For 293 reviews, this publication has graded:
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44% higher than the average critic
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3% same as the average critic
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53% lower than the average critic
On average, this publication grades 2.7 points higher than other critics.
(0-100 point scale)
Average Game review score: 77
Highest review score: | Burnout 3: Takedown | |
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Lowest review score: | Harvey Birdman: Attorney at Law |
Score distribution:
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Positive: 196 out of 293
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Mixed: 91 out of 293
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Negative: 6 out of 293
293
game
reviews
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- Critic Score
Toward the end, one character asks Bourne, "If you kill me, who will tell you the truth?" I immediately thought, "What truth?" Unlike the movie, the game completely fails to raise any curiosity about Bourne. Conspiracy is not about finding the truth, it’s about getting from point A to point B without bleeding to death.- The New York Times
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Toward the end, one character asks Bourne, "If you kill me, who will tell you the truth?" I immediately thought, "What truth?" Unlike the movie, the game completely fails to raise any curiosity about Bourne. Conspiracy is not about finding the truth, it’s about getting from point A to point B without bleeding to death.- The New York Times
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This simple gameplay is appropriate to the game’s primary target audience, children. But it is notable just how much fun adults can have with it.- The New York Times
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This simple gameplay is appropriate to the game’s primary target audience, children. But it is notable just how much fun adults can have with it.- The New York Times
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This simple gameplay is appropriate to the game’s primary target audience, children. But it is notable just how much fun adults can have with it.- The New York Times
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Fast paced and colorful, Mario is a simple, enormously fun game that can suck up the hours as you continually say, "just one more race."- The New York Times
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A remarkably deep and complex game. It is as though the designers sat around thinking of every possible feature you could have in a role playing game and then managed to squeeze them all in.- The New York Times
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Zombies is not perfect. The puzzles could be more challenging, the story could be a bit funnier and the game could be longer. Still the game has zombies and evil alien brains, and for that it simply cannot be faulted.- The New York Times
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The second season has increased the difficulty with each episode, and Beelzebub has some really tricky puzzles.- The New York Times
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Outside of the glaive, the game boasts little that feels original, although Hayden’s sprinting ability is intentionally difficult to control, which adds makes the simple act of running more challenging.- The New York Times
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Outside of the glaive, the game boasts little that feels original, although Hayden’s sprinting ability is intentionally difficult to control, which adds makes the simple act of running more challenging.- The New York Times
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Often hand-held games feel as shrunken in gameplay as they are in visuals, but Core seems unrestrained by its small screen, with a lengthy story, an interesting weapon-crafting system and e-mails that tell you more about the game’s world and offer you side missions that can be used to build your strength when enemies are too fierce.- The New York Times
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The story is engaging, but the game’s primary focus is on bashing an unending supply of monsters. For the most part, this involves approaching monsters and pressing the attack button.- The New York Times
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Arenas are wonderfully bizarre...I was especially taken by an arena based on the Wario Ware games, where combatants periodically take breaks from battle to dodge objects or chisel statues.- The New York Times
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It is remarkable how much Chains plays like its big-console forebears.- The New York Times
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A Wii game that at least goes through the motions of telling a story is something; I suppose half an epic is better than none.- The New York Times
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Plague is wonderfully engrossing, especially as Philip begins to lose his mind, exploring a surreal dream world where hands grow from walls and acquiring an inner voice that sounds like a Runyonesque gangster and wryly encourages Philip to take lethal risks.- The New York Times
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In spite of its well-produced animated dramatic sequences, the game isn’t about story, it’s about destruction, and Devil May Cry 4 offers many ways to wreak havoc.- The New York Times
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In spite of its well-produced animated dramatic sequences, the game isn’t about story, it’s about destruction, and Devil May Cry 4 offers many ways to wreak havoc.- The New York Times
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No game so desperately needs the input of an experienced writer as much as The Experiment, which creates an intriguing world but fails to create an intriguing character or a satisfactory conclusion.- The New York Times
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Paradise isn’t my favorite Burnout game, but it is well worth playing; the only major aggravation is being forced to listen to Guns N’ Roses’ intolerable song “Paradise City” every time you start playing. Couldn’t they have named it Burnout Suffragette?- The New York Times
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Paradise isn’t my favorite Burnout game, but it is well worth playing; the only major aggravation is being forced to listen to Guns N’ Roses’ intolerable song “Paradise City” every time you start playing. Couldn’t they have named it Burnout Suffragette?- The New York Times
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Heroes alternates these exciting, frenetic assassin hunts with painfully tedious sections in which you must raise a battle entry fee by performing chores like wiping out a nest of thugs or, quite oddly, mowing lawns and picking up garbage.- The New York Times
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The complex chesslike game play is as terrific as ever, but what sets Ruin apart is a radical change in tone. The previous games all had a cutesy style and a negligible story, but Ruin details a grim post-apocalyptic world where survivors struggle to find food and avoid a deadly parasite that turns people into flower-bedecked corpses.- The New York Times
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- The New York Times
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- The New York Times
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Touring in single-player mode is disappointingly pared down, as though the designers couldn’t imagine anyone would play the game alone. This was disappointing, as my friends can’t come over every day to play.- The New York Times
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The game feels a little off. For example, at one point I was fouled six or seven times in about 30 seconds as I tried to pass a ball in from the sidelines. Even odder are the game’s television announcers, who range from psychic to clueless.- The New York Times
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The game feels a little off. For example, at one point I was fouled six or seven times in about 30 seconds as I tried to pass a ball in from the sidelines. Even odder are the game’s television announcers, who range from psychic to clueless.- The New York Times
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