Rock, Paper, Shotgun's Scores

  • Games
For 0 reviews, this publication has graded:
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
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  2. Mixed: 0 out of
  3. Negative: 0 out of
1 game reviews
    • 90 Metascore
    • Critic Score
    Ultimately, Chicory: A Colorful Tale lets players pour as much love and soul into making it their own as the developers have, and I can't think of many other games that allow for that kind of relationship with their audience outside of dedicated life sims. That in itself feels monumental, even if the depth and mechanical variety of its puzzles is somewhat lacking. It's a lovely, heartfelt game, and one whose story really resonated with me. It's hard to say whether you'll feel the same way, and there will no doubt be some who think it's worthy with a capital W. But for me, it's up there with your Rokis, your Spiritfarers and your Necrobaristas. It's an ode to self-expression, and that's something worth singing about. [RPS Bestest Bests]
    • 65 Metascore
    • Critic Score
    It's Travis who carries this version of No More Heroes, and occasionally makes you forget that you're actually playing what is a rather mediocre port in 2021. Unless you're a mega-fan, I don't see why you should play this version over the Wii one, because it lacks many basic PC-specific improvements you'd expect from a remaster. But mainly, it loses a lot of charm without those motion controls. I can't believe I'm saying this, but maybe it's time for me to pick up a Wii.
    • 89 Metascore
    • Critic Score
    Deliberate efforts creatie that same feeling require a certain vision and vitality to not feel hollow by comparison. Cruelty Squad kept me clicking, and I might click on it some more. I just don’t feel the need, as others have, to rush to the Steam reviews and write a piece of abstract microfiction about it.
    • 87 Metascore
    • Critic Score
    I cannot possibly express to you how brilliant Wildermyth is nor how fully I recommend you play it and get started on your own. It is one of the best games I have ever played and it will bring you more delight than you thought possible. [RPS Bestest Bests]
    • 78 Metascore
    • Critic Score
    Scarlet Nexus is a decent game of two parts, and both have weaknesses. The combat is swish, stylish and usually competent, but there are too many foibles that stop it from feeling like a truly great RPG. The story is vibrant YA dystopian fiction that goes JRPG-cuckoo (in a good, laugh-out-loud way) at the 15 hour mark. But the plot has more holes than a chain-link fence. Why do people on opposing sides of a civil war keep brain-texting each other to make small talk? Why does nobody bring up the very significant murder that occured earlier in the story?
    • 81 Metascore
    • Critic Score
    And let's face it, at little more than a fiver, there's simply no excuse not to give Ynglet a go. It's 90 minutes of pure, unbridled joy (more, if you attempt the bonus levels), and it's unlike anything else I've ever played. It's a bold, fun riot of colour and sound, and I only wish there was more of it. [RPS Bestest Bests]
    • 82 Metascore
    • Critic Score
    Those complaints aside, I'm deeply into what Chivalry II offers, ie. a daft bloodbath. The moment-to-moment warring inspires many brief instances of silly movie violence. Chasing a disarmed opponent to the edge of a pit and booting him down, before being booted in yourself by the sneak who's been behind you the whole time. Chucking firebombs at your enemy's feet. Or chucking firebombs at your own feet, for that matter, in a spiteful final stand. Or leaping from a wall with an overhead axe attack but missing by two very important metres and crumpling your legs, granting your target ample time to crush your skull with his own cartoonishly appropriate weapon: a blacksmith's anvil. Chivalrous? No. Art? Well, just look at those colours.
    • 73 Metascore
    • Critic Score
    Minute Of Islands' story - which includes a character saying the title of the game, as well as the narrator at one pont saying "no one is an island" - isn't necessarily subtle. Absent people are represented by scarecrows wearing homemade protective hazmat suits. Mo has visions of the machine attacking her, and she also hallucinates about standing on top of her own, giant, dead body. But for all its narrative bluntness, Minute Of Islands is an incredibly elegant game. Much more so than the most other indie games that are about death and grief and sadness and responsibility. In a strange way, Minute Of Islands is comforting as well. Just, you know. Don't actually tell it to your kids. [RPS Bestest Bests]
    • tbd Metascore
    • Critic Score
    So, whether you’ve long liked the look of Civilisation but balk at the commitment, or have a seemingly self-replicating collection of untouched Stellaris expansions that you can’t quite find the time for, or honestly just like a good puzzler, I reckon you’ll find something to love here. Personally, Slipways has come at just the right time to occupy a gaming space I wanted filling, but even if it hadn’t, I think it’s a phenomenally smart piece of design. Maybe something will soon come along to replace it, but for now, the view from up here is just perfect. At least, it will be, once I’ve linked that here. Oh, and that there, and… Ah, it’s one of those planets, is it? Well, that changes everything. [RPS Bestest Bests]
    • 72 Metascore
    • Critic Score
    And then there are the dreamy, pulpy illustrations that open new chapters. Oh, be still my beating heart. Backbone is quite possibly the most beautiful game you'll play this year. Sometimes style over substance is a valid approach. Not that Backbone is devoid of substance either, of course. But be prepared for that substance to have a very different texture than what you were expecting.
