Telegraph's Scores

  • Games
For 793 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Animal Crossing: New Horizons
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 38 out of 793
799 game reviews
    • 74 Metascore
    • 60 Critic Score
    Nintendo's boisterous take on our national sport is thrilling and hilarious, but doesn't offer enough options to play with.
    • 72 Metascore
    • 60 Critic Score
    Nintendo's manic revival of Wii Sports could use more variety, but its lively appeal is a joy for the whole family.
    • 85 Metascore
    • 60 Critic Score
    Look, if the Telegraph’s scoring policy would allow me to give extra points for cuteness, this game would be our highest rated game ever. I really mean that. Nothing else I’ve played comes close. Kirby makes the characters of Animal Crossing look about as appealing as the beasts from the most recent Resident Evil title. But The Forgotten Land feels like candyfloss, all sweetness but not enough substance. Kirby is one of Nintendo’s quirkiest and most charming characters, but he deserves better than a reheated take on one of his big brother Mario’s most forgettable outings.
    • 75 Metascore
    • 80 Critic Score
    Ghostwire Tokyo is rarely a scary game, Tango stopping short of full horror, but it still has the ability to unsettle. It may be an acquired taste and far from flawless, but its distinctive approach and commitment to its ethos has plenty of spirit.
    • 96 Metascore
    • 100 Critic Score
    Here, exploration is everything. Elden Ring is an RPG but one which elevates role playing to the point of vérité. You are as much the stranger in a strange land as your avatar; basic controls and some mechanics are explained in what passes for the game's tutorial, but that’s about it. There’s no quest log, no icon-studded mini-map, no on-screen overlays or bread crumb trail telling you what to do next, or even where to go. Everything else must be learned, either decoded from oblique item descriptions in-game or gleaned from invaluable internet communities. Death is not so much a setback to be avoided as a necessary staging post on the path to enlightenment. It may sound daunting in theory but in practice it’s exhilarating. Every inch of progress in Elden Ring feels earned, and is thus infinitely more rewarding for it.
    • 87 Metascore
    • 80 Critic Score
    I can’t help admiring its purity and focus. Gran Turismo 7 seemingly has one mission: to espouse and share its love of cars and their place in wider culture. Its curated catalogue, pretty history books and gleaming showrooms are presented with dutiful care and attention. So much so that it is easy to find yourself lost in the history of the Volkswagen or Aston Martin before you know it. And once you get those cars out on the track? That’s the best part of all.
    • 88 Metascore
    • 60 Critic Score
    The example of difficult second album syndrome that most readily came to mind while I wandered these wastelands is the Stone Roses, who spent almost five years trying to outdo their era-defining, genre-defying debut only to emerge with a bloated classic rock retread that effectively ended the band’s career. That’s not to say Horizon Forbidden West is gaming’s ‘Second Coming’ – but it’s not the second coming of gaming either.
    • 76 Metascore
    • 60 Critic Score
    Techland's horror sequel features crunchy combat and thrilling parkour, but buries its best bits with a clumsy story and open-world excess.
    • 87 Metascore
    • 80 Critic Score
    There’s no doubting the quality on offer here, then, but if you already own the PS4 versions then you might struggle to justify the outlay for the upgrades on offer – particularly when the original iteration of A Thief’s End is also available to PS5 owners with an online subscription for free as part of the PlayStation Plus Collection. One gets the sense it’s the kind of buying decision consumers will need to get used to making over the course of the coming console generation.
    • 83 Metascore
    • 100 Critic Score
    By tearing up the rule book and breaking new ground, Game Freak has created the best Pokémon title in decades.
    • 87 Metascore
    • 80 Critic Score
    Still, there is something to be said for focusing on what you are good at. And in both Halo Infinite’s campaign and its superb multiplayer...343 are proving masters of the art of battle.
    • 92 Metascore
    • 80 Critic Score
    Forza takes its racing and cars very seriously --with painstaking attention to torque, road conditions and more tuning options than you can shake a gearstick at-- but its raison d’etre is unbridled, uncomplicated driving joy. There is a bewildering amount of stuff that populates the map: traditional races, cross-country sprints, off-road adventures, speed traps, jumps, multiplayer challenges, weekly events. You can barely drive a few yards without something to take part in or smash through. It is bewildering at first and can feel unstructured and scattergun, particularly when the game is throwing XP and rewards at you with so much abandon it's hard to keep track of it all.
    • 73 Metascore
    • 60 Critic Score
    Despite the fresh coat of paint they feel stuck in the past, rolled off the factory line with seemingly little question as to why they’re doing it...Pokémon fans and newbies alike will love Brilliant Diamond and Shining Pearl because Diamond and Pearl were great. But there’s not enough brilliance or shine here to add the lustre they deserved.
    • 73 Metascore
    • 60 Critic Score
    Despite the fresh coat of paint they feel stuck in the past, rolled off the factory line with seemingly little question as to why they’re doing it...Pokémon fans and newbies alike will love Brilliant Diamond and Shining Pearl because Diamond and Pearl were great. But there’s not enough brilliance or shine here to add the lustre they deserved.
