RPG Site's Scores

  • Games
For 308 reviews, this publication has graded:
  • 42% higher than the average critic
  • 9% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Persona 5
Lowest review score: 20 Little Witch Academia: Chamber of Time
Score distribution:
  1. Negative: 13 out of 308
308 game reviews
    • 82 Metascore
    • 70 Critic Score
    Despite everything, I enjoyed my time with Borderlands 3. Not to say that the game as a whole isn't good – but rather despite all of the game’s numerous technical troubles, I do believe that once everything is said and done, Borderlands 3 will be a game that most series’ fans will be more than happy with, and a title that is more than worthy of recommendation. I just don’t think that day is today.
    • 71 Metascore
    • 50 Critic Score
    As it is, it’s hard for Code Vein to stand out in a group of games that have attempted to be more than just a Soulslike. With good ideas in terms of gameplay that are poorly executed and interesting themes that go completely unexplored, Code Vein ends up being unfortunately just another average Dark Souls clone with a slightly different flavor that it doesn’t even try to offer in spades.
    • 77 Metascore
    • 70 Critic Score
    The Surge 2 makes several smart gameplay refinements from its predecessor that polish up some rough edges, and environmental design & traversal have improved considerably. However, the lack of enemy variety, disappointing boss encounters, and overreliance on blocking prevent The Surge 2 from making the full next step into being a great action RPG.
    • 73 Metascore
    • 70 Critic Score
    While Minoria is far from perfect, it does show a lot of promise for future titles. Minoria is not connected to the Momodora for a few reasons, but it’s clear Bombservice wanted to try some new things within the Metroidvania framework and it succeeds in some aspects but needs work in others. If anything, Minoria makes me excited for a Minoria 2, where a lot of the wrinkles are ironed out and all of the gameplay mechanics gel together better.
    • 58 Metascore
    • 60 Critic Score
    Despite everything, I greatly enjoyed my time with Utawrerumono Zan. However, I can't gloss over the title's numerous faults. It's not worth $60, except for the most of ardent of fans. Maybe if a followup title were to happen down the line adapting Mask of Truth as well, it would be worth it. As it stands, even if you're an Utawarerumono fan, it's hard to recommend anything other than to wait for the game's price to drop. It's a solid game at its center, and I'd have no trouble recommending it on a sale, but as a full-price release, it just doesn't make much sense.
    • 87 Metascore
    • 70 Critic Score
    I think Astral Chain is a special game. There’s not anything else that’s quite like it and I admire how much it shakes up the PlatinumGames formula. It doesn’t fully succeed at everything it sets out to do, but the foundation is solid enough to improve upon. Astral Chain is an exhilarating ride that never let go of me once it clicked. If it ever sees a follow-up that irons out its problems, then PlatinumGames may truly have another new classic on the horizon.
    • 69 Metascore
    • 70 Critic Score
    Despite these technical issues and occasional let-downs with the choice mechanic, Man of Medan represents a bright start for the Dark Pictures Anthology. It delivers almost exactly the same great stuff that Until Dawn did, although it does suffer from sticking to the formula a bit too much. With some polish and further innovation, the rest of the Dark Picture Anthology could be even better than what it follows on from.
    • 72 Metascore
    • 70 Critic Score
    These are thrilling tales of adventure with witty writing, charming characters, and plots that will constantly surprise you. The gameplay is fun, but simple at the same time. There’s never a dull moment with these two games, and they’re beloved for just that reason.
    • 69 Metascore
    • 50 Critic Score
    I was ready to be done with Crystar after its first 15 hours and leave somewhat satisfied, but the last chunk of the game really soured the rest of the experience. I was willing to give a pass to the stiff combat and the average writing precisely because it was building up to be a tighter, more entertaining experience. However, by artificially extending the length of a game that didn’t even make good use of its extra time, Crystar’s faults end up being impossible to tolerate and very easy to loathe. I really wanted to like Crystar, but I guess I couldn’t find much light in its darkness.
