RPG Fan's Scores

  • Games
For 1,816 reviews, this publication has graded:
  • 72% higher than the average critic
  • 7% same as the average critic
  • 21% lower than the average critic
On average, this publication grades 5.4 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 99 Shin Megami Tensei: Digital Devil Saga 2
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
1830 game reviews
    • tbd Metascore
    • 90 Critic Score
    A lot of work and heart is in Chronicle I, and it shows in every moment. Despite having only two routes, both are extensive, meaty affairs that go in different yet still fitting directions. Belle Automata is the type of otome VN one can lose oneself in, and I mean that in the best possible way. I’m already looking forward to the future release of the next Chronicles. All iterations of Aureve’s journey will be worth playing if this first foray is any indication!
    • tbd Metascore
    • 79 Critic Score
    Ultimately, I found myself immensely enjoying the time I spent playing Esperia. However, I also wished the game development process had more time to iron out the visual glitches and polish the game’s script. Unfortunately, those two noticeable flaws mar an otherwise fun tactical experience. Still, SRPG fans who can see past those blemishes should consider pulling Esperia ~Uprising of the Scarlet Witch~ out of the stone.
    • 86 Metascore
    • 92 Critic Score
    Atelier Ryza 3: Alchemist of the End & the Secret Key is a fantastic game that finally manages to show off the development team’s capabilities when they’re given extra time, a bigger budget, and a little bit of breathing room. Every aspect of the project benefits from polish, and as the final game in the Secret series, Atelier Ryza 3 is the perfect send-off. The callbacks and relationships from the previous games grow and evolve, and it’s exciting to see these beloved characters find their place in the ever-expanding world. While I often say the latest Atelier game is the best Atelier game, it’s always true. This time, Gust have outdone themselves, and I simply cannot wait to see how they top this highly polished gem of a game.
    • 72 Metascore
    • 77 Critic Score
    Storyteller isn’t a game that’s going to capture your imagination for long, but its atmosphere and unique game design make each bite-sized adventure the kind of short-term joy you might be looking for. Not every game needs to be a steak dinner; sometimes a cookie is the fix we need. Just hope an angry lover hasn’t poisoned that cookie.
    • tbd Metascore
    • 70 Critic Score
    I don’t doubt that some folks are going to fall in love with the breezy vibes Mr. Saitou delivers; not every game needs a gigantic demon boss or world-ending evil. For what Mr. Saitou appears to be trying to do, though, I can’t say the satisfying ending justifies the journey. If more of the conversations or relationships I had with the characters had more texture, I would say otherwise, but I spent too much time having directionless interactions. If nothing else, Mr. Saitou has heart and something to say, and if that’s worth two hours of your time, you may be the audience.
    • tbd Metascore
    • 80 Critic Score
    Despite some aggravation with the game’s setup, I enjoyed playing Tyrant’s Blessing. The strategic gameplay does make you think carefully about the steps you take in combat. I played the game on my Nintendo Switch Lite and found it excellently designed for those wanting a short-yet-solid handheld experience. Tyrant’s Blessing is a different sort of SRPG than one might expect, but it’s precisely that uniqueness that helps it stand out despite its paper-thin plot. Those interested in turn-based SRPGs with roguelike elements may find the trip to the bleak landscape of Tyberia worth it.
    • 65 Metascore
    • 70 Critic Score
    Though the beautiful anime-style art may entice fans of traditional JRPGs, the game has more in common with management sims. The meat of the game is in managing resources and building up your fleet, while the story and characters leave much to be desired. If intricate systems and pouring over market predictions are your cup of tea, then climb up on deck. Otherwise, I recommend keeping your feet planted on solid ground.
    • 86 Metascore
    • 70 Critic Score
    Paranormasight: The Seven Mysteries of Honjo offers some fun in drawing up a horror story from Japanese superstitions. Unfortunately, it leans too heavily on the comedy, even though the jokes are appreciated. When the game dangles the possibility or even the appearance of some agency for the player, it would have been more exciting to make the player feel as though they’re really making choices or feel invested in the horror elements. If there’s anything to take away from this experience, it’s that murder is typically wrong, but a chicken dressed as a greaser is way cool.
    • 79 Metascore
    • 86 Critic Score
    Undeniably enjoyable, Wo Long skates the line between tired, repetitive design and immersive action. Anyone with an itch to get away from the Dynasty Warriors series is going to fall in love with what Team Ninja has put together, but not without wondering if more could have been done. With three DLC planned this year, I cannot wait to get back into the saddle and hopefully get out of my comfort zone.
    • 86 Metascore
    • 95 Critic Score
    It’s been a long time coming, but with the release of Trails to Azure, we’re no longer missing out on a vital part of the Trails universe. I know some fans are frustrated that the localization of the Crossbell games delayed Western releases of Trails into Reverie and Kuro no Kiseki, but to paraphrase Lloyd Bannings, this is a barrier that we simply had to overcome. Not only are these games relevant to what happens in the Trails of Cold Steel arc and beyond, but they’re also just good RPGs. Trails to Azure in particular is one of the best games in the series, and it’s probably my personal favorite. Fans should absolutely consider adding it to their library, particularly if they plan to play Trails into Reverie this summer.
    • 87 Metascore
    • 89 Critic Score
    Theatrhythm Final Bar Line is an easy grab if you’re a Final Fantasy music fan. There are more songs than ever before, and the features are cleaned up. Less is more, I think. While I enjoyed Curtain Call’s overworld map, all of the items and fussing with routes distracted from the core of what Theatrhythm should be about: the music. Having this arguably simple-looking game on a home console brings the atmosphere to life with its charming, cute art, though some may not enjoy the look and feel of the characters. Pricing might irritate some, especially those who already went all-in on previous titles, but the amount of replayability warrants the price of admission. Still, $100 for everything now and in the future can feel like a hard sell, especially if not all of the announced releases whet the palate. I have no doubt that the streamlined online experience, pair mode, and sheer quantity of music will keep me entertained for years. Also, the name suggests that this may be the last Theatrhythm, but…you know.
    • tbd Metascore
    • 83 Critic Score
    At times, Walk with the Living II does have a few hiccups, but it is an overall solid SRPG title with a lot of replayability and a powerful storyline that makes you think about what it means to be living. I enjoyed my time with the game, so I replayed it multiple times to see how things would play out if I chose one choice over another. It is heartfelt in the best of ways while also providing an entertaining tactical challenge. SRPG fans looking for more quality titles to peruse in the subgenre could quickly lose themselves for a little while here.
