
    • Critic Score
    We’re in the middle of a strange run of interesting full-motion video game releases, but it’s hard to be upset about the genre coming back, even in a limited way, when they’re as good as Erica.
    • 73 Metascore
    • Critic Score
    It’s a very fun, high-spirited take on basketball as a game and the sport itself as a lifestyle. The gameplay perfectly suits the street ball and pro-am scene that distinguishes NBA Live 19. Before launch day, it’s a success on its own, not in light of past failures or as a runner-up. [Polygon Recommends]
    • 68 Metascore
    • Critic Score
    Delight is a challenging emotion to inspire in games, consumer electronics and toys — and Labo is some unholy combination of the three. And yet, Labo is full of delight. It’s cardboard, sure, but it’s stuffed with the best sort of intangible stuff. And it’s meant for everybody. This is a product that will appeal to young children, potheads, makers and teenagers. Nintendo’s uncanny ability to offer experiences that are so strange while feeling so good has rarely been put to better use.
    • 85 Metascore
    • Critic Score
    When I first encountered Gwent, both in The Witcher 3: Wild Hunt and Gwent: The Witcher Card Game, learning to play the game felt like work. But Thronebreaker fully breaks its systems down into bite-sized portions and succeeds at making each one interesting in its own right. So far just about every puzzle, every challenge has been a delight. Thronebreaker feels playful, and succeeds at making learning Gwent an enjoyable experience.[Impressions]
    • 70 Metascore
    • Critic Score
    Youngblood is a meat-and-potatoes first-person shooter where all the systems work well, the enemies provide a brutal challenge, and a friend can come along with you through the whole thing. It seems like it was designed as a relatively inexpensive crowd-pleaser of an FPS, and I will admit that I was very entertained.
    • 85 Metascore
    • Critic Score
    Devotion is beautiful and mesmerizing, contorting mundanities into menaces. Transforming a simple story about a family into something so haunting and complex is what keeps me trudging forward — even as my fear of the truth grows with every step I take. Though I’m always afraid to, I still make it to the other end of the hallway, knowing that I’m already steeped in the mounting horrors that this game so successfully provides.
    • 76 Metascore
    • Critic Score
    The Stillness of the Wind only lasts a few hours, but it feels longer as it spools through a limited repertoire of activities. This is a game that’s less about doing and more about feeling. It’s about the mundanity of powerlessness, loss and endings, but also about how these things have their own private joys. It’s a story about living a life of boring contentment. It is meditative, slow, and sad.
    • 74 Metascore
    • Critic Score
    The formula of the Just Cause series hasn't been expanded, but it has been improved. And it's rare that a game is so comfortable in its own skin.
    • 75 Metascore
    • Critic Score
    Its old-school simplicity doesn't always mesh with its attempts to bring those ideas into 2015, and it lacks some of those back-of-the-box bullet points that most modern AAA shooters wouldn't be caught dead without...That said: This is a game where you crest a frozen ridge on the surface of Hoth and see a thousand lasers turn the sky into a disco and an AT-AT into scrap metal. If a little of the fat has to be trimmed for more people to have that experience, then blaster holes for bullet points seems like a fair trade.
    • 82 Metascore
    • Critic Score
    Tom Clancy’s The Division 2 is a huge game. I feel its sprawl in the time it takes to run the length of the National Mall in Washington. And yet it all loads and runs like a dream, making this a technical achievement as much as an artistic one. There are no wheels being reinvented here, no new ground broken, but all of my complaints about the first game are addressed and improved upon. And Tom Clancy’s The Division 2 is just fun piled upon fun, sometimes despite its ridiculously serious tone, often because of it. [Polygon Recommends]
    • 81 Metascore
    • Critic Score
    The magic of Void Bastards is that, while it’s scary and dangerous and random, it’s also within my control. When I decide to spend my last bit of food to heal myself up before a big fight, I know that I’m giving myself a new task: Find more food or else. When I spend credits to hack a turret, I know that I may stumble on a rare item cache where that money could’ve been better spent.
    • 81 Metascore
    • Critic Score
    Walking Dead fans looking to jump back into Clementine's story with this new game should temper their expectations. [Provisional Score = 7.5]
    • 82 Metascore
    • Critic Score
    It’s been a while since a sports video game genuinely surprised me in a positive way, but EA Sports managed to do it with NHL 19.
