|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 7.7Jul 6, 2016I got it on sale, but still, given the fun I've had, I wouldn't have minded paying the full price.
This game isn't perfect, though. II got it on sale, but still, given the fun I've had, I wouldn't have minded paying the full price.
This game isn't perfect, though. I really missed stuff like those huge concentrations of enemy vehicles in pursuit, like in the movies...
-Overall, the game has beautiful graphics, with some exceptions (more on that later).
-It runs like butter.
-Like the rest of WB games I've played (Batman saga, Shadow of Mordor), it's very stable and has very few bugs.
It still has a couple of clamorous bugs, though (more on that later)
-Pretty decent voice acting, Chumbucket is pretty hilarious sometimes.
-Pretty decent progression mechanics, vehicle and character upgrades, stronghold upgrades, etc.
-Driving through the wasteland with the Magnum Opus, laying waste to enemy camps and chasing convoys is pretty sick. But, as I said, I missed certain things (more on that later).
-Combat is savage and enjoyable, although with certain limitations (more on that later)
-The game has very nice touches like massive and deadly sandstorms, survival elements which include eating worms from corpses, keeping your canteen and fuel tank filled, etc. Thunderpoons are also sick.
-The main story is perhaps too short. So much important stuff happens so fast, without really giving the story time to build up for the big moments.
-Repetitive grind. This isn't an issue for me, since I don't mind grinding in games that I like. However, you might get tired of clearing enemy camps and collecting loot in repetitive ways. Personally, I didn't get tired since I took it as part of the experience.
-This game lacks those huge concentrations of enemy vehicles from the movies, it's pretty scarcely populated, overall. "Large" concentrations of enemy vehicles are limited to convoys and war parties, and even then, those are pretty small (less than 10 vehicles).
-The game is way too easy. Very little challenge overall, plus the Magnum Opus is essentially indestructible.
Combat is pretty straightforward, it's essentially the same combat system fround in other WB games like the Batman saga and Shadow of Mordor. This isn't necessarily a bad thing, since I quite like to keep it simple sometimes, it's just too easy, that's all.
At least in the Batman saga there was challenge introduced by the sheer number of enemies. In this game you'll find concentrations of up to 12 enemies, with some variation, that's about all the challenge you'll get...
-The game lacks combat gore for my taste. No dismemberment, beheadings, etc. There are plenty of gore elements scattered around the map, tons of corpses impaled on scarecrows, rotten corpses pretty much everywhere, truly disgusting body piles, etc., but there's almost no gore in combat. Just painful combos.
-Absence of fear effects in combat. Enemy cars do run away after getting overpowered by the player, but that doesn't happen in combat, which is a real pity. In Shadow of Mordor, it was delicious to make orcs panic by massacring their mates...in this game, you can only do that when riding the Magnum Opus.
-I've found a couple of game breaking bugs, sadly.
There's a camp in Pink Eye's territory called Havoc Point. This camp can't be cleared in the usual way because the door is bugged. So you have to find a workaround for it.
There's another bug that makes one of the scarecrows disappear as you approach it, so it can't be destroyed. I think it's located in Pink Eye's too, on top of a destroyed highway overpass.
-Low polygon rock models in several places, which are masked with dark textures, in order to give the impression of grooves where there are none. Well, I NOTICED! And I don't approve of lousy 3D modelling work! XD.
-Low polygon chains, which basically consist of two lines of flat chain textures, arranged in a cross pattern. This was common practice in the 90s and early 2000s, but it's 2016 already, chains must be modelled with the same level of detail as the rest of stuff, otherwise what's the point?
-Most npcs that you encounter throughout the game are basically clones of three or four character models.
This is common practice in a lot of games, but it's still ridiculous and detracts from the experience.
Also, most enemies are clones too. Sure there are different kinds of enemies, with different weapons, skills and armors, but they are all based on the same few models, making the game suck when it shouldn't.
It's like Shadow of Mordor, where all slaves were basically clones, unlike the orcs, which were pretty diverse and well modelled. It's sad to see games with so much potential being ruined by npc cloning.
That's pretty much all the stuff I could think of.
Overall, I definitely recommend this game to all Mad Max fans and people looking to have a savage time raiding the post-apocalyptic wastelands in a sick Magnum Opus.… Expand
Average User Score: 6.9Apr 11, 2015I'll review Empire:Total War v1.5 plus all DLCs.
