Slant Magazine's Scores

For 778 reviews, this publication has graded:
  • 24% higher than the average critic
  • 3% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 Wanted: Dead
Score distribution:
779 game reviews
    • 76 Metascore
    • 80 Critic Score
    The result isn't quite a masterpiece, but the game is smart, fun, and best of all, explicitly built with the intention of spurring more creativity in the future.
    • 53 Metascore
    • 20 Critic Score
    Not only is the game an unsightly, tedious, and mind-numbingly dimwitted distraction, it's also completely unnecessary--a nearly bottomless descent into uncompromising mediocrity.
    • 68 Metascore
    • 60 Critic Score
    The biggest problem with the game, and the series as a whole, is that it loses its value as quickly as Koei publishes another sequel.
    • 77 Metascore
    • 70 Critic Score
    In this case, downsized levels and curtailed countdowns hardly equate to a lessening of comprehensive value. Luigi in the hero role, especially with his irregular locomotion, may still take some getting used to, but in the case of New Super Luigi U, the irritations are well worth the rewards.
    • 83 Metascore
    • 80 Critic Score
    It's a testament to the uniform excellence of Shin Megami Tensei IV's core gameplay that it can still be appraised as a successful RPG when its story is lacking in necessary profundity. Ascribing the label of "nearly impossible to put down" isn't something that should be done lightly, but the game earns that classification in spades, and is yet another estimable chapter in a series with an unconditionally outstanding track record.
    • 56 Metascore
    • 40 Critic Score
    Leisure Suit Larry: Reloaded is both the longest (in terms of frustration) and shortest (in terms of satisfaction) two hours of your life, and unless your fetish lies in overpriced nostalgia, there are better ways to get off.
    • 42 Metascore
    • 20 Critic Score
    This clumsy attempt at RPG matchmaking throws together a super-casual dating simulation with a sluggish battle system, framing the whole thing with a story that never stops wobbling between the serious and lecherous.
    • 78 Metascore
    • 60 Critic Score
    The game occasionally falters as a portable port because of its refusal to use the Vita's technological capabilities for anything other than enhancing things strictly on a superficial level.
    • 70 Metascore
    • 70 Critic Score
    It's a credit to the strength of the iconic stature of the characters that seeing their bafflingly scripted journey to its end becomes an unavoidable errand.
    • 61 Metascore
    • 40 Critic Score
    It aims to dethrone Nintendo Land as the Wii U party game of choice, but the end result is a pixelated manifestation of an opportunity ignored.
    • 88 Metascore
    • 70 Critic Score
    A game that truly knows its audience and makes little effort to lure in stiff-necked skeptics to its particular school of bureaucratic thought.
    • 70 Metascore
    • 70 Critic Score
    It's no Earthbound, but that's the precipice the game is tentatively tiptoeing around, and the fun itself is far from tongue in cheek.
    • 74 Metascore
    • 80 Critic Score
    Portions of the game may deliver high-octane thrills, but its paramount moments are frightening because they're understated.
    • 72 Metascore
    • 50 Critic Score
    Rather than having the lasting impact of a distinct, vital recollection, Remember Me plays out like a stressful fever dream requiring the player to forget it.
    • 86 Metascore
    • 80 Critic Score
    If Next Level Games had opted to make Dark Moon more of an open-world experience, granting the player free will to poke around its gloomily graceful environments without continual check-in interruptions, it could have been equated to a minor masterpiece. But the game is still something of a small wonder.
    • 84 Metascore
    • 80 Critic Score
    Guacamelee! is a relatively brief undertaking; attaining 100% completion is possible in less than eight hours, and the cooperative scenarios don't do much to supplement such unbecoming abbreviation. Yet the game is so pure and so unique, a beautifully realized agricultor-to-campeĆ³n parable, that it still stands as a must-play for anyone with even the paltriest appreciation for the medium.
    • 74 Metascore
    • 80 Critic Score
    It's a good thing that preparing for combat is so enjoyable, then, because the dungeons themselves can get a bit excessive.
    • 78 Metascore
    • 70 Critic Score
    Truly, what could have been a phoned-in Mortal Kombat doppelganger is an entertaining, if occasionally imbalanced, fighter, and NetherRealm deserves an amiable pat on the back for taking the risks necessary to satisfy their persnickety audience while executing their plans with confidence.
    • 83 Metascore
    • 80 Critic Score
    A few griefers are a small price to pay, however, for the experience of a well-oiled four-player game of Monaco, and for the assistance this provides toward unlocking the entirety of the second campaign, which, as if channeling The Unusual Suspects, returns you to previous areas, but with an entirely new perspective.
    • 62 Metascore
    • 60 Critic Score
    It's clunky, blockheaded, lurid beguilement, distributed by Deep Silver with lack of restraint and no ulterior motives. Check your brain at the door, lest it be devoured later.
    • 45 Metascore
    • 30 Critic Score
    The last slap to a fan's face is that you only command Kirk's iconic Starship Enterprise once, in the form of an appalling turret sequence.
    • 62 Metascore
    • 40 Critic Score
    Disappointingly, what they've been allotted is a tattered set of hand-me-down LEGO blocks, mismatched and marked with the fingerpaint smudges of those who've grown up and moved on to Minecraft.
    • 77 Metascore
    • 70 Critic Score
    This is a game that's most arresting when experienced alone, its grim story one of intensifying emptiness and detachment. Regardless of its irregular pratfalls, there's something to be said for a title this dark that excels primarily in short bursts rather than prolonged, daylight-avoiding tests of mental pertinacity.
    • 77 Metascore
    • 70 Critic Score
    The improved visuals (useful when attempting to toggle between distinctly marked unit types), lush new locations (Rio's rendition of the Statue of the Redeemer, for instance), well-implemented buffing units (there's one to make your convoy invisible and another to boost your commander's powers), and the depth of strategy to be found in a single, diverse mission, all demonstrate that this anomaly is no mistake.
    • 80 Metascore
    • 70 Critic Score
    While Metro: Last Light is host to a number of automated imbalances, the extravagant production value and grand presentation quickly make amends for 4A Games's assorted technical misfires.
    • 83 Metascore
    • 80 Critic Score
    One of the strongest Nintendo ports in recent memory. More than just a handy, cash-in replication of its precursor, an abundance of updated polish has been amply applied to render the game a must-have, perhaps even for those who've played the original to death.
    • 73 Metascore
    • 70 Critic Score
    Its music isn't as catchy as it could be, but this is nonetheless a vibrant little gem of a rhythm game with plenty of replay value; it's easy on the eyes and a joy to play.
    • 63 Metascore
    • 50 Critic Score
    None of this really excuses the banality of Fuse itself, which is missing the larger-than-life set pieces that might make the campaign pop, nor the redundancy of the gameplay, which gives you all these cool weapons only to have you do the same thing with them over and over again, regardless of whether you're on a space station or an underwater research facility.
    • 94 Metascore
    • 90 Critic Score
    In an infinite universe, anything can happen, but in Infinite's, the specifics are what get you.

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