    • tbd Metascore
    • 77 Critic Score
    The Crimson Flower that Divides: Lunar Coupling isn’t a perfect otome. It certainly shows its age with some of its more problematic story tropes, the lack of an actual story map is annoying, and the fact that you unlock a lot of routes through what amounts to trial and error can be pretty frustrating. Throw in a less-than-stellar English translation, and the game can sometimes get downright awkward. Nevertheless, I still enjoyed the title, as several character routes are compelling once they move past their initial narrative discomfort. I don’t recommend this VN to newcomers to the otome subgenre, but those willing to look past some clumsy awkwardness could still find investing considerable playtime in The Crimson Flower that Divides: Lunar Coupling worthwhile.
    • 63 Metascore
    • 60 Critic Score
    I think those looking for a great RPG will find one in Tales of Symphonia. However, for those looking to play it via Tales of Symphonia Remastered, I just cannot recommend it in its current state on Nintendo Switch. For fans of the original, or Tales fans in general, this “remaster” will likely be a stack of disappointment, from framerate inadequacies to performance issues to audiovisual hiccups. Newcomers may find value in this “remaster” on PS4 or Xbox because the original Tales of Symphonia has heart, and Tales of Symphonia Remastered is its most readily available version. However, it is the unfortunate truth that they will still be playing a compromised version. This “remaster” does not cut it by modern standards, especially when it looks worse, sounds worse, and plays worse than a game 20 years its senior.
    • 86 Metascore
    • 87 Critic Score
    8-Bit Adventures 2 is the first game I played for 2023, and what a way to start the year of the rabbit! If you enjoy rollicking JRPG adventures, 8-Bit Adventures 2 is worth a look. The game has its flaws, but it gave me a positively enjoyable experience that reminded me why I fell in love with the genre in the first place. A lot of love went into crafting 8-Bit Adventures 2, and I recommend showing some love back and checking out the game for yourself.
    • 76 Metascore
    • 84 Critic Score
    Wild Hearts is another great monster-hunting title that suffers the most from comparisons to the well-established Monster Hunter series. The developers have promised that DLC is on the way in the coming months with more kemono and karakuri, and it’s all going to be free with no paid updates in the plans (not yet, at least), so there’ll be more to bring you back to Azuma. Even after finishing the main game, there’s plenty left over in the endgame to challenge hunters hungry for more. It’s an impressive effort, with a world that continually beckons hunters to return. Gear up, for the hunt is on.
    • 81 Metascore
    • 85 Critic Score
    Playing Like a Dragon: Ishin! took me back to the feeling I had when I first played Yakuza 0, which is not a bad thing! Though it isn’t the pinnacle of the series, Ishin delivers a pure Yakuza experience that will delight both long-time and new fans. It’s an expertly told melodrama punctuated with moments of genuinely breathtaking absurdity. In other words, it’s a Yakuza game. And frankly, if this actually were a historical drama in the running for Best Picture at the Oscars, it would absolutely get my vote.
    • 85 Metascore
    • 91 Critic Score
    Memory is a funny thing. It can distort our perceptions of our lives, and our experiences aren’t ever really what we remember. Even when the specifics of a memory fade away, though, the feeling of the moment remains. Octopath Traveler II captures the feeling of those memories beautifully, and it’s not a game I’ll soon forget.
    • 85 Metascore
    • 87 Critic Score
    All in all, Valkyrie Profile: Lenneth holds up remarkably well in 2023. The game’s mix of 2D platforming and RPG mechanics wouldn’t be out of place in today’s indie scene, and ditto for its slightly opaque nature. Valkyrie Profile hails from a time when games weren’t afraid to have mysteries, and while you’ll have to do a little digging to see everything this title has to offer, the experience is well worth it. So if you’re looking to experience a classic RPG from the days of yore, look no further.
    • 74 Metascore
    • 72 Critic Score
    There is an audience for One Piece Odyssey. Sometimes, in the middle of an exciting battle or while revisiting some of my favorite locations from the original series, I think I could be part of that audience. I’ve been a fan of the property for over 20 years and still read the manga every week. I’m not the world’s biggest One Piece fan, but I’m certainly an enduring one. But the repetition made the game a struggle to complete. As amazing as the game feels to start, it trudges across the finish line. A more patient player, or one whose love for One Piece is far more enthusiastic than mine, might be able to see past the repetition for the loving nostalgia underneath. For non-fans, or those of us looking for something meatier, One Piece Odyssey is more filler than killer.
    • 80 Metascore
    • 90 Critic Score
    Despite weaker writing than I’ve come to expect from the series, Fire Emblem Engage’s gameplay is so good that the game is a blast from start to finish, and I’m already thinking of ideas for my third playthrough. If you like Fire Emblem’s gameplay at all, Fire Emblem Engage is a can’t-miss game.
    • 76 Metascore
    • 91 Critic Score
    Still, minor quibbles aside, SEASON: A letter to the future is a beautiful and ethereal gaming experience about what is both permanent and impermanent in our lives. I was satisfied with the conclusion my particular journey took, finding the game to be genuinely moving and inspiring in unexpected ways. SEASON: A letter to the future is one journey adventure game fans will want to experience.
    • 77 Metascore
    • 84 Critic Score
    Lover Pretend is a fun, enjoyable slice-of-life narrative for romance fans with some pleasant character-driven story moments throughout its run. It’s an overall solid visual novel if that’s the kind you’re in the mood for, and it put a smile on my face more often than not when I was playing it. I’d recommend it to otome fans for that reason alone, as it adds another great VN in the sub-genre to the Switch’s already extensive lineup.
    • tbd Metascore
    • 50 Critic Score
    We Are The Caretakers is a reminder of just how much work it takes to properly bring something from a cool concept to an actual functioning game. I have no doubt that Heart Shaped Game’s intentions were noble, and their courage to venture into relatively unexplored territory in gaming deserves its due credit. But when looking at the bigger picture and judging the game for what it is, not what it is supposed to be, We Are The Caretakers is simply beyond the pale.
