|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 6.0Sep 26, 2016Not your average walking simulator.
INFRA might not have enemies to kill, but it have a very different structure than most "walkingNot your average walking simulator.
INFRA might not have enemies to kill, but it have a very different structure than most "walking simulator". There's no forced story to go through via sluggish walking while a narrator speak, collecting journal entries and audio logs. No, INFRA run on the Source engine, and have the fast running and jumping we love and never block the player from moving. It is also not completely safe, you can fall to your death, be poisoned, crushed by heavy machinery, and even explosions and flooding.
What makes the game really strand out is, as the name implies, the infrastructures. I played several hundreds first person games in my life, and none have buildings that are as nice to walk in as INFRA. You have HUGE complex spanning over hundreds of kilometers where every single small rooms is filled with details that make it feel real. It does not look like video games rooms, it look like place you could actually go. Every support beam, every light fixture, every pipes have cuts in the walls. You have thousands of hand-drawn textures for every ads, graffiti and doodle scratched on the desks and walls, and they are all unique. Not only that, but the game is LONG. It's not like other indie first person games that can be completed in 2-3 hours running around the same house, this game you can just keep entering new rooms and environments for hours and it still keep going. From office complex, to sewers, to sawmill, water filtration plan, metro, restaurants, etc. The attention to details is marvelous.
Another thing I like is the fact it never take the player for an idiot. There's no bright arrows with waypoints, you have to think how you would progress if you were stuck there in the real life. You have to crouch in tunnels, break things, repair machines, etc. All that without ever being too hard/impossible to find out.
Unfortunately, it have a few flaws. The biggest one is the introduction room, the only place of the games you see humans, they look AWFUL. The voices are awful too. Makes a really bad first look impression for new players. The game also suffered from a lot of missing triggers that would prevent players from continuing, but every time a problem was reported in the forums, the devs would release an hotfix in the hours following. Very nice support, and the game is mostly flawless now.
Thank you INFRA for making me feel in a real world, something I haven't felt since I played the first Half-Life, and giving me hope that it's still possible for AAA studios to make shooters with proper levels design, something that is rare nowadays.… Expand
Average User Score: 6.8Jun 17, 2016The game is a more relaxed version of Trials. It is definitively easier to play (easier to stay on the bike, and you can die and still unlockThe game is a more relaxed version of Trials. It is definitively easier to play (easier to stay on the bike, and you can die and still unlock the next level). Like in Far Cry Blood Dragon, there's some mini animated retro cutscenes between missions with a voluntarily totally illogical story-line and some just as cheesy (and funny) sentences. Levels are highly dynamic, everything falls and explode as you go, with some really psychedelic events happening all the time, playing on gravity, etc. They also keep throwing you in different vehicles, different environments and making you do new things so that you do not get bored of repeating the same thing over and over. They also added some shooting sections which add to the gameplay. Unfortunately, it is quite short (completed in 2 sittings) and not offering lot of replayability. It's not meant to be a challenging game with high scores and such, just an arcade style campaign that you can play through and go along for the ride.
After having a blast completing the game, I go online to praise it and am really surprised to read that everybody hate it.… Expand
Average User Score: 7.9Apr 25, 2016As other souls game, amazing level design, amazing bosses, amazing amount of different enemies and general content.
Unlike DS2/BB, I didAs other souls game, amazing level design, amazing bosses, amazing amount of different enemies and general content.
Unlike DS2/BB, I did not encounter any difficult section where I got stuck, everything get completed pretty easily (not sure if I got better or if the game is easier, but it does feel easier).
Did not encounter any crash (unlike other reviews here, playing version 1.04)
Only reason I don't rate a perfect 10 is because of the awful convoluted NPC questlines that are hard to get right even following a guide. What were they thinking designing those?… Expand
Average User Score: 7.6Apr 9, 2016Tried it yesterday hoping to get a fun evening of coop with my friend.. ended up disappointed. Maybe we just didn't understand the concept,Tried it yesterday hoping to get a fun evening of coop with my friend.. ended up disappointed. Maybe we just didn't understand the concept, but it's not really easy.
First of all, the second player is forced to take a certain empty character, can't select his abilities like the first player, that really suck.
