RPG Site's Scores

  • Games
For 424 reviews, this publication has graded:
  • 43% higher than the average critic
  • 8% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 0.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 NieR: Automata
Lowest review score: 20 Little Witch Academia: Chamber of Time
Score distribution:
  1. Negative: 20 out of 424
424 game reviews
    • 84 Metascore
    • 90 Critic Score
    While the price might be asking a lot for a game that can now be purchased for significantly less on consoles - or even downloaded on Xbox as part of Game Pass! - whoever was in charge of the Kingdom Hearts III PC port has delivered not just a fantastic PC version of the game, but one that is sure to become the benchmark for Square Enix PC ports going forward - for good or ill.
    • 71 Metascore
    • 60 Critic Score
    For anyone who prefers pure farming and enjoys the Story of Seasons franchise, this can still be a game for you. Everything that the series is well-known for is present in this game. However, it doesn't seem like the series has really taken any real steps forward since I last played a Story of Seasons game back in 2007. For now, I think I'll stick to Rune Factory.
    • 60 Metascore
    • 40 Critic Score
    When it comes down to it, Poison Control fails to do anything interesting in any manner. There's nothing about the game that is outright broken, but there is just no substance to anything at all. A forgettable nothing story, forgettable gameplay, tedious maps, all lead to an experience that is an easy skip.
    • 89 Metascore
    • 100 Critic Score
    The fact that Disco Elysium - The Final Cut is now in a good state makes me incredibly happy because it means I can scream from the rooftops how much I want people to play this game. Not only did its gameplay mechanics surprise me with just how much variety they offer, and how much fun they are to mess around with, but its world, story, and characters are second to none in the world of gaming. I haven't stopped thinking about Disco Elysium since I put it down, and I am very excited to go back to Revachol and craft my detective's identity all over again.
    • 80 Metascore
    • 90 Critic Score
    NieR Replicant ver.1.22474487139… is one of the most carefully constructed re-releases in recent memory. I was delighted to see just how much of the original experience remained intact, with the bulk of alterations focused on its visuals and combat. While I am happy that NieR: Automata remains a resounding success, its influence over this updated release of NieR hasn’t robbed it of its unique identity; this is, by and large, the NieR that I fell in love with. I think all the new content that has been added to Replicant ver.1.22 is all worth seeing. Looking back at my journey once more with Nier, Kainé, and Emil, I am so happy that one of the most underappreciated games gets another chance to show why it is so special again.
    • 71 Metascore
    • 70 Critic Score
    SaGa Frontier Remastered is almost an impossible game for me to recommend to anyone with the expectation that it'll click. I can tell you it's a very unorthodox RPG, compelling in its unconventionality, and a delight to figure out. There's not much else like it at all, and it's even somewhat of an oddball within its own series. SaGa offers a certain flavor of RPG not seen often elsewhere, and maybe it's one you'll like, though it's a bit of an acquired taste.
    • 73 Metascore
    • 70 Critic Score
    At the end of the day, Deedlit in Wonder Labyrinth isn’t a bad game, but it’s undoubtedly Team Ladybug’s weakest work. Even the weakest from their output is well worth playing, but unlike with Touhou: Luna Nights I wouldn’t go out of your way to make time for it. Maybe some of the game's faults, like its uneven difficulty, can be alleviated with updates. Even then, other problems just run too deep; hopefully the team can stick the landing with whatever their next project ends up being.
    • 82 Metascore
    • 60 Critic Score
    Assassin's Creed Valhalla is a great-looking open-world game with impressive landscapes and cinematography. However, the checklist collectible open-world still needs some work to feel truly engaging, and combat is too tedious and too frequent to be compelling. As a lapsed fan of Assassin's Creed trying to see if I can click with the series once again, Valhalla didn't quite hook me as I was hoping it would.
    • 76 Metascore
    • 70 Critic Score
    The Outer Worlds - Murder on Eridanos is a sizable DLC offering that exhibits some fun murder-mystery hijinks with the same Outer Worlds flair you've come accustomed to in the rest of the game. With some niggling quest issues and an unsatisfying conclusion, I'm not sure if it is excellent enough to convince players to spend $15 and dust off a game they've already completed more than a year ago, but there's still fun to be had for those looking for more.
    • tbd Metascore
    • 70 Critic Score
    Saviors of Sapphire Wings / Stranger of Sword City Revisited fits its intent to include a title more suited to novices along with a title more suited to veterans, but Stranger of Sword City is really the reason the dual-pack is worth picking up at all. It's Experience's best game to date, offers a style not seen much elsewhere, and new updates improve it markedly over its original release. Dungeon crawler fans should definitely give it a try, and those new to the genre will at least be able to acclimate a bit.
    • 88 Metascore
    • 80 Critic Score
    There’s a framework of a great game here, and the changes and additions to the formula belay what feels like an even more significant step forward for the series than Monster Hunter: World. But that promise hasn’t yet come to fruition. I’m sure that one day Monster Hunter: Rise will be my favorite game in the series, but the road to reach that destination has only started. As for now, we’re left with an entry that ticks almost all of the boxes, but with some glaring exceptions. Monster Hunter: Rise is a great game; but it can, and should, be a fantastic one.