    • 79 Metascore
    • 90 Critic Score
    I appreciate how the story so succinctly ties up its loose ends, and the epilogue makes the journey worth it. However, I did feel that the game’s pacing could drag on at specific points with several “fake out” endings, which are a storytelling mechanic I dislike. Honestly though? I forgot all about that minor frustration when I finally reached the proper conclusion because it was such an entertaining journey overall. Much heart and soul went into creating Path of the Midnight Sun, and that effort shows time and time again throughout the game. It’s worth tracking down and one I’ll fondly remember playing for a while yet.
    • 86 Metascore
    • 89 Critic Score
    A Space for the Unbound is a pleasant surprise to me in many ways. I started out with a preconceived notion of what it would be about, only to have that turned on its head in a rather alarming way. The tale it tells instead is genuinely haunting and upsetting, but one with a powerful and altogether touching ending. I felt so many things by the time I saw the end credits, and I came out thinking about what an ultimately beautiful and moving adventure this title ends up being. If it strikes a chord with you, it may even help you see things from a different perspective; A Space for the Unbound is a truly memorable gaming experience.
    • 64 Metascore
    • 80 Critic Score
    Forspoken is a far better and more compelling game than I had feared, but it also doesn’t reach the heights I dreamt of. There is a lot of fun to be had exploring Athia and the main quest keeps things interesting even when you get bored with the open-world checklist. But at the same time I can’t help but be disappointed with how safe Forspoken plays the open world, and I am unlikely to go back to clear out all of those rote points of interest. And I also can’t deny there are some eyebrow-raising moments as to how the writers chose to portray a black woman like Frey, despite personally liking her quite a bit when viewed through the lens of having finished the game. There is a lot of diversity in the cast too, in a way we don’t usually get from big-budget RPGs. I am not sure how many steps forward versus how many steps back Forspoken takes, but there are steps taken forward. In the end, I recommend Forspoken to anyone who loves Final Fantasy XV or Ubisoft-style open worlds and especially anyone who has a thing for character mobility. Yet, the game has a certain charm that I believe makes it worth giving a try to anyone.
    • 90 Metascore
    • 93 Critic Score
    Persona 4 Golden is a fantastic game, and this release is the best way to play it. The characters are loveable, the story is driving, and the entire game is hard to put down until you’ve absorbed it all. Persona 4 Golden might just be the apex of the series so far, and really, don’t you deserve something nice for yourself?
    • 81 Metascore
    • 90 Critic Score
    Between the fun gameplay, charming writing, retro presentation, and banging soundtrack, River City Girls 2 feels like it takes everything from the first game and does a little bit more and a little bit better. More moves, more characters, online co-op, and better gameplay variety are just a few of the major improvements in this sequel. If you liked the first River City Girls, you’ll love the sequel, and if you didn’t, I would recommend River City Girls 2 to anyone who enjoys beat ‘em ups or just wants a delightfully charming game with lots of laughs.
    • 79 Metascore
    • 89 Critic Score
    Amnesia: Memories achieved so well. But Amnesia: Crowd picks up the slack with ease, making the combination Later x Crowd a worthy follow-up for any fan of the original.
    • 76 Metascore
    • 90 Critic Score
    Coffee Talk is a pleasingly creative game with a lot of heart and hidden depth. During my playthrough, I felt like I was curling up with a good book under a blanket, sipping a warm beverage. Every once in a while, we could all do with that relaxing way to pass the time. While I was regrettably late in playing this delightful title, I’m eager to give Coffee Talk Episode 2: Hibiscus & Butterfly an earlier try! After all, if it is anything like its predecessor, it’ll be a title to talk about with a warm cup of coffee close at hand.
    • tbd Metascore
    • 65 Critic Score
    Aka
    Aka isn’t particularly expensive, but I still find myself unable to recommend it due to its many issues. In the end, I ask myself whether I would be satisfied if I had bought the game for myself instead of receiving a review code. Unfortunately, the answer is no.
    • 87 Metascore
    • 90 Critic Score
    Persona 3 Portable is one of those experiences that I need to let go of, eventually, yet it sticks to me like a wound. Take the time to enjoy the social links, the Persona fusion, and the story because enduring games like this one don’t come along often. Between the different versions, Persona 3 is still begging for completion, though the Portable version is a sight better than nothing. If the rumors of a remake are true, then perhaps all of this will be moot. But until then, this is the only way to play Persona 3, and it’s a dark masterpiece that beckons you to get lost in its labyrinthine setting. Hee-Ho!
    • 87 Metascore
    • 92 Critic Score
    Monster Hunter Rise has looked at what did and didn’t work in past entries' gameplay loops, and bridged the gap between with new features in a refreshingly effective way.
    • 81 Metascore
    • 88 Critic Score
    As it stands, I had a blast stepping into the role of the Hunter and getting to hang out and battle with a colorful assortment of Marvel heroes in a supernatural-tinged adventure. I’m already eagerly awaiting the future DLC for Marvel’s Midnight Suns. Sometimes, you do draw a winning hand.
    • 72 Metascore
    • 79 Critic Score
    Dragon Quest Treasures offers a cute story, beautiful lore, and a magnificent world to discover, and while that’s all lovely, the experience is marred by its weak combat. In ways both good and bad, this game put me in the mood to play other Dragon Quest games. The treasure is tarnished, but it’s still at least something shiny and new to do, making Dragon Quest Treasures a decent appetizer as we continue to await Dragon Quest XII.
    • tbd Metascore
    • 83 Critic Score
    Overall, Demonheart: The Ice Demon is a more mature otome VN full of flawed-yet-realistic characters in a compelling fantasy storyline. I enjoyed the time I spent playing the game and found it to be both a surprisingly solid standalone title and one that has piqued my curiosity about the more extensive Demonheart series and its mythos. Fans of romantic VNs, in particular, should check this one out.
    • 91 Metascore
    • 90 Critic Score
    I’ve played many impressive games over the years, but I don’t think I’ve ever been quite as impressed by a game as I have with Chained Echoes. The sheer quality and quantity of content is honestly kind of insane for a solo developer, and while there are some bugs here and there, it all runs pretty damn smoothly too! Whether you’re looking for a nostalgic adventure or just want to play a fresh, new indie RPG, Chained Echoes is a gem that should not be missed.
