Strategy Gamer's Scores

  • Games
For 108 reviews, this publication has graded:
  • 56% higher than the average critic
  • 12% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 2.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Frostpunk
Lowest review score: 40 BANNERMEN
Score distribution:
  1. Positive: 78 out of 108
  2. Negative: 8 out of 108
140 game reviews
    • 68 Metascore
    • 80 Critic Score
    All in all, Port Royale 4 is a surprisingly good game. It has a very broad scope, and its large management tools are benefited from an expansive map full of cities as a playground. In an era desperately short of good management games, this colonial Caribbean title is a breath of fresh air.
    • 77 Metascore
    • 80 Critic Score
    This is a fun, fresh take on classic JRPG tropes and modern roguelike design, but its in danger of running out of steam too quickly.
    • 53 Metascore
    • 60 Critic Score
    Necromunda: Underhive Wars works and that's just about all that it does. The frustrating lack of color and speed does not do it any favors.
    • 85 Metascore
    • 80 Critic Score
    A really solid strategy-RPG, and an excellent sequel to Wasteland's 2. A bit rough around the edges, but still worth playing.
    • 80 Metascore
    • Critic Score
    All in all, Total War: Three Kingdoms - The Furious Wild expansion was a better experiment than I expected it to be. I am never particularly excited about animal or nature-focused factions -- Air Force boy here -- but this DLC features such an interesting mix of units and mechanics that washed the bad taste of Troy away from my most recent TW palate. From angry kings with axes and fire-wielding melee units to giant elephants and devastating shock-heavy tiger units, The Furious Wild brings the full breadth of nature to bear on the Three Kingdoms period -- and China is better for it.
    • 91 Metascore
    • 100 Critic Score
    CK3 is a worthy successor that delivers a powerful mix of grand strategy and RPG gameplay. This is possibly the most polished a mainline Paradox title has ever been at launch.
    • 77 Metascore
    • 80 Critic Score
    I can’t recommend Fae Tactics enough to those of you out there waiting for Square to take another longform stab at FFT. It may lack the abundance of micro managing you're used to, but the more straight on approach really puts the combat front and center, and I never missed upgrading menial unit equipment or cross classing or the like. Whether the trend catches or not, I can’t say, but don’t miss the truly fresh take on the classic formula.
    • tbd Metascore
    • 80 Critic Score
    Greek Wars nails that addictive 4X loop and it does so in an often-overlooked setting. One of the key issues with this genre is that fall-off point (typically around the late-mid-game) when you stop doing those titular 4Xs and start waiting for some turn counter to tick down while mindlessly mashing the end turn button. While there were certainly some down-time beats, all that layered complexity of diplomacy, economics, and trade means that there is almost always something to do and idle turns are relatively few and far between. If you’re interested in either the period or the 4X genre more broadly, Greek Wars is worth picking up.
    • 78 Metascore
    • 80 Critic Score
    Ultimately, Othercide is a unique entry into the genre that is definitely worth your time. It’s pacing issues and ramping difficulty might be the stuff of nightmares for some, but when it comes together, the clever timeline mechanics and risk-based troop management can be the stuff of sweet tactical dreams.
    • 75 Metascore
    • 60 Critic Score
    Total War Saga: Troy captures Ancient Greece, and smartly rationalizes mythology, but smart isn’t always the most fun
    • 86 Metascore
    • 80 Critic Score
    One of the best real-time strategy releases of the year, despite a rather lack-lustre story. Mimimi does it again.
    • 72 Metascore
    • 60 Critic Score
    Some neat ideas and a decent enough 40K romp, but as a complete package it leaves some to be desired.
    • 77 Metascore
    • 80 Critic Score
    If you can get passed some clunky performance, this is an excellent turn-based tactics game to add to the Switch's growing roster.
    • 72 Metascore
    • 40 Critic Score
    Anno History Collection does precisely what it says on the tin - but it needs just that little bit more to justify its price.
    • tbd Metascore
    • Critic Score
    An additive DLC that adds a new overpowered race, endgame crisis, and a new game mode, but doesn't affect the actual underlying gameplay flow in any meaningful way.
    • 78 Metascore
    • Critic Score
    It’s been a while since we felt we could say this, but if you buy Emperor on day one you (probably) won’t be disappointed. Obviously if you don’t usually play HRE YMMV but for those that do enjoy mucking around in central Europe, it’s been given a breath of new life and well worth your money.
    • 78 Metascore
    • 100 Critic Score
    It's not an especially pretty game - this is kind of 'indie' project that old-timer wargame studios tend to put out. You'll have to get past the aged graphics and masses of UI menus and tiny buttons, but for those that try, a rewarding world of wonder awaits you.