Like a lot of people here I discovered the Total War series with Rome:TW, back in 2005.I'll review Empire:Total War v1.5 plus all DLCs.
Like a lot of people here I discovered the Total War series with Rome:TW, back in 2005.
After ten years of playing every title Creative Assembly has released, I think Empire:TW has all the necessary elements to claim the throne of the Total War saga. Its attention to detail and richness of features is remarkable.
Powerful ships of the line, pirates, best sea battles ever, commerce all around the globe, profitable trade lanes, plenty of colonies, very useful technology research options, musketeers of all kinds and the first riflemen, devastating artillery, classical music, very interesting historical announcements, silly mustaches, wigs and uniforms, great graphics, details and effects, gunpowder and smoke everywhere, etc. If you have a craving for these things, Empire:TW is just the thing you are looking for.
This game separates itself from the rest of TW titles (except for Shogun II and perhaps Rome II in certain aspects) with respect to naval commerce and battles, regions on the map, types of agents, unit replenishment, building options and tech tree
If you are used to the endless building options from Rome:TW or Medieval II:TW, you'll find Empire:TW a tad simplistic in this regard, but the amount of amazing stuff this game has to offer compensates for it. Don't get me wrong, you can still build a fair number of different buildings in both cities and towns, but the assortment has been reduced in comparison (cosmetic buildings have been eliminated, which is a good thing, if you ask me).
Empire:TW is all about smart diplomacy, a strong navy, colonization, trade, trade and yet more trade.
Trade lanes can be raided by fleets, damaging the economy and, for the first time in TW, the blockade of a major commercial port (connecting you to your colonies and major trade partners) can lead to disaster.
In Rome/Medieval II you could conquer most of the campaign map without a decent navy, that's not the case in Empire:TW... without a strong navy you can't secure trade lanes, can't defend your ports, can't transport invasion forces safely, etc. Besides, you'll be missing one of the best things in the game: naval battles between frigates, galleons, brigs, sloops, etc.
In Rome II:TW I usually autoresolve naval battles because they are pretty dumb and broken, but in Empire:TW I just can't stop commanding my fleets personally, positioning my ships for a deadly broadside, taking the wind into account, surrounding the enemy fleet, boarding enemy ships and capturing them when they are worth it, fighting pirates in the Caribbean, researching technologies to improve my fleet, it's exhilarating!!! Graphics and effects are pretty good too, even for 2015. I can't get enough naval battles in Empire:TW, I'm totally addicted... Every time my first /second rate ships of the line fire their three decks of heavy cannons at the enemy, I feel a unique excitement. The sound of the cannons, the smoke from the gunpowder, the wooden hulls being splintered, the sails being ripped, the masts being broken...as I said, graphics and effects are great, naval battles are thrilling and feel quite realistic, also, strategy is essential, which finishes the package.
What about the regular land battles? Well, effects and graphics are great too, the unit firing dynamics is amazing too, specially after researching milestone technologies like "fire in ranks", "platoon fire" and others. It's awesome to see how the first rank of soldiers crouches after firing, so the second rank can fire right after, and then the third one. The musket sounds, the gunpowder smoke, units being decimated by enemy fire, etc., it's just awesome. Not to mention the artillery, mortars and howitzers are specially deadly when loaded with special kinds of ammo, which needs to be researched too.
Strategy is vital here too, which also finishes the package nicely.
Research is conducted in special buildings (schools, colleges, universities) and can be accelerated using gentlemen (agents than can duel other agents, steal technologies or research them), technologies can be exchanged with other nations through diplomacy, which is great.
Diplomacy options are more complete than in previous TW titles.
Several buildings can be constructed in specific landmarks outside major cities.
Ministers can be sacked if they are incompetent.
Units can be replenished almost everywhere and can also be separated from their parent army.
To summarize, Empire:TW is a delight to play, specially if you have a craving for this historical period.
As always, TW titles are vastly improved using mods, in this case I recommend DarthMod.
