Polygon's Scores

  • Games
For 840 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
  1. Negative: 51 out of 840
1001 game reviews
    • 97 Metascore
    • Critic Score
    At its best, the story breaks away from the Western genre and plays like a cross between a heist movie, a domestic drama and a political thriller. At its worst, it’s a buddy action comedy. Mercifully, it manages to be more of the former than the latter. [Polygon Recommends]
    • 93 Metascore
    • Critic Score
    Outside of those interruptions, Resident Evil 2 is everything a video game remake should be. It’s faithful in tone and story to its source material, while updating a classic in meaningful ways. It’s exciting in the ways that Resident Evil used to be, when the games were driven not by explosive set pieces, but a constant sensation of high tension. [Polygon Recommends]
    • 93 Metascore
    • Critic Score
    Because I can fine-tune the options I want, and pick the characters and stages I love from the franchise’s whole history, I’m almost guaranteed to be able to craft a fun match with whomever I’m playing with. Super Smash Bros. Ultimate’s gameplay is so snappy and fluid, its characters so rewarding in their variety, that it feels destined to dominate living rooms once again.
    • 92 Metascore
    • Critic Score
    Everything looks, sounds, and feels carefully considered, and appropriately spectacular for such a big update. The past two expansions felt like mere extensions of the original game. But something about Shadowbringers’ story feels like a genuine sequel. It’s grander and more ambitious, taking the characters and ideas in new directions.
    • 90 Metascore
    • Critic Score
    It’s rare to play a game with such a clear sense of purpose. Its designers — Sony’s prestige Japan Studios team — want simply to delight you. Each level is a fountain of new toys, gags and ideas. Astro Bot Rescue Mission is a platformer keenly aware of the platform it’s on. [Polygon Recommends]
    • 90 Metascore
    • Critic Score
    Rarely do my insights or incremental improvements give me anything close to an easy win, but Sekiro isn’t difficult for difficult’s sake. It gives me hints, but no roadmap. It implies. It finds ways to reward me when I read between the lines. It hands me my ass when I try something a little too clever or panicked or cheap, but it gives me victories when I act with care and react with considered split-second decisions. This is the skill that Sekiro challenges me to accumulate, and it never lets me forget that. [Polygon Recommends]
    • 89 Metascore
    • Critic Score
    Dead Cells comes to life on the Nintendo Switch, which is where I played it for this review. Being able to play a quick round while on the road or in bed feels sinful, although the frame rate struggles from time to time when there’s a lot happening onscreen. Sadly, that’s when you need those frames the most, but the issue was never bad enough to make me abandon this port for another version of the game.
    • 89 Metascore
    • Critic Score
    Above all, what I love about Tetris Effect is that it is unabashedly earnest. It is a captivating, beautiful thing to experience in a bleak time. It speaks Tetris, the common tongue of video game design, as poetry.
    • 89 Metascore
    • Critic Score
    Roguelites teach their lessons in often devastating ways, and Slay the Spire is no different. Each new run can feel punishing and, at times, unfair. It wasn’t until I learned how to trim the fat and come up with counterintuitive deck ideas that I really started falling in love with the game. Now that I have a few tricks up my sleeve, I can’t wait to experiment with them further until I get that perfect run. [Polygon Recommends]
    • 89 Metascore
    • Critic Score
    My experience of playing Apex Legends is extremely positive. This is an exciting, well-crafted game, from a company that understands shooters and is clearly qualified to enter the battle royale fray. [Impressions]
    • 89 Metascore
    • Critic Score
    Return of the Obra Dinn takes the whodunit’s conventions and twists them into kaleidoscopic narratives that are perplexing and delightful. This isn’t merely a great game, it’s the work of an intense and creative intelligence.
    • 88 Metascore
    • Critic Score
    The very concept of becoming the last combatant standing is a core tenet of battle royale games, but it has also kept the genre intimidating for rookies. Even with a significantly smaller number of players per session in Apex Legends, the game features a steep learning curve, while its tutorial level is a tad inadequate in familiarizing newcomers with the game. Yet Apex Legends’ astute take on squad cohesion and its brilliant communication system have made it enormously playable not just for veterans, but newcomers too.
    • 88 Metascore
    • Critic Score
    For veteran Kingdom Rush players and newcomers alike, the charm and strategy of the franchise remains with Kingdom Rush: Vengeance, making it one of the best mobile games of 2018.
    • 88 Metascore
    • Critic Score
    Online or not, Diablo 3 is one of the best games to be released this decade. There’s a reason it’s still getting ported to new systems more than six years after its debut. The pairing of Blizzard’s design and Nintendo’s hardware, both companies working at their finest, is undeniable. As someone who has been a fan of Diablo 3 since it first launched, airplane rides will never be the same again.
