The A.V. Club's Scores

For 880 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Total War: Shogun 2
Lowest review score: 0 Super Mario All-Stars: 25th Anniversary Edition
Score distribution:
1067 game reviews
    • 87 Metascore
    • Critic Score
    The Final Fantasy VII Remake’s storytelling blows the original away.
    • 79 Metascore
    • Critic Score
    Truthfully, there aren’t a lot of surprises of any kind in Resident Evil 3. It’s like an especially polished DLC campaign—think Resident Evil 2.5. Again, though, that’s mostly true too of the fan-favorite sequel it’s spit-shining. Back in ’99, Nemesis didn’t just mark the moment that this series started to tweak its infamously (if fruitfully) punishing tank controls, giving gamers the option to fight instead of flee and tilting the ratio of horror to action in the latter’s favor. It was also the first time a Resident Evil game looked a little formulaic, offering variations on stock elements.
    • 81 Metascore
    • Critic Score
    The bugs are ugly and the slides are a nightmare, but they don’t hold Fallen Order back as much they could have. Lightsaber combat is rarely as fun or interesting as it is in this game, and the plot hits some tragic notes that the bigger Star Wars stories tend to skip over.
    • 82 Metascore
    • Critic Score
    Death Stranding is a game that demands to be argued over and analyzed for years. It starts rough, and then gets better and better as it goes along, culminating in an ending that is both hugely important to its universe, and also very small and personal to Sam. It has big ideas for things it wants to say, and then it layers them in with heavy-handed messages about togetherness and bonding with your fellow man.
    • 87 Metascore
    • Critic Score
    I’ve always loved Link’s Awakening, hunched over my Game Boy and 3DS, lost in my own little world. But the Link’s Awakening remake has brightened my life considerably, by making it a game that lets you share the love.
    • 83 Metascore
    • Critic Score
    As a way to translate a fiendishly well-designed new take on multiplayer gaming into the hands of millions of Switch and PC players—as opposed to mere thousands of arcade patrons—it’s a worthy and welcome effort.
    • 84 Metascore
    • Critic Score
    Remedy has once again managed to put out a game that is so much better than the sum of its parts.
    • 80 Metascore
    • Critic Score
    It still feels too devoted to the open-ended tropes of that series to be as welcoming to newcomers as it could’ve been. Solving crimes with actual logic is fun, beating up goons is fun, and Puyo Puyo is f.cking great, so a game that combines all of that should be much more entertaining than Judgment ends up being.
    • 86 Metascore
    • Critic Score
    The game, just like the last one, is the ultimate expression of what Mortal Kombat can and should be, whatever positive or negative connotations that may imply. It simply is Mortal Kombat. They did it, they’ve done it before, and this game seems like a good indicator that they’ll have no trouble doing it again someday.
    • 90 Metascore
    • Critic Score
    When Sekiro soars—sending you flying across the battlefield like a medieval, Japanese, and extremely blood-drenched Batman—it finds a beautiful sweet spot between Dark Souls’ cautious, technical combat, and the backstab-heavy joys of something like Tenchu: Stealth Assassins. There’s a simple genius in the studio inverting its tried-and-true formula by making Wolf the most mobile creature on the battlefield for once, running circles around his lumbering opponents. It’s only when the pleasures of those movements are denied to you, in favor of a “straighter fight,” that the game makes you realize how far you are from being the perfect player it’s apparently seeking.
    • 60 Metascore
    • Critic Score
    Crackdown 3 is too much of everything, but that's why it's fun.
    • 89 Metascore
    • Critic Score
    Apex Legends is super fun.
    • 83 Metascore
    • Critic Score
    Viewed in 2019, there’s a noxious sense that a game like Kingdom Hearts III is a victory lap for a corporation so successful at absorbing its business competitors that it’s almost completely dominated the minds of global audiences, especially those of a tender age.
    • 67 Metascore
    • Critic Score
    Weirdly, Travis Strikes Again is at its best in those moments where players have the least control.
