RPG Fan's Scores

  • Games
For 1,816 reviews, this publication has graded:
  • 72% higher than the average critic
  • 7% same as the average critic
  • 21% lower than the average critic
On average, this publication grades 5.4 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 99 Shin Megami Tensei: Digital Devil Saga 2
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
1830 game reviews
    • tbd Metascore
    • 70 Critic Score
    I don’t doubt that some folks are going to fall in love with the breezy vibes Mr. Saitou delivers; not every game needs a gigantic demon boss or world-ending evil. For what Mr. Saitou appears to be trying to do, though, I can’t say the satisfying ending justifies the journey. If more of the conversations or relationships I had with the characters had more texture, I would say otherwise, but I spent too much time having directionless interactions. If nothing else, Mr. Saitou has heart and something to say, and if that’s worth two hours of your time, you may be the audience.
    • 65 Metascore
    • 70 Critic Score
    Though the beautiful anime-style art may entice fans of traditional JRPGs, the game has more in common with management sims. The meat of the game is in managing resources and building up your fleet, while the story and characters leave much to be desired. If intricate systems and pouring over market predictions are your cup of tea, then climb up on deck. Otherwise, I recommend keeping your feet planted on solid ground.
    • 86 Metascore
    • 70 Critic Score
    Paranormasight: The Seven Mysteries of Honjo offers some fun in drawing up a horror story from Japanese superstitions. Unfortunately, it leans too heavily on the comedy, even though the jokes are appreciated. When the game dangles the possibility or even the appearance of some agency for the player, it would have been more exciting to make the player feel as though they’re really making choices or feel invested in the horror elements. If there’s anything to take away from this experience, it’s that murder is typically wrong, but a chicken dressed as a greaser is way cool.
    • 63 Metascore
    • 60 Critic Score
    I think those looking for a great RPG will find one in Tales of Symphonia. However, for those looking to play it via Tales of Symphonia Remastered, I just cannot recommend it in its current state on Nintendo Switch. For fans of the original, or Tales fans in general, this “remaster” will likely be a stack of disappointment, from framerate inadequacies to performance issues to audiovisual hiccups. Newcomers may find value in this “remaster” on PS4 or Xbox because the original Tales of Symphonia has heart, and Tales of Symphonia Remastered is its most readily available version. However, it is the unfortunate truth that they will still be playing a compromised version. This “remaster” does not cut it by modern standards, especially when it looks worse, sounds worse, and plays worse than a game 20 years its senior.
    • 74 Metascore
    • 72 Critic Score
    There is an audience for One Piece Odyssey. Sometimes, in the middle of an exciting battle or while revisiting some of my favorite locations from the original series, I think I could be part of that audience. I’ve been a fan of the property for over 20 years and still read the manga every week. I’m not the world’s biggest One Piece fan, but I’m certainly an enduring one. But the repetition made the game a struggle to complete. As amazing as the game feels to start, it trudges across the finish line. A more patient player, or one whose love for One Piece is far more enthusiastic than mine, might be able to see past the repetition for the loving nostalgia underneath. For non-fans, or those of us looking for something meatier, One Piece Odyssey is more filler than killer.
    • tbd Metascore
    • 50 Critic Score
    We Are The Caretakers is a reminder of just how much work it takes to properly bring something from a cool concept to an actual functioning game. I have no doubt that Heart Shaped Game’s intentions were noble, and their courage to venture into relatively unexplored territory in gaming deserves its due credit. But when looking at the bigger picture and judging the game for what it is, not what it is supposed to be, We Are The Caretakers is simply beyond the pale.
    • tbd Metascore
    • 65 Critic Score
    Aka
    Aka isn’t particularly expensive, but I still find myself unable to recommend it due to its many issues. In the end, I ask myself whether I would be satisfied if I had bought the game for myself instead of receiving a review code. Unfortunately, the answer is no.
    • 72 Metascore
    • 65 Critic Score
    There’s a certain novelty to Hooked on You that makes it easy to recommend to Dead by Daylight superfans, particularly those that are into the lore. For your casual Dead by Daylight fan, or dating simulator fan, there’s just not enough meat on the bone here. The writing isn’t bad in the moments where the script isn’t stuffed to the gills with jokes, but the occasional shining moments don’t add up to a compelling narrative, leading to an ultimately forgettable experience.
    • 70 Metascore
    • 68 Critic Score
    The Devil in Me brings a very uneven first season of The Dark Pictures Anthology to a close, and I’m left a little ambivalent from the experience. I enjoyed all four of these games to some extent, and I’m curious as to what they’ll do with the next game, Directive 8020. But it’s clear after playing The Devil in Me that Supermassive needs to give these games a little more breathing room. While it’s certainly impressive that they’ve maintained a yearly release schedule for the Anthology, games like The Quarry show that these experiences could be made so much more. I genuinely hope that The Dark Pictures one day become truly great horror games rather than just novelties.