    • 85 Metascore
    • 80 Critic Score
    But each year should offer something slightly different. Partway through my Watford season, having somewhat steadied the ship and learnt more intricacies than I had in previous editions, I had the overwhelming urge to try something different. I began a new game, made myself unemployed, and got a job to start a root-and-branch revolution at Carlisle United; revamping the backroom staff as much as my miniscule budget would allow, building a squad around youth and poring over lesser known opponent’s stats in order to figure out the week’s gameplan. Plenty of other players would have taken a similar path in previous games, for sure. But I think that’s the point with Football Manager. And that it can still inspire different approaches from different players each year is impressive, even if it might not look hugely different on the surface.
    • 73 Metascore
    • 60 Critic Score
    Undead-battling co-op survival mode Zombies – an acquired taste I’ve regrettably never managed to stomach to any degree – rounds out a solid portion of CoD that can’t quite shake the notion it’s merely providing target practice until Vanguard’s Pacific-themed Warzone map enters the fray next month. Then again, perhaps that’s actually the point.
    • 80 Metascore
    • 80 Critic Score
    This take on Marvel's Guardians of the Galaxy puts a premium on character and storytelling, with surprisingly impressive results.
    • 88 Metascore
    • 80 Critic Score
    It’s terrific stuff, though it may prove a little strenuous for newcomers at times. Metroid has always been one of Nintendo’s more ‘hardcore’ pursuits and Dread looks to make a virtue of this in a challenging and often esoteric adventure. But whether you are new or a Metroid old-hand, there is no doubting the craft here. A welcome return for one of gaming’s most stylish heroes.
    • 73 Metascore
    • 60 Critic Score
    Reflecting on the nature of revolutionary uprising he comes to the conclusion that everything is ultimately ok as long as you die smiling. Similarly, if that’s all you really want from an open world shooter then Far Cry 6 will not disappoint.
    • 78 Metascore
    • 80 Critic Score
    FIFA 22 has focussed squarely on the on-pitch action and has succeeded in creating the best pure football game from the series in quite some time. For me, at least, there is no better measure.
    • 88 Metascore
    • 100 Critic Score
    For all of its complexities under the hood, Deathloop is Arkane’s most accessible game yet and elicits constant satisfaction. The action is a pleasure, while its main drive has you constantly picking up pieces of an unknown puzzle that are pieced together in separate chunks, before the frisson of excitement when the full picture starts to form. What’s extraordinary is how Arkane make it seem so easy. Blockbuster game-making at its smartest and most essential.
    • 70 Metascore
    • 80 Critic Score
    As well as some smart on-field tweaks, Madden's marquee mode sees notable improvements after some notable neglect.
    • 87 Metascore
    • 80 Critic Score
    Prepare to go insane in the brain with one of the year's most imaginative interactive experiences.
    • 72 Metascore
    • 60 Critic Score
    Luis Antonio's smart timeloop starring James McAvoy is an absorbing yarn... if you can see past its frayed edges.
    • 74 Metascore
    • 80 Critic Score
    This is pretty much the perfect Xbox Game Pass title. Persuade some pals to download it too and you’ve got a cracking co-op shooter for zero financial risk. Solo players might find it slightly harder going but for genre aficionados, The Ascent is a salve for both the eyes and the trigger finger that will scratch your cybperunk itch until you-know-what gets its act together.
    • 81 Metascore
    • 80 Critic Score
    Nintendo rightly thought that this form of Zelda had peaked and had to leave much of it behind to foster a new sense of adventure. But that we get to enjoy this brilliant inflection point again, with notable modern trappings, is a delight.
    • 70 Metascore
    • 60 Critic Score
    I’ve had a lot of fun with it, both chipping away at Adventure Golf on the train and playing a few rounds with the kids at home. But it is forgettable for a Nintendo game, meaning it isn’t long before you move onto other things. The recently released Clap Hanz Golf on iOS, for instance, which has the kind of oomph that an arcade golf game should have. And the kind Mario Golf: Super Rush is curiously lacking.
    • 88 Metascore
    • 80 Critic Score
    Veteran developers Insomniac have taken advantage of the PS5’s capabilities to create a sumptuous spread, combining rich, Hollywood-grade CG environments and character models with liberal screenfuls of retina-scorching special effects. Playing the opening tutorial level feels like stepping into an animated movie – a sensation rarely dissipates over the dozen-or-so hours of Rift Apart’s amiable campaign.
    • 90 Metascore
    • 100 Critic Score
    For all of the improvements that are most welcome (and will doubtless help court a new generation of fans) Mass Effect’s brilliance isn’t about technicality. Not really. It is about that total investment in its galaxy and its characters --be it your most trusted squadmate or the elephantine Elcor shopkeeper you bumped into-- that has fully enveloped me again. That hasn’t aged a jot.
    • 83 Metascore
    • 80 Critic Score
    Those comparisons to Resident Evil 4 are not entirely unfounded then. It is not as genre-shifting as that game – few games are – but it does share a certain ethos and hunger for variety in tension and action. It is very much its own thing too, both a natural continuation of the series recent reinvention and a manic expansion of its long-standing invention and flamboyance. Most of all, it is a tremendous, and tremendously terrifying, video game in its own right.

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