Slant Magazine's Scores

For 777 reviews, this publication has graded:
  • 24% higher than the average critic
  • 3% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Grand Theft Auto V
Lowest review score: 0 Wanted: Dead
Score distribution:
778 game reviews
    • 79 Metascore
    • 80 Critic Score
    The game is a charming concoction full of endearing characters and set to a wondrous soundtrack.
    • 79 Metascore
    • 80 Critic Score
    The game captures place and feeling through honing in on things that are singular, small, and warm.
    • 84 Metascore
    • 80 Critic Score
    With their latest, Dan Marshall and Ben Ward successfully extend their lovingly parodic style to a much broader range of genres.
    • 75 Metascore
    • 50 Critic Score
    Its point-and-click adventure elements eventually feel alternately rudimentary and more than a little tedious.
    • 59 Metascore
    • 40 Critic Score
    Take away the characters, myths, and other connections to the Dark Crystal universe and it’s easy to see that Age of Resistance Tactics has no real identity of its own.
    • 88 Metascore
    • 100 Critic Score
    Kentucky Route Zero is about America in a way that few games aspire to be and fewer still succeed at, as its deceptively quiet story gives way to something odd, sad, and brimming with humanity.
    • 73 Metascore
    • 50 Critic Score
    The world here is littered with side missions out in the wild, and most of them amount to uninspired fetch quests.
    • 74 Metascore
    • 40 Critic Score
    The game’s themes feel like facile wallpaper over mechanics that feed into the ideas being critiqued.
    • 65 Metascore
    • 80 Critic Score
    The tragedy of life, as SELF sees it, is the older we get, the more we grow, but this growth is offset by a loss of self via the deaths of loved ones.
    • 73 Metascore
    • 60 Critic Score
    This is a game that tasks you with trying to escape the facility in one moment, then with helping to shut it down in the next. And because your motivations are so ill-defined, it’s impossible not to see your character as anything but a vehicle for solving puzzles, ensuring that Lightmatter is unable to step out of the silhouette of its most brilliant predecessor. And that’s a damning thing for a game that’s all about deadly shadows.
    • 78 Metascore
    • 90 Critic Score
    Living in America as a kid with brown skin has never been harder, or more frightening, and the game is a harsh primer in that fact.
    • 72 Metascore
    • 80 Critic Score
    Wattam communicates a poignant, refreshing, and all-too-necessary joy in the face of adversity.
    • 70 Metascore
    • 50 Critic Score
    Mosaic was originally released as an Apple Arcade game, and it feels strange outside that context, where it would otherwise be a functional, fleeting experience among so many others, a small diversion.
    • 67 Metascore
    • 90 Critic Score
    The game fulfills a vision of steadfast humanity within the framework of a martial arts revenge tale.
    • 81 Metascore
    • 80 Critic Score
    Just by virtue of being a single-player game, with no multiplayer, no online component, no microtransactions, and no planned DLC, Star Wars Jedi: Fallen Order feels like a relic from a more civilized age.
    • 82 Metascore
    • 90 Critic Score
    For all of Death Stranding’s surrealness, the most powerful statement it winds up making is that this work is worthwhile, even at the bitter end.
    • 72 Metascore
    • 70 Critic Score
    To the game’s credit, the police presence on the track feels less like a gimmick than a genuine menace.
    • 86 Metascore
    • 80 Critic Score
    Even as the game delights in bizarre wonders the likes of which the series has never seen before, it never loses sight of either its core theme—of the underdog overcoming adversity—or its enjoyable vacuum-powered comedy of destruction. Luigi might be luckless, but he’s still a force to be reckoned with across this, the most variety-rich Luigi’s Mansion game to date.
    • 82 Metascore
    • 60 Critic Score
    On some level, Obsidian has succeeded at rendering a hellscape of vapid consumerism through the mechanics of the Bethesda scavenge ‘em up, but the game’s anti-corporate ideals clash with how the only way to move forward is to indulge in all the excesses of that hellscape.
    • 73 Metascore
    • 70 Critic Score
    On the Nintendo system, the game will fare its absolute best with the uninitiated.
    • 91 Metascore
    • 90 Critic Score
    The game offers one of the most fascinating, unique, and fulfilling portrayals of the human mind.
    • 66 Metascore
    • 60 Critic Score
    An option to switch between the art styles, if not a complete overhaul of the in-game graphics, would have made a world of difference in making this remaster feel like an expansive, all-encompassing archival effort.
    • 56 Metascore
    • 30 Critic Score
    Breakpoint’s fixed nature is at direct odds with its open-world design, and ultimately results in a game that less about realism than it is about imposing limits.
    • 73 Metascore
    • 80 Critic Score
    This expansion marks a sea change for the series, from one that keeps players begging for scraps to one that sets players up for a feast.
    • 77 Metascore
    • 70 Critic Score
    Each part is so overflowing with jokes, ideas, characters, and charm that you won’t want to separate from the whole game.
    • 75 Metascore
    • 60 Critic Score
    For all of the work that Deck 13 has put into creating an intriguing city, the actual exploration is sometimes marred by technical issues.
    • 87 Metascore
    • 80 Critic Score
    It’s impressive how much the simplest acts in Link’s Awakening remain so gratifying hour after hour.
    • 52 Metascore
    • 40 Critic Score
    Perhaps its efforts to fit in with the big dogs of the gaming world would be more tolerable if there were more variety to its challenges.
    • 78 Metascore
    • 50 Critic Score
    The game is boorish, infantile, and violent, and, in refusing to take any sort of consistent stand, is wildly off the mark.
    • 69 Metascore
    • 40 Critic Score
    All that’s cool about flying a giant world-saving robot has been executed in the most leaden, user-unfriendly, nonsensical manner possible.

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