RPG Site's Scores

  • Games
For 487 reviews, this publication has graded:
  • 42% higher than the average critic
  • 8% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 0.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Score distribution:
  1. Negative: 21 out of 487
487 game reviews
    • 70 Metascore
    • 80 Critic Score
    The Centennial Case: A Shijima Story is an exceptional game in almost every way. I want to sing the praises of this game far and wide, yet its “gameplay” sections largely hold it back from being an absolute masterpiece. The story it presents is gripping and tragic. Its cast is marvelous in delivering their performances, even when faced with the monumental task to play entirely separate characters in different time periods. Everything about its music is stunning. There are so many amazing aspects to this high-budget FMV mystery adventure, but its execution on what it has players do to solve its various mysteries is truly its biggest Achilles’ heel.
    • 79 Metascore
    • 70 Critic Score
    Voice of Cards: The Forsaken Maiden does do enough to stand out on its own, mostly due to the narrative. If you weren’t impressed with the first faux tabletop experience, the minor combat changes won’t be enough to persuade you. Likely, due to the closeness to its antecedent, there aren’t enough improvements in this entry to really qualify it as being notably better than the first. Nonetheless, it is a complementary experience that fans of the first are likely to enjoy just as much.
    • 71 Metascore
    • 70 Critic Score
    If Eiyuden Chronicle: Rising had to stand on its own, it would probably only be a forgettable, average RPG at best. Fortunately it doesn't have to, nor was it designed to, as it explicitly places itself as merely an introduction to a hopefully more fully-fledged adventure - one that a certain group of RPG fans has been waiting for for a long time. Considering Rising's more glaring flaws are with its gameplay and not with its characters or writing, I find it still ultimately works well enough as a respectable introduction it set itself to be. Hundred Heroes can't get here soon enough.
    • 76 Metascore
    • 60 Critic Score
    By the conclusion of Weird West, I thought that the experience was interesting and original enough to not have felt as though my time had been wasted on an unfun experience, but only just barely. The five character stories do manage to build up to a largely satisfying conclusion, and there is enough persistence from character to character to make at least some of the experience feel meaningful and sometimes even poignant. However, I also often found myself ignoring locations and battles and just main-lining toward the next story beat to the finish line because I simply wanted to see how the threads ended up wrapping together, looking for some sort of payoff. Weird West is a creative game full of neat ideas that just didn't quite come together in the end.
    • 89 Metascore
    • 100 Critic Score
    Vanillaware has handled 13 Sentinels: Aegis Rim's Switch port with the utmost care and, with some of the changes, may even be better than the PS4 version. While I was hoping that Vanillaware would go back and add in a couple of new scenes that they had previously cut out of the game, I will also happily take the changes to Destruction mode. Now that a Switch version is available, I am hoping more people will get to experience this masterpiece of modern gaming. 13 Sentinels flew under the radar on PS4, so now I'm hoping the spotlight will be on this excellent game after word of mouth has spread. If you love RPGs, have an affinity for excellent stories, are in the mood for some good brain exercise, or just looking for a nice 30-hour experience in gaming, look no further than 13 Sentinels: Aegis Rim.
    • 78 Metascore
    • 70 Critic Score
    Chrono Cross: The Radical Dreamers Edition is a wonderful remaster marred by an unoptimized Switch port. While you could argue that they could have gone further in places, like maybe offering players the ability to further customize which parts of the experience they wanted to be presented with old or new graphics, it feels nice that one of my favorite PS1 era JRPGs got so much love. I adore both of the games in this collection from the bottom of my heart, and I’m glad they’re more accessible than ever. I hope the Switch version can be an easier recommendation in the future, especially since the only way to own it physically seems to be on that platform.
    • 76 Metascore
    • 80 Critic Score
    Lost Judgment’s The Kaito Files story expansion DLC is well worth a playthrough, especially for players who already like Kaito. He is such a fun character all-around and his time away from Yagami here shows a man that has grown significantly from our initial introduction to him in the first Judgment. Of course, I would love nothing more than to see both Yagami and Kaito back as the main focuses in a future installment of Judgment, but if the Judgment series has to go on somehow without Yagami, I think The Kaito Files demonstrates that Kaito can muster up the strength to take over as the main character, despite how divisive it would be.
