Slant Magazine's Scores

For 777 reviews, this publication has graded:
  • 24% higher than the average critic
  • 3% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Grand Theft Auto V
Lowest review score: 0 Wanted: Dead
Score distribution:
778 game reviews
    • 87 Metascore
    • 100 Critic Score
    If traveling through Bethesda's version of Boston for 60 hours has taught me anything, it's that the little things are what matter.
    • 95 Metascore
    • 100 Critic Score
    The game speaks in specific and effective ways to the sheer exhaustion of living in perpetual strife, even while delivering the catharsis of standing together against turmoil, even surviving it.
    • 88 Metascore
    • 100 Critic Score
    Kentucky Route Zero is about America in a way that few games aspire to be and fewer still succeed at, as its deceptively quiet story gives way to something odd, sad, and brimming with humanity.
    • 91 Metascore
    • 100 Critic Score
    An already brilliant classic has been reincarnated as one of the most visually magnificent titles of our current generation.
    • 97 Metascore
    • 100 Critic Score
    GTA V is Rockstar's midlife crisis: hostile, extravagant, but ultimately revealing a fascinating depth of self-loathing.
    • 83 Metascore
    • 100 Critic Score
    The game is a monumental achievement, not just for its detailed rendering of another place and time but for the observed humanity of its writing and the things it has to say about the intersection of capitalism and art.
    • 87 Metascore
    • 100 Critic Score
    The game flips the script on the very idea of nostalgia being the only guiding creative force behind a remake, making it another enemy to be slain.
    • 89 Metascore
    • 100 Critic Score
    This game is, above all else, a narrative triumph: a nuanced hero's journey that blends tried-and-tested tribal fantasy tropes to a particularly poignant and humanistic brand of post-apocalyptic sci-fi.
    • 88 Metascore
    • 100 Critic Score
    NieR Automata is the first game to truly stand up and greet ludonarrative dissonance as a friend, and actually start the conversation about our bloodlust versus our empathy.
    • 83 Metascore
    • 100 Critic Score
    Through provocative depictions of faith and religious dogma, emotional flare-ups between characters, and razor-sharp humor, developer Joakim Sandberg maintains an intoxicating theatricality that underpins the entirety of Iconoclasts.
    • 97 Metascore
    • 100 Critic Score
    Without question, the most involving, top-to-bottom, start-to-finish, out-of-body experience ever presented in a video game.
    • 81 Metascore
    • 100 Critic Score
    If Tearaway were a diamond in the rough world of Vita gaming before, it's an exceedingly polished masterpiece on the PS4.
    • 96 Metascore
    • 100 Critic Score
    Elden Ring is FromSoftware taming the monster they created, not by filing down its teeth and claws, but by giving players the weapons and armor to endure it.
    • 80 Metascore
    • 100 Critic Score
    Guitar Hero Live isn't just a remolding of how we think about plastic guitars, but how audiences listen to music.
    • 94 Metascore
    • 100 Critic Score
    There’s not a single quest, not a single action, that isn’t without a reason, a story to tell, wrongs to address, a sight to see, or a direct emotional through line to follow for at least one of our menagerie of travelers. Every new quest in the game enriches these characters or the world they inhabit, sometimes both.
    • 86 Metascore
    • 100 Critic Score
    The story crafted here isn't just a fine Borderlands sequel, but one of the most enjoyable sci-fi adventure stories in recent memory.
    • 83 Metascore
    • 100 Critic Score
    The game finds by far the best use of the first-person mechanic, and, thanks to its lively and familiar cast of characters, ensures that there's never a dull moment in these dungeons.
    • 85 Metascore
    • 100 Critic Score
    This is a rare adventure game in which the journey is actually more of a reward than the destination.
    • 83 Metascore
    • 100 Critic Score
    The game's sense of cool distilled from gallows humor, fantastical horror, wildly imaginative nightmare landscapes, and a bloody mean streak a mile wide.
    • 83 Metascore
    • 100 Critic Score
    Super-charged in almost every way, the game makes its predecessor look like a backyard wrestling match.
    • 91 Metascore
    • 90 Critic Score
    The campy hypersexuality feels joyful, rather than oppressive, because the character's overdetermined gender presentation is an expression of her power rather than a contrast to it.
    • 87 Metascore
    • 90 Critic Score
    Year Walk's port to Steam is flawless, with the inventive iOS touch controls and beautifully artistic graphic and sound design immaculately recreated on the PC. The game takes full advantage of the extra hardware, cleverly utilizing a full surround soundscape to drench the player in the foreboding atmosphere of the haunted forest, while retaining the same striking animation, which suggests a nightmarish Edward Gorey picture book come to life.
    • 81 Metascore
    • 90 Critic Score
    It all culminates in an end-game cutscene that I wouldn't dream of spoiling, except to say that it's a seamless riff on the combination of virtual social intimacy and bland corporate indifference that is the Miiverse.
    • 83 Metascore
    • 90 Critic Score
    The occasional two-second load screen is a paltry price for experiencing a near-masterwork.
    • 86 Metascore
    • 90 Critic Score
    Part of the game’s charm is in the way it gives as much weight to building a home for a stray cat as it does playing a deadly game of hide-and-seek with a werebeast.
    • 93 Metascore
    • 90 Critic Score
    It takes more than a little bit of programming genius to allow a game as simple and accessible as this to still keep the door open for in-depth competitive play.
    • 88 Metascore
    • 90 Critic Score
    Whatever barriers to the player’s imagination existed in the first iteration of this game, Nintendo has torn many of them down.
    • 67 Metascore
    • 90 Critic Score
    The game fulfills a vision of steadfast humanity within the framework of a martial arts revenge tale.
    • 84 Metascore
    • 90 Critic Score
    As your vehicle weaves through the beautiful fall-season trees of New England or rocky terrains of Argentina, you can’t help but ponder the bravery of individuals who confront ever-changing street and weather conditions and live to see another day.
    • 86 Metascore
    • 90 Critic Score
    The more you learn about Selene across the game’s gripping campaign, the easier it is to relate to or agree with her observation that “I deserve to be here.”
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 85 Metascore
    • Critic Score
    Unless you're an extremely quick study, the game's weirdly unintuitive control scheme will very likely get in your way. [Provisional Score = 50]

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