Strategy Gamer's Scores

  • Games
For 65 reviews, this publication has graded:
  • 52% higher than the average critic
  • 18% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 3.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Raiders of the North Sea
Lowest review score: 40 Medieval Kingdom Wars
Score distribution:
  1. Positive: 48 out of 65
  2. Negative: 2 out of 65
89 game reviews
    • tbd Metascore
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    Deadlock was already one of Slitherine’s best games -- if not the best one -- boasting a more interesting gameplay and beautiful space engagements and replays that are quite welcoming to newcomers and have the potential to appeal to a slightly less niche market. With Resurrection -- a DLC that adds a new campaign, new ships, and further capitalises on Battlestar Galactica’s signature ship -- Deadlock just became even better.
    • tbd Metascore
    • 60 Critic Score
    Personal bias aside, with all the influence coming from The Lord of the Rings: Living Card Game and the fact that the cards are essentially permanent, you would be as well just buying a deck and playing at your friendly local game store. The only real advantage to the video game version is the story and the ability to change card art by unlocking it with points - which is a nice change from paying for it though the groundwork is there for microtransactions to seep in eventually. However, if you want more stories about Middle Earth, then I guess it’s worth it for that. Just, maybe mute the game whenever Smeagol is involved.
    • 82 Metascore
    • 80 Critic Score
    Fantasy General II brings some modern additions to a tried and true formula in an engaging and challenging campaign. Overall - a great success.
    • 81 Metascore
    • 80 Critic Score
    Planetfall sets some new standards for 4X games that would be wise not to ignore, and is an excellent start of a new strategy journey.
    • 67 Metascore
    • 80 Critic Score
    All in all, Eight Princes is a surprisingly sizeable expansion, especially given CA’s penchant for releasing faction packs this close to release. It packs enough changes and new mechanics and feels novel enough for another playthrough, while keeping mechanics and the basics as feasibly close to the original as possible. If you can’t get enough of Three Kingdoms and just wants a bit more of almost the same, Eight Princes is the right expansion for you.
    • 73 Metascore
    • 80 Critic Score
    I love the music, the electro-Indian soundtrack is so wonderfully unique and gives the journey such a magnificent texturing. The various factions with their distinctive styles, like the Blue Devils that voluntarily allow themselves to become infected and die young in order to become more powerful. Sharkbomb Studios have done fantastically to create a gameworld that feels unique to the point that I, even more than usual, want more games based on cultures outside the usual UK, US, Japan influence. And while I have harked on the gameplay, I actually really enjoy it up until the inevitable unfair fight that brings me to my old friend, the Game Over screen. It’s much like FTL. Yay, yay, yay, ooh close one, yay, no, what, stop it, bugger off, f*** this game, repeat.
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    • 80 Critic Score
    Interstellar Space: Genesis is a modest and conservative return to a genre classic with meticulous attention to what fans of 4X Space empire builders crave.
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    In summary, Warriors of the North is a successful expansion to Battle Brothers in that it is strictly adding on additional options without disrupting the core gameplay in a significant way. Personal taste aside, it’s hard to argue that isn’t what an expansion should be doing at a base level. Just note that outside of some unique Barbarian flavor or Cultists shenanigans, this isn’t offering any fundamental changes to how you are going to play Battle Brothers once the reality of the scenario’s difficulty sets in. For you diehards out there, rejoice in your newfound glory! For those looking to see a little more variance, your mileage may vary depending on what starting scenarios pique your interest.
    • tbd Metascore
    • 100 Critic Score
    The digital adaptation of Raiders of the North Sea was created by Dire Wolf Digital, and they've done an excellent job creating the game on PC and Mobile. Garphill Games, the creators of the North Sea Trilogy (of which Raiders is the second entry) hired a fantastic artist to bring the game world to life, and this has been carried through to the digital version. Animation has been added to give everything that extra touch, and modest use of 3D animations have enhanced the look and feel of the board as you move your pieces around and raid areas on the board.
    • 70 Metascore
    • 80 Critic Score
    A decent, if short, reason to jump back into the world of MYZ with new faces, new enemies and new weapons.
    • tbd Metascore
    • 80 Critic Score
    A fine-tuned game with some absolutely gorgeous visuals. Despite some minor hiccups, it’s an experience well worth the low price of entry.
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    All in all, Chaos Space Marines is a good DLC for *inhales* Warhammer 40,000: Gladius - Relics of War. It provides a good roster of units, a bunch of fitting mechanics and abilities, as well as some flavorful writing. Heck, the buildings that fill the CSM cities are carbon copies of the structures you built in Dawn of War 1! Aside from the Slaaneshi descriptions and the bug I mentioned, it has no other flaws and is well worth your time. Now, if only they fixed the AI that likes to spawn Imperial Guard Hydras almost to the exclusion of anything else…
    • 76 Metascore
    • 80 Critic Score
    There is something special about magic. The idea that one could easily lift a whole building with their powers and fling it across an incoming army is the kind of power fantasy games are apparently born to fulfil, yet one that rarely -- if ever -- happens. That is especially true of strategy games about magic, where their mystical, boundless capabilities more often than not are reduced to gimmicks and meaningless buffs but luckily, Driftland bucks that trend; not in a flashy way, but by making magic an everyday part of the gameplay. If you are looking for a polished, novel strategy game involving magic, look no further.
