Telegraph's Scores

  • Games
For 766 reviews, this publication has graded:
  • 44% higher than the average critic
  • 4% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us Part II
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 38 out of 766
772 game reviews
    • 89 Metascore
    • 80 Critic Score
    Veteran developers Insomniac have taken advantage of the PS5’s capabilities to create a sumptuous spread, combining rich, Hollywood-grade CG environments and character models with liberal screenfuls of retina-scorching special effects. Playing the opening tutorial level feels like stepping into an animated movie – a sensation rarely dissipates over the dozen-or-so hours of Rift Apart’s amiable campaign.
    • 90 Metascore
    • 100 Critic Score
    For all of the improvements that are most welcome (and will doubtless help court a new generation of fans) Mass Effect’s brilliance isn’t about technicality. Not really. It is about that total investment in its galaxy and its characters --be it your most trusted squadmate or the elephantine Elcor shopkeeper you bumped into-- that has fully enveloped me again. That hasn’t aged a jot.
    • 84 Metascore
    • 80 Critic Score
    Those comparisons to Resident Evil 4 are not entirely unfounded then. It is not as genre-shifting as that game – few games are – but it does share a certain ethos and hunger for variety in tension and action. It is very much its own thing too, both a natural continuation of the series recent reinvention and a manic expansion of its long-standing invention and flamboyance. Most of all, it is a tremendous, and tremendously terrifying, video game in its own right.
    • 86 Metascore
    • 80 Critic Score
    Returnal is a punishing game which revels in the brutality of its challenge – and given the randomness baked in to the roguelike conceit, it doesn’t always feel like a fair one. Extreme difficulty spikes abound and ultimately twitch-like reflexes will only get you so far; the success or otherwise of any given run can often depend on which weapon types, buff-bestowing artefacts or consumables appear early on. I managed to blitz through one of the game's six biomes, boss-fight and all, at the first attempt thanks to a fortuitous combination of auto-healing augmentations and a launcher blessed with homing ammunition. Conversely, soldiering on with a sub-optimal build can be a dispiriting struggle.
    • 79 Metascore
    • 100 Critic Score
    The game plays at just the right speed so that you’re desperate to try again to get the perfect snap, but without it feeling overwhelming and absurdly complex. I will admit that for those who aren’t so big on replaying levels, it may get tiring. Still, it helps that the personalities of the Pokémon really shine through, the cheeky Scorbunny, the cheerful Grookey, the bouncy Pichu; why wouldn’t you want to go and spend more time with them?
    • 73 Metascore
    • 80 Critic Score
    It is a game that is interested in one thing and one thing only: turning enemies into bloody smears and hopefully finding some new shoes. And, thankfully, it is very good at it. If you are one of those people-who-like-this-kind-of thing, of course.
    • 88 Metascore
    • 80 Critic Score
    Tonally it is all over the place, never seeming quite sure what type of game it wants to be and audience it wants to court. At times it as sweet, warm and sharply enjoyable as any family film. May and Cody’s jibes at each other swerve from affectionate to cutting in a believable and often touching way as they pick at the rifts in their relationship. You may even start to root for them, until the game swerves into a task involving the excruciatingly drawn-out murder of a toy elephant to make their daughter cry.
    • 76 Metascore
    • 40 Critic Score
    AIt hits all of the usual story beats and it will scratch an itch for JRPG obsessives, but there’s an absolute lack of substance. There’s no discernable creativity, flair, or ingenuity in any part of it. It doesn’t want to either reinvent the wheel or even add a lick of polish to it. It is a game which exists and functions as it was meant to; a JRPG as by-the-numbers as they come, I just wish the developers had been brave enough to take a few more risks.
    • 89 Metascore
    • 80 Critic Score
    It is, if there was any doubt, a thoroughly barmy escapade. There is the sense of the game’s designers being told to go nuts in a relatively constricted space and see what sticks. Mario has always been a conduit for madcap invention but it has rarely been this scattergun. Not the plumber at his most focussed, perhaps, but arguably at his most fun. It is a welcome and fitting part of a marvelously manic package.
    • 79 Metascore
    • 80 Critic Score
    While the notion of ‘maybe you are the Little Nightmares after all’ is hardly revolutionary, it is executed with enough odious style to be effective and affecting. A level of skill in horror-making that runs through Little Nightmares’ brisk descent into darkness.
    • 71 Metascore
    • 60 Critic Score
    The Medium, perhaps aptly, is an interesting game of “nearly there”. It is creepy but not frightening, intriguing but not wholly engaging, clever without capitalising on it. This translates to its story, which I never lost interest in but neither was I completely hooked. The Medium goes to some dark places, touching on a slew of heavy ideas like mourning, PTSD and child abuse. It doesn’t drop the ball on these, per se, but neither does it feel equipped or committed enough to do them justice.
    • 87 Metascore
    • 80 Critic Score
    A fine and fitting send-off for gaming’s slickest, most inventive thriller.
    • 66 Metascore
    • 40 Critic Score
    With something like Ring Fit Adventure, the variety of exercises and madcap storyline drew me back in time and time again, and in comparison Fitness Boxing 2 just feels flat. Even the budget RRP of £39.99 feels far too much to pay. Given that we’re all mostly housebound at the moment, it feels like there might have been an opportunity to do something more interesting with the concept.