    • 93 Metascore
    • Critic Score
    It was a bold move for Capcom to retain as much of the original game as it did (which was most of it), and it speaks to a level of Nintendo-esque confidence in the basic design that the studio hasn’t really displayed in years.
    • 67 Metascore
    • Critic Score
    Personally, I can’t handle it in more than a few short bursts at a time, but it keeps sticking in the back of my brain, luring me back, a dark, mysterious island of a game just begging to be explored.
    • 83 Metascore
    • Critic Score
    It’s proof positive of the sturdy, mechanical skill of Nomada’s small team; even if Gris is ultimately a misfire, they’ve got a good game in them somewhere.
    • 68 Metascore
    • Critic Score
    Looked at as a whole, there’s something defiantly refreshing about how brazen a departure Déraciné is from Miyazaki and his team’s flashiest, most cash-catching work.
    • 97 Metascore
    • Critic Score
    The game takes its time coming into focus, but when it does, it’s a remarkably sober, stately experience, telling a large story through measured interactions and a handful of rich but clearly defined systems.
    • 82 Metascore
    • Critic Score
    In a medium that evolves by the day, 11 is content just to be a pretty good Mega Man game—for better and for worse.
    • 83 Metascore
    • Critic Score
    The real pleasure of Odyssey, as in almost every Assassin’s Creed, is simply touring a vision of the past.
    • 71 Metascore
    • Critic Score
    A bit like Dark Souls, except the first huge difficulty spike happens not at the hands of some glowering minotaur, but during the graphics options page, as you battle to get the damn thing to run at all.
    • 82 Metascore
    • Critic Score
    Shadow Of The Tomb Raider’s roughest patches push Lara around for the sake of the plot, reducing her to little more than the flat video game avatar she was in the ’90s. For one brief moment, though, while she’s standing on the roof of her home and wondering why she puts herself in such ridiculous situations, Lara Croft actually feels like a real person.
    • 87 Metascore
    • Critic Score
    What this new Spider-Man game gets is the spirit of Spidey, his world of friends and foes, and the impossible gymnastics—in all senses of the word—involved with maintaining an alter ego.
    • 83 Metascore
    • Critic Score
    While Donut County is available for consoles, it feels at home on a phone, where you slide your finger around to directly guide the hole in the ground. And while it does have low-key puzzles that gently arc up in difficulty as they go, its pleasures are more aesthetic, with lush beats soundtracking your destruction and an appetizing assortment of pastel landscapes.
    • 87 Metascore
    • Critic Score
    Unavowed is, unambiguously, Gilbert’s best game; all the little technical annoyances endemic to the genre’s modern efforts have mostly been ironed out, and his writing and design sense have never been better. But even beyond that, it’s a contender for a top entry in the adventure game pantheon, period.
    • 78 Metascore
    • Critic Score
    With the way Gold brings 15 years of WarioWare together and slathers them in new layers of weird, manic energy, it serves as a much-needed salute to this underrated, often genius series. More than that, it’s a fitting testament to the last 15 years of daring ideas and handheld consoles from Nintendo, an era that’s possibly coming to a close.
    • 78 Metascore
    • Critic Score
    Mothergunship is Terrible Posture’s follow-up, and it creates a fantastic hook to fill that void.
    • 87 Metascore
    • Critic Score
    If the developers were able to design levels from the ground up with this new system in mind, the finished game likely wouldn’t feel quite like the awkward Frankenstein’s monster that Encore mode is. Hopefully, they get that chance.
    • 68 Metascore
    • Critic Score
    Jurassic World Evolution can never quite transcend a certain knocked-off feeling tied to its licensed roots. Fans of sim games looking for a new RollerCoaster Tycoon are going to leave disappointed, let down by its lack of power and creativity as a theme park-designing tool. But people looking to spend some time in the Jurassic world—and especially ones looking to bask for a while in the presence of some beautifully detailed virtual dinosaurs—will probably get a kick out of it.

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