Press Start Australia's Scores

  • Games
For 230 reviews, this publication has graded:
  • 52% higher than the average critic
  • 3% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Resident Evil 2
Lowest review score: 30 Back in 1995
Score distribution:
  1. Negative: 2 out of 230
233 game reviews
    • 56 Metascore
    • 55 Critic Score
    WWE 2K Battlegrounds is a budget brawler with a high price tag. Despite the core gameplay being quite solid, a lot of the content is locked behind microtransactions and grinding away at matches. These things stop it from rising to Superstar status.
    • 68 Metascore
    • 55 Critic Score
    Serious Sam is a series that has long alluded me and I’m starting to think it might have been for the better. Although this fourth iteration might feature some staggering, titanic battles and silk-smooth gunplay, its existence feels like a clear reminder that it’s often best to let the past stay dead. Serious Sam 4 is an excavation from a long-outdated era that is more Duke Nukem Forever than it is Doom.
    • 68 Metascore
    • 70 Critic Score
    A great campaign and excellent gameplay can’t keep Marvel’s Avengers from feeling like lost potential. Crystal Dynamics and Square Enix seem to have big plans for the game, but right now the multiplayer-focused Avengers Initiative mode feels nothing more than a monotonous, boring old grind.
    • 65 Metascore
    • 55 Critic Score
    Windbound is a beautiful artistic accomplishment in terms of presentation, but fails to make good on its promise of bringing together an open-world single-player game and typical crafting-survival elements. Despite attempts to make it approachable for all, it is an ultimately frustrating affair that squanders its potential with the same rigid survival mechanics that we've seen in a lot of other games and that's a real shame.
    • 60 Metascore
    • 65 Critic Score
    Even with its budget price, it’s somewhat difficult to recommend Mastermind given its brevity and few technical issues. I expect Peaky Blinders fans will most enjoy Mastermind as a gritty snapshot at pre-series Birmingham that expands on their favourite television family. I’d even go so far as to give it a cautious thumbs up for those who enjoy working up a mental sweat.
    • 57 Metascore
    • 70 Critic Score
    Skater XL is definitely going to be a polarising game for some – the intuitive and deep control methods coupled with the expansive open-world environment make for a great time to just chill out and skate around, but some players may miss the ‘action’ of the game or feeling a necessity to reach a goal. While challenges will keep you going to better yourself, some may be turned off by the limited game modes and replayability. All in all, Easy Day Studios have crafted a truly interesting skateboarding experience that gives players the ability to skate without leaving their home.
    • 68 Metascore
    • 70 Critic Score
    Destroy All Humans! makes an earnest effort to improve on every aspect of the original, but it’s hard to avoid the issues stemming from the era in which it came from. Despite it’s numerous improvements, Destroy All Humans is still plagued with banal repetition and tedium especially as the adventure draws to an end.
    • 56 Metascore
    • 65 Critic Score
    Deadly Premonition 2: A Blessing In Disguise is an earnest attempt to conclude the story told in the original game ten years ago. It’s engaging, the characters are a joy to observe, and the trademark zaniness is as intact as ever. Unfortunately, it’s hard to deny that the game’s egregious performance issue hinders it from standing on the shoulders of it’s predecessor.
    • 73 Metascore
    • 60 Critic Score
    It’s disappointing that, through shortcomings in design and the platform’s limitations, Iron Man VR isn’t a superhero outing worthy of the story told here, nor the Tony Stark that has carried Marvel’s films into this new age of popcorn cinema.
    • 71 Metascore
    • 65 Critic Score
    Battle for Bikini Bottom, despite offering a fair bit of fun, is a testament of antiquated design and, for better or worse, feels entirely like the game you remember from your childhood. There’s certainly a fun afternoon to be had ruining Plankton’s plot to rule Bikini Bottom while spotting the show’s many references with a keen eye, though ultimately Rehydrated is D.O.A.—dry on arrival.