    • 75 Metascore
    • 100 Critic Score
    Empires lacks the breadth Imperator has striven for and is a few years behind what Total War is doing these days, but it's a smartly made game and gives a deeper military experience for those who prefer those aspects. It's definitely one to consider and an excellent new contender in the grand strategy space.
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    Urban Warfare has been a welcome opportunity for me to fire BattleTech back up, and I've been generally delighted to see how far the game has come over the past year. It's a game that I liked quite a bit off the bat, and now a good number of the rough edges have been sanded off, or at least been supplemented with ways around them. My recommendation, then, is to fire up a new campaign and see what's new. Knock the rust off those gargantuan metal legs and get a feeling of whether a stroll through the city would do you some good.
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    Truthfully, I was pleasantly surprised by Ancient Relics. It adds a noticeable amount of content especially to the late-early and mid-game, building up on Distant Stars’ ridiculous number of scientific events to prevent the game from drying up. If you like the idea of uncovering alien mysteries or just wants more story things to do in Stellaris, Ancient Relics is definitely worth a look.
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    The DLC promises six hours-ish of gameplay, and my experience matches that comfortably. If you’re a multiplayer gamer, I’d probably pass, but that’s not the fault of the DLC. If you are looking for a decent story, reminiscent of the good old days of narrative campaigns in the style of Age of Empires II, I think it’s worth your time – just try not to think too deeply – lest you begin to spot some gaps.
    • 78 Metascore
    • Critic Score
    In the end, Green Planet and Project Laika are interesting DLCs. Taken together, they add several gameplay and cosmetic features, and the former significantly alter playstyles if you decide to go for the terraforming. While Project Laika is cute and fits the game’s overall “feel good” vibe, I do feel Surviving Mars is consistently stripping away its identity with each of its main DLCs. Regardless, if you enjoy or the game or want to try turning a barren planet into a giant planet-wide forest, give Green Planet a shot.
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    • 80 Critic Score
    A clever jack-of-all games that tries to give players history and strategy in an accessible package and mostly succeeds.
    • 82 Metascore
    • 100 Critic Score
    I am extremely impressed with this little indie gem, and wholeheartedly recommend it to fans of strategy JRPGs. Especially, dare I say, to those of you who are looking for a true successor to Final Fantasy: Tactics. I am well aware of how ostentatious that may sound, but the praise is well earned here. Fell Seal: Arbiter’s Mark has earned my respect and admiration, and it deserves your time and attention. Go purchase this game, and support an indie developer who has seemingly done the impossible.
    • 85 Metascore
    • 80 Critic Score
    A worthy entry in the Total War franchise, Three Kingdoms gets a lot more right than it does wrong.
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    • 80 Critic Score
    An excellent Cold War strategy game that cuts to the heart of the political and ideological struggle while still offering a fun strategic experience.
    • 81 Metascore
    • 80 Critic Score
    Big, busy and pretty, you can be confident of a good management game that doesn’t take itself too seriously, so long as they can get past some certain disheartening design choices.
    • 76 Metascore
    • 60 Critic Score
    Imperator: Rome has its moments, and some excellent foundations. But while there’s always the promise of what’s to come, right here and now there’s plenty to be found wanting.
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    Somehow, Creative Assembly managed to completely understand and encapsulate what each race is, and add interesting and fitting game mechanics that reward you for playing as they should. The Prophet and The Warlock is a surprising addition to anyone interested in the Skaven or Lizardmen, and it should definitely be given a shot.
    • 78 Metascore
    • 80 Critic Score
    Warhammer 40,000: Mechanicus is a great game that I will always recommend to anyone. It’s a novel spin on the whole tactical RPG genre, and it’s a breath of fresh air as far as 40K games are concerned. Now, if only the studio got to remake Chaos Gate…
    • 68 Metascore
    • 100 Critic Score
    I can’t find many faults with Pathway beyond the occasional bit of bad luck with the map generation that puts camps and traders too far off-track to be worth going to or throws a particularly tough combat at you straight away. Apart from that small issue, this game is frankly amazing and it kept me up until dawn trying to find out what the Wrath of God was and I am so distraught that I died just before the finale. Let’s just say “I chose… poorly”.
    • 62 Metascore
    • 60 Critic Score
    A fun, functional but ultimately forgettable RTS in the style of Warcraft or Age of Empires.
    • 78 Metascore
    • 80 Critic Score
    Some technical stumbling blocks muddy what is otherwise another decent entry in a a beloved franchise.
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    • 60 Critic Score
    This is C & C with a deep tech tree, modern graphics, and custom armies. It fails only because it was too ambitious.

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