The Indie Game Website's Scores

  • Games
For 215 reviews, this publication has graded:
  • 49% higher than the average critic
  • 9% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 GRIS
Lowest review score: 30 Eternity: The Last Unicorn
Score distribution:
  1. Positive: 99 out of 215
  2. Negative: 8 out of 215
221 game reviews
    • tbd Metascore
    • 70 Critic Score
    Even if SuperEpic isn’t the most coherent game, the whole package still works well. With so many different challenges, puzzles and secrets to discover, it’s a worthy evolution of the Metroidvania formula. Using your smartphone is a clever addition, provided you want to use it, while the exploration and combat feels fluid and responsive to where you’re itching to see what awaits you in the next room.
    • 75 Metascore
    • 90 Critic Score
    Mosaic is a cold game in which you strive to find even a shred of warmth. It fills you with a desire to be better, to talk deeply to yourself and reassess your values. It doesn’t feel like a game, exactly, but more of an experience in empathy. Full of quirky dark humour that for once doesn’t come in the form of cringy dialogue, and enriched with concepts that could make even the most steeled among us weep, Mosaic does the heart some good.
    • 77 Metascore
    • 80 Critic Score
    In a year where we’ve had no shortage of hefty experiences demanding an endless endurance to enjoy them, it’s nice to play something that reigns it in a little. Darksiders Genesis isn’t reinventing the wheel, but it’s the kind of refreshing hack-and-slash game that could reinvent the series and should be a breath of fresh air if you’re feeling a little overwhelmed by most games these days.
    • 79 Metascore
    • 80 Critic Score
    Arise: A Simple Story is one of the stronger ‘Journey-like’ experiences I’ve played. Its awe-inspiring levels that morph with the flow of time are only hampered slightly by a few design problems. What’s more, the titular ‘simple story’ is heartfelt and elegantly told. Minor frustrations aside, this is a lovely little tale that’s easy to recommend.
    • 76 Metascore
    • 70 Critic Score
    EarthNight is a resolutely non-conformist auto-runner. Its artistry is second-to-none, with creativity and soul that are worth the price of admission alone. Sometimes its eagerness to cram as much as possible into a typically simple genre can frustrate and overwhelm, but its boldness should be celebrated.
    • tbd Metascore
    • 60 Critic Score
    Widget Satchel is such a nice game that it feels a little mean to criticise it, but alas, the platforming in each of its levels did leave a little to be desired. With robot encounters making me lose more widgets than I gained, I was left feeling mostly frustrated, which is a shame when there is such good writing and environment styling on offer.
    • 59 Metascore
    • 50 Critic Score
    Its one massive redeeming feature is its soundtrack, an orchestral theme that elevates the whole experience and almost saves the whole thing. It’s worth checking out for its sound work alone, but perhaps not at full price.
    • tbd Metascore
    • 70 Critic Score
    Ritual: Crown of Horns is pretty metal, surprisingly precise and entertaining, but it probably won’t knock your socks off.
    • 78 Metascore
    • 80 Critic Score
    Still There has far more to offer than it might initially appear, moving past some obvious space-related clichés to create a genuinely touching story. It’s only let-down by its slightly hyper-masculine humour content. Prepare for dick jokes.
    • 76 Metascore
    • 90 Critic Score
    The escalating panic of the automated guide over the tannoy system adds some narrative cohesion to the puzzles and environments that keep getting stranger. But, in all honesty, if Superliminal had no narrative, I’d still love it.
    • 79 Metascore
    • 80 Critic Score
    Lost Ember is comfort solidified and crammed into your PC, waiting for you to return home like a faithful animal. It’s better than a warm cup of tea; it’s full of life, colour, and sound. It relaxes the mind but consistently stimulates, with new paths around every corner and the full glory of nature to explore. If you need a game in which to lose yourself this winter, then pick up a copy and settle in for the night.
    • 80 Metascore
    • 80 Critic Score
    Hands down, it’s the best zoo management game available, so if that’s what you’re looking for then you’ve found it. I think there’s so much more to come for Planet Zoo though. This humble beginning will no doubt grow in something much greater supported by the community. I’d love to see things such as the option for water parks in the future and have no doubt there’ll be plenty of DLC coming over the next few years. As humans, we are infinitely fascinated by nature and it’s great to finally have a digital playground to explore that.
    • 75 Metascore
    • 80 Critic Score
    Black Future ’88 may borrow ideas from all over, but it puts those ideas to good use and gives them a unique spin. As you’d expect it’s pretty challenging, but it’s worth mentioning that there’s an Assist Mode that makes it less deadly and more accessible. While you may want to hang fire on the Switch version until it’s less prone to crashing, this is otherwise an easy recommendation for roguelike-likers.
    • 48 Metascore
    • 60 Critic Score
    The lure of Rune II is largely in its atmosphere and Nordic themes. Norse mythology is a great setting for a game, packed with dense lore and fascinating stories and characters. Human Head clearly had a love for the subject matter and that does shine through here, making it worth a look for like-minded gamers. If you can find a small group of other players, it’s also a lot more fun to play cooperatively. Whether that’s enough to overcome the numerous flaws is up to you.