    • 62 Metascore
    • 70 Critic Score
    Disintegration could have been a lot worse than an “alright” campaign and a decent multiplayer mode. Given V1 Interactive tried something novel and tried to blend genres and it could have been a directionless mess. What we got, however, was a neat idea with a lot of potential to be something greater, with an execution good enough to prove the concept works. The multiplayer is much better than the campaign, if only because it’s not bogged down with the same design choices as a single-player mode. In saying that, it’s still worth checking out for what could very well end up being the first emergence of a great new genre.
    • 71 Metascore
    • 70 Critic Score
    It's hard to deny that Maneater has colossal potential – though the lack of mission variety and some simplistic combat does lend it to feeling repetitious as time goes on. Putting these flaws aside, however, Maneater deserves kudos for an undeniably unique premise and laying a solid foundation for a franchise that developer Tripwire should almost certainly pursue.
    • 72 Metascore
    • 70 Critic Score
    Though it pulls a lot of the punches today’s open-world games freely throw, Mafia II is a time capsule in a lot of ways. Not only because its post-World War II Empire Bay lives and breathes only to have its face driven into the dirt by enterprising individuals fixated on the American dream, but because it’s a testament to the timeless, story-driven crime drama. The kind that became extinct once substance was forced to make way for Rockstar’s frenzied brand of mania.
    • 82 Metascore
    • 65 Critic Score
    Streets of Rage 4 is a solid tribute to the genre it arguably helped shape, but this feels like more of the same with a fresh coat of paint rather than an all-out reinvention. What’s on offer here is reminiscent and nostalgic, and still a great time, but it ultimately lacks the oomph to elevate it beyond the games that came before it.
    • 80 Metascore
    • 70 Critic Score
    As a spin-off, Gears Tactics has strong core gameplay, but unfortunately surrounding areas in the design hold it back from being greater. A lack of a base management system or side economy to support the main gameplay makes the gameplay feel a little less rounded, and relies heavily on the narrative to keep things from getting stale. The tactical gameplay is excellent, however, its biggest fault is that it left me wanting more.
    • tbd Metascore
    • 65 Critic Score
    Like Evolution before it, AFL Evolution 2 is the best of the footy games. Of course, the bar isn't a high one, though it's fortunate in a way that it's the core gameplay experience that does the heavy lifting. Modes can be fixed, patched and reworked with less work, so knowing that the foundation is rock-solid is a bonus for Wicked Witch as they'll no doubt return time and again in pursuit of the holy grail.
    • 68 Metascore
    • 70 Critic Score
    Pokemon Mystery Dungeon Rescue Team DX is an entertaining and quirky adventure that serves well to fill a gap between the next major title release – with revamped and vibrant visuals that accompany a different take on a Pokemon game. With accessibility for both newcomers and experienced players alike, the game keeps it simple but plays well, although the gameplay may leave you wanting more or have you preferring to play in shorter sessions.
    • 77 Metascore
    • 65 Critic Score
    Make no mistakes, Darksiders Genesis plays and feels like a Darksiders game. It’s just not a particularly strong one. Repetitive enemy encounters, simplistic puzzle design and average platforming all stop Genesis from being as good as it could be. Co-op is a blast, as is the great dynamic between War and Strife, but it doesn’t save the experience in the end.
    • 68 Metascore
    • 70 Critic Score
    There's a lot that I wanted to like about Snack World. Lite-dungeon crawling, a deep loot system, colourful visuals, quirky 'meta' humour – all the right ingredients are here for a staple dish in my personal video game cuisine. While it all looked great on the menu, though, what has eventually been plated and served is more like fast food than fine dining. It's still enjoyable, but it hasn't been made with the same love and care and can make you feel a bit uneasy.
    • 59 Metascore
    • 50 Critic Score
    The Dark Crystal: Age of Resistance Tactics falls into the trap of mimicking the greats of its genre without understanding what made them so great. While a passable strategy game at best, the only saving grace of Age of Resistance Tactics is the world it’s based on. And even that’s not as great as it could be.
