PSNStores' Scores

  • Games
For 236 reviews, this publication has graded:
  • 66% higher than the average critic
  • 5% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Flinthook
Lowest review score: 20 WE ARE DOOMED
Score distribution:
  1. Negative: 20 out of 236
236 game reviews
    • 68 Metascore
    • 60 Critic Score
    Dear Esther isn’t a groundbreaking experience, but it did help pioneer more games in its genre. It will take you a little under 2 hours to complete the game’s four main areas, but it is a game that you might want to play again upon completing it to further understand its plot. The Director’s Commentary will add another playthrough for those looking for an interesting background on how the game was created and its inspirations.
    • 79 Metascore
    • 80 Critic Score
    The Dragon’s Trap is an accurate recreation of the original game which, for the most part, is really great. Your journey in Wonder Boy is all about exploring Monster World in each of the various cursed forms. The lizard form is able to breath fire, as a mouse, you can climb certain walls, the piranha form gives you the ability to swim, the lion is essentially a tank, and as a hawk you’ll soar through the sky. These forms break up the game well and ensures that you’ll periodically be traveling through the world in a slightly different way. They’re also great about opening up new secrets in earlier areas in the game that were previously unreachable. Things never get old and exploring is always rewarded. However, the actual movement in Wonder Boy is quite slippery and can lead to a good deal of frustration. This, combined with the continuous knock-back that can happen in certain boss fights, leads to some aggravating situations that tend to be a small blemish on an otherwise enjoyable game.
    • 76 Metascore
    • 90 Critic Score
    Cosmic Star Heroine is simply an incredible JRPG inspired adventure that’s even more impressive when you consider how small the team is that made it. Aside from a story that didn’t completely pull me in, my only real complaint is that the game’s UI can, at times, be a little unclear. In battles an AoE attack sometimes wouldn’t highlight multiple enemies (even when it’d still hit them) and in shops there didn’t seem to be a way to compare equipment. I also ran into a couple small glitches, one that forced me to reload a save file, which is a bummer, but luckily Zeboyd Games have been quick to patch out these issues. Ultimately, Cosmic Star Heroine really shouldn’t be passed up, it’s a fantastic throwback to games like Chrono Trigger and Phantasy Star that, like Shovel Knight before it, presents a modern twist that makes it a clear standout indie release.
    • 88 Metascore
    • 100 Critic Score
    What Remains of Edith Finch is a personal story, one that really hit home for me in just about every way imaginable. It’s a game that finds beauty in death and demonstrates the importance of appreciating what little time we are given to experience what life has to offer. The story of the Finch family is strange and at times might not seem possible, but dig deep enough, and you’ll find a wonderful game with a profound perspective on life, family, and what we leave behind.
    • 83 Metascore
    • 90 Critic Score
    For as much content that’s on offer here, there’s bound to be something for everybody. If you just want to stick to Tetris, you can do that! If you’re a Puyo Purist, that’s fine too! Both are excellent in their own right and the wealth of play options only helps to sweeten the deal. Puyo Puyo Tetris is packed to the brim with game modes and alternate play styles that’s perfect for parties or solo challenge runs.
    • 76 Metascore
    • 100 Critic Score
    I see myself coming back to Flinthook for a while to come. Like many other Tribute games, it is tightly designed; nothing feels extra, nothing feels stark. I love mashing packs open. I love unlocking relics. I absolutely hate getting hit in this game, and I love that about it. If you’re wondering whether you might like Flinthook or not, take this test: Do you like video games? (Y/N).
    • 61 Metascore
    • 60 Critic Score
    PaRappa the Rapper Remastered doesn’t take long to get through, if the fourth stage goes smoothly for you. Songs only take a few minutes to complete and sometimes the cutscenes seem longer than the gameplay. After you complete the game and finish each stage with a “Cool” rating, there isn’t much else to keep you around other than a few miscellaneous trophies if that interests you. PaRappa the Rapper Remastered is beautiful to look at, and the soundtrack is catchy enough that I’ll be listening to these tunes for some time.
    • 75 Metascore
    • 80 Critic Score
    A Rose in the Twilight is a really interesting puzzle game that properly utilizes each character’s specific abilities and uses its aesthetic to highlight key points of interest while setting a specific mood. The way everything ties back into the narrative that the game is trying to tell is done really well and makes for a really enjoyable journey, through both the good and bad times that both Rose and giant share.