It introduces tons of improvements, several new units, increased income from settlements and trade, graphical improvements, AI improvements, new awesome classical music and themes, etc.… Expand
Average User Score: 8.0Oct 12, 2014Take Assassin's Creed, combine it with Batman's Arkham saga and place the resulting mix in Middle Earth... congrats, you just created ShadowTake Assassin's Creed, combine it with Batman's Arkham saga and place the resulting mix in Middle Earth... congrats, you just created Shadow of Mordor.
The game gets old in a day (you get to know pretty much everything the game has to offer in the first couple of hours), it's considerably less challenging than any Arkham game, in fact, the combat is as easy as in the last Assassin's Creed games (it's Batman's combat system with the difficulty level of Assassin's Creed III-IV).
Graphics are great, the best of the game by far, they exceed the graphics of Witcher 2 and Assassin's Creed IV, that's not nothing. Great DirectX11 effects, high poly models, high res textures, characters are well animated, clipping isn't noticeable, you can expect the graphics quality of the last Batman/AC games, even better.
Performance is good (60+fps everywhere with ultra settings at 1080p) and the game is pretty much bug free (at least it seems that way so far). I'm running on i7 2600k (oc 4,3 GHz) with R9 290 Tri-X OC 4GB.
The story kicks in right away, just like in the Batman games. It has a promising start, but I'm afraid this will be another miscarriage, it seems like the plot loses most of the appeal before it has the chance to develop. I can't confirm this, since I haven't advanced enough in the game to reach this conclusion...it just feels like this is going to be the case... I hope I'm wrong...
This is a left clicking hack and slash with auto aim, just like the Batman games, the difference is that you carry a sword, a bow and a dagger and instead of killing thugs, you kill orcs.
As in Batman games, there are different kinds of opponents (normal orcs, orcs with shields, crossbows, javelins, spears, etc..), combat movements and animations are pretty good, there is plenty of blood, beheadings, stabbing, etc.
A curious feature in Shadow of Mordor is the orc army system. All orcs in Mordor are organized in several bands under the command of different captains, the funny thing is that captains are constantly fighting each other, the winner gets promoted and the loser...well...the loser dies and a new orc captain takes his place. If you get killed by an orc, he'll be promoted to captain immediately and perhaps he'll start moving up the orc ranks, who knows?
There are also beasts that you can mount and/or set loose, so they can anihilate entire orc garrisons, also, if you kill enough orcs, the remaining ones will tend to flee, granting you the chance to be cruel, LOL.
The ability progression/weapon upgrade system is pretty simple. Weapons can be equipped with a limited number of runes that enable different effects, there are several runes that you can unlock throughout the game. Ability slots are unlocked as the game progresses and also as your character gains experience and "money", but it's a pretty straightforward ability tree, and a short one at that.
I fear this will be the main problem of the game, it appears to be short and repetitive... again, I haven't played enough to tell for sure, it just looks that way.
Other than that you have the chance to go around killing endless numbers of orcs in a brutal way, this is always fun.… Expand
Average User Score: 8.9Sep 16, 2014I'll review this combat flight sim and also reply to NutCracker's review (below), this guy was pretty clueless.
INTRODUCTION: First ofI'll review this combat flight sim and also reply to NutCracker's review (below), this guy was pretty clueless.
First of all, DCS World is a WIP modular combat simulator being developed by Eagle Dynamics, it's not an arcade aircraft game like HAWX or Ace Combat, it's a simulator. Players shouldn't expect a plot with characters, voice acting, etc., they should expect a serious simulation platform with a campaign, single missions and a powerful mission editor which allows for the creation of endless custom missions and campaigns. Also, DCS has the best graphics in the current simulator niche, even though some non flyable aircraft models and terrain features are still pretty dated.
These are remnants of the old "Lock On: Modern Air Combat" from 2003 (DCS evolved from that game). Anyway, in a few months DCS will get a brand new and modern graphics engine called EDGE, which will take care of this.
DCS consists in a huge operational map which covers the Eastern part of Crimea and Black Sea, Kuban, Caucasus, Georgia, Chechnya and the Northern part of Turkey, Armenia and Azerbaijan.
All Eagle Dynamics did was to populate that map (from the old LOMAC) with better looking terrain and airfields, they also introduced new effects, features, advanced flight models, high poly 3D models for aircrafts, vehicles, etc.
DCS World is the best modern combat flight simulator to date and will be even better.