    • 73 Metascore
    • 70 Critic Score
    Marvel Ultimate Alliance 3: The Black Order doesn't try to be more than it is, a fun romp with characters everyone has come to know over the past decade. While fighting with the camera can be frustrating at times, the game itself is extremely enjoyable especially if you’re a fan of Diablo-style RPGs. Additionally, it serves as a great stepping on point for anyone unfamiliar with the franchise and is accessible to any and all fans.
    • 73 Metascore
    • 70 Critic Score
    I have done my best to avoid the inevitable comparisons to the genre-defining Diablo series, as, thanks to the developer staying true to the license, Warhammer: Chaosbane manages to stand apart and succeed in forging an identity of its own. Still, it's hard to ignore the regrettable fumbles and clear shortcomings that detract from the experience, even though I hope that the post-release updates will make some headway to address those in time.
    • 62 Metascore
    • 60 Critic Score
    Super Neptunia RPG is a fun little game but leaves a lot more to be desired. I could see a sequel full of potential, but at its current state with all the technical hiccups, it really boils down to you being a Neptunia fan or not. The game lacks enough polish for it to be a great game, but perhaps a sequel down in the line or even using a fresh IP without Neptunia holding it back can make room for a more interesting project.
    • 80 Metascore
    • 50 Critic Score
    Octopath Traveler was a pretty good game on Switch and a mediocre game on PC. It's so clearly tailored for Nintendo's portable system that plunking it anywhere else is just going to exacerbate the flaws that it has. Yes, this port "works" okay, but that doesn't mean it works best here. For all Octopath Traveler's promises of harkening back to JRPGs of yore, it forgets we loved those games because we loved to see their characters share the load.
    • 78 Metascore
    • 60 Critic Score
    I’m supposed to care about the drifters, which would make the ending of the episode all the more harrowing, but I never got enough time with them to care. Still, Episode 4 will be sure to strain some heartstrings, and in hindsight will probably make this episode a bit better, when it releases.
    • tbd Metascore
    • 70 Critic Score
    If you're going to play Death end re;Quest, then I suppose this port is technically the best version of the game as of right now - but that's by a very, very slim margin. You're not really gaining much from this port, other than the option to play it on your computer, and with keyboard and mouse if you can manage to memorize your mapped controls and can deal with the infuriating mouse camera. As a port it's incredibly disappointing, but at least PC only users can play it, and if you were only planning on playing it with a controller at 1080p/60FPS, you're probably not going to notice the ports glaring faults. The port performs well, and I'd wager for 90% of users the state of it will be enough. It's just disappointing that it launched in such a barebones state.
    • 82 Metascore
    • 70 Critic Score
    Fell Seal: Arbiter's Mark is an easy game to recommend for those that are nostalgic for the Final Fantasy Tactics games but also want to try something new over simply revisiting that series. A competent game in its own right, I enjoyed my time with Fell Seal, though it's not likely one I would revisit over many of its contemporaries simply due to how derivative it can feel at times. Still, its a solid experience that strategy RPG fans should be able to find some enjoyment out of for the same reasons that left many of us wanting more games of this style in the first place.
    • 72 Metascore
    • 60 Critic Score
    Dark Devotion is a beautiful game that borrows from several of the best aspects of its inspirations, but it ends up sampling too many ideas at once to make for a cohesive experience. The quest design and incentives for exploring thoroughly are hindered by the one-way nature of progression from room to room. Too many benefits in terms of skills, blessings, and gear are given to the player as a leniency for dying, but they also end up trivializing many boss fights which would otherwise be spectacles. The bleak environments and low-density narrative are absolutely a perfect fit, but several of the roguelike and Metroidvania elements just stand at odds with each other too often. Dark Devotion is fine, but fails to stand out.
    • 80 Metascore
    • 70 Critic Score
    A delightful RPG experience. Though there are problems around its edges with prolonged battles and a weak overall narrative, its ability to maintain a deck-building card game inside a RPG in inventive ways continually is nothing short of awesome. Once it clicks with you, it’s hard to not stop theorycrafting, experimenting, and optimizing your deck.
