RPG Fan's Scores

  • Games
For 1,816 reviews, this publication has graded:
  • 72% higher than the average critic
  • 7% same as the average critic
  • 21% lower than the average critic
On average, this publication grades 5.4 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 99 Shin Megami Tensei: Digital Devil Saga 2
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
1830 game reviews
    • 69 Metascore
    • 75 Critic Score
    New Tales from the Borderlands is clearly about the jokes and little else. A plot exists, but the story here isn’t anything to gab to your friends about. I tend to go in for the higher-brow stuff. I like my heavy fantasy epics and clever humor that is both dry and insightful. That said, I can appreciate what the developers were going for here. If you can tolerate some deeply flawed characters and the frequently crass, sometimes utterly distasteful jokes, NTB is entertaining. If that isn’t your thing, then definitely steer clear.
    • tbd Metascore
    • 74 Critic Score
    Though I was excited for this game to move off of Apple Arcade because I don’t do well playing games on a phone, this is one offering that could have stayed there.
    • 73 Metascore
    • 81 Critic Score
    Luckily, for every moment you dread another repetitive mission, you find three where you discover a new series, find a cool new mobile suit, or find a hidden conversation to delight longtime fans. There is a competent core game and an amazing celebration of the entire Gundam series here. You just have to survive a lot of grinding, frustrating bosses, and poor AI to find it. Take our advice: this is a ride you want to take with a friend.
    • 89 Metascore
    • 90 Critic Score
    NieR: Automata holds a special place in my heart. It introduced me to so many new experiences while simultaneously tapping into my nostalgia for how games made me feel. It’s one of the few games where I sat on the floor, controller in hand, staring up at the TV as if I were playing Final Fantasy VII for the first time again. NieR: Automata is the kind of game with a strange magical power that’ll warp you back to your favorite childhood game, then imprint itself upon your memory so that whenever you see a metal trash can, you’ll swear you heard it say, “this cannot continue.”
    • 79 Metascore
    • 91 Critic Score
    The wait was worth it: Ghost Story is a compelling, challenging, and joyously fun game whose craftsmanship shows itself at every turn. The meta-story of this game is that, like a lost civilization, we’re collectively unearthing something ancient, something forgotten, a story that could’ve been lost as so many others were in the early days of crowdfunding indie games. Given its ubiquity across current platforms, there are many options for the seasoned gamer to try out Ghost Song. I look forward to the weeks and months ahead, wherein players will no doubt begin theorizing about the game’s story. Like many in its subgenre, I also think this game will be an optimal space for the speedrunning community to flex their skills. I look forward to it, and hope that this isn’t the last we see of Ghost Song and the Deadsuit.
    • tbd Metascore
    • 87 Critic Score
    Manafinder is a great game that reminds me of old favorites while rocking a style all its own. Except for the heroine’s lack of backstory, the game does little wrong. And, again, you can pet the dog. Come to think of it, we more commonly see wolf-like or Doberman-style dogs in video games, so Scar being akin to a Bullmastiff is quite refreshing. Representation matters, including canine representation. In the sea of retro-RPGs inspired by Japanese classics, Manafinder’s distinct charm stood out to me, and I encourage RPG fans to check it out.
    • 72 Metascore
    • 70 Critic Score
    In the end, I am happy with much of my time spent on Potion Permit, but I’m equally pleased to be done with it. Though there was no obvious ending, I can set it aside for now, feeling satisfaction at the good I did in Moonbury. Despite a pretty graphical veneer, a brief and lovely soundtrack, and solid sound design, it can’t compensate for the buggy, cumbersome gameplay and an average collection of stories. Still, if you’re patient and enough patches come, there’s a ton of charm and some unique ideas in Potion Permit to enjoy, and I hope MassHive refines their approach for future entries in this world.
