Rock, Paper, Shotgun's Scores

  • Games
For 0 reviews, this publication has graded:
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
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  2. Mixed: 0 out of
  3. Negative: 0 out of
880 game reviews
    • 57 Metascore
    • Critic Score
    Despite having my skin crawl at almost everything Mr. Voice said, his breaking the fourth wall to rope the player into his scheme creates an awful sense of complicity. Thankfully, this is directly balanced by the joy whenever you can lead Misfortune into any small act of rebellion against him. It’s a giddy combination of adult smugness at getting one over on a rival combined with childish conspiratorial whispering under a blanket fort.
    • 79 Metascore
    • Critic Score
    Brief as it may be, Untitled Goose Game leaves a lasting impression – much like the geese of my youth. Our honk-meister general is a devious and thrilling villain to behold, and the level of detail that’s been poured into each of his hapless victims only serves to make them all the more endearing when you come flying in and take a giant dump on their perfectly ordered lives. It’s also finally given me the answer to my age-old question about what the deal with geese is. They are, in short, horrible, and there’s nothing you can do to stop them.
    • 80 Metascore
    • Critic Score
    But the community itself is the important bit. The characters aren’t voiced, but they feel like they are. The text bubbles are sometimes animated, sometimes shaking with trepidation, sometimes small like a whisper, sometimes big with anger. And each character speaks accompanied by a sound. Miu, who becomes a close friend, is a lithe, cat-like creature with pointed teeth, and she sounds like the delicate plucking of violin strings. Jell-A, a sentient fungoid growth, is the town’s subterranean scientist, and his voice is squishy, but with a side of liquid dripping and bubbling in a glass flask. It’s excellent work.
    • 69 Metascore
    • Critic Score
    For me to enjoy turn-based sneakery, I need more information. Naughty Police is a game where simply moving from A to B is riddled with uncertainty, and the cost of being spotted too often boils down to repetitive busywork. It’s not a price I’m willing to pay.
    • 82 Metascore
    • Critic Score
    If you’re at all intrigued by Ni No Kuni, I’d strongly advise you to just go and play Revenant Kingdom instead. It’s a far more enjoyable JRPG than Wrath of the White Witch, and it won’t make you feel like snapping your keyboard in two out of a white-hot fury of your own (if only because its actual mouse and keyboard controls are much easier to get to grips with in the first place).
    • tbd Metascore
    • Critic Score
    Session feels back-to-front: so unblinkingly focused on the technical side of riding a skateboard that it’s overlooked everything that makes rolling around on a board actually fun. There’s plenty of room for skateboarding games less arcadey than anything with a Tony Hawk face on it, but this early version of Session is a bleak, sterile thing, and one that only serves as a painful reminder of my own lack of talent in most physical activities. [Premature Evaluation - Early Access Review]
    • 81 Metascore
    • Critic Score
    Burgerlords 3 is a game about clicking on things until they stop. It’s blessed with exquisite audiovisual design, it’s extremely annoying on several levels, and it’s compelling despite its boneheadedness. It takes a while to get up to speed compared with previous iterations, and it suffers from having missions stretched to the point of tedium for the sake of boasting a 30+ hour play time. But when it’s firing on all cylinders, it’s the most fun the series has been. At times, I even laughed out loud at the game’s script – which only made the rest of it, with all its dated meme references, poo lols and roaring bros, more frustrating.
    • tbd Metascore
    • Critic Score
    It’s not my favourite play of all time by any means, and I may never come back to it after my fascination fades. Even so, if I’m asked to come up with an example of a genuinely unique experience that shows what games are capable of in 2019, this is the block my internal Wilmot will bring forward from the tangled stacks of my memory. What it is, is entirely up to you. [RPS Bestest Bests]
    • 72 Metascore
    • Critic Score
    So yes, GreedFall is better than The Technomancer. But being better than The Technomancer isn’t exactly the hardest thing in the world. And despite its clear attempts to be, GreedFall isn’t better than the BioWare classics either. This is a step in the right direction for Spiders, but they still have a lot of work to do.
    • 78 Metascore
    • Critic Score
    Aside from the plot, I’d say most of what held my attention about Green Hell was how dazzlingly beautiful and technically impressive it was, but the more traditional survival elements are all solid enough that I look forward to playing more. So, it turns out that the jungle does indeed got fun, games, and whatever you may need, providing what you need has a very strong stick component.
    • 82 Metascore
    • Critic Score
    My opinion of Children Of Morta has improved, and I can see it finding a happy audience. But if I wasn’t reviewing it I doubt I’d have got there. It leads with its worst foot and you have to grind for hours to drag the other one into the dance.
    • 82 Metascore
    • Critic Score
    It’s the campaign crouching that impressed me the most, the way it dips its toe it a ‘light RPG’ direction. I’m enjoying this new trend of RPGs-but-not-RPGs; action games that borrow the language of the more complex genre – side quests, character levelling, exploration – but in such a way that there’s never any doubt you’ll miss a pixel of it. I’m thinking of things like Metro Exodus or Control; games which put you on a longish leash, but take you for a walk around a world that is so hand-crafted that it feels rude not to gobble the whole thing up. Gears 5 left my belly nice and fat, and keen for the next course.
    • 69 Metascore
    • Critic Score
    Blair Witch is lumbering and predictable, as horror often is, and the rattling moments come mostly from jumpscares. The rest is a tepid sort of horror.