    • 67 Metascore
    • 70 Critic Score
    It's still a solid playthrough and unique enough to consider worth experiencing -- especially with a friend. The best case scenario is that Outward serves as a successful proof-of-concept that leads to an experience down the road that hits a bullseye where Outward just narrowly missed the mark.
    • 69 Metascore
    • 70 Critic Score
    Chocobo’s Mystery Dungeon: Every Buddy is a solid Mystery Dungeon game with a good amount of content. It, unfortunately, sticks to a somewhat repetitive gameplay loop and, even with a few challenge dungeons with unique rulesets, can get a little stale. I still enjoyed my time with Chocobo, and Mystery Dungeon fans will find something to enjoy here, but the appeal to a broader Final Fantasy fanbase might be a bit more narrow.
    • 67 Metascore
    • 50 Critic Score
    Unfortunately, boredom is the word that best describes Nelke. You can easily dump hours into the game, but never feel like you get anywhere. Nothing feels satisfying, and while Nelke doesn’t have much wrong with it that feels offensively bad, there’s just nothing that’s really outstanding about the game either. This Atelier spin-off is utterly mediocre.
    • 60 Metascore
    • 60 Critic Score
    Episode Ardyn is fine, but it’s held back by repetitive gameplay that doesn’t really live up to Episode Ignis or Prompto. Unfortunately, the only thing really worth going in for here is the story and how it expands on FFXV universe lore.
    • 64 Metascore
    • 50 Critic Score
    There are good ideas and elements that almost make this remake worth it, and on the whole it does make some improvements over the original game, albeit slight ones. Still, perhaps it really is for the best to just let these characters go home like they want to and leave the world of Caligula behind.
    • 59 Metascore
    • 50 Critic Score
    Anthem has sadly not resonated with any part of me, and no matter how much time passes, I don’t think this will change.
    • tbd Metascore
    • 60 Critic Score
    Wintertide Miracles just feels like the light fluffy snow on Christmas Day--pretty and charming, but ultimately fleeting and a pain to move through. If you’re really wanting more time with your favorite Code: Realize characters after Bouquet of Rainbows, then Wintertide Miracles might be worth your time. However, don’t expect anything of the same caliber as the previous games.
    • 71 Metascore
    • 70 Critic Score
    Unlike the Neptunia series, where the whole game has the luxury of playing with anime tropes and parodies, Death Re;Quest tries to rely on the merits of Idea Factory's own strength of mixing in Neptunia like gameplay and a more serious Visual Novel story, but sadly I think the game would have worked out much better as a standalone visual novel than a JRPG.
    • 71 Metascore
    • 70 Critic Score
    In the end, I don’t think God Eater 3 will leave much of a mark in the genre now that Monster Hunter World seems to completely dominate it, but my time with it was fun nonetheless. Thanks to its engaging and interconnected systems, it’s ever-present anime aesthetic, and its lovable although underdeveloped characters, the game ends up overcoming many of its flaws. In all honesty, I never thought eating gods would be such nice comfort food.
    • 66 Metascore
    • 70 Critic Score
    When it all comes down to it, Fairy Fencer F: Advent Dark Force's Switch port is probably not the best way to play the game, but considering that the performance itself is perfectly fine in most scenarios - especially in handheld mode, you can't go wrong with picking this version up if you're specifically looking for a more relaxed JRPG to play on the go. Ghostlight's first Switch effort is a solid showcase, and if nothing else leaves me excited to see what other titles the company can bring to the platform moving forward.
    • 71 Metascore
    • 70 Critic Score
    The Bard's Tale IV: Barrows Deep has a satisfyingly deep and flexible battle system, surrounded by heavy puzzle exploration and a narrative that doesn't manage to stay interesting. There are some really neat systems at play here for those looking for intricate combat, but performance issues and a lacking storyline make it a hard sell to a larger audience.
    • 73 Metascore
    • 60 Critic Score
    If you're looking for a Persona spin-off, Persona Q is a much better use of your time and money. Meanwhile, if you're looking for a rhythm game first and foremost, there are much better options for you to pursue. Persona 3 and 5 Dancing aren't bad, but in today's rhythm games climate - they needed to offer a lot more to stand out from the crowd.

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