PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shadow Hearts: Covenant
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 73 Metascore
    • 80 Critic Score
    It all goes by a little too quickly, but you'll have fun while it lasts. [Holiday 2002, p.46]
    • PSM Magazine
    • 69 Metascore
    • 50 Critic Score
    Objectives that are generally unexciting or that go on for far too long. Even worse, in some instances, you'll find yourself wandering around trying to figure out what to do next. [Jan 2003, p.30]
    • PSM Magazine
    • 54 Metascore
    • 60 Critic Score
    While the sometimes humorous challenges made us chuckle, their basic type remained the same. By the time all is said and done, the repetition led us to near boredom. [Jan 2003, p.28]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    Each character actually has their own dedicated training session that does a wonderful job of teaching you the basic gameplay fundamentals. [Holiday 2002, p.51]
    • PSM Magazine
    • 88 Metascore
    • 80 Critic Score
    The framerate troubles are disappointing. [Holiday 2002, p.54]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    Another strange weakness is the storytelling, which glosses over key events and explains itself so poorly that if you don't know the story already, you might not figure it out. [Jan 2003, p.36]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    It's not the graphical tour de force that the original Xbox version was, but it's a much bigger, more complete game now. [Holiday 2002, p.46]
    • PSM Magazine
    • 58 Metascore
    • 70 Critic Score
    For those who've thought they could build a game with the right tools, this is a fine toolbox. Aspiring fighter makers are warned, though - it's also an unforgiving school. [Jan 2003, p.42]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    It's lenient, arcade-like, and generally friendly as rally games go. Which means two things: It's easier to come to grips with, but as a result, it's a shallower play. [Jan 2003, p.36]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    Substance over style is the philosophy behind this game. [Holiday 2002, p.54]
    • PSM Magazine
    • 89 Metascore
    • 80 Critic Score
    The game's major faults are a drop in the framerate when players swarm the ice during a line change, slower gameplay than some of the more current hockey titles, and its audio effects. [Holiday 2002, p.44]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    There are plenty of cool moves, and the lead character is lots of fun to control, but boring level design and highly repetitive gameplay steal a lot of this potential hit's thunder. [Dec 2002, p.40]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    A game with more tracks, modes, and polish than the first, but still very similar under the hood. [Jan 2003, p.32]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    There's nothing in this game that hasn't been done elsewhere, and better. [Holiday 2002, p.44]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    Ambitiously designed, expertly constructed. Most importantly, its gameplay has been tuned to perfection. Give it a try - it's one of the PS2's best games. [Dec 2002, p.34]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    Giant robots have never felt so huge and real. [Holiday 2002, p.46]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    The level designs are limited, repetitive, and visually uninspiring, while Zapper has all the personality of a last-minute stand-in. [Jan 2003, p.42]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    Simply a decent been-there-done-that platformer. [Jan 2003, p.40]
    • PSM Magazine
    • 49 Metascore
    • 70 Critic Score
    A simple, short, yet fun, platforming romp. [Jan 2003, p.42]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    The best of the series, but if you've played Smackdown one through three to death already, this one may get old fast. [Holiday 2002, p.32]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    The characters are designed to attempt coolness; instead, they just say unfunny one-liners to each other - that's inexcusable. [Holiday 2002, p.54]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    The breadth of the lineup puts it head and shoulders above any other home DDR, and DDR Max features a better proportion of danceable tunes in comparison to the Playstation games. [Dec 2002, p.60]
    • PSM Magazine
    • 53 Metascore
    • 60 Critic Score
    Shows promise, but it's not yet enough to win over serious fans. [Dec 2002, p.52]
    • PSM Magazine
    • 88 Metascore
    • 80 Critic Score
    While not as intuitive as "Hot Shots 3," there is more depth and variety of gameplay here. [Holiday 2002, p.44]
    • PSM Magazine
    • 95 Metascore
    • 90 Critic Score
    And it must be said that this game is funny as hell (at tip of the hat to whoever wrote the pee-inducing "Explorer" radio ad.) [Holiday 2002, p.28]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    Phenomenal storyline. [Holiday 2002, p.37]
    • PSM Magazine
    • 94 Metascore
    • 90 Critic Score
    The total package is a much bigger leap forward than "Hawk 3" in almost every way. [Holiday 2002, p.42]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    The action in this game is somewhat undercut by loose control. [Holiday 2002, p.54]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Solid campaign modes, gameplay variety, and visuals make this a must-buy. [Dec 2002, p.42]
    • PSM Magazine
    • 78 Metascore
    • 90 Critic Score
    Fine shooting action served straight, no chaser. [Holiday 2002, p.30]
    • PSM Magazine

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