Rock, Paper, Shotgun's Scores

  • Games
For 0 reviews, this publication has graded:
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
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  2. Mixed: 0 out of
  3. Negative: 0 out of
880 game reviews
    • 83 Metascore
    • Critic Score
    Little Nightmares II such is a splendid mix of cute and creepy, beautiful and awful, that it sort of defies categorisation. A childhood terror gothic, perhaps? [RPS Bestest Bests]
    • tbd Metascore
    • Critic Score
    Lords Of The West is good fun, and Age Of Empires 2 Definitive Edition remains the king of my PC castle. But as Jurassic Park showed us, bringing any great beast back to life is a risky business, and that applies just as well to electric knights as to velociraptors. A moderate approach is vital. To continue the metaphor, this all feels a bit like the situation in Jurassic World, where the money men get the science men to build a devil dinosaur, because normal dinosaurs weren’t exciting enough. It’s not too much like that situation, I confess, as I’m not particularly worried that Edward Longshanks will climb out of my telly and devour a helicopter. I’m just saying that, much like dinosaurs, AoE2 was impressive enough as nature, or Doctor Microsoft, made it.
    • 86 Metascore
    • Critic Score
    I'd hesitate to renew that Nioh 2 prescription if you're someone who's already invested many hours into the PS4 version. Apart from the DLC and the swanky performance upgrades, you aren't really getting anything actually new (apart from an RGB Valve helmet, I suppose). Having said that, I think Nioh 2: CE is absolutely worth it if you're fresh to Nioh and like crunchy, combo-laden combat. Even moreso if you love stats and skill-trees on top of that.
    • 84 Metascore
    • Critic Score
    If you're able to push past all the self-conscious cuteness, AR2's focus on crafting may just pull you in.
    • 76 Metascore
    • Critic Score
    When it’s doing what it does best, The Curious Expedition 2 really shines. If I could strip at least some of the roguelike out of it, along with some of the enthusiastic colonialism, I’d be enchanted. But I can’t. Instead, I’ll say there’s a fun game here, if you're prepared to knuckle down and learn from past mistakes. And, I suppose, if you pretend that all the treasure you plunder gets flown back off-camera, after each successful run.
    • 69 Metascore
    • Critic Score
    This is a game that has a lot of talent stacked up behind it. It’s just that for me, it ended up amounting to slightly less than the sum of its parts.
    • 87 Metascore
    • Critic Score
    Since its episodic beginnings, you know what you’re getting into. With Ian Hitman, you know you’re getting some world-class level design, some tense moments of dark comedy improv, and a type of clockwork murder toy that nobody else makes. As a final act, Hitman 3 is as capable and pleasing as its trilogy-siblings. As a trilogy, it is one of the most fun-loving games of the previous decade. It is like Ian himself – reliable, dry-humoured, uniformed. The best murderer money can buy.
    • 86 Metascore
    • Critic Score
    Cyberpunk 2077 is huge, sprawling, complex, and deeply flawed. It’s at its best as a fairly straightforward singleplayer action game, with likable characters and thrilling capers in a fascinatingly detailed open world that looks better than any game before it. It’s at its worst if you want it to be an RPG, an approach-as-you-please Deus Ex successor, or a polished piece of software. I enjoyed my time with it a lot, and I even want more of it, though I’m going to spend years complaining about its flaws. I’ll enjoy the complaining, too. It reminds me of the Eurojank games of yore, then, but maybe it’s fairer to say that it reminds me of the previous games from developers CD Projekt Red. After eight years of one of the most grating marketing campaigns imaginable, Cyberpunk 2077 is here, its ambitions beyond its means. Cyberpunk 2077: Enhanced Edition when?
    • 62 Metascore
    • Critic Score
    I’d say “I’m sorry, Unto”, but I’m really not sorry because I hate this sluggish, clumsy little arsehole and I wish he’d stayed dead the first time. Some of you will like him (and it’s worth giving it a go via Game Pass to see if you do). But that’s your problem now.
