RPG Site's Scores

  • Games
For 542 reviews, this publication has graded:
  • 42% higher than the average critic
  • 8% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Theatrhythm Final Bar Line
Lowest review score: 20 Arc of Alchemist
Score distribution:
  1. Negative: 23 out of 542
544 game reviews
    • tbd Metascore
    • 70 Critic Score
    At the end of the day, I find myself conflicted with Fairy Fencer F: Refrain Chord’s very existence. It’s not a bad game, it’s actually a solid TRPG - but it’s not the follow-up that I believe many Fairy Fencer F fans had been hoping for. Taken on its own merits I’d still give it a recommendation for fans truly looking for more out of the franchise, but it’s hard to not think about what could have been. Refrain Chord is a good Fairy Fencer F game, but perhaps not what the series needed right now.
    • 69 Metascore
    • 70 Critic Score
    Star Trek: Resurgence goes boldly, but the refit Resolute’s shakedown cruise can be a bumpy one. Yet, for all the game's faults, Jara Rydek and Carter Diaz won me over in full, and I bet they’ll win you over, too.
    • tbd Metascore
    • Critic Score
    For all intents and purposes, this extensive hands-on gave the air of an action game - though a particularly lavish one with some role-playing hooks. There’s no shame in that, either - we cover plenty of games like that on RPG Site, such as the recently-released Star Wars Jedi Survivor. But beyond giving us a glimpse into a story that seems worthy of Final Fantasy’s narrative legacy in its ambition, this hands-on left it still too hard to tell just how tightly the RPG mechanics fit into the game - or indeed tell how integral or extensive they are...Whether that was an intentional decision by Square Enix is impossible to tell; though it does leave us with some pressing questions as we wait for the game’s release. For now, Final Fantasy XVI is setting itself up to be one of the most exciting releases of the year - though how much meat there is on these sturdy bones for RPG fans really remains to be seen. [Impressions]
    • 91 Metascore
    • 90 Critic Score
    Chained Echoes is an extremely impressive game, especially considering the bulk of the game's creation came from just a few people, led by Mattias. As trite as it might be to say, this isn't just a pale imitation of great RPGs, Chained Echoes is a great RPG in its own right. A few small quibbles won't stop me from recommending this game to anyone, especially those fond of the golden era of RPGs.
    • 95 Metascore
    • 100 Critic Score
    While built around the framework of its predecessor, Tears of the Kingdom cleverly recontextualizes the world and systems of this iteration of Hyrule. Through that it is fresh, thrilling, and one of the best games in recent memory. It's also every bit as ground-breaking as its predecessor.
    • 77 Metascore
    • 80 Critic Score
    Digital Sun continues to prove that they are rockstars when it comes to making 2D action games with beautiful art direction. The Mageseeker: A League of Legends Story is an impressive offering that action RPG fans should check out.
    • 78 Metascore
    • 90 Critic Score
    It's hard to gauge how much of these technical hurdles are down to a rushed launch, poor optimization or simply the results of a game that hasn't been designed to run on last generation's hardware - but it takes what is undeniably a game of the year contender for me, and makes it difficult to fully recommend to anyone without either the hardware to back it up. Star Wars Jedi: Survivor is an excellent game, and an especially fantastic sequel; it's just a shame that most players will ultimately have to compromise when they decide where and how to play the game.
    • tbd Metascore
    • 50 Critic Score
    I come away from Trinity Trigger largely apathetic. It's a simple game with some nostalgic charm, but irritating ally behavior, tedious weapon/rune systems, and a mundane plot make it an easy pass, especially as a single-player game. If you have a local friend to play with, Trinity Trigger may offer an easygoing 20-hour experience you can play together, but otherwise there's not much to latch onto here.
    • 82 Metascore
    • 90 Critic Score
    Atelier Ryza 3: Alchemist of the End and the Secret Key is a satisfying end to the "Secret" trilogy. Gust truly went all-out for Ryza's final adventure and I think it was well worth the effort. The open-zone gameplay and story elements truly felt like Gust reaching a new level on what they could do with their games. It's hard to know if Gust can ever replicate or surpass the Ryza trilogy in terms of success, but the lessons learned with this trilogy could help them nail down a course to success for the Atelier franchise. Until such a time happens, I congratulate Gust on their success with all three of these games and I'm looking forward to seeing what they come up with next.
    • 82 Metascore
    • 80 Critic Score
    Newcomers to the series may not find the charm in the graphics or music, and others may balk at the price tag for this collection, especially with juggernauts like Tactics Ogre Reborn and Fire Emblem competing for attention. Still, it’s hard to argue with a collection like this. A sleek, yet imperfect presentation coupled with dozens of single and multiplayer missions make Advance Wars 1 + 2 Re-Boot Camp engaging and addictive, for veterans and new recruits alike.
    • 66 Metascore
    • 70 Critic Score
    All in all, it feels like - even if Lightfall isn’t perfect by any means, it’s a perfectly capable entry point for new and returning players, or at least as much as you could expect with the current state of the game. Longtime Destiny 2 players have assuredly already been playing the expansion for themselves over the last month, but for anyone that was already on the fence, Lightfall delivers a solid if not flawed update to the Destiny universe.
