Riot Pixels' Scores

  • Games
For 1,224 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 95 Europa Universalis IV
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1224 game reviews
    • tbd Metascore
    • 35 Critic Score
    Deadly Dozen Reloaded gives you the same bad experience as the original game did back in 2001.
    • 76 Metascore
    • 75 Critic Score
    Squad management, vigorous combat and expanding Camelot combine into a compelling dark adventure, which forces you to live with the consequences of your missteps (especially when manual saving is turned off). Weak story is an obvious letdown, but don’t let it turn you away.
    • 78 Metascore
    • 75 Critic Score
    This massive Star Wars amusement park spanning nine movies is a perfect way to spend 20-30 minutes before going to bed.
    • tbd Metascore
    • 65 Critic Score
    With all its delicious insanity, Golden Light works better as a viewing, rather than playing experience. It does have a style and a smattering of bold ideas, but the core of its gameplay is searching for keys in similar-looking hallways, with bad gunplay, weak stealth mechanics and poor resource management.
    • 81 Metascore
    • 78 Critic Score
    At times, The World Before failed to impress some of its important plots upon me. The narrative is so rife with small inconsistencies that you can't help but notice them, and character models look so poor against those luscious backgrounds. But the more you get engaged with this seemingly simple story, the more you want to find out how it ends.
    • 67 Metascore
    • 60 Critic Score
    Taking over the series development reins, Paintbucket Games chose a path of imitation by rehashing elements of the first two games without adding anything new. Diligently copying rules, gameplay mechanics and visual attributes, the developers missed the whole raison d'etre of the game — making tough decisions under pressure, because Beholder 3 is incapable of driving you into a corner.
    • 76 Metascore
    • 68 Critic Score
    This immensely ambitious game promises much more than it’s able to give. By focusing on player agency, Weird West stifles everything else.
    • 83 Metascore
    • 65 Critic Score
    If you liked Zero Dawn, you will probably enjoy Forbidden West, even though the sequel lost that pioneering spirit and Aloy stopped developing as a character.
    • 66 Metascore
    • 50 Critic Score
    Submerged: Hidden Depths is full of beautiful post-apocalyptic landscapes, but the gameplay will still put you to sleep.
    • 65 Metascore
    • 70 Critic Score
    Know by Heart could have been a nice romantic movie in the vein of Perfect Sense, free from its mediocre gameplay. Still, it is somewhat satisfying to play.
    • 77 Metascore
    • 67 Critic Score
    It’s a solid detective story, but gameplay-wise, Frogwares made a mistake by using its previous game, The Sinking City, as a basis for Sherlock Holmes.
    • 94 Metascore
    • 82 Critic Score
    Elden Ring is massive, sometimes to its detriment. A thorough walkthrough might take up more than 100 hours to complete, and at some point it becomes clear that From Software did not have enough manpower to produce that much unique content. Still, it remains incredibly addictive even after those 100 hours pass…
    • 73 Metascore
    • 60 Critic Score
    Authentic environments, pleasant music and visuals will only get you so far. The second part of the story is very predictable, but the narrative is presented in such a confusing manner, that the first part becomes incomprehensive in hindsight.
    • 50 Metascore
    • 40 Critic Score
    An ugly-looking, tedious, monotonous, incredibly empty game. I see no reason to shell out for it, when you can get Dynasty Warriors 8: Empires or Samurai Warriors 4: Empires.
    • 71 Metascore
    • 65 Critic Score
    Shadow Warrior 3 is fun at first, but combat situations quickly become repetitive, and there’s little variety in the gameplay itself.
    • 65 Metascore
    • 67 Critic Score
    In contrast to the original Elex, this awkward sequel is a typical Piranha Bytes game. And no, it’s not a compliment.
    • 81 Metascore
    • 70 Critic Score
    Age of Empires 4 is based on a solid foundation created way back during the last millennium, but it suffers from a plethora of annoying little flaws and drawbacks. Some of them will be fixed with patches and maybe future DLCs, if we’re lucky, but even then, it’s a far cry from the stellar Age of Empires 2.
    • 77 Metascore
    • 65 Critic Score
    Dying Light 2 cannot manage its massive scale. It tries to put the accent on the narrative, but fails miserably at storytelling, and fills its unusual sandbox with soul-sapping drivel.
    • 71 Metascore
    • 75 Critic Score
    Conway feels like a detective thriller that doesn't question the mental abilities of its players.
    • 63 Metascore
    • 50 Critic Score
    An absurdist collection of pseudo-tactical puzzles.
    • 68 Metascore
    • 77 Critic Score
    A bit more polish on the story, better attention to technical details and improved camera/editing would have turned it into a masterpiece. Still, this solid interactive thriller is absolutely worth one full playthrough.
    • tbd Metascore
    • 60 Critic Score
    The Artful Escape is an art installation where you for some reason have to press buttons. It's pretty to look at, but not that entertaining.
    • 80 Metascore
    • 68 Critic Score
    The worst problem is that combat, skill management and trying out tons of various swords are quite boring as a main dish, and Expeditions: Roms has nothing extra to offer.
    • 78 Metascore
    • 80 Critic Score
    Guardians of Galaxy makes you laugh out loud, and that’s a rare feat. The story and production are so good that they offset its flawed gameplay, especially combat.
    • 74 Metascore
    • 67 Critic Score
    With all its simplicity and a very short-lived campaign, Severed Steel offers a decent shooting practice for an evening or two.
    • 62 Metascore
    • 59 Critic Score
    The developers seem to revel in their weak game design as if saying, “Yes, we know that our quests are atrocious, enjoy!” No interesting conversations, no stories, just emptiness decorated with mediocre puns and overly dumb situations. The same emptiness permeates the main storyline, which riffs on age-old cliches featuring UFOs, Nazis, Sherlock Holmes and medieval poems. There is no thought behind this madness, and all these quirky characters don’t come off as actual people.
    • 65 Metascore
    • 71 Critic Score
    Thunder Tier One has one very steep requirement if you want to enjoy it — it’s almost impossible to play it with random strangers. Find a good group, and the game will flourish.
    • 80 Metascore
    • 65 Critic Score
    Halo Infinite was supposed to become a flagship title for “the most powerful console in the world,” but in reality we got an interlude of a story devoid of epic set pieces, a template for something greater that may or may not arrive in the future, an empty “open world” punctuated with interior design circa early 2000s. If not for the awesome shootouts, Master Chief should have been jettisoned back into space.
    • 73 Metascore
    • 72 Critic Score
    A surprisingly solid game, despite some questionable balance choices. Multiple runs always feel fresh and tense thanks to complex gameplay mechanics, excellent randomization of various situations and a good progression system.
    • 66 Metascore
    • 56 Critic Score
    Undungeon is a victim of development hell. A promising roguelike with a weird multiverse and a plethora of original characters turned into a dreary action/RPG with a broken combat system, bad dialogue and poorly designed quests.

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