VideoGamesLife's Scores

  • Games
For 147 reviews, this publication has graded:
  • 54% higher than the average critic
  • 4% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Lumines
Lowest review score: 20 Street Racing Syndicate
Score distribution:
  1. Positive: 83 out of 147
  2. Negative: 22 out of 147
147 game reviews
    • 79 Metascore
    • 85 Critic Score
    These games really are the pinnacle of strategic warfare, and anybody of this bent who hasn’t already visited really should give the Combat Mission Anthology a shot. Sure, the complexity will be too much for many, but persevere and there’s a wealth of intelligent fun to be had here.
    • 71 Metascore
    • 40 Critic Score
    If you’re the sort of gamer who’s obsessed with statistical accuracy in your sports sims and can live with the uncanny feeling of déjà vu, Moto GP 4 proves to be a run of the mill arcade racer that will give you the most up-to-date bike game on the market, however bland it is.
    • 62 Metascore
    • 60 Critic Score
    Sure, there are plenty of different touches on the gameplay. But how well-realised are they?
    • 73 Metascore
    • 80 Critic Score
    To compare "Earth 2160" directly with past greats like "Command & Conquer" and "Total Annihilation" is to miss the point. No, it’s not as inspired or as absorbing or as fun as those earlier games. But to find a fresh game which dares to take the baton from those titles and carry it forward another hundred yards is a real pleasure.
    • 84 Metascore
    • 100 Critic Score
    Fast, fluid and thoroughly absorbing, Virtua Tennis World Tour is not only as essential a purchase as "Lumines," "WipEout," "Ridge Racers" and Co., it’s a reason to buy the PSP itself.
    • 86 Metascore
    • 100 Critic Score
    Great for a quick game on the bus, perfect for those extended sessions on the train, Burnout Legends is right up there with Lumines and Virtua Tennis on our PSP must-have list. Truly brilliant.
    • 66 Metascore
    • 60 Critic Score
    A game that fails to build on what has gone before, yet is still unashamedly enjoyable at its core. It's hard to be too angry at that.
    • 64 Metascore
    • 80 Critic Score
    Offering the proverbial something for everyone, Not only does it give Cube owners (and PS2 owners, if you get the PS2 version) the chance to get to grips with some of the lesser known, but ultimately brilliant Sonic games of yesteryear (which are still great now), but also give the long suffering Sega masses the chance to finally play Sonic the Fighters on a home console.
    • 80 Metascore
    • 80 Critic Score
    It’s a wonderful game with a clichéd, though entertaining plot and some hefty system requirements. If you can meet the latter and don’t give a damn about the former then you will find plenty here to enjoy. Especially the tanks.
    • 35 Metascore
    • 20 Critic Score
    It's clear that the game is aimed at a younger audience, but this is no excuse for repetitive levels, broken controls, lazy design and releasing a game that's so frustrating, it'll make you turn off the console in disgust.
    • 80 Metascore
    • 40 Critic Score
    The fusion of many games into one is uninspired and lazy, which is all the more depressing when you consider the basic frame of the game is a solid one.
    • 74 Metascore
    • 80 Critic Score
    The enemy's endless determination to take you out (the A.I's strong point) balanced with the direct and simple nature of play results in a polished and genuinely enthralling experience. Always at the heart of the game is a determination to be fun.
    • 91 Metascore
    • 80 Critic Score
    Looks gorgeous and its gameplay is intense and ambitious. There are just enough new features to justify its massive hype, giving fans of the series many reasons to be excited. But it is not yet the finished article.
    • 78 Metascore
    • 60 Critic Score
    The sheer carnage you're able to unleash can verge on the glorious, and the copious amounts of vehicles available in some sections certainly boosts variety. But the only thing we can really recommend Conker: Live & Reloaded for is it's single player mode.
    • 68 Metascore
    • 60 Critic Score
    Juiced may play well enough compared to SRS or Need for Speed Underground and its sequel, but neither the handling or the circuits can touch Forza, Rallisport 2 or PGR2 for sheer playability.