    • 74 Metascore
    • Critic Score
    I’m probably not the best person to rate the physical ins and outs of a mountain climbing game. But as a consumer of pop culture tales of derring-do, and a horrified audience member to that callous motivational speaker, I dig ByteRockers attempt to find the right genre fit for the singular, intense mindset of a potentially lethal hobby.
    • 80 Metascore
    • Critic Score
    In short, I'm still very much in love with Dorfromantik, and I don't see that changing any time soon. Its forever status is assured. [RPS Bestest Bests]
    • 66 Metascore
    • Critic Score
    After its two hour run-time ended with a little bubble burst of hope and sadness, I rather wished I could have sent Beth on her way and stayed behind with Adam - if only 'cos I didn't finish detecting half of those fields. There's gold in them there lovely hills. I can feel it.
    • 81 Metascore
    • Critic Score
    At its best this is reminiscent of 80 Days, though it doesn't have quite the sense of wonder. But it is intricate and clever, very suited to the release on handheld and mobile that it's also getting (possibly more suited, if it comes to it), and an instant win if you know what you like and what you like is Inkle games. Overboard has a lovely frivolity, a sort of happy wink of a game to uplift a bit of lockdown gloom now we're back into summer - and that frivolity also belies the complexity underneath. Much like Veronica herself, who even now is, at my behest, stuffing her husband's clothes out of her porthole so she can steal a dolphin paperweight just because she damn well can.
    • 77 Metascore
    • Critic Score
    As a work of horror Strangeland is doing way more interesting things than yer Outlasts.
    • 55 Metascore
    • Critic Score
    I am an Elite apologist, and have been since the earliest of accesses. When I praise the exploration and simminess I do so from the mindset of a guy who can put on a playlist of songs and indulge in the kind of spaceman play-pretend reserved for toddlers in cardboard boxes. And I would be an ingrate if I did not acknowledge the delivery of those spacelegs I have so often requested. But even I can only stomach so much bugginess and general wonk. Hopefully in the future Frontier will finish working on Odyssey's borked features. When that happens, I'm sure this will be the place to jump in for new players. But I can't make that recommendation now. Perhaps if you're desperate to step foot on a strange world (lord knows I have been) this fancy-yet-malfunctioning ferry might satisfy you. For everyone else, stick with the spaceship you've got.
    • 66 Metascore
    • Critic Score
    There's too much going on in Biomutant. Maybe if there weren't so many unnecessary things then the devs could have spent more time making the annoying bits less annoying. Making those menus clearer and easier to use, properly signposting critical QTEs in boss fights, and tightening the combat lock so fights feel less chaotic and you can be more intentional with your attacks. Who knows? In the end there isn't loads wrong with Biomutant, it's more that the bits that are wrong are pervasive, and you have to wade through extraneous fluff to enjoy the bits that are right. Really cool hats, though.
    • 79 Metascore
    • Critic Score
    A remaster that takes a characterful, if clearly old game, and doesn’t quite give it the love needed to hold its head high in 2021. After Sega’s amazing PC run - launching Yakuza 0 and Persona 4 at £15 earned a big thumbs up - this feels like wanton gouging, and for a game that is more interesting than essential. Maybe the devil made them do it. Either way, it's a shame.
    • 82 Metascore
    • Critic Score
    It's another superb explorer's game.