    • tbd Metascore
    • 74 Critic Score
    Though I was excited for this game to move off of Apple Arcade because I don’t do well playing games on a phone, this is one offering that could have stayed there.
    • 72 Metascore
    • 70 Critic Score
    In the end, I am happy with much of my time spent on Potion Permit, but I’m equally pleased to be done with it. Though there was no obvious ending, I can set it aside for now, feeling satisfaction at the good I did in Moonbury. Despite a pretty graphical veneer, a brief and lovely soundtrack, and solid sound design, it can’t compensate for the buggy, cumbersome gameplay and an average collection of stories. Still, if you’re patient and enough patches come, there’s a ton of charm and some unique ideas in Potion Permit to enjoy, and I hope MassHive refines their approach for future entries in this world.
    • tbd Metascore
    • 67 Critic Score
    Airoheart is a pale imitation of the game it strives to be and could have benefited from more polish and flair. Unfortunately, any glimmers of potential are buried under flawed design and general mediocrity. The biggest flaw is undoubtedly Airoheart’s lack of identity. In its effort to be Zelda, Airoheart never had a chance to be Airoheart.
    • 80 Metascore
    • 74 Critic Score
    At the outset, I was raving about Potionomics. I had modest expectations going into this title, given its cartoony aesthetic and cliché plot, but I love fantasy-based shopkeep games like Recettear, so I gave it a go. Again, I could not believe just how complex and deep the varied systems flowed together. Building a deck based on relationships I made was always exciting, just as seeing the interest increase with each sale was. Unfortunately, the bag of tricks emptied halfway through this fifty-hour investment, leaving me eager to exit the whole affair.
    • 79 Metascore
    • 74 Critic Score
    Escape Academy is far from a stellar title, but it’s enjoyable if appreciated for what it is. The creators have released a “road map” for future updates and DLC, which is always nice to see. Would-be purchasers may take heart in knowing that there’s more life to be injected if escape room puzzle solving evokes an interest. As for me, I’ll quietly look forward to these updates, but I’m in no way chomping at the bit.
    • 63 Metascore
    • 56 Critic Score
    Made in Abyss: Binary Star Falling into Darkness is a hot mess of a game. I respect that rules from Made in Abyss’s world and mythos translated into the game mechanics, but that made for a wholly unappealing play experience. While I wouldn’t recommend playing Made in Abyss: Binary Star Falling into Darkness, I would definitely recommend checking out the Made in Abyss anime or manga to see why it’s highly regarded.
    • 65 Metascore
    • 60 Critic Score
    I wish I liked The Outbound Ghost more than I do, but I am glad games like it exist. There will always be genres and ideas that big publishers and developers don’t see as viable, and the indie space is a perfect place to explore them. I don’t recommend The Outbound Ghost at this time, but I hope the developers continue to improve it with patches and continue to make games in genres they care about. While there is a lot of promise here, The Outbound Ghost just doesn’t reach its potential.
    • 84 Metascore
    • 73 Critic Score
    The balancing act RGG plays with its titles is a tricky tightrope to walk, and they usually knock it out of the park. That they failed to do so here is just disappointing. Nonetheless, the fact that this game came to Steam might—might—mean we can see more titles in the future, and there’s a lot of potential here. If they can build a more compelling mystery, be more thoughtful about the serious issues they want to address, and fix the detective elements, they might be onto something special here. Most people seem to think they already are. Maybe next time, I can too.
    • tbd Metascore
    • 65 Critic Score
    Overall, RuinsMagus has enjoyable combat and lovable characters, but it fails to create an immersive world for players to dive into. Additionally, while the combat mechanics are sound, a lack of enemy variety means players won’t have to evolve their strategy much after the first hour. For VR JRPG fans, RuinsMagus is worth a look, as it’s one of the only JRPGs available on VR platforms. For general VR enthusiasts, there isn’t too much to get excited about. If you’re looking for a cozy game with bubbly characters in a fantasy world, might be a good choice. Just don’t expect a deep RPG experience or a gripping story.
    • 80 Metascore
    • 72 Critic Score
    Ni no Kuni II is still an excellent game. In most respects, I find it superior to the original, with fewer barriers between the player and the game itself. It’s packed with quality-of-life features, cool subsystems, and interesting side content to conquer. Unfortunately, the Switch version is the worst way to experience a fantastic game. For most players, the original will provide the best experience. There’s no new content to speak of here, and the visual setbacks make taking advantage of the Switch’s form factor a dicey prospect. You should absolutely play Ni no Kuni II. But you probably shouldn’t play it on the Switch.