    • 82 Metascore
    • 80 Critic Score
    Online, Sunrise is beyond fault. There are plenty of games to join (albeit most of which requiring a minimum of GCSE French) while if playing on your lonesome happens to be your thing, plenty of tracks are available for download, with your creations - if any good - are guaranteed an eager reception.
    • 70 Metascore
    • 60 Critic Score
    We’d love to see a sequel with a beefed up handling engine, some damage models and online play, but as it stands, Enthusia is only recommendable to the more hardcore Japophiles with a penchant for motoring action.
    • 70 Metascore
    • 80 Critic Score
    At times, it's almost as if the game outdoes itself. Storm a room with a gaggle of enemy soldiers dug in, awaiting your arrival with full is pretty exhilarating stuff, but this soon gives way to frustration when you find you've had an enemy sneak up behind you and nailed you enough times to kill you before it even registers.
    • 92 Metascore
    • 80 Critic Score
    Unfortunately, when the game is outclassed by its rivals, it feels rather bland. The career mode may rival that of Gran Turismo 4 in the anal depths it descends to, but seems to lack the love and attention (for instance, the wrong cars competing in the wrong championships) of the Polyphony Digital classic.
    • 73 Metascore
    • 80 Critic Score
    Cossacks II is a very enjoyable game, yet very frustrating and overly reliant on reloads and retries as you try and perfect the exact battle tactics needed for your current mission.
    • 79 Metascore
    • 60 Critic Score
    There’s nothing so wrong with Empire Earth II as to show it up for being the rather unexciting and decidedly average game it should be.
    • 47 Metascore
    • 20 Critic Score
    Predator: Concrete Jungle deserves to be murdered, flayed and strung up by its heels at your local games emporium as a shining example to all. If not, we’ll do one better: DO NOT BUY THIS GAME.
    • 56 Metascore
    • 40 Critic Score
    A frustrating and deeply flawed experience from start to finish.
    • 85 Metascore
    • 80 Critic Score
    The melee mechanic works well for its first outing, and with a little tweaking it could really come into its own on the next generation. Bored of Halo? Get Unreal Championship 2.
    • 89 Metascore
    • 100 Critic Score
    With a subtle, yet engrossing mix of comedy, intrigue, conspiracy, betrayal, mythology, magic, sadness, rage, joy and excitement wrapped up in a wonderfully charming oriental package, there are considerably worse ways of investing the 20-25 hours it'll take you to play through first time around.
    • 84 Metascore
    • 40 Critic Score
    Has neither the dexterity of "Outrun 2," nor the thrill of "Burnout 3." It does little to either further the genre or master a particular element, yet to a degree this is a title that can be enjoyed in short spurts.
    • 55 Metascore
    • 68 Critic Score
    The difficulty level is quite harsh at times, and you can become frustrated attempting to defend points whilst searching for reinforcements you left hidden in the trees. But the campaigns on offer are varied, and make for some interesting long range battles using rockets and attack choppers.
    • 75 Metascore
    • 80 Critic Score
    With a solid graphics engine and some decent audio effects to boot, there’s no doubting that Archer Maclean’s Mercury offers an engrossing, absorbing PSP gaming experience that offers the sort of longevity most titles can only dream of – even if you do run the risk of losing handfuls of hair each time you play it.
    • 69 Metascore
    • 60 Critic Score
    It's more Jerry Bruckheimer than it is Tom Clancy, but in a subgenre that's become notorious for being a tad too clinical, that's probably not a bad thing.
    • 85 Metascore
    • 100 Critic Score
    SWAT 4 is no "System Shock 2" – it’s not going to break any boundaries. However, in a world where professional finish and attention to detail is increasingly rare, its focus on filling a job role rather than filling terrorists with holes is refreshing and admirable, and is definitely worthy of investigation from anyone capable of exercising the restraint required to fully appreciate what this game is about.

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