PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 68 Metascore
    • 60 Critic Score
    It's not the deepest fishing game, but if you're a serious fan, it's not a bad catch. [Nov 2002, p.54]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    The first game had its strengths, however well-hidden, and the improvements in Summoner 2 help bring those qualities to the fore. [Nov 2002, p.46]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    It may not deliver the most riveting single-player experience ever, but its multi-player features are some of the best so far. [Nov 2002, p.51]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    It just seems that there's been little improvement to the overall fighting system and single-player experience. [Oct 2002, p.34]
    • PSM Magazine
    • 86 Metascore
    • 80 Critic Score
    From the impressive level designs to the brilliant cutscenes, this game delivers in all departments. I just wished that the experienced could have lasted a bit longer. [Dec 2002, p.36]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    Just be ready for some seriously challenging puzzles that will test both your patience and brain power. [Nov 2002, p.52]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    It's more like chess, where forward thinking is imortant, rather than immediate reaction. [Nov 2002, p.52]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It's organic intensity versus Hawk's urban chaos, but it works. [Oct 2002, p.30]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    This year's iteration of Hitz brings interesteing features and likeable additions that truly make it a better overall game than last year's. [Nov 2002, p.38]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    The game itself is just plain sloppy....horrible camera and grippy controls. [Dec 2002, p.40]
    • PSM Magazine
    • 65 Metascore
    • 40 Critic Score
    The actual gameplay itself is woefully shallow. [Oct 2002, p.40]
    • PSM Magazine
    • 85 Metascore
    • 80 Critic Score
    This game has got to have on of the worst camera systems in an RPG ever. [Oct 2002, p.38]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    An under-responsive combo system and jerky character animations give the impression that this was pushed through production before being finished. [Nov 2002, p.54]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    The variety in its environments is quite high, and the large number of mission objectives will certainly challenge you for countless hours. However, the overall level of difficulty isn't that high. [Nov 2002, p.46]
    • PSM Magazine
    • 50 Metascore
    • 50 Critic Score
    A carpel-tunnel-syndrome-inducing experiment that may just make you more sore and bored than upbeat and happy. [Oct 2002, p.40]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    One of the best anime spin-offs on record. [Nov 2002, p.52]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    It's very similar to its predecessors in both strengths and weaknesses. [Oct 2002, p.30]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    This is a game that, as its title aptly implies, you can quickly get sick of. [Oct 2002, p.40]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Our biggest complaint about the PS2 version is the reduced visual clarity and sluggish framerate compared to the GC original. [Nov 2002, p.54]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    Graphically inferior to glitzy modern day racers, and nowhere near as fast as it should be. [Oct 2002, p.40]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    The AI ranges from pretty good to downright lame. [Nov 2002, p.41]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    The controls are awkward and seemingly endless in nature, but the scenarios are so well devised that you'll feel compelled to beat them. [Nov 2002, p.54]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    While a definite step forward in the series, Onimusha 2 doesn't really introduce much that's too remarkably new. [Sept 2002, p.27]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    One of the greatest features of this game, by far, the headset lets you tell your computer-controlled teammates exactly what to do...makes SOCOM such an innovative title. [Oct 2002, p.28]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    It will scare you silly. We just wished it looked a little better. [Nov 2002, p.46]
    • PSM Magazine
    • 53 Metascore
    • 60 Critic Score
    It pales in comparison with "NCAA Football 2003." [Oct 2002, p.40]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    I'd still recommend "Alpha 3" as the better game but this is a good second. [Sept 2002, p.31]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Nothing much has changed from the last version. [Sept 2002, p.26]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    The speed-impaired gameplay, a problem that hampered last year's version of "NBA Live," can lead to some considerable frustration. [Oct 2002, p.35]
    • PSM Magazine
    • 93 Metascore
    • 90 Critic Score
    Features the best-looking player models, the most realistic-looking stadiums, and the smoothest animations of any PS2 football title. [Sept 2002, p.22]
    • PSM Magazine

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