    • 80 Metascore
    • Critic Score
    Two chapters in, Season Three of The Walking Dead feels almost like a reboot, gathering together all the concepts that gave the video game series its emotional force in the first two years and slamming them into two episodes. There is spontaneous violence and unexpected death, but no sense that the player truly could have avoided either. There's an urgency to reach another place, and the false sense of stability it promises. [Provisional Score = 7.5]
    • 82 Metascore
    • Critic Score
    Ultimately, Donkey Kong Adventure hit me with the same, conflicted feelings I had for Kingdom Battle. It’s extremely charming from the start, but the more you play, the more familiar the various enemies and locations — and the more predictable the adventure — become. I thought I wanted more Kingdom Battle, but what I really want is something that captures the magic of experiencing its opening hours for the first time.
    • 77 Metascore
    • Critic Score
    If you’re looking for a game to enjoy with the people you care about, I’m happy to recommend Unravel 2. It’s an agreeable, friendly, sometimes challenging world that encourages us to be the best version of ourselves.
    • 72 Metascore
    • Critic Score
    Dead or Alive 6 is an immensely fun package. Fights are thrilling, regardless of skill level, and the cast of characters is varied and fun to experiment with. But the game is dragged down by the series’ tired adherence to a sexed-up cast and bouncing body parts, as well as the business of selling provocative costumes.
    • 79 Metascore
    • Critic Score
    Semblance is a clever, intriguing world of likable, entertaining challenges.
    • 84 Metascore
    • Critic Score
    As with its sibling Dirt 4, the joy of Dirt Rally 2.0 is in understanding how much this game expects of me and then surprising myself at how much I really belong in the field. It’s a fantastic driving experience because I know I won’t win everything. Sometimes just finishing in one piece will be victory enough, because the driving it took to get there will be the most exhilarating I’ve found in a video game today.
    • 87 Metascore
    • Critic Score
    Devil May Cry 5 is truly, madly, deeply itself. I can’t think of any other game in which I can slice through flying demons while my panther familiar transforms into a spinning wheel of bladed death as metal guitar licks screech across rain-soaked streets. I’m not interested in perfection in that situation; I’m interested in fun. And Devil May Cry 5 is fun.
    • 79 Metascore
    • Critic Score
    I couldn't tell you why, from a business perspective, Halo Wars 2 exists. It doesn’t seem like the kind of project that will yield blockbuster returns for anyone involved. It doesn’t move the RTS genre forward. But it does make for an accessible RTS that doesn’t feel stupid in the process, and it serves as a reminder of how well Halo’s world and fiction lends itself to spaces outside of the first person shooter, even if it can’t quite shake its franchise avoidance of meaningful denouement. [Provisional Score = 80]
    • 82 Metascore
    • Critic Score
    Hypnospace Outlaw is one of those games that deserves not merely to be played, but also to be treated as an opportunity to think about our digital lives, now and then. It’s a perplexing, clever piece of work. As they might have said back in the ’90s, it’s totally dope.
    • 89 Metascore
    • Critic Score
    Above all, what I love about Tetris Effect is that it is unabashedly earnest. It is a captivating, beautiful thing to experience in a bleak time. It speaks Tetris, the common tongue of video game design, as poetry.
    • 76 Metascore
    • Critic Score
    There were moments where it felt like I was playing the same game that came out when I was 11. But the look was just a bit more lavish, and the funky bass line was arranged just differently enough. Back in the Groove is the perfect mix of polish and nostalgia, and one that I can’t wait to play through again.
    • 71 Metascore
    • Critic Score
    My biggest gripe lies in its lost potential. If Ubisoft had embraced the game’s fundamental silliness instead of cutting its narrative off at the knees by spackling over it with morality, I can only imagine what kind of truly Mad Max-esque shenanigans would have been possible. Its enemies and I are both the villains, but they’re allowed to be comfortable with their morbid, violent fun.
    • 84 Metascore
    • Critic Score
    F1 2019 is the perfect video game for players who really enjoy motorsports gaming’s richest payoff.