    • 66 Metascore
    • 50 Critic Score
    I did genuinely find a lot to love in some of the disparate aspects of The Cruel King and the Great Hero, but games can only ever be a sum of their parts. While there have absolutely been games in the past where I was able to overlook poor gameplay due to the strength of everything else in the package, it feels at least a little bit different when said gameplay is an active detriment to everything around it. Likewise, while plenty of games have had localization issues in the past, this feels like a game whose identity is so closely tied to being a fairy tale – to the point that NIS America sent us a literal “Storybook Edition” for the game – probably could have, and indeed should have had another editing pass done. At least the soundtrack is worthy of praise without any stipulations, but it’s hard to recommend the full package with all of its flaws.
    • 77 Metascore
    • 70 Critic Score
    Relayer has the building blocks of a promising new IP with a compelling ensemble of characters and an intriguing world to build off of. There are too many key flaws with its English localization, its design decisions, and its UI that holds it back from being truly great, but all of those can easily be improved upon in a sequel. I hope Relayer does well enough to encourage the development team to make more because I am so interested in where they take it next, especially with the way the main story ended.
    • 68 Metascore
    • 70 Critic Score
    For all of its good and bad, Rune Factory 5 still manages to capture bits from the series that keep it enchanting. It’s rough around the edges in ways that are hard to ignore, but for those who can push through the occasional chugging, there’s a lot to love. Hakama’s latest vision for the series bodes well for future iterations, offering some much-needed change while remembering the pieces that make the series so beloved.
    • 83 Metascore
    • 80 Critic Score
    Atelier Sophie 2 manages to synthesise old and new in a way befitting improvements to the franchise while leaving it comfortably with the rest of the Mysterious games. It doesn’t quite reach the heights of Atelier Ryza 2, but will still definitely keep most Atelier fans quite happy.
    • 63 Metascore
    • 60 Critic Score
    Chocobo GP is a wonderful controlling Final Fantasy-themed kart racer held back by a lack of content and uncomfortable monetization. When you’re in the zone, playing a race, you’ll be sure to have a great time. However, it’s hard to give the game an outright recommendation when all the fun is locked behind a story mode that is easy to bounce off of. There’s also a strange lack of QoL in vital areas and a menu that presents its modes in an unintuitive way. It’d be nice to see Chocobo GP make a comeback from its messy launch. There’s potential here, and a brilliant Kart Racer underneath the monetization. Your mileage will vary on how much they impede enjoyment in the short term.
    • 72 Metascore
    • 80 Critic Score
    Stranger of Paradise Final Fantasy Origin is undoubtedly a fun chaotic romp that will delight number crunchers and action RPG aficionados. Even though I found the characters and some of the story lacking, I still had a really good time testing out new jobs, exploring the various levels, seeing all the easter eggs, and devising strategies to tackle the level bosses. I’m looking forward to grinding gear with friends and finding out what the future holds with this new spinoff series of Final Fantasy.
    • 83 Metascore
    • 70 Critic Score
    It may seem that I’m cold on Triangle Strategy, but that's really just because I think it lands just shy of greatness. Hardcore strategy fans may not truly enjoy this unless they keep their expectations in check, but otherwise, Triangle Strategy does a great job repackaging a classic genre for a modern generation. The narrative lacks the tact and nuance to be remembered alongside the greats, but it still offers an engaging war drama that kept me invested. It sacrifices complexity for approachability in both the story and gameplay, which works even if I have some reservations. If you’re looking for a great introduction SRPG or are desperate to get your fill on the Switch, Triangle Strategy should be on your radar.
    • 94 Metascore
    • 90 Critic Score
    After having finished my first playthrough of Elden Ring. I immediately want to play it again. I have never experienced that with an open-world game before - usually, I find myself thankful such behemoth games are over. FromSoftware has managed to nimbly incorporate its deliberate and challenging action RPG gameplay into an open world with a huge sense of freedom. The fact that they accomplished this feat without compromising on difficulty or narrative is a true marvel. Managing to also avoid almost all of the pitfalls of conventional open-world design is a step beyond even that. Even if you're fatigued over the familiar trappings of dark fantasy soulslike games in particular, Elden Ring is a masterful refinement of the formula that is the current zenith of its form - and it deserves glowing recognition.