    • 67 Metascore
    • Critic Score
    But as a PC game, Chronos: Before The Ashes feels like a cash in, with nobody bothering to ask “does this really need to be ported over?”. Without VR it loses the magic of being in your living room knocking shit on the floor, and exposes the game as a very lukewarm soulslike.
    • 73 Metascore
    • Critic Score
    Cutting out the parts that became tedious would quicken the narrative enough to undermine it, but those parts became so laborious that they dragged it down instead. Perhaps I missed the point entirely by playing it alone – it is eminently obvious where a second player would fit in to its design – but if I had a lover here right now, I don’t think this is the game I’d choose to play with them. I’ve been in my own haven for far too long.
    • 63 Metascore
    • Critic Score
    It’s a shame, because it’s a wonderfully ambitious mashup of systems wrapped around a lovely, if extremely cliched, caricature of the golden age of gangster fiction. When negotiations break down and you end up in a shoot-out with enemies that look like they’re dressed for a wedding, Empire Of Sin feels like a farce worthy of a Coen brothers movie.
    • 79 Metascore
    • Critic Score
    Does every game “for” grown-ups need to have blood and rude swears? No. And by the same token, games for tweens don’t need to be patronising, and it’s not like if I had a 12-year-old kid I’d buy them Cyberpunk 2077 for their new console, because that’s not at all appropriate. Thank goodness there’s this, then: an imaginative, fun action game that has a nice story about family and personal growth at the heart of its epic adventure, and a good sense of humour, where you turn Aphrodite from a gracious tree back into a bitchy hot girl.
    • tbd Metascore
    • Critic Score
    So I’m in danger of overrating Across The Grooves. It’s fairly short, and at only a couple of hours long, you could dig up all its alternative scenes and endings in a long afternoon. It’s more linear and structurally simple than I’d expected, and I was definitely expecting more from the main music. But while it hasn’t truly touched me as deeply as Eliza or Watch Me Jump, it’s given me an unusual angle on time travel and a lot of feelings and thoughts to process. It’s even helped me a little, I think. There are some things that were probably always going to happen, and the only real choice you have isn’t how to fix them, but to either make yourself miserable wondering what you could have done better, or try to salvage a future from the consequences you were left with. I’m glad I got to play it.
    • 68 Metascore
    • Critic Score
    The Falconeer’s limitations kept it from fully winning me over. But it’s bloody impressive when its stars align.
    • 76 Metascore
    • Critic Score
    Don’t get me wrong, I think the guns feel great and the maps are equally well designed, but I need more, Treyarch. I can’t even customise my Operator, and there’s like, hardly any to choose from really. It didn’t take me long to unlock practically every weapon and see every map, and I can’t envision myself sticking around for too much longer if the game doesn’t get updated pronto. And I think this is the heart of the issue. It’s like Cold War has stalled on the way to a patch it scheduled in advance to save time, and we’re now just awkward passengers growing more impatient as we wait for it to lurch forwards. [Multiplayer review]
    • 72 Metascore
    • Critic Score
    For the five or six hours it takes to reach the game’s ending, Bugsnax is a delightful and intriguing world to inhabit, just one whose robotic wildlife won’t inspire you to jump back in and finish off your collection. Bugsnax is a faintly naughty, but never crass adventure that feels simultaneously like a love letter to, and a sharply observed satire of, the games that inspired it.
    • 82 Metascore
    • Critic Score
    For fans of the series it’s really entertaining. It might not set the world on fire, but you can set some virtual bits on fire yourself if you want. I think running towards an abbey with terrible purpose, yelling “KILL CHRIST! AND BURN HIS HOUSE DOWN!”, is the energy a lot of people want right now. I dunno how well that would play in Texas, though.