    • 80 Metascore
    • 80 Critic Score
    Gears is right at home in the Turn-based genre. A truly excellent tactical experience watered down slightly with mandatory side-quests and a lack of any strategic dimension.
    • tbd Metascore
    • Critic Score
    As a whole, The Warden & The Paunch is another sizable DLC that should please if you are interested in the general theme, even if the execution is a bit lopsided. While I loved the High Elves part, honestly, I don’t get why people like Greenskins -- they are base creatures governed only by impulse, whose sole interest rests in anarchy and food. Compared to Yvresse’s military and cultural upgrades, done by the development of the region and the increase of its magical power, Grom’s faction is boosted by a simple food crafting menu, which is vastly less interesting than the already basic Athel Tamarha interface. Still, if you like at least one of the factions in the Lord Pack and want to give the (awesomely voiced) Warden of Tor Yvresse or the Paunch of Badlads a go, you surely won’t be disappointed.
    • 77 Metascore
    • 40 Critic Score
    To me this is an incongruent vision of the series where you have snake squadmates and meaningless banter instead of worldbuilding and replayability. It’s fine as a one-off, slightly fun but buggy (hopefully non-canon) entry, but if this signifies the future of the franchise, I am worried.
    • 73 Metascore
    • 80 Critic Score
    All things considered, Iron Danger is a great game. It may lack the sweeping epic scope of others and the marketing budget of a AAA game, but it lacks none of the quality. It’s a fun romp in fantasy Finland, setting stuff on fire and slinging spells left and right. It’s like 2001’s Achron that actually works!
    • 86 Metascore
    • 100 Critic Score
    If you liked Panzer General and the original Panzer Corps, then PC2 is a must buy. The “more so” comes into play as regards gamers who may have bypassed these games in the past, considering them more beer and pretzels or generic mainstream strategy fare. PC2 has added just enough modifications to push the realism level into the wargaming proper category, giving a distinct WWII feel without sacrificing the elegant simplicity that made its ancestors famous.
    • 75 Metascore
    • 80 Critic Score
    Despite the negative aspects described, there is something genuinely fun about playing Yes, Your Grace. It’s perfect for some casual, beer and pretzels gaming. But you are playing for the narrative not the gameplay mechanics. You will get at least two playthroughs out of the game, which amounts to approximately 10 to 20 hours of gameplay (the playtime on various Steam reviews seems to confirm this). If this was in a Humble Bundle or on sale, I would think you would be happy with your purchase. At full price, I would probably feel as though I could have spent my money on something better. With that said, the game feels like a labour of love, not some lazy cash grab. Just don’t expect particularly deep gameplay.
    • 80 Metascore
    • 80 Critic Score
    An excellent new addition to Three Kingdoms DLC roster, and a great way to skip the early game if you want to get stuck in to something meatier.
    • 74 Metascore
    • Critic Score
    Federations is one of the best expansions for Stellaris that we’ve seen and the impact is going to be felt for the rest of the life of the game, which being supported by Paradox means many years to come.
    • 70 Metascore
    • 80 Critic Score
    Aside from the bad gun aim mechanics sapping most of the moment-to-moment enjoyment, Taur is actually a very competent game. Its long list of research options and gun upgrades are enough to keep you interested, while the visuals make every second rather visually pleasing. If you’re on the lookout for a fun, casual tower defense game, definitely give Taur (the game, not the tower) a shot.
    • tbd Metascore
    • 100 Critic Score
    Overall, The Spire Rises is a very solid expansion for an excellent game if a very difficult, surprisingly intellectual strategy game is what you're looking for.
    • 87 Metascore
    • 80 Critic Score
    Some strategy gamers will find this kind of forced immersion awful, others will lap it up. Fans of the original will already be familiar with it. They'll discover a smoother interface and a new setting in a new culture. Forgoing the traditional control and power fantasies of strategic empire-building is a hard habit to give up. But for those that can make the sacrifice, Six Ages holds a wealth of wonders few other games can match.
    • tbd Metascore
    • 80 Critic Score
    All things considered, Warhammer 40,000: Gladius’ T’au DLC is a must for anyone who plays Gladius in TYOOL 2020. If you dislike the race (you should), you will at least appreciate them as enemies and find use of their various racial abilities for modding. The question now remains if we’re going to get the rest of important races - like both flavors of Eldar - in the DLC cycle, or will they be saved for a sequel?
    • 64 Metascore
    • 100 Critic Score
    Corruption 2029 holds its own. It is difficult to make a game like XCOM, as dozens of failed titles have proved, and this is the first one I played that manages to accurately reproduce Firaxis’ formula while adding its own share of interesting mechanics to it. Behind the pretty exterior and the amazing tactical gameplay, you’ll find a gem that’s definitely worth experiencing -- if you can stomach the relatively small scope and repeated maps. That really shouldn’t be a problem, though. After all, war never changes.

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