    • 72 Metascore
    • 82 Critic Score
    Batora: Lost Haven isn’t a perfect game, but it is one I’m ultimately glad exists. Like Avril, the title grows on you if you give it a chance. There’s no denying that the game has some hurdles from time to time while playing, and they’ll undoubtedly take a while to get past. Still, that sense of accomplishment after overcoming them is addicting in itself, which might make Batora’s challenges all the more enticing.
    • 84 Metascore
    • 85 Critic Score
    While Triangle Strategy isn’t the second coming of Final Fantasy Tactics, it carves out its own identity as a title that is stylistically similar, yet certainly distinct. Serious pacing issues hurt it, as I’m not sure everyone wants to wait twenty hours for a game to be what it should have been at the start, but once it got there, I couldn’t stop playing or thinking about it. With New Game+ staring me in the face, I’m eager for a new challenge and to explore roads not yet walked. I also have a newly discovered appreciation for food seasoning.
    • tbd Metascore
    • 67 Critic Score
    Airoheart is a pale imitation of the game it strives to be and could have benefited from more polish and flair. Unfortunately, any glimmers of potential are buried under flawed design and general mediocrity. The biggest flaw is undoubtedly Airoheart’s lack of identity. In its effort to be Zelda, Airoheart never had a chance to be Airoheart.
    • tbd Metascore
    • 81 Critic Score
    even if TEMPEST is an excellent VN for those who don’t mind otome elements and want a darker, more mature plot with a heavy focus on character development. It isn’t a flawless experience, given its plot holes, script errors, and software crashes. But even with those cons, Anastasia’s journey is compelling and one that I found worth diving into quite a few times to see the whole story.
    • 71 Metascore
    • 86 Critic Score
    It’s a shame precisely because Amnesia’s cast and setup are gripping to the point where players want to explore all the endings, to take in as much as they possibly can. Its drawbacks may reveal its age, but it’s clear that Amnesia’s renown is well-earned. While some plot elements, character tropes, and simple mechanical components also serve to date it, its story and cast make everything worth it. It’s a must-play for any otome fan, with a legacy and cast that rightly won’t be forgotten.
    • 80 Metascore
    • 74 Critic Score
    At the outset, I was raving about Potionomics. I had modest expectations going into this title, given its cartoony aesthetic and cliché plot, but I love fantasy-based shopkeep games like Recettear, so I gave it a go. Again, I could not believe just how complex and deep the varied systems flowed together. Building a deck based on relationships I made was always exciting, just as seeing the interest increase with each sale was. Unfortunately, the bag of tricks emptied halfway through this fifty-hour investment, leaving me eager to exit the whole affair.
    • 85 Metascore
    • 93 Critic Score
    I haven’t encountered writing anywhere near as good as this since Disco Elysium, yet that isn’t to say one is better than the other. Roadwarden is sort of dark fantasy, while Disco Elysium is an irreverent inspection of human psychology, society, and the Apocalypse. At about thirty hours, I cannot complain about my time with Roadwarden. A part of me is terribly sad to say goodbye to this world and its people, but it certainly didn’t overstay its welcome; that’s important. While I experienced amazing successes, I also made horrible mistakes and oversights that the game punished tastefully and forcefully. I don’t need or want a perfect adventure where everything ends with a neat little bow on top, and Roadwarden delivers just that. Some mysteries were left unsolved, while others were solved a little too well. Succeeding is sometimes a form of failure. So much to chew on, and I am thankful for the adventure.
    • 73 Metascore
    • 84 Critic Score
    I picked up WILL: A Wonderful World at the recommendation of a friend, and I don’t regret doing so. It’s an incredible title in many respects, with characters and storylines that stay with you and a surprisingly heartfelt twist in the overall plot late in the game. I wouldn’t say it is for everyone, given the topics it covers, but those willing to move past that will discover a VN that makes them pause, feel things, and honestly think about the state of the world around them. Seeing how all the characters’ stories connect in such big and small ways to one another, and just how it all comes together in the end, is a truly memorable gaming experience. At its core, WILL: A Wonderful World is a story about potential and continuing hope, even in the face of horrible and traumatic adversity. That is a message we could all use.