    • 69 Metascore
    • 83 Critic Score
    Regardless of how essential Forever Entertainment’s updated Front Mission 1st Remake update is, the game itself is a classic. It’s wonderful that it’s now available on a modern platform and that the developers have sparked their own revival for a series that has been mostly dormant for over a decade (Left Alive? Never heard of it). With one game down, it’s easy to look forward to the eventual remakes of Front Mission 2 and 3 and, hopefully, even more to come after those with Forever Entertainment in the cockpit.
    • tbd Metascore
    • 80 Critic Score
    On the whole, Arcaxer manages to do a lot with a little. While the floors of the Stack can become a little bland, and there aren’t a ton of locations and characters, Arcaxer spices things up with its genuinely funny script and addicting combat. The story provides just enough impetus to start your adventure, then gets out of the way and lets its goofy characters and combat carry the rest of the game. Perhaps most importantly, despite being a third-person game with turn-based combat, Arcaxer succeeds in using the VR medium to add immersion and support its unique gameplay.
    • 72 Metascore
    • 65 Critic Score
    There’s a certain novelty to Hooked on You that makes it easy to recommend to Dead by Daylight superfans, particularly those that are into the lore. For your casual Dead by Daylight fan, or dating simulator fan, there’s just not enough meat on the bone here. The writing isn’t bad in the moments where the script isn’t stuffed to the gills with jokes, but the occasional shining moments don’t add up to a compelling narrative, leading to an ultimately forgettable experience.
    • 70 Metascore
    • 68 Critic Score
    The Devil in Me brings a very uneven first season of The Dark Pictures Anthology to a close, and I’m left a little ambivalent from the experience. I enjoyed all four of these games to some extent, and I’m curious as to what they’ll do with the next game, Directive 8020. But it’s clear after playing The Devil in Me that Supermassive needs to give these games a little more breathing room. While it’s certainly impressive that they’ve maintained a yearly release schedule for the Anthology, games like The Quarry show that these experiences could be made so much more. I genuinely hope that The Dark Pictures one day become truly great horror games rather than just novelties.
    • tbd Metascore
    • 92 Critic Score
    While Please Be Happy is a slow burn in terms of its overall plot and romance, those who appreciate detailed storytelling will undoubtedly find a lot to like. Since it’s more of a low-stakes tale, it might not appeal to everyone, but it will certainly entertain those seeking character-driven VNs with heavy romantic undertones. The core themes of acceptance and love at the heart of Please Be Happy resonate deeply with me, and I loved every second I spent in Miho’s fascinating world.
    • 72 Metascore
    • 79 Critic Score
    In spite of all its strengths, Pokémon Scarlet & Violet keep stopping the player and has them always peeking back over their shoulder, even when they should be looking forward.
    • 72 Metascore
    • 79 Critic Score
    In spite of all its strengths, Pokémon Scarlet & Violet keep stopping the player and has them always peeking back over their shoulder, even when they should be looking forward.
    • tbd Metascore
    • 85 Critic Score
    If you’re expecting Romancing SaGa -Minstrel Song- Remastered to stand up to today’s best and brightest RPGs, know that it generally won’t. This is obviously the case for the graphics and the voice acting. When considering the game’s age and retail price point, however, I would argue that Minstrel Song has aged nicely overall. Square Enix have done fans a great favor by making a game this dated play this well and still be so much fun, on nearly every console market available today. Take some time. Play the game. Find out for yourself what makes this deceptively strategic game so much fun to master… er, um, Remaster?
    • 83 Metascore
    • 78 Critic Score
    While Crisis Core’s remaster is a fantastic appetizer to the second entry in the Final Fantasy VII remake series, it falls flat in a lot of ways. Don’t get me wrong: I enjoyed my time with it, and having all of the narrative freshened up for me is a fantastic strategy on Square Enix’s part, but Crisis Core would have benefited from some substantive changes, not just a face lift. If you’ve never played Crisis Core and want to see what the hubbub is about, this is the definitive pick for you, but remember that this game was developed fifteen years ago.
    • 74 Metascore
    • 85 Critic Score
    Harvestella is ambitious as hell and punches way above what I suspect was a limited budget. Yes, I wish Quietus would feel like more of a threat during the game or that time management offered more of a sense of urgency than it does, but this game is going to linger in my mind. It is undoubtedly one of my favourite games of the year and gets bonus points for running perfectly on Steam Deck!
    • tbd Metascore
    • 84 Critic Score
    Once Again is a tender and ultimately moving VN about living life to the best of your ability while being able to cherish goodbyes, even if they’re still painful and sad. It’s a beautiful message, and I love the artistic way the title conveys it. Once Again might not be a gaming experience everyone will enjoy, but those it does resonate with will experience an emotional unfolding of a heartfelt story.
    • 88 Metascore
    • 83 Critic Score
    Maybe I’m just a sucker for games in which time passes, giving a sense that this is a real place with people we grow with. Rather than concluding a game and finding out the fate of everyone through expository text, we get to see it and be a part of it. Our decisions shape their lives, and this is why games are such a fantastic storytelling medium. I, too, have to live with the consequences, not just Andreas. Pentiment achieves this experience with an expertise we’ve come to expect from Obsidian, even if the game is bogged down with some fixable game design decisions.
    • tbd Metascore
    • 81 Critic Score
    Pirated Code: Admin Edition is yet another solid title in both the Switch’s and Steam’s impressive visual novel lineups, and I’m glad that it’ll be coming to Xbox and PlayStation platforms, too, so that more people hopefully get the chance to try it out. It is a charming, touching sci-fi story with surprising depth and unlockable content, even with its shorter length. You might end up playing it in its entirety in a single day, but it will be an enjoyable day if the story resonates with you!
    • tbd Metascore
    • 90 Critic Score
    There isn't really much that I can fault Chronicles of Tal'Dun: The Remainder for. It is an excellent VN for its intended audience.
    • tbd Metascore
    • 80 Critic Score
    If nothing else, Monster Prom 3: Monster Roadtrip has a seemingly endless supply of bizarre, creative scenarios that excite the imagination. With its light-hearted, casual gameplay, I can’t remember the last time I had felt so carefree while playing a game. Monster Roadtrip has no central plot besides driving around and having a good time, no conflict, and remains positive almost throughout. I should emphasize that I like my heavy, tense games, but Monster Prom 3: Monster Roadtrip is too easy to like. This is a cozy, hilarious game that fills a void not many games can.
