Slant Magazine's Scores

For 778 reviews, this publication has graded:
  • 24% higher than the average critic
  • 3% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 Wanted: Dead
Score distribution:
779 game reviews
    • 70 Metascore
    • 60 Critic Score
    Metaphorically speaking, the developers at Pugstorm have left more than half the carrot buried in the soil.
    • 82 Metascore
    • 70 Critic Score
    The game is primarily a vehicle for Amanita Design’s brand of typically immaculate artistry.
    • 78 Metascore
    • 80 Critic Score
    Mind Control Delete feels like the brainchild of students who were into debate club as much as programming.
    • 73 Metascore
    • 80 Critic Score
    A successful tech demo that allows one to truly feel like Iron Man, the game is also a strong superhero narrative in its own right.
    • 93 Metascore
    • 90 Critic Score
    The game displays a thorough, haunted understanding of what cruelty for cruelty’s sake can do to the soul.
    • 89 Metascore
    • 80 Critic Score
    The most impressive thing about Xenoblade Chronicles is still the strength and specificity of its vision, a dense world transcending any familiar hero’s journey.
    • 82 Metascore
    • 80 Critic Score
    The game’s writing is so sharply detailed that characters come to be defined by more than just their unique skills and abilities, and you come to know them more as they open up about themselves depending on the mission.
    • 87 Metascore
    • 60 Critic Score
    Its occasional pizzazz, including Shoji Meguro’s blissful J-pop soundtrack, is undermined by how hard it often is to actually look at the game.
    • 60 Metascore
    • 50 Critic Score
    How ironic that a game that purports to be about fighting against conformity ends up giving in to a stultifying homogeneity.
    • 75 Metascore
    • 60 Critic Score
    The scarcity of the game’s puzzles is frustrating, because, slight repetition aside, every one of those puzzles is cleverly designed.
    • 71 Metascore
    • 40 Critic Score
    It retreads the same ground of the prior games’ fetch-quest-driven, backtracking-filled action-adventuring.
    • 73 Metascore
    • 70 Critic Score
    The world of the game may be small, but it brims with a weird sense of life.
    • 84 Metascore
    • 80 Critic Score
    The game reveals its brilliance by constantly and subtly reconfiguring the emotions behind erasure.
    • 79 Metascore
    • 80 Critic Score
    There’s considerable joy to poking at the edges of its ingenious interlocking systems to see what happens.
    • 68 Metascore
    • 60 Critic Score
    The game’s campiness doesn’t extend to the shark combat, which flounders as a result of it mostly hinging on button-mashing.
    • 74 Metascore
    • 70 Critic Score
    Saints Row: The Third is a game with an identity crisis, both within the context of its story and outside of it.
    • 74 Metascore
    • 50 Critic Score
    It has just enough bells and whistles to suck you into its world, but not enough to compel your immersion.
    • 76 Metascore
    • 40 Critic Score
    The original game’s cast of characters already lacked personality, and the new visual redesign is most successful at bringing that deficiency into sharper relief.
    • 78 Metascore
    • 70 Critic Score
    This is a game where the triumphs come from tiny marvels of efficiency and careful planning rather than kinetic skill.
    • 73 Metascore
    • 50 Critic Score
    For Cloudpunk, hardship is merely the wallpaper for a pretty yet thinly conceived gaming experience.
    • 84 Metascore
    • 80 Critic Score
    It’s the best kind of retro throwback, reminding us how hard these kinds of games could hit.
    • 79 Metascore
    • 80 Critic Score
    Moving Out is a fast-paced, arcade-style co-op that leans into carefree, chaotic, over-the-top gameplay.
    • 87 Metascore
    • 100 Critic Score
    The game flips the script on the very idea of nostalgia being the only guiding creative force behind a remake, making it another enemy to be slain.
    • 90 Metascore
    • 70 Critic Score
    By consolidating so much power in your hands, the game threatens to upend the Animal Crossing vision of community living.
    • 78 Metascore
    • 70 Critic Score
    The game offers a refreshing focus on its sense of place rather than ease of play.
    • 79 Metascore
    • 60 Critic Score
    The element of fear that Resident Evil is known for isn’t as fully baked into the mechanics of this remake as it could have.
    • 85 Metascore
    • 50 Critic Score
    The game is limited by the static nature of its mission-based structure and the protagonist’s severe lack of motivation.
    • 87 Metascore
    • 70 Critic Score
    There’s something primal and thrilling to id Software’s further embrace of video-gamey conventions.
    • 95 Metascore
    • 100 Critic Score
    The game speaks in specific and effective ways to the sheer exhaustion of living in perpetual strife, even while delivering the catharsis of standing together against turmoil, even surviving it.
    • 90 Metascore
    • 80 Critic Score
    The game improves upon its predecessor, and finds new ways to demonstrate their shared eco-friendly themes.

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