    • 94 Metascore
    • 97 Critic Score
    My experience with Persona 5 Royal on the Switch is exactly what I wanted. The game is of exceedingly high quality, and we’ve known that for years. We’ve wanted a portable version for a long time, especially considering Persona 3 Portable and Persona 4 Golden both came relatively quickly after their respective progenitors. It’s finally here though, and it’s an appealing release for both first-timers and returning players.
    • 68 Metascore
    • 82 Critic Score
    My 14 hours purging Ilden of evil was an enjoyable experience, even with all of the gimmicks presented throughout the journey. Replayability is encouraged with various difficulty options, though I’m unlikely to play through it again. I would, however, love to experience the rest of the Holy Kingdom of Keidas in a sequel to Soulstice! This game is a good first step, but it will be up to future entries to refine the experience into the series it could become.
    • 66 Metascore
    • 75 Critic Score
    Broken Pieces is an odd, disjointed game with unnecessary combat, tedious back-and-forth exploration, and frustrating puzzle designs. And yet, I found myself wanting to explore Saint-Exil with Elise to figure out its mysteries despite those flaws, to the point that I was honestly a bit disappointed at the game’s relatively weak ending. Anyone looking for an exploration adventure game that harks back to the genre’s past and doesn’t take a ton of time to complete should give Broken Pieces a try. Just don’t expect the vase you assemble from all of the game’s pieces to necessarily come together thoroughly enough to hold water.
    • 71 Metascore
    • 78 Critic Score
    While the ending is fitting in wrapping up this story, it feels presumptuous that it’s clearly pushing for a sequel, especially as some aspects of The DioField Chronicle feel underdeveloped. I think there’s still potential for this to become a series, but any sequel would need to go far above and beyond what’s here in the first entry. As much as that statement sounds like it’s looking ahead, it also indicates my feelings. The vast potential is still there, but it’s as yet unrealized, and the battle is far from won. The DioField Chronicle joins the vaunted Square Enix SRPG canon, yet it’s only just there.
    • 71 Metascore
    • 78 Critic Score
    Overall, I enjoyed my time with Champions of the Continent, and its high quality outweighed its flaws. So long as you don’t mind not having “the best” party composition, completing the main story Paths without spending a penny is feasible. Regardless, I wish it had been a ground-up premium experience: an Octopath Traveler 1.5. The original Bravely Default had a “half sequel” in the form of Bravely Second before the numerical mainline sequel Bravely Default II. That kind of approach would have worked wonderfully here. For what it offers, I’m not sure Champions of the Continent would be appealing to people who aren’t already fans of Octopath Traveler. However, as far as mobile titles go it’s an easy recommendation and delivers an enjoyable experience that will keep fans busy until Octopath Traveler II.
    • 79 Metascore
    • 74 Critic Score
    Escape Academy is far from a stellar title, but it’s enjoyable if appreciated for what it is. The creators have released a “road map” for future updates and DLC, which is always nice to see. Would-be purchasers may take heart in knowing that there’s more life to be injected if escape room puzzle solving evokes an interest. As for me, I’ll quietly look forward to these updates, but I’m in no way chomping at the bit.
    • tbd Metascore
    • 75 Critic Score
    Lost Epic feels like it has great ideas but only good execution. It sits somewhere between full and half-hearted, perhaps something along the lines of “three-quarters hearted.” It feels like a game that is seventy-five percent of what it aims to be. Rather than having a series of cresting highs and sinking lows, it feels more like a steady wave of averageness. Lost Epic is ultimately adequate in all areas at the cost of being generally unremarkable. While I mostly enjoyed my time with it, I’d sooner recommend Ender Lilies: Quietus of the Knights to anyone looking for a gorgeous 2D action RPG.
