Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 14.6 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 63 Metascore
    • 50 Critic Score
    It's just genuinely unfortunate that the cartoon consistently scores touchdowns whereas the game fumbles like a man with melted butter on his fingers. [May 2004, p.91]
    • Xbox Nation Magazine
    • 54 Metascore
    • 40 Critic Score
    Although Hero's high concept borders on the brilliant, the game itself is poorly executed and seems as out of place on Xbox as a rump roast at a vegan restaurant. [Aug 2003, p.89]
    • Xbox Nation Magazine
    • 88 Metascore
    • 100 Critic Score
    Grabs you by the throat and doesn't let go until your eyes bulge, your face turns blue, and your heart thuds against your rib cage like a charging rhino... Screw the PC version. This feels like the game Xbox was always meant to host. [Feb 2005, p.81; NOTE: 1UP's Doom 3 review is simply XBN's review republished without credit.]
    • 57 Metascore
    • 60 Critic Score
    Gets the gunplay and gruff attitude right, but beneath the badge, it's simply, well, not unlike most first-person shooters. [May 2004, p.81]
    • Xbox Nation Magazine
    • 33 Metascore
    • 40 Critic Score
    The game is riddled with more holes than poor Loose Lips Larry. [Feb 2005, p.89]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Visually, it recalls the graphical prowess of a Super Nintendo title, while the game's total lack of system link and Xbox Live multiplayer flies in the face of Xbox doctrine. [Jan 2005, p.88]
    • Xbox Nation Magazine
    • 88 Metascore
    • 90 Critic Score
    Developer Oddworld Inhabitants has done something quite remarkable in the creation of a first-and-third-person-shooter-cum-adventure combining guts, heart, brains, a sense of humor, and wondrous beauty. [Feb 2005, p.86]
    • Xbox Nation Magazine
    • 69 Metascore
    • 70 Critic Score
    Shock value only takes the game so far, though. What really keeps you playing to the end is Punisher's scribe Garth Ennis' excellent script. [Feb 2005, p.88]
    • 86 Metascore
    • 90 Critic Score
    The first game to truly capitalize on GTA's design paradigm, Mercenaries deserves its war-worn props. [Feb 2005, p.97]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    Wolf's added variety pushes its multiplayer componenet into Xbox Live killer-app territory. [Feb 2005, p.96]
    • 78 Metascore
    • 70 Critic Score
    The extra games EA added are attention-worthy treats speaking to the schoolyard athlete in everyone, no matter how uncoordinated or out of shape. [Feb 2005, p.95]
    • Xbox Nation Magazine
    • 55 Metascore
    • 70 Critic Score
    If Strike gets its mechanics brashly right, it fudges the details. [Feb 2005, p.93]
    • Xbox Nation Magazine
    • 45 Metascore
    • 50 Critic Score
    Unfortunately, in the game, that process is nowhere near as compelling and fast-paced as in the show. [Feb 2005, p.97]
    • Xbox Nation Magazine
    • 86 Metascore
    • 80 Critic Score
    Despite its additions to the canon, Lords comes up short. It's not a farce by any means. It's just less forceful than expected, love's equivalent of perhaps a shot in the shins. [Feb 2005, p.98]
    • Xbox Nation Magazine
    • 44 Metascore
    • 30 Critic Score
    The racing is limited by choppy graphics and horrible controls. [Feb 2005, p.90]
    • Xbox Nation Magazine
    • 83 Metascore
    • 80 Critic Score
    This is a rightful heir, just not resoundingly so. [Jan 2005, p.84]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    The same old Cabela's issues - jerky control, clumsy animation, extreme disorientation - rear their ugly heads again. [Feb 2005, p.88]
    • Xbox Nation Magazine
    • 61 Metascore
    • 70 Critic Score
    Hell, you can't even choose which side to be on in team games. On the PS2, this is disappointing, but on the Xbox - where most games figured this stuff out over a year ago - it's inexcusable. [Jan 2005, p.100]
    • Xbox Nation Magazine
    • 78 Metascore
    • 70 Critic Score
    Even with all these attempts at variety, there's not much different in any of the modes compared with a typical two-player game. You're just seeing who can match the steps better. [Dec 2004, p.88]
    • Xbox Nation Magazine
    • 68 Metascore
    • 70 Critic Score
    Simply an unassuming, solid, and well-executed platformer. [Jan 2005, p.91]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    As much of a history lesson as Collection provides, though, you can't help but wan't more. [Feb 2005, p.92]
    • Xbox Nation Magazine
    • 80 Metascore
    • 80 Critic Score
    It's all about control, and Madness 2005 offers plenty of it. [Jan 2005, p.92]
    • Xbox Nation Magazine
    • 86 Metascore
    • 60 Critic Score
    The sweat-while-you-play intensity just isn't there. [Jan 2005, p.92]
    • Xbox Nation Magazine
    • 73 Metascore
    • 80 Critic Score
    The shoddy A.I. and other flaws are rare or negligible enough so as not to detract from the overall enjoyment of an otherwise great game. [Jan 2005, p.89]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    This sequel closes its single-player chapter with a whimper. [Jan 2005, p.94]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    You're not going to get a much plainer-looking Xbox game. [Jan 2005, p.99]
    • Xbox Nation Magazine
    • 63 Metascore
    • 60 Critic Score
    It's the brawling gameplay dragging things down. [Jan 2005, p.88]
    • Xbox Nation Magazine
    • 43 Metascore
    • 40 Critic Score
    There are audio glitches galore, with sound effects either missing or repeating themselves over and over for no good reason. [Feb 2005, p.93]
    • Xbox Nation Magazine
    • 61 Metascore
    • 50 Critic Score
    A general sense of hack-and-slash ennui making Arthur just as nonstirring as the film was to a post-"Rings" audience. [Dec 2004, p.93]
    • Xbox Nation Magazine
    • 68 Metascore
    • 70 Critic Score
    The problem is - here it comes - the painfully oversensitive controls mar the nostalgia. [Feb 2005, p.92]
    • Xbox Nation Magazine

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