For 778 reviews, this publication has graded:
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24% higher than the average critic
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3% same as the average critic
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73% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
Highest review score: | Guacamelee! 2 | |
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Lowest review score: | Wanted: Dead |
Score distribution:
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Positive: 292 out of 778
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Mixed: 351 out of 778
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Negative: 135 out of 778
779
game
reviews
- By Date
- By Critic Score
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- Critic Score
Metaphorically speaking, the developers at Pugstorm have left more than half the carrot buried in the soil.- Slant Magazine
- Posted Jul 16, 2020
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- Critic Score
The game is primarily a vehicle for Amanita Design’s brand of typically immaculate artistry.- Slant Magazine
- Posted Jul 16, 2020
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- Critic Score
Mind Control Delete feels like the brainchild of students who were into debate club as much as programming.- Slant Magazine
- Posted Jul 10, 2020
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- Critic Score
A successful tech demo that allows one to truly feel like Iron Man, the game is also a strong superhero narrative in its own right.- Slant Magazine
- Posted Jul 8, 2020
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- Critic Score
The game displays a thorough, haunted understanding of what cruelty for cruelty’s sake can do to the soul.- Slant Magazine
- Posted Jun 27, 2020
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- Critic Score
The most impressive thing about Xenoblade Chronicles is still the strength and specificity of its vision, a dense world transcending any familiar hero’s journey.- Slant Magazine
- Posted Jun 22, 2020
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- Critic Score
The game’s writing is so sharply detailed that characters come to be defined by more than just their unique skills and abilities, and you come to know them more as they open up about themselves depending on the mission.- Slant Magazine
- Posted Jun 15, 2020
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- Critic Score
Its occasional pizzazz, including Shoji Meguro’s blissful J-pop soundtrack, is undermined by how hard it often is to actually look at the game.- Slant Magazine
- Posted Jun 13, 2020
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- Critic Score
How ironic that a game that purports to be about fighting against conformity ends up giving in to a stultifying homogeneity.- Slant Magazine
- Posted Jun 10, 2020
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- Critic Score
The scarcity of the game’s puzzles is frustrating, because, slight repetition aside, every one of those puzzles is cleverly designed.- Slant Magazine
- Posted Jun 9, 2020
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- Critic Score
It retreads the same ground of the prior games’ fetch-quest-driven, backtracking-filled action-adventuring.- Slant Magazine
- Posted May 31, 2020
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- Critic Score
The world of the game may be small, but it brims with a weird sense of life.- Slant Magazine
- Posted May 31, 2020
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- Critic Score
The game reveals its brilliance by constantly and subtly reconfiguring the emotions behind erasure.- Slant Magazine
- Posted May 27, 2020
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- Critic Score
There’s considerable joy to poking at the edges of its ingenious interlocking systems to see what happens.- Slant Magazine
- Posted May 25, 2020
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- Critic Score
The game’s campiness doesn’t extend to the shark combat, which flounders as a result of it mostly hinging on button-mashing.- Slant Magazine
- Posted May 22, 2020
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- Critic Score
Saints Row: The Third is a game with an identity crisis, both within the context of its story and outside of it.- Slant Magazine
- Posted May 21, 2020
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- Critic Score
It has just enough bells and whistles to suck you into its world, but not enough to compel your immersion.- Slant Magazine
- Posted May 20, 2020
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- Critic Score
The original game’s cast of characters already lacked personality, and the new visual redesign is most successful at bringing that deficiency into sharper relief.- Slant Magazine
- Posted May 6, 2020
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- Critic Score
This is a game where the triumphs come from tiny marvels of efficiency and careful planning rather than kinetic skill.- Slant Magazine
- Posted May 6, 2020
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- Critic Score
For Cloudpunk, hardship is merely the wallpaper for a pretty yet thinly conceived gaming experience.- Slant Magazine
- Posted Apr 30, 2020
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- Critic Score
It’s the best kind of retro throwback, reminding us how hard these kinds of games could hit.- Slant Magazine
- Posted Apr 29, 2020
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- Critic Score
Moving Out is a fast-paced, arcade-style co-op that leans into carefree, chaotic, over-the-top gameplay.- Slant Magazine
- Posted Apr 28, 2020
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- Critic Score
The game flips the script on the very idea of nostalgia being the only guiding creative force behind a remake, making it another enemy to be slain.- Slant Magazine
- Posted Apr 23, 2020
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- Critic Score
By consolidating so much power in your hands, the game threatens to upend the Animal Crossing vision of community living.- Slant Magazine
- Posted Apr 12, 2020
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- Critic Score
The game offers a refreshing focus on its sense of place rather than ease of play.- Slant Magazine
- Posted Apr 1, 2020
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- Critic Score
The element of fear that Resident Evil is known for isn’t as fully baked into the mechanics of this remake as it could have.- Slant Magazine
- Posted Mar 31, 2020
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- Critic Score
The game is limited by the static nature of its mission-based structure and the protagonist’s severe lack of motivation.- Slant Magazine
- Posted Mar 26, 2020
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- Critic Score
There’s something primal and thrilling to id Software’s further embrace of video-gamey conventions.- Slant Magazine
- Posted Mar 19, 2020
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- Critic Score
The game speaks in specific and effective ways to the sheer exhaustion of living in perpetual strife, even while delivering the catharsis of standing together against turmoil, even surviving it.- Slant Magazine
- Posted Mar 17, 2020
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- Critic Score
The game improves upon its predecessor, and finds new ways to demonstrate their shared eco-friendly themes.- Slant Magazine
- Posted Mar 16, 2020
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