    • 83 Metascore
    • Critic Score
    Ryu Ga Gotoku Studio has set Yakuza on a grand new course, and Like A Dragon’s RPG switch up is sure to delight long term fans, while remaining a perfect entry point for newcomers. If it slipped under your radar, take this as me pushing Ichiban Kasuga into your room and suggesting you install he and his friends as house guests for a while. This really isn’t a game you should miss out on. [RPS Bestest Bests]
    • tbd Metascore
    • Critic Score
    The only reason I’m not giving Teardown a Bestest Best is because it’s still in Early Access, and I want to wait to see more of what it becomes. At this stage, it is a towering achievement in tearing down towers, and well worth your time. [Early Access review]
    • 73 Metascore
    • Critic Score
    Look, it’s certainly very possible to spend an enjoyable evening playing Little Hope. But you have to calibrate your expectations towards B-movie, janky schlock-fest. If you go in wanting to have a spooky time that actually freaks your nut, I fear you’ll be disappointed.
    • 72 Metascore
    • Critic Score
    While I may not identify with any of my guerrillas and their grab-bag backstories, nor feel any sense of real investment in the fate of DedSec as a whole, I’m still attached to this strange band of possessed berserkers. We’ve had a good time together, in this nonsense dystopian playground. When construction goblin finally angers one boat too many, or when Diane discovers the limits to God’s tolerance of Three Lions and is rightly obliterated, I will miss them.
    • 76 Metascore
    • Critic Score
    I do think it is too “hurt me plenty” for me, only just. The sensation of being slapped right back to the start every time and having to repeat the opening level is as likely to produce a frustrated sigh as it is to inspire a “one more go” mentality. In this case, new minibosses have started to appear to offer some variety. But I’m probably bowing out, at least for the time being. That’s okay. I can appreciate the knuckle-cracking attitude of improvement-by-death while also being ready to lay down my demon razor and die no more. You win this one, ScourgeBringer.
    • 81 Metascore
    • Critic Score
    As a simple one-and-done campaign run Ghostrunner isn’t at its best: the handiest tricks coming too late in the day and the towering death spikes overshadowing the good times around them. I couldn’t, for example, tell you anything of the story, as it’s delivered over comms during moments of intense concentration. I think it involves someone called Mara, but only because that’s the name on one of the boss fight health bars. But take that initial pass as a warm up lap, inuring yourself to some frustrations to come, and what follows finally delivers on the fun of the cyber ninja fantasy. Death number 1424 beckons.
    • 83 Metascore
    • Critic Score
    Disc Room might be readily slept on, but if you are the kind of tough game obsessive, a connoisseur of arcade death, or a bullet hellion who cannot resist the call to mastery, these rooms should be approached wakeful and willing and ready to die.
    • 80 Metascore
    • Critic Score
    I trust Frictional implicitly to do very interesting things, but though Rebirth takes a run at a bunch of cool and alarming concepts, it feels like it’s juggling too many to do any one of them full justice. Rebirth hasn’t haunted me since closing it in a way that Soma did, for example. I kept waiting for the take on pregnancy anxiety to become something more than what it always is. I could feel it straining to against the ropes of previously established bullshit lore about orbs. Amnesia: Rebirth isn’t bad at all. You just get the sense that if it was called Rebirth it would have been better.
    • 76 Metascore
    • Critic Score
    It’s rare that a developer is able to wrestle this kind of ambitious technical witchery into the shape of an actual game, but Noita pulls it off. Fast and loose, or tight and controlled? It doesn’t matter, I’m having fun either way.
    • 74 Metascore
    • Critic Score
    That story, of a vast civilian population forced into a total war footing, Partisans tells very well indeed. If you’ve got even a passing interest in the war on the Eastern front, or you enjoyed the various Commandos, Desperados and Shadow Tacticses of this world, I’d recommend it without hesitation. This machine kills fascists, one quicksave at a time.
    • 59 Metascore
    • Critic Score
    All of these issues are fixable (some quite easily, I’d hope), and just a little extra content could do so much to hide the edges of the game.
    • 77 Metascore
    • Critic Score
    Shelmerston is an honestly charming place to visit, while also being a bit strange. The art is bright, round and cosy, but its plants and foods still make it look strange and exotic – a bit like the excellent (and also very chill) Mutazione. Some of the inhabitants are big bipedal fishfolk with curiously blank, smiley faces, for example, and there are tourists who are just really big birds. Some animals have either both eyes on one side of their head, or one big one on the front, and this is apparently unremarkable. Which is, itself, charming.

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