Polygon's Scores

  • Games
For 840 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 God of War
Lowest review score: 10 Teenage Mutant Ninja Turtles: Out of the Shadows
Score distribution:
  1. Negative: 51 out of 840
1014 game reviews
    • 72 Metascore
    • Critic Score
    Animal Crossing: Pocket Camp never gives me a clear reason to keep building my campsite or paying off loans to get a marginally bigger camper (the game’s other, slightly smaller, customizable space). The only concrete goal is inviting more villagers over after they ungratefully ask you have specific items in your campsite. Even for a series that revels in simple pleasures, this is a bit much.
    • 72 Metascore
    • Critic Score
    Football, Tactics and Glory is an old-fashioned strategy game that’s pulled me in, demanding that I keep playing and slogging towards in my quest to build a better team. It makes great use of turn-based battle grids to create a convincing simulation of soccer strategies.
    • 72 Metascore
    • Critic Score
    Dead or Alive 6 is an immensely fun package. Fights are thrilling, regardless of skill level, and the cast of characters is varied and fun to experiment with. But the game is dragged down by the series’ tired adherence to a sexed-up cast and bouncing body parts, as well as the business of selling provocative costumes.
    • 72 Metascore
    • Critic Score
    It works impressively well: Movement and aiming both feel spot-on, and there’s essentially no learning curve to contend with.
    • 71 Metascore
    • Critic Score
    My biggest gripe lies in its lost potential. If Ubisoft had embraced the game’s fundamental silliness instead of cutting its narrative off at the knees by spackling over it with morality, I can only imagine what kind of truly Mad Max-esque shenanigans would have been possible. Its enemies and I are both the villains, but they’re allowed to be comfortable with their morbid, violent fun.
    • 71 Metascore
    • Critic Score
    Like a zombie, it lurches through the motions, hungry for brains, lacking its own.
    • 71 Metascore
    • Critic Score
    Overall, The Hong Kong Massacre is a treat. Yes, the game is one-note, focusing entirely on the gunplay. But it’s a really good note! The game is simple, but effective. What it lacks in narrative weight and variability, it makes up for with atmosphere and style. It’s a maddening game, one I can’t wait to play again.
    • 71 Metascore
    • Critic Score
    Unfortunately, the biggest horrors of The Sinking City come from the controls, not my own struggles with sanity.
    • 70 Metascore
    • Critic Score
    Youngblood is a meat-and-potatoes first-person shooter where all the systems work well, the enemies provide a brutal challenge, and a friend can come along with you through the whole thing. It seems like it was designed as a relatively inexpensive crowd-pleaser of an FPS, and I will admit that I was very entertained.
    • 70 Metascore
    • Critic Score
    We’re in the middle of a strange run of interesting full-motion video game releases, but it’s hard to be upset about the genre coming back, even in a limited way, when they’re as good as Erica.
    • 70 Metascore
    • Critic Score
    Darksiders 3 is a nostalgic trip, reminding me of games I loved when I was younger. It never does anything spectacular, nor does it offer many new ideas. Instead, it exists as an earnest reminder of how games played eight years ago, and that’s enough for me.
    • 70 Metascore
    • Critic Score
    It’s a shame, because World War Z throws so many interesting ideas at the wall — a half-baked multiplayer mode, 16 survivors with unique story videos, massive hordes of zombies in urban centers, and an ongoing progression system for survivors. Unfortunately, none of it sticks, except the sight of hundreds of angry zombies forming a human pyramid of hate.
    • 70 Metascore
    • Critic Score
    Fe
    Fe is a magical, expansive and multi-hued world that creates a sense of marvel. Like a real-life walk in the woods, it is a thing of elemental beauty that demands to be inhaled and admired.
    • 70 Metascore
    • Critic Score
    I’ve played Vampyr on and off for a solid week and so far I’m enjoying myself immensely. Trouble is, I just can’t bring myself to murder anyone.
    • 70 Metascore
    • Critic Score
    At worst, you’ll spend a few hours having fun putting together some charming cardboard toys and seeing what parlor tricks your Nintendo Switch can do with them. At best, you’ll dive into one of the most inexpensive, yet engrossing, VR experiences out there.