    • 69 Metascore
    • 80 Critic Score
    Control difficulties aside, Snake Pass is one of the most unique games I’ve played in a long time and can be incredibly rewarding. Successfully slithering and curling around bamboo and other obstacles feels really great and makes traversing the world a lot of fun. There are absolutely moments of frustration, but not enough to overshadow what is otherwise a really unique and fun adventure.
    • tbd Metascore
    • 80 Critic Score
    Nightmares from the Deep 2: The Siren’s Call builds off of what made the original great and, potentially at least, lays the groundwork for what could be a great finale with Davy Jones. A slight change to some hidden object puzzles and a fast travel system show that Artifex Mundi are continuing to refine their formula, and I hope it’s a sign that there are more new additions on the horizon.
    • 70 Metascore
    • 80 Critic Score
    Genso Wanderer is a really well made roguelike, it’s great about introducing new mechanics at a steady pace, and it’s pretty easy to get into – even if you have no prior knowledge of other Touhou Project games. Unfortunately, for as well made as the game is, the story proves to be the weak link here. It’s certainly present throughout the adventure, but the general structure makes for a journey that feels a little empty. It’s hard to care about many of these characters and, for the most part, the events unfolding around Gensokyo just serve to give more reasons to crawl through dungeons. A larger focus on gameplay isn’t all bad, but I certainly would have liked to see a better realized story as well. That said, after over fifty hours of dungeon crawling, I’m glad I took the time to investigate all of the weird incidents surrounding Gensokyo. It’s a game that’s very much worth persevering through each obstacle thrown your way, no matter how demoralizing each death might be.
    • 60 Metascore
    • 60 Critic Score
    Touhou Double Focus shows a decent amount of promise with its reliance on character swapping and willingness to just be weird. That said, stiff controls and frustrating hitboxes certainly bring the overall game down quite a bit. Still, Double Focus has a lot of personality and I had a good time seeing it through to the end. It’s not as strong as Touhou Genso Wanderer, but still a decent enough adventure, if a bit rough around the edges.
    • 80 Metascore
    • 90 Critic Score
    Everything strips out what typically drives us towards the types of games we play. There’s no objective, rules, or scores; there’s just Everything. It presents a toy-box that’s there to simply be fun to play with and, potentially, something that’ll get you thinking about your own life and how you fit into this bizarre universe that we’ve all found ourselves in. It’s not without faults, some parts of the tutorial segments can be unclear or a bit slow for my liking, but none of that detracts from the wild journey I went on. Everything is odd, thought provoking, and quite unlike anything else I’ve ever played.
    • 71 Metascore
    • 80 Critic Score
    Loot Rascals offers a great spin on the traditional rogue-like and presents a supremely strange and otherworldly setting to keep it all glued together. On top of that, it’s a game that’s finally managed to make inventory management fun!
    • 76 Metascore
    • 80 Critic Score
    Momodora: Reverie Under the Moonlight is an excellent game. Instead of attempting to innovate, the game instead focuses on delivering a polished adventure with satisfying combat, an interesting world to explore, and lore that can naturally be uncovered by the player. There are loads of indie Metroidvanias out there, but Momodora is one that’s absolutely worth your time.
    • 88 Metascore
    • 100 Critic Score
    In the end, NieR Automata’s story is profound, at times heartbreaking, and in other instances you’ll spot tiny glimmers of hope. It’s an expertly crafted story that’s uniquely presented to toy with the way you perceive characters and the world surrounding them. It’s a crazy ride from beginning to end and one that completely blew me away, in spite of my own absurdly high expectations.
    • 87 Metascore
    • 100 Critic Score
    Night in the Woods culminates in some revelations made in regards to some of the stranger things happening within Possum Springs. It’s an interesting contrast to almost everything leading up to it and ultimately delivers an interesting message that, I think, resonates with much of what Mae’s character is dealing with. Night in the Woods is unafraid to embrace a wealth of issues that young people face in their daily lives. There’s still fun to be had, parties to attend, and songs to jam out to, but it’s also about depression, anxiety, moving on, and cherishing the things that you do have. Night in the Woods delivers a powerful message that resonated with me in ways I wasn’t expecting or prepared for.
    • 76 Metascore
    • 90 Critic Score
    2064: Read Only Memories presents an interesting, if not predictable, narrative that is propelled by its strong cast of characters and excellent world-building. It’s refreshing to see a developer put so much care into creating a cast as diverse and interesting as this.
