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Average User Score: 8.3Sep 5, 2013This review contains spoilers, click expand to view. Outlast was by no means a poor game, and had all the ingredients for an amazing horror game. However, these ingredients weren't used to the fullest.
The beginning of the game was amazing. The atmosphere sucked you right in, and the scares were placed just right to both scare you and teach you the game. As it got towards the middle and end, things began to lack off. Repetitive scare tactics lost their edge, and the designers even began to announce the entrance of major enemies to let you be aware that they were there, and that you should be cautious. Over exposure to the enemies was also a minor problem. I became used to seeing freaks everywhere and didn't pay much mind if one hit me. Also, the survival horror aspect is too forgiving (I think this of Amnesia too) a huge, beast of a man is introduced to you by ripping off an inmates head and when you encounter him, he just throws you or slaps you; almost every enemy in the game has to hit you twice.
The platforming was great because it felt like you were just an average man, not some star athlete. You felt the breathing and effort in the long jumps.
Lastly the ending areas were lackluster at best, a cliche ending to the game and a huge let down for the mystery and buildup it had going for it. I'll leave the ending at that.
Overall, it was still worth my money and easily worth playing, just don't expect the 'scariest game ever' as it was hyped for.
Enemies lost their scariness and threat
Reused scare tactics
Atmosphere was stunning, but fell off near the end
Had some amazing scares, but too many failed attempts
7/10 would buy and play.… Expand