    • 71 Metascore
    • 71 Critic Score
    Rhapsody: A Musical Adventure is a wonderful little treat, and I’m glad it received a modern port. The game is blissfully short and quickly paced – coming in at around 12-13 hours – but it’s not without its faults. With extremely easy combat, an absurdly uneven encounter rate, and heavily reused maps for dungeons, the game operates almost exclusively on its charm. With how short it is, overlooking its flaws is easy as players zip from one location to the next, listen to musical numbers about how great frogs are, and learn the meaning of true courage as they help Cornet rescue the love of her life. Rhapsody is definitely worth playing, though it’s little more than nostalgic novelty some twenty years later.
    • 77 Metascore
    • 71 Critic Score
    In no way would I ever recommend Hard West 2, but I have to be honest and say that I enjoyed myself. I just wish it didn’t come with a heaping bowl of curses. The developers should swallow their pride and listen intently to their customers, as I am sure I am not alone in my grievances. The team is clearly full of talented people who know how to create a good game, as long as they don’t get in their own way. As for me, I’m in need of some whiskey after this ordeal.
    • tbd Metascore
    • 55 Critic Score
    All in all, this is just a disappointing game, and the Mana series doesn’t deserve to be brought down like that since it already has so many hit-or-miss games. Wright Flier Studios needs to rethink and retool this one and fast before the player base is gone and won’t come back. They only need to look at other Square Enix gacha games to see how to do it right, like Romancing SaGa Re;univerSe, or even their own Another Eden. I can not recommend Echoes of Mana in its current form, but hopefully it can be fixed before it joins the graveyard of other dead gacha games.
    • 74 Metascore
    • 73 Critic Score
    My opinion of Soul Hackers 2 was in constant flux during my playthrough. I never especially disliked the game, but I often flipped between enjoyment and disappointment within mere minutes. That feeling of disappointment is what remains in the end. I am not sure if Soul Hackers 2 is exciting enough to hold new fans through to the end, and it isn’t mechanically competent enough to fully grab the attention of a series veteran like myself. But there is still the visual flair, musical swagger, plethora of rad demons, and bonds of friendship you forge along the way to make it an enticing package.
    • 69 Metascore
    • 67 Critic Score
    Imitation is the sincerest form of flattery, but when the imitation does little to add its own twists and ideas to an already established formula, it ends up as little more than a cheap copy of the original. For those desperate for Sony to finally port Bloodborne over to the PC, Thymesia might be a good stopover. Still, for anyone looking for a genuinely good Soulslike experience, your time is better spent elsewhere.
    • 52 Metascore
    • 70 Critic Score
    It isn’t yet retirement time for the Blade Runner game, but as enhanced versions go, this one takes a solid game and sadly weakens it, much like a Replicant’s limited timespan tragically does to them.
    • tbd Metascore
    • 65 Critic Score
    If the combat and overall gameplay needed an upgrade, they’re in a good spot, but the lacking story is still the most significant issue. Perhaps the developers have learned something from this exercise and Metal Max: Wild West will be the post-apocalyptic RPG of this generation. But for now, Metal Max Xeno Reborn demonstrates that simply slapping the word “Reborn” on a troubled game doesn’t automatically transform it into a masterpiece.
    • 72 Metascore
    • 72 Critic Score
    Salt and Sacrifice is a capable Soulslike for those who can’t get enough of the genre. I had a good time playing it and found the experience worthwhile, but I by no means think this cements itself as a flagbearer for games like it. Five years later, I still distinctly remember the personality and mystery of Salt and Sanctuary, but this title seems to lack that same sort of magic. Though, I will say, Soulslikes have a high standard given the sheer quality of titles available.
    • 76 Metascore
    • 74 Critic Score
    Ultimately, that blend exemplifies the entire experience in Wolfstride. There are good ideas at work with the combat, style, and interesting story twists. But for everything it does right, it does two things wrong. Whether it’s aggravating attempts at comedy, tasks that feel like a chore, or a tone that just can’t decide what it wants to be, there is always something standing between you and the ideal experience. So really, your experience will be defined by how much you can enjoy, or at least tolerate, the worst parts. There’s gold in them thar hills, but you’ll have to dig through a ton of peepoo to get to it.
    • 67 Metascore
    • 70 Critic Score
    While there are a lot of great things about Death end re;Quest 2, the poor performance of the Switch version continually detracts from the experience. In a game rife with blood and gore, it’s unfortunate that the frame rate is the most nauseating part. While I’d love to recommend Death end re;Quest 2 to fans of the original (and horror RPG fans in general), it’s difficult to recommend the Switch version unless it is your only option. If you had no qualms with the original Death end re;Quest‘s Switch performance, you’ll likely have no issues with this sequel. However, it is without a doubt the worst way to experience a great horror RPG.
    • 66 Metascore
    • 58 Critic Score
    Unfortunately, I simply can’t recommend Chinatown Detective Agency. I wanted to love it, the premise is up my alley, and the setting immediately won me over. But it’s so bogged down by technical issues and design decisions that I couldn’t wait for it to be over. Amira’s a likable protagonist, and some of the puzzles will stick with me, but the problems eclipsed any enjoyment I could have experienced.

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