    • 81 Metascore
    • Critic Score
    I’m not in for the long-haul, but I’m pleased to have a game where escape isn’t just a booby prize. And one with yet another terrifying spider.
    • 75 Metascore
    • Critic Score
    It’s a shame, too, that so much of the game takes place on the rusty, pitch black tug, because when the lights are on, it looks fantastic. Items and textures are impressive, and the acting is very solid. I rarely get to play interactive fiction with such strong production values, especially with all the variation and replay value on offer. I’m on board. I enjoyed this one, and if Supermassive Games continue on trend, I’m optimistic for the rest of the series.
    • 64 Metascore
    • Critic Score
    Ancestors is a mish-mash of ideas, some good, many awkward and poorly executed. Down another evolutionary branch, this might have been a solid ape sim about swinging from branch to branch and raising a family of hominids across the eras. But here, even the sometimes pleasing “floor is lava” tree-swinging can’t be saved from the slavering jaws of those clingy context-sensitive menus, nor the mess of barely explained HUD elements, nor the obnoxious video filters.
    • 85 Metascore
    • Critic Score
    What I will praise highly is how Control indulges its own ludicrous nature every step of the way.
    • 84 Metascore
    • Critic Score
    Telling Lies feels very much like Her Story 2, in the sense that a sequel is like the previous entry in a series but more: bigger, better, faster, stronger.
    • 71 Metascore
    • Critic Score
    Rad
    RAD is a good time, and it overcame a lot of my initial reservations. I just wish it wasn’t so built on chance, and the all-too-1980s misery of playing through the same parts dozens of times to get to the bits I want.
    • 63 Metascore
    • Critic Score
    The game offers an immediately recognisable concept, that manages to innovate and surprise, and it’s entirely unlike anything else I’ve played before. Just like a secret clubhouse, it’s likely to lose its allure if you spend all your time there – but it’s exciting as hell to to visit in a snatched moment.
    • 77 Metascore
    • Critic Score
    With a bit more depth to the worldbuilding, and a bit more time spent on the dialogue and storyline, this game could have been an absolute gem on the narrative side.
    • 80 Metascore
    • Critic Score
    There is a happy Saturday morning feel to Dicey Dungeons. It’s as if you’re munching on Coco Pops and watching cartoons, as you fiddle with some toy dice that came free in the cereal box. This is a sorta-deckbuilding game about being transformed into a walking, talking dice and battling creatures on a rigged game show for a chance to “SPIN THE WHEEL” (the wheel always lands on a skull). It’s a make-your-own-luck strategy game about micro-arithmetic, about adding up chump change into shiny pound coins, then flinging those pound coins straight at the forehead of a toothy cowboy. It’s not bad.
    • 81 Metascore
    • Critic Score
    A glimmering space crystal, including some great story elements, buried under a patina of lowest-common-denominator grime. A lovely bone, full of marrow, specially formulated for growing ogres. Don’t make the mistake I nearly made and disregard it: if you enjoy the tactical and strategic game styles it draws from, you’ll find a game that doesn’t go out of its way to innovate on either front, but one that performs a bloody lovely duet.
    • 86 Metascore
    • Critic Score
    Most of all, the simulated personalities, habits and appearances of the dupes themselves feel like complete wasted effort.
    • 83 Metascore
    • Critic Score
    I’m still not sure if Bloodstained has made a dyed in the wool Metroidvania fan out of me, but it’s certainly the most fun I’ve had playing one in a while. Even if I am still salty about that ending, and learning the super-specific requirements, I didn’t immediately throw up my hands. In fact, it feels more like an excuse to try out more attack combinations, zip around the lovely areas, and hopefully find a new hairstyle that makes Miriam look even more like an anime magical girl.
    • 69 Metascore
    • Critic Score
    Even if you don’t care about disjointed storytelling, repetitive levels or cringe-worthy jokes, I can’t recommend Youngblood. If you’re desperate to shoot bads with a bud, go play Borderlands, Destiny 2, or Far Cry flipping Five instead. MachineGames clearly felt the need to tread some water before Wolfenstein 3, but they damn near wind up drowning.
    • 76 Metascore
    • Critic Score
    Beyond: Two Souls feels like a Frankenstein creature; a television show with interactivity jammed in for the sake of it. It’s an interminable cutscene that demands your input at every moment, constantly disrupting the flow of the story to do so, but doesn’t reward your actions with any kind of meaning. And being held hostage to every second only means you have a whole lot of time to think about how Ellen Page deserved better.
    • 71 Metascore
    • Critic Score
    Automachef is a great little thing when you adjust to its rhythms, and it’s entirely to blame for my abysmal lunch habits.
    • 73 Metascore
    • Critic Score
    Getting a tidy markup on liquor and toys is not enough to entice me back, though. Not even to get another of the ten different endings. I’d happily give it another shot if it gets all its if-this-then-thats working, because it seems like it could be very good and fun and interesting, but right now I’m quite unwilling indeed.
    • tbd Metascore
    • Critic Score
    Streets of Rogue is a small and cheerful antidote to the relatively plain-faced immersive sims of the blockbuster sort. It’s a daft miscellany of violent mobsters and unseen assassins, criss-crossing feuds and small mistakes that snowball into bloody knife fights. If you want a tiny, varied Deus Ex that will make you laugh, this is it. [RPS Bestest Bests]

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