It start strangely, tell you to go talk to a guy about a book, but he redirect you to somewhere else that I never found, and ended up saying **** the tutorial and went in the dungeon. Then you have a kind of riddle on a statue plaque and we were stuck for 5minutes trying to find out what to do until we realized we had to try to open the door simultaneously for it to open (ok, that's us being stupid, but still not very user friendly).
Game itself was fun, fluid control and great animations and enemy design. Up until we realized we only have 3hearths (giving 6hit points), and that there's basically no health to be found anywhere. This could be okay in other game, but with the amount of bullet hell to dodge it's just too hard.
Then you die, and you realize you don't restart at the previous room you completed, neither at the previous dungeon level, but at the complete start of the game. And unless I missed something, you don't seems to unlock anything that would make the next run easier... That's kinda what I always hated about roguelike games, and why I deleted it and said **** it.… Expand
Average User Score: 6.5Oct 30, 2015The technical aspect is perfect. Game runs well, and everything is nicely polished. Graphics and animations are great and the game world andThe technical aspect is perfect. Game runs well, and everything is nicely polished. Graphics and animations are great and the game world and objects are nicely placed and interesting.
The story on the other hand is quite bland, and the game length is much too short.… Expand
Average User Score: 3.8Oct 30, 2015So in this episode Telltale did what they are often criticized for: they made a choice matter. Instead of playing three mains areas as usual,So in this episode Telltale did what they are often criticized for: they made a choice matter. Instead of playing three mains areas as usual, you only play two, and the first one depend on the choice you made in the first episode. What is the result? An episode that is about half as long as usual, and that you don't see all content unless you play it twice.
On a second note, the technical aspect is the worse of all product Telltale released yet. I've seen subtitles not matching the speech, the lipsync is seriously desync, and the language is now taken of the Windows locale instead of the game config.
The story itself is okay, nothing great, nothing bad.… Expand
Average User Score: 7.6Oct 7, 2015No 900p/1440p resolution support. Cap at 60hz. The port is this game is laughable.
I'm really not a fan of the 80 style, but that's aNo 900p/1440p resolution support. Cap at 60hz. The port is this game is laughable.
I'm really not a fan of the 80 style, but that's a personal taste. As far as the gameplay goes, it seems okay, but it is still a big step down from the High Moon Studios series.… Expand
Average User Score: 7.6Oct 3, 2015First of all, I have to say I absolutely LOVED The Stanley Parable. It had good humor, good level design, multiple path leading to interestingFirst of all, I have to say I absolutely LOVED The Stanley Parable. It had good humor, good level design, multiple path leading to interesting scenes and things for the player to find out.
Now The Beginner's Guide is nothing of that. It's essentially about someone presenting you the "games" that his friend made. They aren't actually games, they are levels, well, part of levels,.. well a bunch of assets thew together and not being polished at all. That's the point of the game, saying that his friend have social anxiety and depression and that it reflected on his work making ugly inconsistent levels. Thing is, it never lead anywhere other than that, it does not try to convey a message or something. You just slowly advance through bad levels until you reach the end and the credit starts. It's absolutely boring and pointless.… Expand
Average User Score: 8.6Jul 31, 2015Best episode so far. Things are really heating up, going outside of the teenage drama and bringing serious emotions on the table. The pacingBest episode so far. Things are really heating up, going outside of the teenage drama and bringing serious emotions on the table. The pacing is perfect, and there's lot of new scenes and environment that this episode didn't feel just reusing the previous assets like others.… Expand
Average User Score: 4.6Jul 19, 2015First of all, I don't care about controversy, I rate the game for what it is, a game.
Graphics are pretty good, not ugly and not gorgeous,First of all, I don't care about controversy, I rate the game for what it is, a game.
Graphics are pretty good, not ugly and not gorgeous, just what you would expect. The black and white filter make things a bit hard to see something. The physics is probably the best thing about this game. The destruction engine when you throw explosives around it impressive. The objectives are rather simple (kill x people, kill people here), but still have some events. Game length is 7levels, which is acceptable. The biggest challenge of the game is managing your ammunitions (always short) and managing when to reload (that shotgun is too slow).
People rating 0 because they think the game have nothing except controversy factor obviously did not play it. The shooting mechanism works perfectly, the cars are impresive in their handling. There's no apparent bugs and the performances/optimization is extremely good.
Just edited my review after completing the game, the last few levels have an very good challenge and are very fun to play. The ending credit songs is awesome and just got them two extra points. Buy this game.… Expand