1-Controls are arranged in categories.
2-It's "brakes", not "breaks".
3-The Su-25T is equipped with parachutes which help stopping the plane.
4-DCS is a realistic open world sim, thus, it's immersive by nature. If you are thinking about HAWX and Ace Combat as examples of immersion, you don't know what immersion means.
5-ED periodically launches discounts of up to 70% for all modules (like they did las week).
6-The two planes are the Su-25T and the TF-51D.
-Modular design. (DCS World is the core module and it's free.)
-Fully flyable Su-25T and non-armed TF-51D Mustang (that's a P-51) for free.
-Tons of non-flyable planes, ground units, ships, etc.
-Huge operational map.
-Campaign, missions and great interactive training for the Su-25T (NutCracker didn't see this)
-Amazingly powerful and complete mission/campaign editor.
-Advanced flight model.
-Realistic navigation, weapon systems and sensors.
-Realistic armament and payloads.
-Very high poly models for most planes and vehicles (including the Su-25T and the P-51. There are still some low poly models in the game, but they'll be updated, eventually)
-Highly customizable controls (the control list is huge, you'll need to spend several minutes just to configure controls)
-Joystick/HOTAS support (joystick is almost compulsory, you can still fly with keyboard, but I don't recommend it)
-6DOF 3D hd cockpits
-TrackIR/FreeTrack/Oculus Rift support
-Dated game engine (2003), which is based in DirectX9 and only uses 2 cores at most (1 for sound and 1 for everything else). This is the worst aspect of the game since it causes fps drops in crowded areas (near airfields and cities/villages and when flying in squadrons of several planes), near explosions and, to a lesser extent, when inside 3D cockpits while taxiing, parking, landing and taking off. Other than that, the game will run just fine in any decent rig.
Fortunately, DCS World's graphics engine will be upgraded in a few months, the new graphics engine is called EDGE and features DirectX11 and multicore support among other things, this means that DCS World is about to become the most beautiful, complete and modern combat flight simulator ever.
However, this will rise minimum specs, so you'll definitely need a multicore cpu and a decent gpu in order to run it from that point on.
-Limited number of flyable planes and helicopters (even though the list of flyable aircrafts is growing every 6 months or so, DCS is still limited to around 16 flyable aircrafts at the moment. Of course, you must purchase the required modules in order to fly most of those). Eagle Dynamics is clearly adopting a modular development plan, in which they add new highly detailed/highly simulated planes and helicopters to DCS World in the form of separate purchasable modules.
PURCHASABLE MODULE FEATURES:
-Multiplayer filled with custom mission and free flight servers (just create your own mission in the editor and host a game online, you can totally do that).
-Up to around 16 high poly flyable planes/helicopters (F-15C,MiG-29A/G/S,Su-27,Su-33,F-86F,
-Hardcore simulation of most purchasable planes/helicopters (you control every single button in the cockpit)
-Control of ground units such as tanks and sams if you purchase the Combined Arms module.
DCS is the best modern combat flight sim in all aspects, and it will only improve as it gets developed.… Expand
Average User Score: 6.1May 14, 2014This game requires skill, patience, experience and living in a country which isn't too far from the servers.
I say the worst thing about itThis game requires skill, patience, experience and living in a country which isn't too far from the servers.
I say the worst thing about it is the lack of servers in some regions of the world, and the regular connection problems (which now are less frequent). I think Fatshark is working on it.
The key to this game is to parry effectively, to be able to mislead the opponent when attacking and to move wisely.
This game is all about "reading" the opponent. Each player has favorite movements, most of the times he will attack and defend following a pattern (or a combination of favorite patterns) , that's a weakness that can be exploited, all you have to do is to remember and anticipate those patterns, so you can counter them. Your shield is only good at blocking projectiles, in combat you'll need to use your weapon in order to parry. Shields are nearly useless in hand to hand combat, don't rely on them because they don't block sword and axe blows most of the times.
To become a good WOTV player, you'll need to translate your ideas into movements flawlessly and instantly. You'll notice that movements in this game are triggered differently from most other games, since you have to click first and then move your mouse towards the desired direction. This can easily become a problem. It's very easy to move your mouse a little bit to the left or to the right when trying to move it up, or when trying to move it towards any other direction...this usually means death in War of the Vikings, so it's very important to be precise with your mouse movements.