    • 78 Metascore
    • 80 Critic Score
    Flywrench is far more than the simplistic graphics might let on, these colored lines create diabolically difficult obstacle courses that will take the utmost skill to complete. Capitalizing off short levels and instant respawns, Flywrench follows in Super Meat Boy’s footsteps by presenting a challenge that’s harder to put down than it is to finish.
    • 71 Metascore
    • 60 Critic Score
    It should of course be noted that the original cast has returned to reprise their roles and, considering how long it’s been, they all deliver great performances. The same level of quality is true for the writing and jokes throughout the game. It’s clear Double Fine still has a firm grasp of the world of Psychonauts and its characters. So, while Rhombus of Ruin isn’t the most mind-bending VR adventure out there, it’s still good to be back with these characters. I still laughed and appreciated some of the smaller details present throughout the game, it’s just hard to not want a little more out of it by the end.
    • tbd Metascore
    • 70 Critic Score
    I may not feel as strongly about Enigmatis as I’d hoped, but it still presents much of what I was hoping to find when I started it up. There’s plenty of hidden object scenes, the unique context specific puzzles are still generally pretty fun to solve, and the evidence wall is a neat inclusion. It should also be stated that the game just looks really nice, it’s clear that a good deal of effort went into the detail of every scene. Unfortunately, the story and characters weren’t quite what I was hoping for.
    • 68 Metascore
    • 80 Critic Score
    iO
    iO works great in situations where you might only have a few minutes to work through a level or two. It’s fun to jump in, solve a course, and move on to the next. The focus on momentum makes this feel pretty unique and the game’s 225 courses get a good deal of mileage out of the grow/shrink mechanic. Considering this is a game that I only heard about a week ago, this turned out to be a pleasant little surprise.
    • 72 Metascore
    • 80 Critic Score
    Semispheres ultimately presents one of the most unique puzzle games I’ve played in quite some time.
    • 76 Metascore
    • 80 Critic Score
    Kingdom Hearts HD 2.8 features three solid entries into the Kingdom Hearts series and, while there’s plenty of setup for the future, what’s here is mostly fantastic. Back Cover might be the weak point of this collection, but even that is worth checking out if you’re really into the crazy lore in this series. Simply put, Kingdom Hearts in 60FPS is wonderful and the little taste of Kingdom Hearts 3 is even better than I had hoped.
    • 89 Metascore
    • 100 Critic Score
    The best way to describe the gameplay in Titanfall 2 is fluid and precise.
    • 85 Metascore
    • 90 Critic Score
    Yakuza 0’s story is full of twists and turns that’ll keep you guessing and make it exceedingly hard to put the controller down. The final few hours of this game are absolutely phenomenal. I’m not sure words can properly do it justice, there’s plenty of major events that cause you to shout out to no one in particular in the middle of the night just from pure excitement.
    • 63 Metascore
    • 80 Critic Score
    In all, Siegecraft Commander is a great game. Is melds RTS, Artillery, and Tower Defense games in such a way as to make a fun, accessible console strategy experience. The single-player campaign is long enough to get your money’s worth, but if you have friends to play with, I highly recommend picking this title up.
    • 40 Metascore
    • 40 Critic Score
    Ace Banana is a tough game to recommend, and it’s even tougher to decide which control scheme you should use. If you care about the small menu mini-game, then you’ll need PlayStation Move controllers, but if you want to play the game with any reasonable success, you’ll want to play with the traditional controller. I didn’t have much fun with Ace Banana, as any enjoyment I did have was from mindlessly shooting monkeys early on in the game. The more I played, the more frustrated I became.
    • 54 Metascore
    • 50 Critic Score
    Feist isn’t a bad game, but it wasn’t all that enjoyable at the same time. Most times I just wanted to get through the level as quickly as possible, which I suppose is the goal if you are trying to beat the speedrun times. There are occasional framerate drops in the game, but they don’t really show their true colors until the end of the game. The game is pretty short, so don’t expect a long journey. The game’s longevity can be increased if you care about clearing the levels with the fastest time and without dying.
    • tbd Metascore
    • 80 Critic Score
    Minecraft Story Mode adapts to the Telltale formula quite well and even though it doesn’t do much new, the complete series that contains episodes 1-8 is an enjoyable adventure, despite a slow start. I found the second half of the story more interesting than the first half, but the former half sets up the characters and that’s what makes the latter half so enjoyable.

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