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Average User Score: 8.3Dec 3, 2013I am not experienced with horror games and in all honesty this is only the second horror game I've played myself, with the other beingI am not experienced with horror games and in all honesty this is only the second horror game I've played myself, with the other being Amnesia.
One of the things that eventually frustrated me about Amnesia was that I felt like the core gameplay ended up being stuck in a big dark area with an objective or puzzle to solve which you must do while avoiding the monster(s) patrolling the area. Considering this game's gameplay is literally identical to Amnesia (with the exception of no sanity meter) this game falls down the same hole. Way, way too often does this scenario happen to where you have to wait in a locker or crouch in some dark corner and eventually die enough times to memorize the AI pattern and sprint your way to where you're going. It got to the point where whenever I thought of playing Outlast, I thought of waiting, and I'm sure that's not what any game developer wants their player to think.
But don't get me wrong, on the "horror" side of things this game has some very scary moments. I was by far most scared during the first 30 minutes or so of the game, I thought the introduction to the asylum was done quite masterfully and during that first section, simply looking down one of the long, empty hallways filled me with dread. To me, everything started to kind of go downhill once the very cliche "Blackout Basement Breaker Run" kicked in. This game is loaded with cliches and it really hurts the experience of the game.
Plotwise, the game starts out promising when you have no idea what's really going on, but as the game winds along it just falls apart culminating in a spectacularly awful ending. In the character department, there's really nothing remarkable here except for one specific character met about halfway through the game who despite only existing in the plot for about a maximum of 20 minutes is actually one of my favorite new characters of 2013. Otherwise all of the few actual recurring characters in this game (which is limited to you, the token religious crazy and the big guy stalking you the whole game) are remarkably dull of any kind of life with the exception of the protagonist's horrible mental dialogue that takes place in the form of notes he writes. He writes sarcastically about the asylum's environment and its characters, while in the midst of his life or death situation and as a result his personality comes across as detached from what the hell is going on around him and just kind of jerk-like. Aside from that one thing I don't have any problems with the character, and I liked his realistic breathing and I especially loved his full body awareness.
But nevertheless I still think this game is recommendable, but that may just be due to my lack of experience or knowledge of the horror genre. It's a fine, short adventure with a well done atmosphere and some very doom-impending moments of walking in a massive pitch-dark sewer or a creepy, dead hallway where you have no idea what is around the infinite numbers of blind corners. Just expect things to get tedious.… Expand
Average User Score: 5.4Nov 27, 2013I am not against games as an art form or turning the world into the narrative, for example I was a fan of Dear Esther but this game just isn'tI am not against games as an art form or turning the world into the narrative, for example I was a fan of Dear Esther but this game just isn't really worth it. It accomplishes what it set out to do but it's ambitions aren't all that high. It's difficult to criticize it for what it is and what it meant to be. To put it very simply, it is Dear Esther in an enclosed game world and essentially without any of the mystery or intrigue. I just didn't find the story to be that remarkable and the ending of the game just left me asking "So...?" The game seems like it's trying to imply that you will eventually find something really interesting or shocking or something but it just doesn't happen. But again, it is difficult to criticize it when it seems to clearly have achieved what it set out to do. But really, it's not that remarkable at all. I'd say save your money.… Expand
Average User Score: 7.7Nov 13, 2013Decent enough, but very short and it almost feels like it was only made as fan service for BioShock 1 fans. i'm in the relative minority thatDecent enough, but very short and it almost feels like it was only made as fan service for BioShock 1 fans. i'm in the relative minority that didn't like BS1 yet loved Infinite, so this almost feels like a step backwards for me. Rapture still is not very fun to me even with the improved Infinite gameplay. The story reveals absolutely nothing in the context of the main game's story which was a bit of a let down, but i'm hoping that part 2 will tie it together nicely. Also as others have said it is very, very short. Took me 1 and a half hours and that was even with searching every corner of the map for items. I really would've preferred DLC in Columbia again. This DLC is not "bad" by any means it's just so shockingly average for the game that it is supporting.… Expand