    • 65 Metascore
    • 80 Critic Score
    For many, Valkyrie Elysium may be average at best. However, what ticks it up a notch for me are the themes, elements, and pieces of the Valkyrie franchise that I know and love. Many games have tried to copy the series, only to fall short and become little more than superficial knock-offs that take the combat and little else. Developer SoleiL has managed to take the soul of the Valkyrie games and put it into a new vessel. It may look and play differently, but it certainly has the heart of the series in it. Though Valkyrie Elysium is much better than I’d expected, I’m hopeful the next entry in the series will be less restrained and “safe,” opting for crazier and flashier instead. In the meantime, I’ll continue trying to will Valkyrie Profile 3: Hrist into existence. Maybe this time, it’ll work.
    • tbd Metascore
    • 85 Critic Score
    Blood Nova is a quick but ultimately satisfying and entertaining journey of the point-and-click variety. I grew to love this sci-fi tale while playing it, so much so that I’m hoping there might eventually be a return to this story universe and setting. Those new to graphic adventures might want to consider giving Blood Nova a chance due to its shorter length and well-designed gameplay elements. Those already familiar with the genre might find a fascinating story. It’s true what they say: sometimes, all you need is Love!
    • tbd Metascore
    • 80 Critic Score
    Aquadine is a solid, primarily kinetic visual novel that has a surprising amount of heart. I enjoyed the time I spent playing it, and now I’m even more tempted than ever to ride on a gondola! Aquadine is the type of VN that buoys you on gentle waves from beginning to end, no matter what might be stirring the waters underneath. It has a calm, soft quality to it even when it pulls on your heartstrings, making it the perfect type of visual novel for those wanting to see where the tide may ultimately take them.
    • 86 Metascore
    • 91 Critic Score
    I believe that Return to Monkey Island will become a remarkably personal game for many of the people who play it. For those who have grown up with the series, Return illustrates what it’s like to reflect on your youth and try to find a new purpose in a world that has moved on. For those who are new, it could provide them with an excellent entry point into a brand-new genre of video game. Return is not just a return to form for the series and a celebration of everything that made it great; it’s also an outstanding example of a genre that paved the way for almost every deep narrative experience in video games today.
    • tbd Metascore
    • 83 Critic Score
    Atelier Ayesha: The Alchemist of Dusk DX is a great update to a great game, and it’s surprising just how nicely it cleans up. It is by far the definitive version and the absolute best way to play the game thanks to all the quality-of-life changes and its availability on modern systems. For people looking to get into the series, the Dusk trilogy is a great place to start. For long-time fans, I’d easily recommend a replay if only to see just how well the game has aged.
    • 63 Metascore
    • 56 Critic Score
    Made in Abyss: Binary Star Falling into Darkness is a hot mess of a game. I respect that rules from Made in Abyss’s world and mythos translated into the game mechanics, but that made for a wholly unappealing play experience. While I wouldn’t recommend playing Made in Abyss: Binary Star Falling into Darkness, I would definitely recommend checking out the Made in Abyss anime or manga to see why it’s highly regarded.
    • 65 Metascore
    • 60 Critic Score
    I wish I liked The Outbound Ghost more than I do, but I am glad games like it exist. There will always be genres and ideas that big publishers and developers don’t see as viable, and the indie space is a perfect place to explore them. I don’t recommend The Outbound Ghost at this time, but I hope the developers continue to improve it with patches and continue to make games in genres they care about. While there is a lot of promise here, The Outbound Ghost just doesn’t reach its potential.
    • 84 Metascore
    • 73 Critic Score
    The balancing act RGG plays with its titles is a tricky tightrope to walk, and they usually knock it out of the park. That they failed to do so here is just disappointing. Nonetheless, the fact that this game came to Steam might—might—mean we can see more titles in the future, and there’s a lot of potential here. If they can build a more compelling mystery, be more thoughtful about the serious issues they want to address, and fix the detective elements, they might be onto something special here. Most people seem to think they already are. Maybe next time, I can too.

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