    • tbd Metascore
    • 89 Critic Score
    Truthfully, there aren’t many faults in Titan Station. It has a story it wants to tell and does so clearly and concisely. I locked myself out of the game at a certain point, having to restart everything, but that was due to player error rather than anything else. The issue I experienced has since been found by the developer and the game updated so it shouldn’t even happen anymore. Hint, though: always keep to the maintenance tunnels once the game tells you! Titan Station is a shorter title with a satisfying narrative that doesn’t cause frustration as you progress. It’s a solid game, made all the more impressive considering that a one-person team developed it. Fans of this type of graphic adventure should give Titan Station an earnest look since it’s a thoroughly enjoyable exploration of the genre.
    • 86 Metascore
    • 92 Critic Score
    In the areas where it counts, Mario + Rabbids Sparks of Hope — and Kingdom Battle along with it — represent a bright and colorful departure from everything strategy RPGs tend to be while still offering relentlessly creative challenges in a package that’s straight-up fun. Sparks of Hope builds on everything Kingdom Battle did right and devises new entertaining challenges to shoot your way through. Though it took me about 25 hours to complete the main story with a healthy number of sidequests, the game told me I’d only completed 67% of it. This is easily the greatest Western RPG series that adapts a Japanese property about an Italian plumber. Whether you’re a hardcore strategy RPG fan or a newbie to the genre, Sparks of Hope should make anyone shout “YAHOOOOO!”
    • 69 Metascore
    • 83 Critic Score
    My time with Star Ocean: The Divine Force was thoroughly enjoyable, though it started to lose a bit of steam near the end of my 42 hours. The final dungeon(s) do fall into the sadistic teleport dungeon trap that many JRPG areas do, and the primary villain spends far too much time arguing their point with the party, far too many times. By the final battle, I just wanted to see credits, which unfortunately puts me off a replay for quite some time. That said, I’m excited to see Raymond’s side of things, and I can’t wait to swing a sword, rock a mullet, and listen to some trashy synth-heavy prog rock while tackling the extensive post-game. As I’ve said Star Ocean so many times that the words are almost losing all meaning, I’ll simply state this: Star Ocean: The Divine Force is the most Star Ocean that a Star Ocean game can be, and that makes it the best Star Ocean in nearly twenty years.
    • 84 Metascore
    • 90 Critic Score
    Overall, I really enjoyed my time with This Way Madness Lies, so much so that I could cry, “good night, good night! Parting is such sweet sorrow.” Fans of William Shakespeare, Sailor Moon, or Zeboyd’s other titles will have an absolutely delightful time with this one, as will those who enjoy tinkering with skill systems in their RPGs. If you’re in the mood for a short JRPG with a great sense of humor, look no further.
    • 82 Metascore
    • 90 Critic Score
    As a whole, Shadows Over Loathing provides a highly entertaining and intriguing experience. If you’re looking for a game that brings positive aspects of old-school, text-heavy games forward, this is a good bet. It has all the charm of those types of games while being far more accessible. There are even non-combat and arachnophobia options for accessibility, with some bonus options related to the latter that seem to serve as a reward for investigating the accessibility options. It may go some way toward filling the void left by earlier graphic adventures while eliminating some of the frustrating puzzle-solving and downtime. Or you could, you know, just close that void with your shadow pliers. Be sure to pick up this game and get those, by the way. Leaving a void around would probably be bad.
    • 85 Metascore
    • 95 Critic Score
    Tactics Ogre: Reborn is hugely successful in its goals to modernise an admittedly old game.
    • 73 Metascore
    • 90 Critic Score
    Yes, the cast is so charming and the worldbuilding so intriguing that it’s hard not to wish each route had a few extra full chapters and not just bite-sized unlockable post-game skits. But Paradigm Paradox is very much a complete package—one that knows when to be serious yet is still adorable enough that you may need to call up a dentist once you’re done. As flawed as its world’s systems may be, it’s one location that is definitely worth a visit.
    • 69 Metascore
    • 75 Critic Score
    New Tales from the Borderlands is clearly about the jokes and little else. A plot exists, but the story here isn’t anything to gab to your friends about. I tend to go in for the higher-brow stuff. I like my heavy fantasy epics and clever humor that is both dry and insightful. That said, I can appreciate what the developers were going for here. If you can tolerate some deeply flawed characters and the frequently crass, sometimes utterly distasteful jokes, NTB is entertaining. If that isn’t your thing, then definitely steer clear.
    • tbd Metascore
    • 74 Critic Score
    Though I was excited for this game to move off of Apple Arcade because I don’t do well playing games on a phone, this is one offering that could have stayed there.
    • 73 Metascore
    • 81 Critic Score
    Luckily, for every moment you dread another repetitive mission, you find three where you discover a new series, find a cool new mobile suit, or find a hidden conversation to delight longtime fans. There is a competent core game and an amazing celebration of the entire Gundam series here. You just have to survive a lot of grinding, frustrating bosses, and poor AI to find it. Take our advice: this is a ride you want to take with a friend.
    • 89 Metascore
    • 90 Critic Score
    NieR: Automata holds a special place in my heart. It introduced me to so many new experiences while simultaneously tapping into my nostalgia for how games made me feel. It’s one of the few games where I sat on the floor, controller in hand, staring up at the TV as if I were playing Final Fantasy VII for the first time again. NieR: Automata is the kind of game with a strange magical power that’ll warp you back to your favorite childhood game, then imprint itself upon your memory so that whenever you see a metal trash can, you’ll swear you heard it say, “this cannot continue.”
    • 79 Metascore
    • 91 Critic Score
    The wait was worth it: Ghost Story is a compelling, challenging, and joyously fun game whose craftsmanship shows itself at every turn. The meta-story of this game is that, like a lost civilization, we’re collectively unearthing something ancient, something forgotten, a story that could’ve been lost as so many others were in the early days of crowdfunding indie games. Given its ubiquity across current platforms, there are many options for the seasoned gamer to try out Ghost Song. I look forward to the weeks and months ahead, wherein players will no doubt begin theorizing about the game’s story. Like many in its subgenre, I also think this game will be an optimal space for the speedrunning community to flex their skills. I look forward to it, and hope that this isn’t the last we see of Ghost Song and the Deadsuit.