    • tbd Metascore
    • 70 Critic Score
    Neptunia: Sisters vs Sisters is the first Neptunia game in a long time that I really enjoyed playing. Like every other spin-off title, this entry in the series isn't going to convince anyone who hasn't played the series to jump in. However, I believe this game is on the right track for a return to a future mainline entry. It has the feel of one when it comes to its story and portrayal of the characters. Just like mk2, the CPU Candidates have revived my hope for the series once again. For any Neptunia fan, I believe this is a must-play entry in the series. For everyone else not invested in the series, this will likely not do anything for you.
    • 82 Metascore
    • 90 Critic Score
    Paranormasight: The Seven Mysteries of Honjo is definitely one of the biggest surprises for me this year. I wasn’t sure what to expect out of its very brief announcement, and I’m glad I didn’t look too deeply into what was shared. I urge people to go into this knowing as little as possible, though I guess if you’ve read this far, I did ruin a tiny bit of its surprises in order to review it. Hey, I did repeatedly give you a spoiler warning before laying everything out...If you bear the slightest bit of interest in what you just read or what you’ve seen from this game, I heavily recommend playing through it. Luckily, it isn’t a full-priced title either and I think it’s absolutely worth the asking price.
    • 86 Metascore
    • 90 Critic Score
    The Legend of Heroes: Trails to Azure is an incredible example of the RPG genre; with its rich world and lore paired with a loveable cast of characters, this duology of games deserves to be recognized in the same breath as the other titans of the genre. Titans that I think the Crossbell games surpass even. I adore the Trails games and Azure has further cemented this series as one of my favorite RPG franchises of all time. I can’t wait to join back up with the Special Support Section later this year with Trails Into Reverie. Trails fans, we’re eating good this year, and Trails to Azure is one hell of a starting course.
    • 79 Metascore
    • 80 Critic Score
    Ultimately, when I finished Nioh 2, I was more than ready to head into New Game+ after the lengthy campaign. Yet with Wo Long, clocking around half the playtime to reach the credits I had already had my fill. Other aspects, like the state of the game's PC port - unfortunately, this is yet another game plagued by what appears to be the now dreaded shader compilation stutter - certainly contributed to matters, but while Wo Long was certainly worth the time spent finishing it, and a great game in its own right, somehow I doubt I'll be returning to it in the same way as Nioh 2 in the months and years ahead.
    • 61 Metascore
    • 70 Critic Score
    Redemption Reapers is a strange, sometimes interesting, and sometimes frustrating tactical RPG. It has several intriguing components conceptually, both in its narrative and mechanics. But, in places, it falters in execution, leaving behind an uneven though interesting experience.
    • 85 Metascore
    • 90 Critic Score
    Octopath Traveler II is a very confident sequel, knowing what worked with the original game and polishing those aspects. I love the cast, combat, and exploration. It's bigger and better. Simple as that. It doesn’t really take much explaining to sum up why this game is so good, and trust me I’ve tried. It takes a flawed yet enjoyable premise and improves on it so well that it's one of the better Square Enix games they’ve released in recent memory. Check out the demo, there’s really not much more I can say. It also offers one of my favorite open worlds I’ve explored in a game, a true achievement that is found in the intersection of retro throwback and a modern innovation.
    • 63 Metascore
    • 50 Critic Score
    I will never not love Tales of Symphonia and appreciate that it introduced this wonderful series to me. I will forever love Raine’s manic professor mode, Colette’s clumsiness, and the fact that Lloyd is voiced by Robin from Teen Titans. That said, Tales of Symphonia Remastered has made me realize that unless Bandai Namco deems it worthwhile to do a ground-up remake of the game, I think I’m fine sunsetting Symphonia and letting other worthwhile Tales shine in the spotlight for a while.
    • 80 Metascore
    • 80 Critic Score
    Like a Dragon: Ishin is an excellent revitalization of an already solid entry in the Like a Dragon series. It has a compelling story that somewhat falls apart in the last stretch, but the journey that leads to it is captivating. Adding in new likenesses from recent Like a Dragon / Yakuza series from several iconic characters was a change I welcomed, because I loved so many of those characters. The gameplay feels refreshing thanks to Ryoma’s unique arsenal and there is just a sheer amount of optional side content to dive into that all feel fun, partially due to the Bakumatsu time period it’s set in. I ultimately finished my playthrough in 34 hours, but I still have a ton of optional content left that will easily consume dozens of more hours.
    • 75 Metascore
    • 70 Critic Score
    At its best, Wild Hearts feels like it's poised to give Monster Hunter a proper run for its money; but as it stands, it feels like the game is being held back from its true potential. What Wild Hearts does deliver is promise; in spades, and then some. It's already a great game, but with just enough improvements it could be something truly special.