    • 86 Metascore
    • Critic Score
    CD Projekt Red's long-awaited follow-up to The Witcher 3 is brilliant, fascinating and engrossing but bears the scars of a tough development. [Review in Progress]
    • 85 Metascore
    • 80 Critic Score
    A game that is both more accessible to newcomers and even deeper for old hands. Most importantly it continues to improve in its storytelling and humanity, providing a richer escape to fantasy football at a time we need it the most.
    • 84 Metascore
    • 80 Critic Score
    Playing Viking detective was not something I expected to do during Valhalla, but it is a game that --while following much of its traditional template-- is capable of surprise.
    • 76 Metascore
    • 60 Critic Score
    In keeping with the period aesthetic, Black Ops Cold War feels like a throwback in all senses of the word. It’s unlikely to be remembered as a Call of Duty classic but throw in the multiplayer mayhem of Zombies too and there’s enough here to help keep the lockdown blues at bay. Which, frankly, is the most any of us can ask for right now.
    • 79 Metascore
    • 80 Critic Score
    Dirt 5 is not a complicated game. And while racing purists may want a game with more meat on its bones, that is to its credit. It is almost old-school in its focus on delivering a breathless parade of rough-and-ready racing. And if you have a next-gen console to show off its extra bells and whistles, then all the better.
    • 76 Metascore
    • 60 Critic Score
    It’s a convincing facsimile, which makes trying to save it from Albion and its assorted cronies a more compelling task. And Legion’s big gimmick is that you can play as, well, anyone. Construction workers, lawyers, YouTube stars, retired cage fighters, Anarchists, football hooligans. All are served up by Ubisoft’s smart procedurally-generated trick, each with their own look, background and sometimes even voting record.
    • 83 Metascore
    • 80 Critic Score
    Even better are the super charming vignettes depicting scenes from classic games acted out by Astro Bots in fancy dress scattered throughout the game’s levels. It’s a wonderfully self indulgent cocktail of celebration and fan service more reminiscent of Nintendo than Sony - and all the more delightful for it.
    • 85 Metascore
    • 60 Critic Score
    Perhaps inevitably, on PS5 the game itself almost feels like a secondary concern to the tech demo but developers Insomniac deserve credit for delivering an experience at once both familiar enough to appeal to fans of the first game but also with a strong identity of its own.
    • 71 Metascore
    • 80 Critic Score
    The atmosphere is, in a word, anxious - and it’s impossible not to internalize it. Particularly when faced with Quick-Time Events (QTE) which, more often than not, lead to a horrifying death.
    • 67 Metascore
    • 60 Critic Score
    For Avengers to entertain any thought of survival as a service game, then, there is a huge amount of work to be done. Most games in the area falter in their early days, if not necessarily to this extent, and there is the kernel of something good here, with strong combat and definable superheroes that are fun to stomp/fly/bound around with. With new heroes on the way to bolster out the roster, if Crystal Dynamics can find a way to hone the game closer to its strengths than its borrowed weaknesses, there may be hope for the Avengers yet. Otherwise the decision to compromise its otherwise solid campaign in the pursuit of all-consuming longevity could prove fatal.
    • 72 Metascore
    • 60 Critic Score
    For now, though, FIFA 21 plays a very good game and it's clear the devs have been paying attention to criticism. Headers appear to be effective once more and off the ball movement has seemingly been rebuilt from the ground up, with two new mechanics attempting to address the deficiencies of team-mate AI. The first lets you manually direct runs with a flick of the right stick. The other allows you to take direct control of a runner by pressing in both sticks at once and then timing the return pass as normal. It’s tricky to master and feels a bit like patting your head and rubbing your stomach at the same time but does introduce a welcome set of skill-dependent attacking options.
    • 93 Metascore
    • 80 Critic Score
    There’s around eight different forms of in-game currency alone, and enough upgrades and modifiers to give even Euclid a headache trying to track all the variables. However once you fall under Hades’ spell after a couple of runs the near limitless combinations of character builds becomes bewitching.
    • 82 Metascore
    • 80 Critic Score
    Much of what new players might see could come across as cliche for 3D platformers, but only because would-be challengers plundered Mario's ideas for their own mascot-driven adventures.
    • 68 Metascore
    • 60 Critic Score
    Much as last year, then, NBA 2K21 is a fantastic sports game wrapped in an unappealing layer of lootboxes and microtransactions.
    • 89 Metascore
    • 100 Critic Score
    Extraordinarily good.
    • 63 Metascore
    • 60 Critic Score
    The result is a game spread too thin, with a bulging selection of modes to play but none of which entirely nail their raison d'etre. In itself this feels an unwinnable decision for EA to make; bringing in new modes to innovate takes time away from developing other areas that the fans want bringing up to date. Something has to give. And perhaps this year that something has just been too much.
    • 72 Metascore
    • 80 Critic Score
    The offshoot is that there are likely to be one or two sections that might rub players the wrong way. But it is exactly that manic energy that makes the return of Battletoads such a welcome treat.

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