The New York Times' Scores

For 293 reviews, this publication has graded:
  • 44% higher than the average critic
  • 3% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.1 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Half-Life 2
Lowest review score: 35 Harvey Birdman: Attorney at Law
Score distribution:
  1. Negative: 6 out of 293
293 game reviews
    • 71 Metascore
    • 68 Critic Score
    Toward the end, one character asks Bourne, "If you kill me, who will tell you the truth?" I immediately thought, "What truth?" Unlike the movie, the game completely fails to raise any curiosity about Bourne. Conspiracy is not about finding the truth, it’s about getting from point A to point B without bleeding to death.
    • 70 Metascore
    • 68 Critic Score
    Toward the end, one character asks Bourne, "If you kill me, who will tell you the truth?" I immediately thought, "What truth?" Unlike the movie, the game completely fails to raise any curiosity about Bourne. Conspiracy is not about finding the truth, it’s about getting from point A to point B without bleeding to death.
    • 77 Metascore
    • 78 Critic Score
    This simple gameplay is appropriate to the game’s primary target audience, children. But it is notable just how much fun adults can have with it.
    • 77 Metascore
    • 78 Critic Score
    This simple gameplay is appropriate to the game’s primary target audience, children. But it is notable just how much fun adults can have with it.
    • 78 Metascore
    • 78 Critic Score
    This simple gameplay is appropriate to the game’s primary target audience, children. But it is notable just how much fun adults can have with it.
    • 82 Metascore
    • 80 Critic Score
    Fast paced and colorful, Mario is a simple, enormously fun game that can suck up the hours as you continually say, "just one more race."
    • 88 Metascore
    • 95 Critic Score
    A remarkably deep and complex game. It is as though the designers sat around thinking of every possible feature you could have in a role playing game and then managed to squeeze them all in.
    • 67 Metascore
    • 75 Critic Score
    Zombies is not perfect. The puzzles could be more challenging, the story could be a bit funnier and the game could be longer. Still the game has zombies and evil alien brains, and for that it simply cannot be faulted.
    • 85 Metascore
    • 85 Critic Score
    The second season has increased the difficulty with each episode, and Beelzebub has some really tricky puzzles.
    • 72 Metascore
    • 72 Critic Score
    Outside of the glaive, the game boasts little that feels original, although Hayden’s sprinting ability is intentionally difficult to control, which adds makes the simple act of running more challenging.
    • 72 Metascore
    • 72 Critic Score
    Outside of the glaive, the game boasts little that feels original, although Hayden’s sprinting ability is intentionally difficult to control, which adds makes the simple act of running more challenging.
    • 83 Metascore
    • 85 Critic Score
    Often hand-held games feel as shrunken in gameplay as they are in visuals, but Core seems unrestrained by its small screen, with a lengthy story, an interesting weapon-crafting system and e-mails that tell you more about the game’s world and offer you side missions that can be used to build your strength when enemies are too fierce.
    • 77 Metascore
    • 70 Critic Score
    The story is engaging, but the game’s primary focus is on bashing an unending supply of monsters. For the most part, this involves approaching monsters and pressing the attack button.
    • 93 Metascore
    • 85 Critic Score
    Arenas are wonderfully bizarre...I was especially taken by an arena based on the Wario Ware games, where combatants periodically take breaks from battle to dodge objects or chisel statues.
    • 91 Metascore
    • 90 Critic Score
    It is remarkable how much Chains plays like its big-console forebears.
    • 65 Metascore
    • 70 Critic Score
    A Wii game that at least goes through the motions of telling a story is something; I suppose half an epic is better than none.
    • 78 Metascore
    • 83 Critic Score
    Plague is wonderfully engrossing, especially as Philip begins to lose his mind, exploring a surreal dream world where hands grow from walls and acquiring an inner voice that sounds like a Runyonesque gangster and wryly encourages Philip to take lethal risks.
    • 84 Metascore
    • 79 Critic Score
    In spite of its well-produced animated dramatic sequences, the game isn’t about story, it’s about destruction, and Devil May Cry 4 offers many ways to wreak havoc.
    • 84 Metascore
    • 79 Critic Score
    In spite of its well-produced animated dramatic sequences, the game isn’t about story, it’s about destruction, and Devil May Cry 4 offers many ways to wreak havoc.
    • 68 Metascore
    • 82 Critic Score
    No game so desperately needs the input of an experienced writer as much as The Experiment, which creates an intriguing world but fails to create an intriguing character or a satisfactory conclusion.
    • 88 Metascore
    • 82 Critic Score
    Paradise isn’t my favorite Burnout game, but it is well worth playing; the only major aggravation is being forced to listen to Guns N’ Roses’ intolerable song “Paradise City” every time you start playing. Couldn’t they have named it Burnout Suffragette?
    • 87 Metascore
    • 82 Critic Score
    Paradise isn’t my favorite Burnout game, but it is well worth playing; the only major aggravation is being forced to listen to Guns N’ Roses’ intolerable song “Paradise City” every time you start playing. Couldn’t they have named it Burnout Suffragette?
    • 83 Metascore
    • 69 Critic Score
    Heroes alternates these exciting, frenetic assassin hunts with painfully tedious sections in which you must raise a battle entry fee by performing chores like wiping out a nest of thugs or, quite oddly, mowing lawns and picking up garbage.
    • 86 Metascore
    • 87 Critic Score
    The complex chesslike game play is as terrific as ever, but what sets Ruin apart is a radical change in tone. The previous games all had a cutesy style and a negligible story, but Ruin details a grim post-apocalyptic world where survivors struggle to find food and avoid a deadly parasite that turns people into flower-bedecked corpses.
    • 60 Metascore
    • 35 Critic Score
    The game design, however, is just plain bad.
    • 63 Metascore
    • 35 Critic Score
    The game design, however, is just plain bad.
    • 62 Metascore
    • 35 Critic Score
    The game design, however, is just plain bad.
    • 82 Metascore
    • 88 Critic Score
    Touring in single-player mode is disappointingly pared down, as though the designers couldn’t imagine anyone would play the game alone. This was disappointing, as my friends can’t come over every day to play.
    • 69 Metascore
    • 70 Critic Score
    The game feels a little off. For example, at one point I was fouled six or seven times in about 30 seconds as I tried to pass a ball in from the sidelines. Even odder are the game’s television announcers, who range from psychic to clueless.
    • 67 Metascore
    • 70 Critic Score
    The game feels a little off. For example, at one point I was fouled six or seven times in about 30 seconds as I tried to pass a ball in from the sidelines. Even odder are the game’s television announcers, who range from psychic to clueless.

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