    • 66 Metascore
    • 60 Critic Score
    I wouldn’t be against seeing a Monark 2 one day, I’d love to get more of this combat, and if they can get the character models to look more like the drawings - even better. If we do get a sequel, I will definitely be approaching it with far less excitement than I went into this first Monark game with. Get yourself the free demo and when it’s over, ask yourself if you would have fun doing that same stuff over and over and over. If you think you would, then maybe you will have a better time with Monark than I did.
    • 88 Metascore
    • 80 Critic Score
    Better than its capable predecessor, with further room to grow, beautiful Horizon Forbidden West is the rare game that compels me to think my deepest thoughts not for what it is, but for what its franchise can become. The qualitative gap between this pair is enough to make me wonder if a third installment — let’s label it Horizon the Third for now and be thankful for something smarter when it's inevitably announced a few years down the road — can deliver the masterpiece this setting so richly deserves.
    • 83 Metascore
    • 80 Critic Score
    Despite these flaws, Pokemon Legends: Arceus is the best Pokemon game in years. It’s highly possible to breeze through the story in 15-20 hours before rolling credits. Instead, I chose to spend nearly 30 hours meandering about the different areas catching Pokemon before deciding to "finish" the game. Big emphasis on finish, considering the postgame content. Even at the 30-hour mark, it still feels like hours of content can be spent on grinding for evolution items, completing sidequests, and wrapping up your research notes.
    • 80 Metascore
    • 80 Critic Score
    Expeditions: Rome is an easy recommendation for any fan of turn-based tactical RPGs. The variety of gameplay environments, the depth of the combat system, and a surprisingly compelling story with unexpectedly strong characters all carry the experience above the few shortcomings of clumsy UI and underwhelming strategy elements. Even if you have no attachment to the setting of ancient Rome (I sure didn't), the overall scope and level of ambition are worth experiencing first-hand.
    • 50 Metascore
    • 40 Critic Score
    I really wish The Good Life wasn’t a constant tug of war match. A series of steps forward, and equal steps back. I frequently would find myself loving the richness and detail of the setting, only to be taken out of it by an annoying gameplay mechanic. It overstays its welcome, and rides what it does well out thin. If you can get it on sale or on Game Pass, I’d say you might as well give it a shot. It’s not devoid of positives, but it ends up being painfully average at best. While I hope Swery’s supposed collaboration with Suda51 will be good, I don’t think I will be returning to Rainy Woods.
    • 76 Metascore
    • 70 Critic Score
    Due to the difficulty, or mostly lack thereof, and simplified concepts I could recommend Voice of Cards: The Isle Dragon Roars as a beginner or more laid-back RPG. More experienced gamers might bemoan the straightforward gameplay or lack of difficulty, but those who are interested in the charm and humour only need bring their cards to the table. At the very least you should give the demo a try.
    • 66 Metascore
    • 70 Critic Score
    Reflecting back on the series' now ten-year history in the West, Tamsoft has made the best Neptunia spin-offs. Much like the other Tamsoft spin-offs, Neptunia x Senran Kagura: Ninja Wars is nothing special, but it's also not a poor game outright. It's a decent action game without a lot of depth, but its simplicity allows it to be fun in small bursts. Neptunia and Senran Kagura fans will most likely find this game an enjoyable addition to the family of both series. I played on PlayStation 4, but the game is also coming to Nintendo Switch and PC next year, so even more fans will be able to check the game out.
    • 79 Metascore
    • 70 Critic Score
    SRW 30 is a great starting point for newcomers to the series; it is also a milestone for veteran SRW players due to how it has revamped its narrative structure to be more open-ended and non-linear. If there is one common thread throughout every single SRW game, it has always been to form your giant robot dream team and have fun breaking the game in half with them. SRW 30 is no different.
