Average User Score: 6.4Sep 4, 2013Having played the PC version I can't say that this version is neither better or worse, it's simply different.
There are some improvements,Having played the PC version I can't say that this version is neither better or worse, it's simply different.
There are some improvements, mostly relating to loot, that definitely have a positive impact on gameplay. The controls feel clunky at first but after a few minutes I was more than comfortable with them. The graphics aren't anything to write home about, they're probably on par with the mid-level settings on the PC version. The draw there of course is that you're more than likely playing on a big TV rather than a monitor, but that's personal preference really. I did notice some frame rate hitches as well, which surprised me as the game isn't very graphically taxing.
The biggest let down for myself would have to be the UI. While the console UI is functional, coming from the PC it just doesn't feel as well organized. The drag and drop nature of the PC allows for a much more visually pleasing UI layout then the list based console version.
At the end of the day it's a decent port of a solid PC game. Things were generally well thought out and the balance changes to loot are a big plus (these are coming in a patch to PC). It really comes down to two things: 1. Are you a fan of the direction Diablo 3 took from Diablo 2? If you say no to that question, then there's nothing here that's going to change your mind. The story is the same, the classes are the same, etc, etc. 2. Do you want to play on your couch with a controller, or in your computer chair with a keyboard and mouse?
In regards to the RMAH and always online requirements for the PC; while I can see why not having to connect to the internet can be nice for a variety of reasons, I don't personally see it as a make or break problem. That being said, I do find it nice that I never have to worry about the occasional lag spike on the console version. As for the RMAH, if you found it too tempting on PC, then maybe the console version is for you. I was personally able to put it out of my head that it even existed on PC and earned all my gear.… Expand
Average User Score: 3.4Nov 9, 2011MW3 is not a bad game, and to those new to the series it'll probably be something new and exciting. For those that have been following CoD forMW3 is not a bad game, and to those new to the series it'll probably be something new and exciting. For those that have been following CoD for a while now though it's one step forward, two steps back. Gone is the customization, money system, and emblem creation from Black Ops that helped move the series forward. Instead those are replaced by the same systems that already existed in MW2. I personally took a break and didn't buy Black Ops as I had burnt out on MW2. I had thought that with new blood at Infinity Ward they would continue to move the series forward, but instead they moved a bunch of stuff around, renamed some other stuff and added very little that's actually "new". I feel like this is an alternate reality in which Black Ops didn't exist, instead of building off the improvements that game made they used MW2 as a base and built off of that. That's all fine and well, but the problem is that Black Ops DID exist and already made improvements to some of the systems MW2 and 3 use. So while MW3 isn't a bad game by any means, it isn't particularly innovative or exciting either.… Expand
Average User Score: 4.5Mar 15, 2011I get what Bioware was trying to do here. I really do, it's just too bad that they didn't achieve it. Dragon Age 2 isn't a bad game by anyI get what Bioware was trying to do here. I really do, it's just too bad that they didn't achieve it. Dragon Age 2 isn't a bad game by any means. Where as it's predecessor was a large and sprawling epic that was rough around the edges on PC, and struggled mightily on consoles, Dragon Age 2 is a small and focused story that excels on consoles and feels OK on PC.
Dumbed down. It's the phrase that RPG fans use when a game cuts the fat and gets straight to the point. Gone are all the small min/maxing numbers, replaced by one big number and simply increases over time. Gone is your ability to deck out your party with gear. Streamlined is the word that developers use to justify cutting that fat, they've made it easier! They've made is a better version of what you loved before, while getting rid of what stood in the way of it becoming mass market.
Dragon Age 2 is both of these. Where your party is concerned, it's streamlined. Yes, gone is the min maxing, gone is the gear switching. There are upgrades, but they feel spoon fed and linear compared to the the customization you had in Origins. Honestly though, it doesn't seem all that bad. The biggest gripe I have with it is that when you get gear that's for a class your Hawke isn't, then it's just junk, instead of being a useful piece for a party member.
Combat too is streamlined. Now hang on a second, almost every review here says that the combat has been dumbed down to a hack 'n slash. Well guess what, they're right, except for when you bring in the difficulty. On casual, normal, and even hard difficulties the game is mostly hack 'n slash, fast, bloody, satisfying combat geared toward the console crowd, and it's wonderful. To PC users however, it's a snooze fest. The combat isn't action packed or strategic, it's downright boring. That's why there's nightmare difficulty. Bioware says hard difficulty is there for this reason too, but even that's too easy. Nightmare adds Origins friendly fire, hard hitting monsters, difficult situations which require thought and strategy. I agree that those things should be there throughout the whole game, but I get that this is the "mass market" version of Dragon Age. While it's not default, the strategy and planning of Origins is there....it's just on the hardest setting.
No, I'd say most of the game play is as Bioware says, "Streamlined". Where the game gets dumbed down, is the story, character, party interaction, and environments. Let's begin with the story. You're Hawke, your family is forced to leave Lothering during the Blight and you wind up in Kirkwall. That's pretty much it for 2/3rds of the game. There's is no "Save the world" epic here, Bioware has attempted to create a complex city state that brims with politics, greed, and many different factions vying to be heard. Unfortunately, without even the slightest breath of an antagonist it comes off as a series of side stories and jumbled fetch quests. You'll do them because they're in your quest journal but there's nothing there to propel you forward. The worst part about it is that most of those side quest are well written and genuinely good. They do a great job of telling you what Kirkwall as a city is like, they'd be great as part of a bigger whole that moves the city forward instead of just telling you what it is.
Next up is the character of Hawke. Here again the game splits between dumbed down and streamlined. Having a voiced character is great, and Hawke is a great character compared to the mute Warden in DA:Origins. The issue comes when you compare the choices the Warden had against the one's that Hawke has. The Warden could respond to characters with a plethora of shades of gray. Hawke generally get's a Diplomatic, Sarcastic, and Bold answer. That's pretty much it. While you could generally say that it's ok, just get the tone right because in your head you're basically thinking the same thing, the problem is that while that might be true, half the fun comes from trying to say the right thing amongst all the shades of grey. The system is streamlined, to the point of being dumbed down.
Lastly in the dumbed down category are the environments. Technically they're much more detailed and beautiful compared to the ones in Origins, but again Bioware seems to be two headed here. They might be better looking, and therefore higher quality, but there just so few of them. This is one argument where I'd go with quantity over quality. For most of the game you're restricted to the city of Kirkwall, which is quite large and expansive. There are also a few areas outside of the city which help to flesh out the "city state" feel to the whole thing. The main issue comes when you go into any dungeon, the map may tell you that there are say 14 dungeons in the whole thing. You'll salivate to get in there, then you suddenly realize that they're all the same dungeon with different areas closed off and sometimes flipped backwards.… Expand