    • tbd Metascore
    • 87 Critic Score
    Manafinder is a great game that reminds me of old favorites while rocking a style all its own. Except for the heroine’s lack of backstory, the game does little wrong. And, again, you can pet the dog. Come to think of it, we more commonly see wolf-like or Doberman-style dogs in video games, so Scar being akin to a Bullmastiff is quite refreshing. Representation matters, including canine representation. In the sea of retro-RPGs inspired by Japanese classics, Manafinder’s distinct charm stood out to me, and I encourage RPG fans to check it out.
    • 72 Metascore
    • 70 Critic Score
    In the end, I am happy with much of my time spent on Potion Permit, but I’m equally pleased to be done with it. Though there was no obvious ending, I can set it aside for now, feeling satisfaction at the good I did in Moonbury. Despite a pretty graphical veneer, a brief and lovely soundtrack, and solid sound design, it can’t compensate for the buggy, cumbersome gameplay and an average collection of stories. Still, if you’re patient and enough patches come, there’s a ton of charm and some unique ideas in Potion Permit to enjoy, and I hope MassHive refines their approach for future entries in this world.
    • 72 Metascore
    • 82 Critic Score
    Batora: Lost Haven isn’t a perfect game, but it is one I’m ultimately glad exists. Like Avril, the title grows on you if you give it a chance. There’s no denying that the game has some hurdles from time to time while playing, and they’ll undoubtedly take a while to get past. Still, that sense of accomplishment after overcoming them is addicting in itself, which might make Batora’s challenges all the more enticing.
    • 84 Metascore
    • 85 Critic Score
    While Triangle Strategy isn’t the second coming of Final Fantasy Tactics, it carves out its own identity as a title that is stylistically similar, yet certainly distinct. Serious pacing issues hurt it, as I’m not sure everyone wants to wait twenty hours for a game to be what it should have been at the start, but once it got there, I couldn’t stop playing or thinking about it. With New Game+ staring me in the face, I’m eager for a new challenge and to explore roads not yet walked. I also have a newly discovered appreciation for food seasoning.
    • tbd Metascore
    • 67 Critic Score
    Airoheart is a pale imitation of the game it strives to be and could have benefited from more polish and flair. Unfortunately, any glimmers of potential are buried under flawed design and general mediocrity. The biggest flaw is undoubtedly Airoheart’s lack of identity. In its effort to be Zelda, Airoheart never had a chance to be Airoheart.
    • tbd Metascore
    • 81 Critic Score
    even if TEMPEST is an excellent VN for those who don’t mind otome elements and want a darker, more mature plot with a heavy focus on character development. It isn’t a flawless experience, given its plot holes, script errors, and software crashes. But even with those cons, Anastasia’s journey is compelling and one that I found worth diving into quite a few times to see the whole story.
    • 71 Metascore
    • 86 Critic Score
    It’s a shame precisely because Amnesia’s cast and setup are gripping to the point where players want to explore all the endings, to take in as much as they possibly can. Its drawbacks may reveal its age, but it’s clear that Amnesia’s renown is well-earned. While some plot elements, character tropes, and simple mechanical components also serve to date it, its story and cast make everything worth it. It’s a must-play for any otome fan, with a legacy and cast that rightly won’t be forgotten.
    • 80 Metascore
    • 74 Critic Score
    At the outset, I was raving about Potionomics. I had modest expectations going into this title, given its cartoony aesthetic and cliché plot, but I love fantasy-based shopkeep games like Recettear, so I gave it a go. Again, I could not believe just how complex and deep the varied systems flowed together. Building a deck based on relationships I made was always exciting, just as seeing the interest increase with each sale was. Unfortunately, the bag of tricks emptied halfway through this fifty-hour investment, leaving me eager to exit the whole affair.
    • 85 Metascore
    • 93 Critic Score
    I haven’t encountered writing anywhere near as good as this since Disco Elysium, yet that isn’t to say one is better than the other. Roadwarden is sort of dark fantasy, while Disco Elysium is an irreverent inspection of human psychology, society, and the Apocalypse. At about thirty hours, I cannot complain about my time with Roadwarden. A part of me is terribly sad to say goodbye to this world and its people, but it certainly didn’t overstay its welcome; that’s important. While I experienced amazing successes, I also made horrible mistakes and oversights that the game punished tastefully and forcefully. I don’t need or want a perfect adventure where everything ends with a neat little bow on top, and Roadwarden delivers just that. Some mysteries were left unsolved, while others were solved a little too well. Succeeding is sometimes a form of failure. So much to chew on, and I am thankful for the adventure.
    • 73 Metascore
    • 84 Critic Score
    I picked up WILL: A Wonderful World at the recommendation of a friend, and I don’t regret doing so. It’s an incredible title in many respects, with characters and storylines that stay with you and a surprisingly heartfelt twist in the overall plot late in the game. I wouldn’t say it is for everyone, given the topics it covers, but those willing to move past that will discover a VN that makes them pause, feel things, and honestly think about the state of the world around them. Seeing how all the characters’ stories connect in such big and small ways to one another, and just how it all comes together in the end, is a truly memorable gaming experience. At its core, WILL: A Wonderful World is a story about potential and continuing hope, even in the face of horrible and traumatic adversity. That is a message we could all use.
    • 94 Metascore
    • 97 Critic Score
    My experience with Persona 5 Royal on the Switch is exactly what I wanted. The game is of exceedingly high quality, and we’ve known that for years. We’ve wanted a portable version for a long time, especially considering Persona 3 Portable and Persona 4 Golden both came relatively quickly after their respective progenitors. It’s finally here though, and it’s an appealing release for both first-timers and returning players.
    • 68 Metascore
    • 82 Critic Score
    My 14 hours purging Ilden of evil was an enjoyable experience, even with all of the gimmicks presented throughout the journey. Replayability is encouraged with various difficulty options, though I’m unlikely to play through it again. I would, however, love to experience the rest of the Holy Kingdom of Keidas in a sequel to Soulstice! This game is a good first step, but it will be up to future entries to refine the experience into the series it could become.