    • 87 Metascore
    • 100 Critic Score
    I was always a fan of Theatrhythm, but returning to the franchise on the Switch I was struck by how little I could find to complain about this most recent release. As both a Square Enix fan, as well as a rhythm game junkie, it's hard to argue against the idea that this is almost a perfect game. While much of the experience of playing Theatrhythm obviously pulls on the nostalgia that players have for these games, it's far from a title that feels like it only exists solely for that nostalgia. When playing it the love and care that the developers have for the franchise and its history is infectious, and even in the short period I've had with the game thus far, I can already see myself returning to it again and again whenever the mood strikes me. Final Bar Line is a triumph in every sense of the word.
    • 73 Metascore
    • 80 Critic Score
    Harvestella is the type of game that’ll just simmer in your brain the further you get from it, I’m convinced this will be a beloved cult classic for years to come. There’s so much here that feels like an experiment, and it’s surprising how much of it comes together into a great package despite its shortcomings. When your greatest sin is being maybe a tad too simple, I call that a success.I think there’s a lot of room for growth in a hypothetical follow-up with a larger budget, and, hopefully, Square Enix agrees with me.
    • 74 Metascore
    • 60 Critic Score
    Through the animations alone I can see there was a lot of care put into creating this game, with some serious attention to detail (even down to Sanji refusing to damage the sole female enemy in the game). But there are some very basic design decisions, especially regarding game progression that hamper the experience greatly. The backtracking continues throughout even all the way to the very end, to the point that I really wondered what the extra padding was for. I’m not even interested in the post-game quest of fighting tougher opponents since all the boss fights prior were so basic. The great cast just isn’t enough to not make certain parts of the game feel like a chore. For the One Piece fan who can handle a bit of tedium and lackluster bosses, I can recommend it, for anyone else I wouldn’t suggest it.
    • tbd Metascore
    • 90 Critic Score
    Romancing SaGa is not for everyone, and nor should it be. But if you want to try something new and different from typical JRPGs, give it a shot, and maybe you'll end up addicted to it.
    • 80 Metascore
    • 80 Critic Score
    Fire Emblem Engage is a good tactical RPG with a paper-thin story, shallow characters, and a kitchen-sink approach to far too many subsystems that don't synergize well. If you come to Fire Emblem primarily for its tactical elements, you may have an absolute blast building your perfect team of colorful combatants and their Emblem counterparts. I come away from Fire Emblem Engage satisfied with its tried-and-true gameplay and unique Emblem twist, but I wish the narrative elements made more of an impact on me.
    • tbd Metascore
    • 50 Critic Score
    I wanted to enjoy Monochrome Mobius more than how things turned out. I think I still enjoyed my time with it as a whole, but the best thing I can say about the experience is that it’s a promising first attempt at Aquaplus expanding their development capabilities and that many of my issues with the title can easily be fixed with the eventual follow-up. I want to hope that the next title can be something truly special; Aquaplus is a company with a storied history, and I want nothing more than to see them successfully take that next step in expanding. Monochrome Mobius just wasn’t quite the game I’d hoped it could be.
    • 72 Metascore
    • 70 Critic Score
    I managed to get through the campaign in twenty hours, even though I went out of my way to complete some quest chains. Thankfully there’s a decent post-game with more quest lines, and an endless dungeon you can challenge. While there are performance issues and lackluster bosses, I always treasure a game that encourages exploration and gives me plenty to do. Dragon Quest Treasures has some trash in the hoard but is a quality addition to the series.
    • 70 Metascore
    • 70 Critic Score
    Front Mission 1st: Remake is a good time, if not quite a great one. For all its bumps in the road, and in a strange way, perhaps in part because of them, there is immense satisfaction in clearing each stage. Regardless, I’m glad the series is getting some love again, and I’m pretty pleased with Forever Entertainment’s crack at things overall. If their quality of work is maintained going forward, I suspect we’re in for some real treats with the second and third installments.
    • 78 Metascore
    • 80 Critic Score
    Crisis Core - Final Fantasy VII Reunion is one of Square Enix’s better remaster offerings and is generally a pleasure to play. The responsiveness and tight controls, along with the new quality-of-life additions, make combat a thrill to take part in. The visuals breathe extra life into an already interesting world, and I never got sick of watching the redone summon attacks. The story of Zack, while tragic, is still filled with moments of some brevity and intrigue, thanks in new small part to Zack simply being a wonderful character. My gripes aside, I am thrilled that whole new generations of players can once again enjoy this prequel and see Zack’s story again after such a long time. Crisis Core - Final Fantasy VII Reunion is a must-play for anyone that loves Final Fantasy VII.
    • 83 Metascore
    • 80 Critic Score
    Marvel’s Midnight Suns is an awesome tactical RPG experience. There are some aspects that have dampened my experience here and there, yet its most important element kept me enthralled throughout my entire playthrough. This is a game that shouldn’t be missed by strategy game fans, though I admit that the appeal of Midnight Suns depends on if your palate is open to card-based games. There is no denying that a significant chunk of Midnight Suns revolves around unpacking, upgrading, and unleashing cards to wreak havoc on foes and if that’s something that doesn’t make you turn away immediately, then this is certainly worth your time.

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