    • 46 Metascore
    • 40 Critic Score
    Narcos: Rise of the Cartels is not a broken game, nor is it ugly or offensive. But it is joyless. It feels cold, like a corporate cash grab, and suffers from a fundamental misunderstanding of its target audience. There are interesting elements and attractive qualities, but the game overall fails to deliver much of anything to anyone in particular.
    • tbd Metascore
    • Critic Score
    The Endless Mission gives older gamers the chance to feel like unbridled, unrestricted kids in an imaginary world full of possibilities. There are no adults to tell you what to do, and you can decide what kind of environment you want to create or destroy. It is anarchic and irreverent, crammed with quirky characters and flashes of brilliance. This game is the perfect teaching tool for younger generations also, doing away with stuffy “edutainment” game culture and creating something that truly rewards creativity in C#.
    • 72 Metascore
    • 70 Critic Score
    Bum-Bo is repetitive, childish, revolting, and gratuitous – and most importantly, it’s a stroke of genius. The team behind Bum-Bo have thrown caution to the wind with this one, revelling in the stuff we all loved about The Binding of Isaac but didn’t want to admit. We’ve no need for a story when we have the basement-dwelling combo of tabletop gaming, semi-edgy humour centering on the grotesque, and fiendishly difficult completion tasks. The game is fun, irritatingly so. It makes no sense whatsoever, but you’ll be glued to it from the first trial run.
    • 72 Metascore
    • 70 Critic Score
    I enjoyed my short time with Sparklite but I’ve been left wanting more. It will be a good fit if you’re after a game to dip in and out of over time, especially on the Switch. Red Blue Games have achieved everything they’ve set out to do. Next time, they should shoot for the stars.
    • tbd Metascore
    • Critic Score
    Spin Rhythm XD is up there with the more interesting accessory-less rhythm games of recent years, earning a spot next to the likes of Thumper and the Amplitude reboot. If you’re eager to jump in, it’s very playable now despite only just releasing into Early Access.
    • tbd Metascore
    • 80 Critic Score
    With an ecological message that cannot be ignored, some gorgeous interwoven narratives, innovative story design, and charming graphics, Some Distant Memory is a pleasure to play. It frames humanity as capable of integrity, love, compassion, and a thirst for knowledge – even in the darkest of times. I think we could all do with a heavy dose of that sentiment.
    • 65 Metascore
    • 60 Critic Score
    Fans of the graphic novels may very well be able to stomach the flaws in Blacksad: Under The Skin, but I worry curious newcomers will find the experiential cost of entry too much to stomach.
    • 72 Metascore
    • 70 Critic Score
    The challenge presented by Skybolt Zack is entertaining to a point. But there are performative barriers and embedded frustrations that can sap the motivation of players. It’s at this point where the upbeat background music ceases its arcade nostalgic tone and grinds down further upon the player. Beyond engaging with Skybolt Zack on a performative level, it was of more interest to interrogate the gaps where the meaning of the game falls through – where a lot of players might find themselves residing.
    • tbd Metascore
    • 40 Critic Score
    On the Switch, both docked and handheld play sees frequent dips in framerate and a noticeable number of low-resolution textures. Loading times are also an issue between stages and after deaths. At £34.99, it’s exorbitantly overpriced compared to other, better performing, platformers. I’ve barely managed to talk about every feature Ghost Parade offers yet fails to deliver on. Sadly, a host of ideas have been thrown into the pot, none of which have come out cooked.
    • 73 Metascore
    • 60 Critic Score
    While the puzzles make up a big part of the game, it is the terrifying side of Song of Horror that makes it stand out. Playing just before bed wasn’t my greatest idea, and everyday things like putting the bins out at night aren’t as straightforward as they were last week. Still, I always came back for more, and I’ll continue to do so.
    • tbd Metascore
    • 70 Critic Score
    I have a couple of minor gripes, including iffy collision detection with pickups and irritating vocal sound effects. But otherwise, despite it not exactly breaking any new ground, Yuri is a chilled, atmospheric platformer worth a look.
    • 68 Metascore
    • 60 Critic Score
    Adding insult to injury is the somewhat uncooperative camera and the din of discordant sound effects every time you try to make an illegal move (hint: frequently). While those with a penchant for the punishing should check out Kine, less adept puzzlers may wish to stay away.
    • tbd Metascore
    • 60 Critic Score
    Spirit Hunter: NG is an adequately playable visual novel overall, but the standards of its writing and presentation are sub-par for the hefty price of admission.
    • 72 Metascore
    • 70 Critic Score
    A fairly tight and enjoyable sim. The campaign scenarios introduce you to all of its systems very gradually, and there’s plenty of freedom to customise your aquariums exactly how you please – even if they’re arguably not as interesting to build and look at as theme parks and cities. But each to their own.
    • 84 Metascore
    • 90 Critic Score
    Manifold Garden isn’t a particularly challenging puzzle experience, but it’s an awe-inspiring and memorable one. I can’t recommend it enough.
    • 75 Metascore
    • 90 Critic Score
    Afterparty doesn’t vary much mechanically from its predecessor, but the unique worldbuilding, characters, setting and heart gave me some of my biggest chuckles of the year. What could have been a cringe-worthy meme-fest of drinking gags and vomit jokes (ok, so there is some vomit) ended up being one hell of a party.

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