    • 56 Metascore
    • 70 Critic Score
    Much like the games it takes inspiration from, Speaking Simulator definitely isn’t for everyone. It’s a short physics-based romp filled with slapstick quality and well-written humour that’s bound to make anyone laugh regardless of whether you’re playing or watching. Despite its short runtime and minimal replay value, if Speaking Simulator piques your interest I implore you to give it a go, it’s as entertaining as it looks, but don’t expect anything much deeper than that.
    • 77 Metascore
    • 70 Critic Score
    Zombie Army 4: Dead War builds upon the original trilogy of games to offer a robust zombie killing experience.
    • 81 Metascore
    • 60 Critic Score
    Tokyo Mirage Sessions #FE Encore features some much-needed quality of life improvements, as well as a strong opening and novel combat. But, ultimately, tedious dungeon design and unrefined boss battles that plagued the original remain and prevent Encore from being the improvement it could be.
    • 80 Metascore
    • 70 Critic Score
    While returning to its roots in some ways, Pokemon Sword and Shield feels stuck in a transitional phase – where Let’s Go Pikachu and Eevee felt like a tech demo for what could be done on the Switch, these games feel like a mix of thoughts from the last generation that weren’t completely utilised. Having said that, Pokemon Sword and Shield offers a tried and true Pokemon experience that fulfilled expectations and gave nostalgic glimpses into why the series has maintained a presence for so long.
    • 80 Metascore
    • 70 Critic Score
    While returning to its roots in some ways, Pokemon Sword and Shield feels stuck in a transitional phase – where Let’s Go Pikachu and Eevee felt like a tech demo for what could be done on the Switch, these games feel like a mix of thoughts from the last generation that weren’t completely utilised. Having said that, Pokemon Sword and Shield offers a tried and true Pokemon experience that fulfilled expectations and gave nostalgic glimpses into why the series has maintained a presence for so long.
    • 80 Metascore
    • 70 Critic Score
    While returning to its roots in some ways, Pokemon Sword and Shield feels stuck in a transitional phase – where Let’s Go Pikachu and Eevee felt like a tech demo for what could be done on the Switch, these games feel like a mix of thoughts from the last generation that weren’t completely utilised. Having said that, Pokemon Sword and Shield offers a tried and true Pokemon experience that fulfilled expectations and gave nostalgic glimpses into why the series has maintained a presence for so long.
    • 69 Metascore
    • 70 Critic Score
    Mario And Sonic At The Olympic Games Tokyo 2020 is a fun collection of games that absolutely anybody can enjoy. The story mode is delightful, although a little bit tedious and repetitive, but doesn't detract from what is otherwise, a nice package.
    • 74 Metascore
    • 70 Critic Score
    It's clear that Ghost Games has taken a touch of Paradise and applied it to Heat, resulting in a thrilling and beautiful racing game that's bursting with things to do. Though their ambition was bold, they strayed too far from comfort in putting Heat together. When measured up against its own franchise, Heat does a lot to move the series in the right direction and it's a clear, marked improvement over Payback.
    • 56 Metascore
    • 50 Critic Score
    With so much promise in the lead-up, Ghost Recon Breakpoint falls flat of reaching its goal in satisfying expectations. With a lot of things to do but no real reason to do it, the game puts up barriers such as strange loot systems, a subpar plot, an extreme solo difficulty and a requirement for online play. If you can convince your friends to get a copy and play with you, your experience may be better – but chances are you’ll find your time better spent elsewhere.
    • 70 Metascore
    • 65 Critic Score
    The Souls games are some of my fondest gaming experiences ever, and while I never expected Code Vein to surpass them, it’s hard not to be disappointed by its middling results. It’s far from a bad game, it has systems and ideas that push the genre forward in exciting and innovative ways, but fumbles on the execution on some of the others that are core to the experience. If you have an interest in Code Vein’s world or characters, or can’t get enough Souls, you might find that the positives outweigh the negatives, but I can’t recommend it to someone looking for the next transformative Souls-like experience.

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