    • 82 Metascore
    • 90 Critic Score
    Gnosia is outstanding. Its unconventional structure is definitely not for everyone though. Petit Depotto somehow crafted a social deduction RPG that smartly integrates a time travel mechanic almost flawlessly. The execution is inherently shaky due to its repetition, but it drives home the crestfallen feeling of being a time traveler for an extended amount of time so perfectly. By the time I finished the true ending, I felt so satisfied with what I accomplished along the way to get to that point.
    • 56 Metascore
    • 40 Critic Score
    Neptunia Virtual Stars is largely unsuccessful at being a captivating product meant to represent Vtubers. The story is bland. The gameplay is boring. The character interactions are largely uninteresting. Some of its environments and storytelling bits shine momentarily, then drag players back to the reality that it is a repetitively dull experience. Compile Heart and Idea Factory tried to throw so many components and ingredients into Neptunia Virtual Stars that the resulting stew has no flavor at all; no single aspect or element quite stands out and is ultimately forgettable.
    • tbd Metascore
    • 80 Critic Score
    There are so many improvements to the game’s base mechanics and so much potential in the world of Steven Universe that I just want more. I don’t think that’s going to happen, but at the very least I got to experience a game that not only works on its own merits, but simultaneously shows off everything I love about Steven Universe.
    • 76 Metascore
    • 80 Critic Score
    Playing Bravely Default II was a truly memorable experience. Games like this just aren’t made very often any more. The flaws are very visible and your mileage will vary depending on what you value in your RPGs, but there is a great game here for fans and newcomers alike as long as you’re willing to look for it. Even with the issues noted throughout this review, Bravely Default II grabbed my attention and refused to let it go for 75 hours. It truly cemented my love for the job system.
    • 76 Metascore
    • 80 Critic Score
    Persona 5 Strikers is the most impressive effort yet from Omega Force to adapt a third-party license into the Musou subgenre. This probably will not be the title that will change the minds of those that already harbor an intense hatred for them, but Persona fans who are on the fence should honestly not miss out on this game. It feels like a proper follow-up to Persona 5 and the story is surprisingly one of its most outstanding feats. The journey is not a 100+ hour ride like the original, but in exchange, its tight narrative is exceptionally more cohesive and the pacing is significantly more palatable. Smart, sensible tweaks have been made across the board to the usual Musou gameplay template to remain faithful to the spirit of Persona 5 and the game is that much stronger for it. If Atlus were to ever revisit the Phantom Thieves again in a new title, whether it be a mainline or spin-off entry, they better include the characters from Persona 5 Strikers. Please? Pretty please?
    • 54 Metascore
    • 50 Critic Score
    ‘Disappointed’ really is the key word for Werewolf: The Apocalypse- Earthblood. I went into it with little expectation beyond some fun shape-shifting gameplay and came away with nothing but wasted time. The constant dad rock and bloodshed might be a guilty pleasure for some people and fans of the World of Darkness may get a lot more out of exploring this world than newcomers, but the uninteresting plot and characters make that very doubtful.
    • 80 Metascore
    • 80 Critic Score
    Ys IX: Monstrum Nox is another excellent addition to the Ys series. Its darker tone and gloomier atmosphere help it to stand out from the rest of the series, but it somehow works in its favor. The character writing and narrative framing is a remarkable step-up from previous titles, yet still preserves the thrilling intense action that the Ys series is known for. Some of Monstrum Nox’s sidequests stand among the best in the entire series. I have a few qualms with its repetitive structure, though what truly stings is the frequent crashes I experienced on the PS5. I loved my time with Adol’s adventure throughout Balduq and look forward to his next big adventure.
    • 76 Metascore
    • 80 Critic Score
    Immortals Fenyx Rising was a game that I wanted to play to finish and put to the side, but it’s one that has stuck with me a lot longer than I thought it would, and given me one of my favourite Ubisoft open worlds in memory. If you can look beyond a lack of originality in some of its formula and some rigid puzzles, you’ll find a beautiful world that’s well worth exploring.
    • 84 Metascore
    • 90 Critic Score
    It's mind-boggling just how much Gust managed to squeeze into Ryza 2 with such a short time budget; the increased scope, both in terms of gameplay mechanics as well as the presentation, is nothing to scoff at. While not all of the changes will necessarily gel with every Atelier player, they clearly build upon the goals that Gust had set for themselves with the first game. It ultimately makes Ryza 2 feel much more like a traditional JRPG than the first game did, which is sure to appeal to more players - and I don't necessarily think that comes at the expense of what made the Atelier series so unique in the first place. There are moments where you can clearly see the limitations of the game's development shine through - such as with recycled assets - but even then, most of the time Gust manages to contextualize things so that you never really feel like the game was made in such a short timeframe.