    • 67 Metascore
    • Critic Score
    If, like me, you’ve become enamored of this brassy game, Legacy of the First Blade is a pleasing slice of extra stuff. For a short time, it threatens to say something vital about games, heroism and violence. I take this as a good sign for the future of this form of entertainment, and as a frustrating demonstration of its present limitations.
    • 79 Metascore
    • Critic Score
    The greatest testament to Blizzard’s design in this expansion is that it’s worth wading through Battle for Azeroth’s seemingly endless and frustrating grind, all in the hopes of helping your group of four friends push their keystone up one more level than you thought was possible — at least, for now.
    • 70 Metascore
    • Critic Score
    At worst, you’ll spend a few hours having fun putting together some charming cardboard toys and seeing what parlor tricks your Nintendo Switch can do with them. At best, you’ll dive into one of the most inexpensive, yet engrossing, VR experiences out there.
    • 83 Metascore
    • Critic Score
    For all its faults, Assassin’s Creed Odyssey is one of the best explorable game worlds yet made. It’s ambitious enough to recreate ancient Greece as a detailed panorama, and to populate it with lovable, faulty, funny human beings. Like great historical fiction, it feels like journey into a thrilling, alien and dangerous adventure. [Polygon Recommends]
    • 63 Metascore
    • Critic Score
    Civ games are famed for their addictive “one more turn” capabilities. At the Gates is more of a “one more game” affair, in which I hone and sharpen my strategic bones. This game has a lot of problems. It’s not for everyone. It really is slow, frustrating, and missing key UI components. But I like its harshness, its uncompromising vision of historical conquest and its spirit of inventiveness.
    • 49 Metascore
    • Critic Score
    Vane begins with me joyfully soaring above sun-bleached sand drifts. But it gently dissolves into me slowly pushing a giant rock from one tiresome puzzle to another. This feels like an apposite visual juxtaposition for my entire experience, which slides from admiration to mild boredom.
    • 80 Metascore
    • Critic Score
    Madden 19 looks fantastic on PC. The bump in resolution, frame rate and post-processing effects makes for a smoother and more visually striking experience. More than ever, Madden 19 on PC looks at first blush like live television footage.
    • tbd Metascore
    • Critic Score
    Reigns: Game of Thrones contains enough problems, paths and missions to sustain amusement for a few hours, before repetition begins to take its toll. But it’s a fun diversion, rooted in the existential misery of our innate desire for power, and our need to be free of it.
    • 78 Metascore
    • Critic Score
    Narratively, the ending is sadly a disappointment.
    • 82 Metascore
    • Critic Score
    But each space is vibrant, the setpieces are quite memorable, and the subtle but effective updates strengthen all of what made 2016’s Hitman so incredible. This is certainly more of the same, but this new version of Hitman was built for this style of iteration. Hitman 2 is a wonderful continuation of the series, upgrading enough to feel fresh without breaking the foundation. A perfect execution. [Polygon Recommends]
    • 87 Metascore
    • Critic Score
    There aren’t many surprises to the game; despite being an open-world experience, it plays upon a linear story, and the twists that happen feel familiar. The action sequences are breathless and memorable, but after the game’s final act I was left wanting more. Just like a summer blockbuster, Spider-Man leaves too much waiting in the wings for its obviously upcoming sequel. [Polygon Recommends]
    • 88 Metascore
    • Critic Score
    Such creative timidity is a minor blot on what is otherwise a very fine racing game. It’s sharper than previous games, more openly designed, bigger and more fun. One of Forza Horizon 4’s strengths is that it tends toward freedom, letting us do just what we want, and liberating us from races and activities that we don’t fancy. Most of all, this is a fun, even joyful experience, a thrilling racing fantasy.
    • 88 Metascore
    • Critic Score
    Online or not, Diablo 3 is one of the best games to be released this decade. There’s a reason it’s still getting ported to new systems more than six years after its debut. The pairing of Blizzard’s design and Nintendo’s hardware, both companies working at their finest, is undeniable. As someone who has been a fan of Diablo 3 since it first launched, airplane rides will never be the same again.