    • 69 Metascore
    • Critic Score
    In Jurassic World Evolution, you can finally create a Jurassic Park to be proud of.
    • 69 Metascore
    • Critic Score
    Iron Rain feels like EDF on a bigger budget, but as the star of the 1998 Godzilla film’s official soundtrack once taught us: more money, more problems. [Impressions]
    • 69 Metascore
    • Critic Score
    FIA European Truck Racing Championship is largely a kit-assembled experience whose developer seems OK with the stopping point it reached. It’s good that N-1 Racing showed so much attention to the racing action itself, because it’s obvious the studio couldn’t give much to anything else.
    • 69 Metascore
    • Critic Score
    Sea of Solitude is not subtle in its warning about the power and danger of loneliness.
    • 68 Metascore
    • Critic Score
    The color puzzles take place within specific sections of the hotel which make up an entirely new world and aesthetic. It makes me wonder why they couldn’t have been left well alone, to fend for themselves, without this clunky narrative device. It’s a good demonstration of the difficulty inherent in grafting story and character together, so wonderfully achieved by the inclusion of GlaDOS in Portal, but missed here, by a long way. But for all its faults, The Spectrum Retreat is a decent puzzle game at a reasonable price.
    • 68 Metascore
    • Critic Score
    Bloodline — the third part of a post-release narrative about love and vengeance, out this week — fails to reignite my passion for the game. If anything, it highlights the reasons for my decreasing desire to play.
    • 68 Metascore
    • Critic Score
    Alien: Blackout’s compelling premise never evolves past the basic ideas of the first mission, nor does it inspire the same sense of dread I felt with Alien: Isolation. Those unexpected, startling vent attacks might stick with me, but Blackout doesn’t offer much more.
    • 68 Metascore
    • Critic Score
    Delight is a challenging emotion to inspire in games, consumer electronics and toys — and Labo is some unholy combination of the three. And yet, Labo is full of delight. It’s cardboard, sure, but it’s stuffed with the best sort of intangible stuff. And it’s meant for everybody. This is a product that will appeal to young children, potheads, makers and teenagers. Nintendo’s uncanny ability to offer experiences that are so strange while feeling so good has rarely been put to better use.
    • 68 Metascore
    • Critic Score
    Playing The Occupation is like puzzling over a dense little knot of tangled priorities, information, and pressures. It’s tense to play through, and even more fun to go back and try the process again, armed with information from previous runs. The game can be bleak, and the stakes are high, but there’s still a pleasure to be had at figuring out a system and carefully dismantling it via subterfuge, cleverness, and patience. [Polygon Recommends]
    • 68 Metascore
    • Critic Score
    The campaign never manages to escape its own mediocrity, it threatens to open out into a more liberating game of exploration and experimentation, but doesn’t quite make the jump. Yes, doing the Just Cause thing of mixing up modes of destruction is still fun. But this series needs more than a few storms to stay relevant and vital. It should take a cue from its own example: Destroy the established order, and find something fresh in the ensuing wreckage.
    • 67 Metascore
    • Critic Score
    If, like me, you’ve become enamored of this brassy game, Legacy of the First Blade is a pleasing slice of extra stuff. For a short time, it threatens to say something vital about games, heroism and violence. I take this as a good sign for the future of this form of entertainment, and as a frustrating demonstration of its present limitations.
    • 67 Metascore
    • Critic Score
    It’s a brute of a game. I think I like it. But I’m not sure. Ask me in another 30 hours.
    • 67 Metascore
    • Critic Score
    In motion, Trüberbrook is achingly linear, and relies on a series of barely connected tasks. Almost nothing in the game can be described as a puzzle. It’s more of a pixel hunt, with a contextual interface that does all of the work for you. The end result is a world that’s beautiful to look at, but a game that fails to entertain in any meaningful way.
    • 66 Metascore
    • Critic Score
    Mostly, though, it just reminds me of a host of open-world games that are more beautiful, more storied, more fun.
    • 65 Metascore
    • Critic Score
    I still love The Blackout Club for its ambition, even when its basic design or lack of polish fails me. It’s a wonderfully weird game that swings for the fences on creepy teen horror and social features, and that makes up for so many of its stumbles.

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