    • 77 Metascore
    • 70 Critic Score
    Despite some early mistrust due to the game’s agricultural aspects, I ended up enjoying my time with Sakuna: Of Rice and Ruin — at least the first two-thirds of it. It wasn’t breaking any new ground gameplay-wise, with combat that was just enjoyable enough to make up for its repetitive nature. The narrative was decent, though those looking for a deep storytelling may dislike the aimless self-motivation the game requires of its players. The farming aspects are so simply integrated that they only added to the overall experience, never detracted. What did take away from my enjoyment in the end, however, was the sudden and severe prolonging of the game, just when the credit roll started to feel inevitable. It’s a solid and certainly unique game that can be quite enjoyable when approached with the right expectations.
    • 71 Metascore
    • 70 Critic Score
    As a whole, I’d feel bad not saying this: Nioh 2 is one of the best games you could play this year, and a weak narrative in its trilogy of DLC won’t change that. The First Samurai might disappoint but this is still Nioh 2 and, in a way, that’s enough.
    • 70 Metascore
    • 70 Critic Score
    At the end of the day, Rhythmic Adventure Pack more or less succeeds at what it sets out to do - but the complete lack of ambition from the package is hard to ignore. It's still probably worth picking up if you're a fan of rhythm games on Switch, especially if you want to try out the RPG modes, but it's difficult to say that it's a stand out rhythm game on the platform when titles like Project Diva Mega-Mix, Kingdom Hearts: Melody of Memory, and even Taiko no Tatsujin: Drum 'n' Fun are already there for players to enjoy.
    • 78 Metascore
    • 80 Critic Score
    Hyrule Warriors: Age of Calamity isn’t revolutionary, but I can’t deny that the Breath of the Wild touches to the formula leads it to be one of the better musou games on the Switch. Writing this review has been a bit challenging, because a good musou game is pretty self-explanatory. Most of the time, it even tends to be a great one with a staggeringly large amount of content. Outside of performance issues, the design is overall very tight and enjoyable, but the cast of characters and the gameplay truly shine for this genre. I’m hoping that the rumored Switch Pro is real, because I’d love to see how this looks and runs with better hardware. If you enjoyed Breath of the Wild’s story and characters, and like musou games, this is a great combination of the two that’s worth checking out.
    • 73 Metascore
    • 60 Critic Score
    Haven is a really enjoyable time if you have a significant other to play with you. It is a decent experience alone, but many of its core systems are designed to be enjoyed with another person. Severe problems with its narrative tone later into the game that sabotage its themes dampened my enjoyment, and I still struggle to understand why the game twisted itself that way. There is so much to like about this game from its clean cel-shaded look, its ethereally evocative soundtrack, its compelling voiceovers for the main couple, and its intuitive co-op friendly user interface. I am left simply mixed at what could have been a strong title in a largely untapped subsection of modern RPGs.
    • 85 Metascore
    • 90 Critic Score
    When Cyberpunk's grim setting and mix of gameplay systems land, it is a powerfully impressive experience - sprawling, dense, clever, witty, and most importantly damn good fun. Other times, it has all the charm of a moody, edgy teenager.
    • 91 Metascore
    • 100 Critic Score
    If you've never played a Dragon Quest game before, this is the best introduction to the series you could ask for. If you're a Dragon Quest fan and haven’t played it yet, then you need to get on this. This game made me re-approach how I view not just past Dragon Quest games, but every RPG I play from now on. Dragon Quest XI S is a near unrivaled masterpiece, one I wish I could erase my memory of and re-experience for the first time. Having said that, this second time through has been special in its own way. Going back and playing older Dragon Quest games has only increased my appreciation for it. This final version of the Definitive Edition of one of my favorite RPGs is a great send-off as we await the anticipated release of Dragon Quest XII.
    • 92 Metascore
    • 90 Critic Score
    Regardless of my qualms with how Bluepoint handled the boss themes, I believe this is a tremendous remake of Demon’s Souls. It plays exceptionally now that its framerake is silky smooth and is one of the most visually sublime games today. This is one of the best launch titles I’ve seen, and I’ll certainly be coming back to it again and again. If this is a small glimpse of what I can expect to see in the future of this generation of games, I’m ecstatic.
    • 74 Metascore
    • 80 Critic Score
    Although Kingdom Hearts Melody of Memory might not be the story-focused experience many expect from the series, it arguably does something much more special. Not only does it set up the next chapter nicely, but it celebrates everything that came before it with some fantastic rhythm gameplay and abundant content that makes it feel like a loving send-off to the past 18 years of the franchise.
    • 82 Metascore
    • 60 Critic Score
    I jive a lot of what Sakuna: Of Rice and Ruin sets out to achieve conceptually as it juggles between tight fast-paced action RPG combat and thorough rice farming mechanics. Edelweiss unfortunately fumbles on key areas to an otherwise charming title. Platforming is a hassle most of the time, especially in later areas. Every system feels a step too steep into resource micromanagement, and it made me feel as if I was always playing on a tight schedule rather than being able to progress at my leisure. I wish I loved this game more, because there is a lot of heart, but sadly I came away merely lukewarm from the experience.

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