    • 71 Metascore
    • Critic Score
    Overall, The Hong Kong Massacre is a treat. Yes, the game is one-note, focusing entirely on the gunplay. But it’s a really good note! The game is simple, but effective. What it lacks in narrative weight and variability, it makes up for with atmosphere and style. It’s a maddening game, one I can’t wait to play again.
    • 83 Metascore
    • Critic Score
    For all its narrative grimness and all of its slimy settings and all of its repetition, I enjoy Katana Zero’s flair. Dark clubs blink with neon color, pulsing music echoes through each scenario, and characters move with a beautiful fluidity. I don’t expect that from a game of this style. It’s a cynical and sometimes ugly story told with unusual warmth and sincerity.
    • tbd Metascore
    • Critic Score
    Chinese Parents is ultimately a tribute to, well, Chinese parents — their tremendous expectations on their children, the unconventional ways they express their form of tough love, and all the familiar eccentricities of Chinese parental love.
    • 80 Metascore
    • Critic Score
    Its strength is in the performances and dialogue of its characters, who ask difficult questions about free will and social order.
    • 83 Metascore
    • Critic Score
    I came to this game imagining it would be a clever take on the Turing Test, a scenario designed to see if a machine can pass for a human intelligence. Instead, I explored the possible outcomes of trying to treat mental health problems at scale. Removing the humanity from the act of helping humans cope is a dystopian way of solving the problem; Eliza’s story highlights the potential pitfalls of generalizing a deeply personal process.
    • 72 Metascore
    • Critic Score
    It works impressively well: Movement and aiming both feel spot-on, and there’s essentially no learning curve to contend with.
    • 81 Metascore
    • Critic Score
    It assumes a lot of knowledge on the part of the player and a willingness to learn by trying its new systems. Undoubtedly, it’s a truer-playing game of American football, but it comes with a cost, in Real Player Motion physics that can spontaneously disrupt a perfectly developed play, and a running pace that deserves a post-launch prod.
    • 90 Metascore
    • Critic Score
    It’s rare to play a game with such a clear sense of purpose. Its designers — Sony’s prestige Japan Studios team — want simply to delight you. Each level is a fountain of new toys, gags and ideas. Astro Bot Rescue Mission is a platformer keenly aware of the platform it’s on. [Polygon Recommends]
    • 97 Metascore
    • Critic Score
    At its best, the story breaks away from the Western genre and plays like a cross between a heist movie, a domestic drama and a political thriller. At its worst, it’s a buddy action comedy. Mercifully, it manages to be more of the former than the latter. [Polygon Recommends]
    • 89 Metascore
    • Critic Score
    Return of the Obra Dinn takes the whodunit’s conventions and twists them into kaleidoscopic narratives that are perplexing and delightful. This isn’t merely a great game, it’s the work of an intense and creative intelligence.
    • 63 Metascore
    • Critic Score
    ActRaiser fans are likely hungry enough to want to at least try this — and the $15 asking price doesn’t feel like robbery — but I left SolSeraph after only a few hours, upset at the missed opportunity.
    • 67 Metascore
    • Critic Score
    In motion, Trüberbrook is achingly linear, and relies on a series of barely connected tasks. Almost nothing in the game can be described as a puzzle. It’s more of a pixel hunt, with a contextual interface that does all of the work for you. The end result is a world that’s beautiful to look at, but a game that fails to entertain in any meaningful way.
    • 83 Metascore
    • Critic Score
    FIFA 19’s selling points may be subtle or incremental but, again, that’s because the bedrock of this game has been so deep and so strong, for so long, that its makers can work on nice-to-haves like the first touches, how 50-50 balls are won and lost, more real-life stadiums, or the broadcast presentation for Spain’s La Liga. Or maybe it’s because, having served nearly every need and expectation over the past eight or nine years, that’s all that’s left for them to work on.
    • 81 Metascore
    • Critic Score
    It is one of the fastest military shooters to be released in years. The experience left me breathless at times. After a full weekend of play, all I want is more. But to buy into Battlefield 5 in 2018 is to accept a number of flaws and compromises. With multiple game modes still in development, including a battle royale mode that is still months from being available, Battlefield 5 is a work in progress.
