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Average User Score: 8.4Mar 1, 2018This review contains spoilers, click expand to view. Have to say, i went into this game with high hopes since i have played all of them up until Dream Team and....i was sorely disappointed.
First off some good things :
+Mush Badges were nerfed
+Art is nice and vibrant.
+The minimap on the touchscreen is just as good if not better than in the DS games
+Some of the remixed songs are amazingly good.
+Bowser's Minions is a pretty decent idea IN CONCEPT.
+Starbeans Cafe was buffed (As in doesn't require 25, only 10 beans total for a coffee)
+Level up stat bonuses were made into actually obtainable bonuses instead of a random wheel where you usually get +1-s when there are +4-s on the roulette. It now stops when you press it.
--And now for the bad things :
-Mush Badges were nerfed to oblivion, like holy hell did they overdo it. Yes they completely broke the game originally but now they completely broke the badges, into absolute uselessnes. By the time you get even the basic Mush Badge you can buy a TWICE as good badge from the shop! This is a case of over-nerfing something.
-The artstyle while in some parts beautiful, sorely lacks the quirky personality and charm of the original game. Some of the visual, sight and slapstick gags just simply do NOT work like this.
-The touchscreen UI for moves while helpful is a bit clunky at times.
-No 3D whatsoever even though this is a 3DS game.And it's not like Pokémon Moon where the art would be taxing the console...
-No swapping Mario and Luigi uness it's move-specific, i mean come on!
-Some songs just do NOT sound as good as the original (Looking at you Teehee Valley and Popple.)
-The above mentioned "in concept" part of Bowser's Minions only works in that context. In practice this side-gamemode feels a bit tacked on, tries to handwavingly explain a lot of nonexistent plotholes (like why E.Gadd made Starbeans Cafe, like we REALLY needed to know that...) while creating more, and the gameplay itself is rather primitive. Just mash together a few units (8-max per team) and watch them bash heads, and wait for a few semi-random QTE's to pop up.An interesting yet shallow side-mode.
-No option to swap between the GBA and Remastered soundtrack, even though you CAN listen to the GBA original songs IN the sound player IN-GAME!
-The rewards for putting in the effort to 100% the game is not only lackluster, it's absolutely INSULTING. While the "turn enemy gained coins into beans" for collecting 100% of the hidden beans sounds nice, it procs WAY TOO RARELY, and the reward of "Swapping your Attack for your Speed" for finding ALL 100% OF THE BLOCKS, which DON'T COUNT IF YOUR INVENTORY IS FULL is just downright *INEXCUSABLE*. I'm not even going to bother trying to go for the "Dodge 800 enemy attacks" reward after the absolute useless trash i got for "1000 Excellent ratings when attacking" The game basically taunts you in the Records menu on what you did and did not do, then spits in your face when you actually take the effort to DO what it asks you.
All in all it's a decent game with a lot of odd, nonsensical design changes at times, and sorely lacking endgame. Basically your best gear will come from the ruined shop at the end of the game. Avoid 100%ing it, it's not worth it, but if you're looking to relive this GBA classic, it's worth it just for the story. , and i'm giving it a 6/10 ,… Expand