    • 66 Metascore
    • 75 Critic Score
    Broken Pieces is an odd, disjointed game with unnecessary combat, tedious back-and-forth exploration, and frustrating puzzle designs. And yet, I found myself wanting to explore Saint-Exil with Elise to figure out its mysteries despite those flaws, to the point that I was honestly a bit disappointed at the game’s relatively weak ending. Anyone looking for an exploration adventure game that harks back to the genre’s past and doesn’t take a ton of time to complete should give Broken Pieces a try. Just don’t expect the vase you assemble from all of the game’s pieces to necessarily come together thoroughly enough to hold water.
    • 71 Metascore
    • 78 Critic Score
    While the ending is fitting in wrapping up this story, it feels presumptuous that it’s clearly pushing for a sequel, especially as some aspects of The DioField Chronicle feel underdeveloped. I think there’s still potential for this to become a series, but any sequel would need to go far above and beyond what’s here in the first entry. As much as that statement sounds like it’s looking ahead, it also indicates my feelings. The vast potential is still there, but it’s as yet unrealized, and the battle is far from won. The DioField Chronicle joins the vaunted Square Enix SRPG canon, yet it’s only just there.
    • 71 Metascore
    • 78 Critic Score
    Overall, I enjoyed my time with Champions of the Continent, and its high quality outweighed its flaws. So long as you don’t mind not having “the best” party composition, completing the main story Paths without spending a penny is feasible. Regardless, I wish it had been a ground-up premium experience: an Octopath Traveler 1.5. The original Bravely Default had a “half sequel” in the form of Bravely Second before the numerical mainline sequel Bravely Default II. That kind of approach would have worked wonderfully here. For what it offers, I’m not sure Champions of the Continent would be appealing to people who aren’t already fans of Octopath Traveler. However, as far as mobile titles go it’s an easy recommendation and delivers an enjoyable experience that will keep fans busy until Octopath Traveler II.
    • 79 Metascore
    • 74 Critic Score
    Escape Academy is far from a stellar title, but it’s enjoyable if appreciated for what it is. The creators have released a “road map” for future updates and DLC, which is always nice to see. Would-be purchasers may take heart in knowing that there’s more life to be injected if escape room puzzle solving evokes an interest. As for me, I’ll quietly look forward to these updates, but I’m in no way chomping at the bit.
    • tbd Metascore
    • 75 Critic Score
    Lost Epic feels like it has great ideas but only good execution. It sits somewhere between full and half-hearted, perhaps something along the lines of “three-quarters hearted.” It feels like a game that is seventy-five percent of what it aims to be. Rather than having a series of cresting highs and sinking lows, it feels more like a steady wave of averageness. Lost Epic is ultimately adequate in all areas at the cost of being generally unremarkable. While I mostly enjoyed my time with it, I’d sooner recommend Ender Lilies: Quietus of the Knights to anyone looking for a gorgeous 2D action RPG.
    • 65 Metascore
    • 80 Critic Score
    For many, Valkyrie Elysium may be average at best. However, what ticks it up a notch for me are the themes, elements, and pieces of the Valkyrie franchise that I know and love. Many games have tried to copy the series, only to fall short and become little more than superficial knock-offs that take the combat and little else. Developer SoleiL has managed to take the soul of the Valkyrie games and put it into a new vessel. It may look and play differently, but it certainly has the heart of the series in it. Though Valkyrie Elysium is much better than I’d expected, I’m hopeful the next entry in the series will be less restrained and “safe,” opting for crazier and flashier instead. In the meantime, I’ll continue trying to will Valkyrie Profile 3: Hrist into existence. Maybe this time, it’ll work.
    • tbd Metascore
    • 85 Critic Score
    Blood Nova is a quick but ultimately satisfying and entertaining journey of the point-and-click variety. I grew to love this sci-fi tale while playing it, so much so that I’m hoping there might eventually be a return to this story universe and setting. Those new to graphic adventures might want to consider giving Blood Nova a chance due to its shorter length and well-designed gameplay elements. Those already familiar with the genre might find a fascinating story. It’s true what they say: sometimes, all you need is Love!
    • tbd Metascore
    • 80 Critic Score
    Aquadine is a solid, primarily kinetic visual novel that has a surprising amount of heart. I enjoyed the time I spent playing it, and now I’m even more tempted than ever to ride on a gondola! Aquadine is the type of VN that buoys you on gentle waves from beginning to end, no matter what might be stirring the waters underneath. It has a calm, soft quality to it even when it pulls on your heartstrings, making it the perfect type of visual novel for those wanting to see where the tide may ultimately take them.
    • 86 Metascore
    • 91 Critic Score
    I believe that Return to Monkey Island will become a remarkably personal game for many of the people who play it. For those who have grown up with the series, Return illustrates what it’s like to reflect on your youth and try to find a new purpose in a world that has moved on. For those who are new, it could provide them with an excellent entry point into a brand-new genre of video game. Return is not just a return to form for the series and a celebration of everything that made it great; it’s also an outstanding example of a genre that paved the way for almost every deep narrative experience in video games today.
    • tbd Metascore
    • 83 Critic Score
    Atelier Ayesha: The Alchemist of Dusk DX is a great update to a great game, and it’s surprising just how nicely it cleans up. It is by far the definitive version and the absolute best way to play the game thanks to all the quality-of-life changes and its availability on modern systems. For people looking to get into the series, the Dusk trilogy is a great place to start. For long-time fans, I’d easily recommend a replay if only to see just how well the game has aged.
    • 63 Metascore
    • 56 Critic Score
    Made in Abyss: Binary Star Falling into Darkness is a hot mess of a game. I respect that rules from Made in Abyss’s world and mythos translated into the game mechanics, but that made for a wholly unappealing play experience. While I wouldn’t recommend playing Made in Abyss: Binary Star Falling into Darkness, I would definitely recommend checking out the Made in Abyss anime or manga to see why it’s highly regarded.
    • 65 Metascore
    • 60 Critic Score
    I wish I liked The Outbound Ghost more than I do, but I am glad games like it exist. There will always be genres and ideas that big publishers and developers don’t see as viable, and the indie space is a perfect place to explore them. I don’t recommend The Outbound Ghost at this time, but I hope the developers continue to improve it with patches and continue to make games in genres they care about. While there is a lot of promise here, The Outbound Ghost just doesn’t reach its potential.