    • 76 Metascore
    • Critic Score
    All of Surviving Mars’ interlocking systems make for an arresting time sink that merges logic, forethought, psychology and experimentation. If you’re the sort of person who enjoys losing yourself in high stakes strategy, building and planning, Surviving Mars is worth a look.
    • 82 Metascore
    • Critic Score
    There is so much left to discover in Destiny 2: Forsaken, but the sections I've seen and played are the best that Bungie has offered us yet in Destiny 2. Forsaken feels like the transformative expansion for Destiny 2 that The Taken King was for Destiny. But Forsaken has the potential to surpass our bout with Oryx, ushering in the best age of Destiny we’ve ever seen. [Impressions after 6 hours of playtime]
    • tbd Metascore
    • Critic Score
    The world of Heliophobia is both arresting and disorienting, providing just enough clues and environmental setup to pique a morbid sense of curiosity. Despite the story dipping its toe into obscure and cult-like elements, the game’s strengths lie in its strangely crafted chapters and heart-pounding moments. Everything about its aesthetic reads like a familiar series of dreams and nightmares. And like a vivid dream, I was thinking about it long after the credits rolled.
    • 82 Metascore
    • Critic Score
    I still find myself drawn to the game, and indeed, I don’t dislike the larger structural changes to Road to the Show. I just think the developers’ execution needs some refinement.
    • 81 Metascore
    • Critic Score
    Gathering Storm is a useful evolution of Civilization 6. Firaxis has made smart choices in addressing global warming, diplomacy, and its own sagging late-game. But even when it’s all added together, I don’t believe it warrants a price tag of $40. As much as I love this game, and as much as I don’t expect to be loved back, I do expect to be at least respected.
    • 51 Metascore
    • Critic Score
    It all adds up to a game that feels like an excellent first draft. Fans of battle royale games and open-world survival games should feel right at home — that is, until they run up against a mob that’s too big to handle on their own. Groups of players fresh off other cooperative shooters like the Payday series will have the most luck. But for your average consumer, Generation Zero is a tough sell. Without a committed team and good communication, there’s simply no way forward on your own.
    • 75 Metascore
    • Critic Score
    Heaven’s Vault does hold great potential; Inkle’s commitment to delivering an alternative (and more realistic) take on video game archaeology, and to encouraging players to decipher and learn a language, is inventive and mentally stimulating. But holistically, the experience is humdrum; there’s little incentive to keep on unpacking its world if I don’t buy into its fiction. And sadly, I do not.
    • 80 Metascore
    • Critic Score
    Iteration at its best isn’t merely refinement or polish; it’s a game in conversation with all of its predecessors, and through these games, a dialogue between the creators and players. It is the culmination and collaboration all at once. New Super Mario Bros. U may not be everyone’s No. 1 Mario game of all time, but I have no doubt it will remind every fan of what makes their favorite special. [Polygon Recommends]
    • 83 Metascore
    • Critic Score
    Kingdom Hearts isn’t simple anymore; it isn’t just joy and bright colors and Disney heroes. Instead, the conclusion of this story is tangled up in so many conflicting threads, each one a heavy burden on its hero, whose smile now feels unnerving. Kingdom Hearts 3 is an example of what can go wrong when a series that once stood in contrast to its peers as a lighthearted alternative loses its way.
    • tbd Metascore
    • Critic Score
    Today, after more than five years of proper early access development, it’s still only barely playable. At times, though, it is also breathtakingly beautiful.
    • 64 Metascore
    • Critic Score
    In 2018, The Crew 2 is a mess, but it’s easy to imagine the same game, in 2019 or 2020, being a must-play. There’s a part of me that looks forward to that version of the game. But I’d be lying if I said I wanted all of its embarrassing blemishes to be concealed, repaired and removed. There’s plenty to love about this cross-eyed puppy.
    • 84 Metascore
    • Critic Score
    It’s the Destiny we’ve been promised for years, and it’s the Destiny that I’m finally excited to log into every day.
    • tbd Metascore
    • Critic Score
    TABS makes me feel like a dad on the front of a 1970s boxed game, Mousetrap or Battleship or whatever, clean-shaven in his v-neck pullover, bursting with paternal excellence. But unlike those games, TABS is constantly being updated and expanded, with new eras and new units and new puzzles. It’s something we can go back to, again and again. It’s like a little engine for funny narratives. My boy and I enjoy recollecting old war stories of battles won and lost, or positing fantastical potential conflicts between bizarre combinations.