    • tbd Metascore
    • 90 Critic Score
    It becomes frustrating that every single time you’ll be forced to stop and select a Door Flower, or a Ladder Flower, manually. There must’ve been a better way to handle this. Maybe I’m blowing this out of proportion. Perhaps it’s a bit of a nitpick – it certainly doesn’t erase everything that the game does so well. I’d still give Undernauts a hearty recommendation to anyone already familiar with the genre, and I’d likely do the same for anyone looking to get into DRPGs as a whole. In the end, it didn’t hamper my enjoyment of the game much at all; it’s just incredibly frustrating that problems that feel like they should be easy enough to fix are holding back what would otherwise be the perfect game to introduce players to my favorite genre of RPGs. It still more than earns my recommendation, I just hope that Experience can polish out these few remaining rough edges down the line.
    • 87 Metascore
    • 80 Critic Score
    Wildermyth is trying something very few other RPGs do, and it's cool to see how well it all comes together. I find it to be technically impressive and remarkably novel, but unfortunately, the end result is not as interesting as I hoped it would be. Still, with a great aesthetic and a solid enough combat system, it is an earnestly made game unlike much anything else.
    • tbd Metascore
    • 80 Critic Score
    I'm glad Dungeon Encounters exists. It falters in a few ways and it is definitely not for everyone, but overall it offers a satisfying dungeon crawler with simple rules, subtle depth, and just enough teeth to remain engaging.
    • 80 Metascore
    • 80 Critic Score
    Despite being woefully ignorant of most things about League of Legends going in, I found myself at no real disadvantage when it came to enjoying most aspects of Ruined King. A distinct and deep combat system with a unique mechanical hook, interesting puzzles and stylish art, and a well-defined cast of characters and setting were enough to get me invested in an IP I had largely ignored up until this point. Despite some issues with a lack of polish, Ruined King deserves a look-in for any fan of RPGs, independent of how familiar they are with the source material.
    • 73 Metascore
    • 70 Critic Score
    At the end of the day, I can't help but feel that Brilliant Diamond and Shining Pearl offer a bit of a disjointed experience - and while some parts make sense (I'm sure the buggy nature of the release comes due to the double-whammy of this both being ILCA's first attempt at a Pokemon release, as well as a direct result of the pandemic), I'm still left wondering why they chose to keep things so rigidly close to the originals. A more liberal reinterpretation of the game's map would've done wonders for the game feel on its own, for example. Were the games held back in scope to not step on Arceus: Legends' toes? I don't know, and I doubt we ever truly will. It's a shame either way - when it's firing on all cylinders, ILCA's first outing shows loads of promise and offers one of the most engaging Pokemon releases in years. I just wish the game itself didn't feel like it was constantly running up against limitations of its own design. Brilliant Diamond and Shining Pearl are good, but they could've been so much more.
    • 73 Metascore
    • 70 Critic Score
    At the end of the day, I can't help but feel that Brilliant Diamond and Shining Pearl offer a bit of a disjointed experience - and while some parts make sense (I'm sure the buggy nature of the release comes due to the double-whammy of this both being ILCA's first attempt at a Pokemon release, as well as a direct result of the pandemic), I'm still left wondering why they chose to keep things so rigidly close to the originals. A more liberal reinterpretation of the game's map would've done wonders for the game feel on its own, for example. Were the games held back in scope to not step on Arceus: Legends' toes? I don't know, and I doubt we ever truly will. It's a shame either way - when it's firing on all cylinders, ILCA's first outing shows loads of promise and offers one of the most engaging Pokemon releases in years. I just wish the game itself didn't feel like it was constantly running up against limitations of its own design. Brilliant Diamond and Shining Pearl are good, but they could've been so much more.
    • 83 Metascore
    • 90 Critic Score
    Coming in at $14.99, Star Wars: Knights of the Old Republic on Switch is an easy recommendation. While certainly showing its age in the gameplay and visual department, the fantastic story, characters, and lore found within have stood the test of time and remain some of the best that the old Expanded Universe had to offer. Even in this age of NFTs, Dogecoin, season passes, and games-as-a-service, Knights of the Old Republic remains a WRPG classic that Switch owners should run out and experience. May the force be with you.

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