    • 84 Metascore
    • 73 Critic Score
    The balancing act RGG plays with its titles is a tricky tightrope to walk, and they usually knock it out of the park. That they failed to do so here is just disappointing. Nonetheless, the fact that this game came to Steam might—might—mean we can see more titles in the future, and there’s a lot of potential here. If they can build a more compelling mystery, be more thoughtful about the serious issues they want to address, and fix the detective elements, they might be onto something special here. Most people seem to think they already are. Maybe next time, I can too.
    • 77 Metascore
    • 82 Critic Score
    Voice of Cards: The Beasts of Burden is a creatively unique gaming experience from both a storytelling and presentation viewpoint. I don’t think the presentation is necessarily for everyone, but those who it does appeal to will most certainly find something enjoyably insightful about the overall experience. This is a game that is both realistic and hopeful in equal measure, tragic and tender all at once. I cared about the four main characters as they continued their quest, and I enjoyed diving into the story with a fantastic narrator to guide me. Based on the reviews of the first two games in the series — The Isle Dragon Roars and The Forsaken Maiden, respectively — by my fellow RPGFan reviewers, it seems as if each Voice of Cards title gets slightly stronger than the one that precedes it. Given how much I came to appreciate The Beasts of Burden, I’m curious to see what the future holds for this clever series.
    • 68 Metascore
    • 91 Critic Score
    Touken Ranbu Warriors offers exactly the kind of interaction between Touken Ranbu’s characters and musou mechanics that is only possible here, while maintaining the charm that makes the original property so beloved. Although some elements of the honmaru may not live up to the same high bar set by the missions, it’s still such a natural fit that the minor drawbacks seem less to disappoint and more to open up the possibility of future improvements. The ways Warriors intuitively expands the world of Touken Ranbu makes me excited for the possibility of other titles set across different time periods in Japan with the appropriate Touken Danshi and their previous masters. Although there’s no guarantee of what the future holds in that regard, I’ll happily return time and again to Touken Ranbu Warriors for its unique spin on the world of Touken Ranbu.
    • tbd Metascore
    • 65 Critic Score
    Overall, RuinsMagus has enjoyable combat and lovable characters, but it fails to create an immersive world for players to dive into. Additionally, while the combat mechanics are sound, a lack of enemy variety means players won’t have to evolve their strategy much after the first hour. For VR JRPG fans, RuinsMagus is worth a look, as it’s one of the only JRPGs available on VR platforms. For general VR enthusiasts, there isn’t too much to get excited about. If you’re looking for a cozy game with bubbly characters in a fantasy world, might be a good choice. Just don’t expect a deep RPG experience or a gripping story.
    • 68 Metascore
    • 81 Critic Score
    Steelrising will catch grief from people who want it to be Dark Souls. And it’s not Dark Souls. Nor should it be. This is a competent, well-designed game that seems to focus on accessibility and reimagining history using a quasi-steampunk aesthetic. Does it have problems? Certainly! The enemies are samey, the platforming is tiresome, the sidequests focus on retracing steps far too often, and the graphics issues will irritate many. That said, I love it. This is a fun game. Soulslike purists will lambaste Steelrising for being too easy and short (about 15 hours), but I’d argue that the genre needs this game. The barrier for entry is far too high for many people who just want to have fun, and Steelrising gives those folks the ability to enjoy this genre. I’m not about gatekeeping. I, for one, applaud Spiders (the developer) for this bold work and hope we see more titles like it.
    • 74 Metascore
    • 90 Critic Score
    It’s clear there’s a devoted team that set out knowing the cozy little game it wanted to make, and what they’ve created is a pleasure to play. So get out there and become a farming mogul or a titan of commerce or revel in the strategy of dancing — if you like nice things, then you’re sure to enjoy Ooblets.
    • 80 Metascore
    • 72 Critic Score
    Ni no Kuni II is still an excellent game. In most respects, I find it superior to the original, with fewer barriers between the player and the game itself. It’s packed with quality-of-life features, cool subsystems, and interesting side content to conquer. Unfortunately, the Switch version is the worst way to experience a fantastic game. For most players, the original will provide the best experience. There’s no new content to speak of here, and the visual setbacks make taking advantage of the Switch’s form factor a dicey prospect. You should absolutely play Ni no Kuni II. But you probably shouldn’t play it on the Switch.
    • 71 Metascore
    • 71 Critic Score
    Rhapsody: A Musical Adventure is a wonderful little treat, and I’m glad it received a modern port. The game is blissfully short and quickly paced – coming in at around 12-13 hours – but it’s not without its faults. With extremely easy combat, an absurdly uneven encounter rate, and heavily reused maps for dungeons, the game operates almost exclusively on its charm. With how short it is, overlooking its flaws is easy as players zip from one location to the next, listen to musical numbers about how great frogs are, and learn the meaning of true courage as they help Cornet rescue the love of her life. Rhapsody is definitely worth playing, though it’s little more than nostalgic novelty some twenty years later.
    • 83 Metascore
    • 80 Critic Score
    Beacon Pines is a special kind of game in that it doesn’t strive to be more than it should be. That’s praise, by the way. At its core, it is a mystery title about conspiracy and larger-than-life problems; no deep human insights, no world-ending machinations, and no shoe-horned gameplay. Beacon Pines might not strike our fancy for those of us looking for something more than a small-town mystery, but if a simple romp with cute animals told with superior visuals and music is what you’re after, then Beacon Pines will sate nicely.
    • 90 Metascore
    • 90 Critic Score
    The title Trails from Zero is particularly apt because the Special Support Section literally starts from nothing and has to work hard to rise to prominence in a city where police are seen as incompetent and corrupt. They face many barriers as they struggle to justify their existence, and in true Trails fashion, the road is long and slow at first. But if there’s one thing Lloyd and his friends are good at, it’s overcoming the seemingly impossible odds stacked against them. They even managed to beat the incredibly low chances that the Crossbell games would ever come out in the West. It’s been a long time coming, but to answer the question I posed at the start of this review, the wait has definitely been worth it.
    • 77 Metascore
    • 71 Critic Score
    In no way would I ever recommend Hard West 2, but I have to be honest and say that I enjoyed myself. I just wish it didn’t come with a heaping bowl of curses. The developers should swallow their pride and listen intently to their customers, as I am sure I am not alone in my grievances. The team is clearly full of talented people who know how to create a good game, as long as they don’t get in their own way. As for me, I’m in need of some whiskey after this ordeal.

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