    • 66 Metascore
    • Critic Score
    Mostly, though, it just reminds me of a host of open-world games that are more beautiful, more storied, more fun.
    • 68 Metascore
    • Critic Score
    Bloodline — the third part of a post-release narrative about love and vengeance, out this week — fails to reignite my passion for the game. If anything, it highlights the reasons for my decreasing desire to play.
    • 62 Metascore
    • Critic Score
    It is beautifully, carefully written. The words that come out of this game are better than anything I can recall in even the best narrative adventures.
    • 76 Metascore
    • Critic Score
    Madden’s genius isn’t really in representing the latest antics, like Odell Beckham’s one-handed grab (previous cover star!) or Mahomes’ back-foot improvisations. It’s in the lure it sets, where you think you may have discovered something that the game’s latest wizard, like L.A.’s Sean McVay, missed and then trying it and realizing, shit, I really am not that smart.
    • 93 Metascore
    • Critic Score
    Because I can fine-tune the options I want, and pick the characters and stages I love from the franchise’s whole history, I’m almost guaranteed to be able to craft a fun match with whomever I’m playing with. Super Smash Bros. Ultimate’s gameplay is so snappy and fluid, its characters so rewarding in their variety, that it feels destined to dominate living rooms once again.
    • 69 Metascore
    • Critic Score
    Sea of Solitude is not subtle in its warning about the power and danger of loneliness.
    • 84 Metascore
    • Critic Score
    Codemasters still delivers enough immersion and participation in this fantasy to keep it from feeling repetitive, even if on paper, it sounds like it should be.
    • 77 Metascore
    • Critic Score
    No Man’s Sky is arguably close to the game its creators set out to make...But after spending another 10 hours in this galaxy, I’m beginning to feel like another interstellar trip is not for me.
    • 68 Metascore
    • Critic Score
    Alien: Blackout’s compelling premise never evolves past the basic ideas of the first mission, nor does it inspire the same sense of dread I felt with Alien: Isolation. Those unexpected, startling vent attacks might stick with me, but Blackout doesn’t offer much more.
    • 88 Metascore
    • Critic Score
    The very concept of becoming the last combatant standing is a core tenet of battle royale games, but it has also kept the genre intimidating for rookies. Even with a significantly smaller number of players per session in Apex Legends, the game features a steep learning curve, while its tutorial level is a tad inadequate in familiarizing newcomers with the game. Yet Apex Legends’ astute take on squad cohesion and its brilliant communication system have made it enormously playable not just for veterans, but newcomers too.
    • 89 Metascore
    • Critic Score
    Roguelites teach their lessons in often devastating ways, and Slay the Spire is no different. Each new run can feel punishing and, at times, unfair. It wasn’t until I learned how to trim the fat and come up with counterintuitive deck ideas that I really started falling in love with the game. Now that I have a few tricks up my sleeve, I can’t wait to experiment with them further until I get that perfect run. [Polygon Recommends]
    • 79 Metascore
    • Critic Score
    If you’re excited about the prospect of playing first-person shooters on Switch, Doom is a good bell-weather. Personal physical limitations and hand size seem to be the biggest variable when it comes to enjoying the genre. But even if hands are perfectly built to slaughter demon hordes, you’re still going to have to swallow some iffy visuals.
    • 85 Metascore
    • Critic Score
    If Her Story was a proof of concept, Telling Lies is the next evolution of what Sam Barlow can do with this new — and thus far not imitated — genre of full-motion video mysteries. Even after seeing the conclusion, I was back to searching for a few more clips, digging for just a little bit more information until I’m satisfied that I’ve seen everything. [Polygon Recommends]
    • 80 Metascore
    • Critic Score
    SteamWorld Quest, however, knows exactly what it is and what it wants to accomplish. Like other SteamWorld games before it, Quest takes a basic idea — in this case, turn-based battles with deck-building — and it builds on it, cog by cog, until the machine takes on the satisfying complexity of a watch. [Polygon Recommends]

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