    • 86 Metascore
    • Critic Score
    Ultimately, I think my disappointment stems more from the fact that we just can't go to town with with Mass Effect's PC settings here, and make it look as 'legendary' as its remastered subtitle implies. After all, part of the reason why a lot of us play on PC in the first place rather than on console is so we can really push the boat out on games like this, precisely because of our more powerful hardware. Alas, Mass Effect Legendary Edition appears to be very much a 'one size fits all' kind of remaster. Bioware have put a lot of work into making all three games look as new and shiny as they do, but at the same time I can't help but feel like the PC version in particular could have been shown a little bit more love. [PC Impressions]
    • 83 Metascore
    • Critic Score
    Resident Evil Village felt like it wanted to provide something for everyone, but to its own detriment. Those early bits which serve horror fans more were so, so good, and it was such a shame it lost sight of what made things engaging as it careered towards the end. I still had trouble putting it down, though. Even in its most absurd moments.
    • 80 Metascore
    • Critic Score
    After sifting NieR Replicant for golden nuggets of story for nearly 30 hours, the fifth and final playthrough is the big payoff. A glimmering chunk that's worth all that pain. The game becomes unpredictable again, as if you only had a second of time to celebrate your find before crashing through a sinkole into a throng of earth and cables. It was brief, but stirring stuff. That is, if you're into NieR's story. If you're not, then I highly doubt you'll have the patience to complete this game five times. There is no other way to describe it other than a big commitment. Almost all aspects of this game wore thin over time, until at one point the only thing that kept me going was sheer force of will. I'm very glad I hung on in there, but I do wonder how many people will bother.
    • 72 Metascore
    • Critic Score
    It's weird and funny - at times actually laugh-out-loud funny - the music is an absolute bop, and as you progress you uncover how walking turnips and onions came to be. And every single thing in this game would make a really great plushie toy. But I can also see some people getting so annoyed by a boss fight that they never go back to the game, and then they'd never see some of the most fun bits. And that's a real shame.
    • 73 Metascore
    • Critic Score
    Outriders is a wildly entertaining time, especially when you get glimpses of the sarcastically gory fun of Bulletstorm peeking through. But the loot mechanics aren’t bewitching enough, or its action varied enough, or levels surprising enough, to sustain the momentum needed to send me back out in search of better space-trousers, no matter how legendary they may be.
    • 75 Metascore
    • Critic Score
    Evil Genius 2 is at its best when you're building freely, designing perilous Rube Goldberg machines. Speaking as a very large child, the cartoonish art style, theme, and even flavour text, speaks to me. I'm not so fond of the timers and the economic drain pipes that slurp up your minions like bath water. Too much of the game resides in the world map and not enough on the floor of the lair. Sandbox mode feels like a soothing ointment after going through the bee gauntlet of normal mode, and although it lacks challenge, questy threads and basic storytelling, it is far more playful, cheeky and enjoyable. If you're picking this up, that's where to go. It might feel like cheating to give yourself infinite cash, but isn't that what an Evil Genius would do?
    • 82 Metascore
    • Critic Score
    Yakuza 6 is an excellent standalone adventure for newcomers and a brilliant send off for Kiryu without the clutter of the other yakuza games, for better and for worse. I'm just happy I can hang out again with my favourite yakuza dad, who now smoulders at max settings.
    • 69 Metascore
    • Critic Score
    Spacebase Startopia isn't here to rock your world. It's here to gently wrap a friendly arm around you. It's a game that does exactly what it needs to do, and does it well. I can take off my rose tinted glasses and offer it an assured Han Solo-style salute.
    • 77 Metascore
    • Critic Score
    The constant, unexpected transitions between visual schemes, the wild leaps in subject matter, and the sudden appearance of majestic stags, would all have slam-dunked me into the bin of my own subconscious like I’d stuck every Boards Of Canada album on simultaneously. Never let it be said I don’t appreciate the highbrow.
    • 89 Metascore
    • Critic Score
    Most annoyingly, despite the inclusion of plot points that are surprisingly dark and very very funny because of it, It Takes Two is a bit disappointing in how conventional the story is, when thiis was surely an opportunity to do something a bit different. The way you explore Cody and May's story is playful and imaginative, but their story itself isn't that interesting. It doesn't ruin the whole experience - It Takes Two is a tremendously fun game to play - but stacked up next to riding giant spiders, exploding wasps and surfing mic aux cables the actual relationship thing at the heart of it is a bit of a whimper compared to the bang of everything else. Much like my own divorce, WAHEY.
    • 70 Metascore
    • Critic Score
    But by the end, Maquette had thoroughly rinsed both its gimmick and its story. Much like Michael and Kenzie's relationship, it started off good, but wore me down as time went on. A far cry from Season 6 of Married At First Sight: Australia.

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