    • 88 Metascore
    • Critic Score
    Upon handing my creation to friends and colleagues, I watch them struggle to complete the level in the mere 20 seconds I put on the timer, not knowing that they just needed to relax and let the game play itself. When I show them how to beat it afterward, they groan and roll their eyes. I am filled with immense satisfaction. That’s the magic of Super Mario Maker 2.
    • 88 Metascore
    • Critic Score
    Such creative timidity is a minor blot on what is otherwise a very fine racing game. It’s sharper than previous games, more openly designed, bigger and more fun. One of Forza Horizon 4’s strengths is that it tends toward freedom, letting us do just what we want, and liberating us from races and activities that we don’t fancy. Most of all, this is a fun, even joyful experience, a thrilling racing fantasy.
    • 87 Metascore
    • Critic Score
    Devil May Cry 5 is truly, madly, deeply itself. I can’t think of any other game in which I can slice through flying demons while my panther familiar transforms into a spinning wheel of bladed death as metal guitar licks screech across rain-soaked streets. I’m not interested in perfection in that situation; I’m interested in fun. And Devil May Cry 5 is fun.
    • 87 Metascore
    • Critic Score
    There aren’t many surprises to the game; despite being an open-world experience, it plays upon a linear story, and the twists that happen feel familiar. The action sequences are breathless and memorable, but after the game’s final act I was left wanting more. Just like a summer blockbuster, Spider-Man leaves too much waiting in the wings for its obviously upcoming sequel. [Polygon Recommends]
    • 86 Metascore
    • Critic Score
    For those of us who love gaming history, and the ways it still impacts games today, The Messenger is a shaggy but lovable adventure that shouldn’t be skipped as we enter the fall games deluge.
    • 86 Metascore
    • Critic Score
    Much like the best kinds of horror, Sunless Skies has burrowed into the back of my brain and planted a little seed. When I’m not playing Sunless Skies, I find myself musing about what will happen the next time I jump on. The open, deceptively utopian sense to the new setting breathes life into a formula that I didn’t enjoy back on the sea. I’m glad to take to the stars; hopefully next time, I’ll manage to make it even further, before everything goes to hell once more.
    • 86 Metascore
    • Critic Score
    Because MLB The Show 19 would be worth it to me for Road to the Show alone, with Diamond Dynasty thrown in for tinkering around. It feels like RTTS is really making progress toward becoming a role-playing game, with more than just cutscenes and a pithy narration or two.
    • 86 Metascore
    • Critic Score
    Dragon Quest 11 is a beautiful example of what a JRPG can be after 30 years of lovingly guided evolution. Its success is irrevocably tethered to those decades of development, though, and that means you probably already know if this is a game for you. If you’re not already one of the faithful, Dragon Quest 11 is unlikely to make you a convert.
    • 85 Metascore
    • Critic Score
    The greatest compliment I can give to Cadence of Hyrule is that if I didn’t know any better, I would say this was made by an in-house Nintendo development team. The amount of care and affection found in every area of the game makes it feel astounding that an indie developer was able to pull this off with such confidence. [Polygon Recommends]
    • 85 Metascore
    • Critic Score
    Devotion is beautiful and mesmerizing, contorting mundanities into menaces. Transforming a simple story about a family into something so haunting and complex is what keeps me trudging forward — even as my fear of the truth grows with every step I take. Though I’m always afraid to, I still make it to the other end of the hallway, knowing that I’m already steeped in the mounting horrors that this game so successfully provides.
    • 85 Metascore
    • Critic Score
    Outer Wilds is a game of intense originality, charm and beauty. It’s an escape pod to strange new experiences, where great stories are to be found, deep in the bellies of ancient worlds.
    • 85 Metascore
    • Critic Score
    A strategy masterpiece. Historical simulation has never been better. [Polygon Recommends]
    • 85 Metascore
    • Critic Score
    It leverages a state-of-the-art engine to present a story that holds up, with gameplay refined over a dozen years. It makes its debut on a console that makes it easy to share the moments that can really only come from this series.
    • 85 Metascore
    • Critic Score
    When I first encountered Gwent, both in The Witcher 3: Wild Hunt and Gwent: The Witcher Card Game, learning to play the game felt like work. But Thronebreaker fully breaks its systems down into bite-sized portions and succeeds at making each one interesting in its own right. So far just about every puzzle, every challenge has been a delight. Thronebreaker feels playful, and succeeds at making learning Gwent an enjoyable experience.[Impressions]
    • 85 Metascore
    • Critic Score
    It's not a guarantee that a game will be bad when reviewers don't get it early — Blizzard notoriously doesn't send out review copies of its games in advance, for example — but it's usually a bad sign. With that in mind, I'm just going to say it: I don't know why Bethesda didn't want reviewers playing the new Doom early, because about halfway through, it's really not bad at all. In fact, it's occasionally pretty good, at least so far.
    • 84 Metascore
    • Critic Score
    Codemasters still delivers enough immersion and participation in this fantasy to keep it from feeling repetitive, even if on paper, it sounds like it should be.

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