Slant Magazine's Scores

For 777 reviews, this publication has graded:
  • 24% higher than the average critic
  • 3% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Grand Theft Auto V
Lowest review score: 0 Wanted: Dead
Score distribution:
778 game reviews
    • 85 Metascore
    • 80 Critic Score
    Tunic is more than a mere imitation, as it focuses on the most unexpected elements of its forerunners in order to reward players with a rapturous sense of discovery.
    • 83 Metascore
    • 90 Critic Score
    Triangle Strategy feels entirely intentional, structured to give you the maximum amount of struggle and conflict, and to never give you an easy way out.
    • 77 Metascore
    • 60 Critic Score
    WWE 2K22 is a fine wrestling game, but the most frustratingly realistic thing about it is just how hard it is to make new stars in it as it is in the WWE.
    • 88 Metascore
    • 90 Critic Score
    The game is devoted above all else to making the player believe that its world is worth saving and that its people are worth knowing.
    • 65 Metascore
    • 80 Critic Score
    Ice-Pick Lodge’s game is in direct conversation with the developer’s Pathologic series, and seems to serve as a kind of inverse to it.
    • 71 Metascore
    • 40 Critic Score
    The game’s story grouses about the downsides of seeking vengeance, but this is plainly the work of people who like to fast forward to the fight scenes.
    • 77 Metascore
    • 90 Critic Score
    Consistently, the world of Dying Light 2: Stay Human overwhelms us in lockstep with the dazzlingly dense gameplay.
    • 73 Metascore
    • 70 Critic Score
    Rainbow Six Extraction hopes to evoke the sensation of battling the unknown, and that’s terrific when it comes to each alien encounter.
    • 80 Metascore
    • 60 Critic Score
    The game runs away from any grand moment of clarity, skipping over self-reflection and settling for the thrill of nostalgia.
    • 78 Metascore
    • 60 Critic Score
    For all of its sense of genuine, thrilling speed in its mechanics, Solar Ash fails to muster any sense of accompanying narrative momentum.
    • 76 Metascore
    • 80 Critic Score
    Few space shooters are as dedicated as Chorus is to making such an impact as an engrossing, thoughtful adventure.
    • 84 Metascore
    • 60 Critic Score
    There are excellent RPG ideas powering the game, but they’re left stranded in search of a worthwhile role to play.
    • 73 Metascore
    • 60 Critic Score
    Only by leaving WWII in the rear-view mirror does the game live up to the innovation promised by its subtitle.
    • 80 Metascore
    • 80 Critic Score
    Marvel’s Guardians of the Galaxy is blissfully freeing in a way that not many shooters are these days.
    • 77 Metascore
    • 60 Critic Score
    Riders Republic is a buffet of breathtaking sights and catchy sounds, but it’s bogged down by checklists and grinds.
    • 83 Metascore
    • 60 Critic Score
    Lost Judgment feels like a genuine alternative to the Yakuza games of yore, albeit one that’s still reluctant to leave its comfort zone.
    • 73 Metascore
    • 20 Critic Score
    Nonsensical characterization is the order of the day throughout House of Ashes.
    • 85 Metascore
    • 80 Critic Score
    The game is an unholy hybrid of a roguelike deck-builder and first-person escape-room experience that reveals itself to be a grand reflection of and meditation on lives lived within a bubble.
    • 88 Metascore
    • 80 Critic Score
    The game perfects the 2D trappings of Metroid’s mechanics and hands players so much freedom when it comes to exploration.
    • 78 Metascore
    • 60 Critic Score
    The game’s aesthetic is wondrous, but you may remember Eastward most for its disrespect for the player’s time.
    • 73 Metascore
    • 60 Critic Score
    Far Cry 6 is on firmer ground when it’s squarely focused on the revolution, even if that exposes how little the game seeks to shake up the series’s formula.
    • tbd Metascore
    • 90 Critic Score
    Remedy’s Alan Wake certainly feels its age, even with a new coat of paint, and that’s okay.
    • 68 Metascore
    • 50 Critic Score
    Beautiful and elegant though it may seem on the outside, the game too often lets its stylistic tics drag the experience into varying degrees of frustration.
    • 88 Metascore
    • 70 Critic Score
    Deathloop brings a considerable measure of liveliness to the by now moth-eaten concept of the time loop.
    • 76 Metascore
    • 80 Critic Score
    Managing constant chaos has always been a core tenet of the WarioWare experience, and in doubling down on the randomness of its microgames, the series has at last gotten its shtick together.
    • 81 Metascore
    • 60 Critic Score
    For better and worse, the game lacks for the trailblazing go-anywhere spirit of Breath of the Wild.
    • 76 Metascore
    • 60 Critic Score
    Because the atmosphere encompasses so much of Sable’s appeal, the technical issues can be absolutely ruinous.
    • 87 Metascore
    • 70 Critic Score
    The game’s incredibly refined, real-time combat is complemented by the social lessons and warnings imparted by the story. At least for half of its campaign.
    • 80 Metascore
    • 80 Critic Score
    <em>The Artful Escape</em> may lack depth of interactivity, but in the end, the game is more of a trippy coming-of-age story than it is a career mode in <em>Rock Band</em>.
    • 78 Metascore
    • 60 Critic Score
    The game’s inventive and jokey writing goes a long way toward mitigating the frustrating linearity that takes over the campaign.

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