You'll also need to make sure that your internet connection is working at maximum performance (fast connections are recommended). Your distance from the servers is also important, the farther you are from the server, the worse. I recommend to use FRAPS in order to monitor in-game fps, if your fps drop under certain conditions (too many players around), lower your video settings and resolution and turn off vertical sync (in my case, vertical sync caused important fps drops under certain conditions, so I turned it off...fps have never dropped since).
Now let's talk about what's good in War of the Vikings.
Do you like the idea of enemy squad members running away from you after you've cut down all their mates? Do you like the idea of chopping heads off using massive two handed axes and other weapons? Do you like the idea of coordinating with your team mates in order to kill enemy squads or to take control points? Do you like the idea of being able to customize your characters, their weapons, outfits, perks and shield paints? Do you like skill-based games where performance is everything?
If you like those things, you'll probably like War of the Vikings.… Expand
Average User Score: 7.5Nov 23, 2013I had just written a nice 5000 character review but instead of posting it I accidentally pressed backspace and lost it. I'm not willing toI had just written a nice 5000 character review but instead of posting it I accidentally pressed backspace and lost it. I'm not willing to write it again so I'll just summarize it.
I played a patched version of Origins so I didn't experience many bugs described here.
I've experienced a few minor bugs, though.
What I liked in Origins:
1-Amazing graphics, even better than Arkham City's, which I thought impossible to top in 2013.
2-The same old great navigation and combat mechanics. There are new moves too and fights are still thrilling. Never lose this, please!
3-Some of the same good old gadgets, but also new ones and redesigned ones too.
4-New side missions, improved crime scene missions (they look like CSI rather than Batman)
5-Same good old play modes plus new challenge modes available
6-Extended map (almost doubled) and new fast travel feature.
7-Great voice acting, as always, perhaps a bit weaker, but still great.
8-Added proper and more realistic ledges for each building. You won't find gargoyles in a steel mill anymore.
9-The story goes back to the beginning of the exploits of Gotham's dark night, which represents a breath of fresh air. Thugs seem to think you are just an urban legend...you show them how mistaken they are time and again, and it's hilarious.
10-Ability to go back to the Batcave almost anytime.
What I didn't like:
1-The story is too short, with considerably less "character duels", plots and fights overall.
2-The game is too easy...either that or I've become a true combat machine. Overall, combat situations aren't as dense and challenging as they were in Arkham city.
3-There seems to be less content with respect to the previous title. Less side missions, less enigma trophies, etc.
4-Even though Origins is a pretty much flawless game, I found some bugs that forced me to reload a couple of times and made my final duel with Bane a little weird.
5-This is related to number 1 and 2, but still, gadgets are too easy to get too early, which makes the game even shorter and easier.
As you can see, I Iiked this game despite its shortcomings. The problem is that Arkham city was so amazing, so long, so complete and filled with so many side missions and other stuff that Origins isn't able to completely live up to it as some people expected.
If you liked the Arkham saga, you won't be too disappointed with Origins. This is a pretty solid saga and I'm happy it exists because I haven't found any other saga that can be compared to it, not even AC.… Expand
Average User Score: 3.3Nov 18, 2013This is for Revolve, who has insulted all those who rated the game below 5 (as is my case).
I'll start by describing the status of my lastThis is for Revolve, who has insulted all those who rated the game below 5 (as is my case).
I'll start by describing the status of my last X3:TC saved game:
200 million credits (2 million credit profit every 5 minutes)
Over a hundred factory complexes (over a thousand factories)
Over 600 ships.
Most plots finished.
Maximum rank for all races.
So no, dear Revolve, I'm not stupid or a noob, and the savegame above proves I have patience and know my X3:TC pretty well.
I find it funny that you delude yourself by thinking that peolple like me are posting biased reviews...
I guess your statement "so please take these idiotic nerdrage reviews as the useless spur of the moment rage induced rubbish that they are, and read the 5 to 9 reviews for a more balanced viewpoint."
isn't biased at all, right? You basically said this: If you fail X:Rebirth here, you are some nerdy idiot full of childish rage.
LOL, I'm amazed that your review is still posted here...
Do you know what I don't do? I don't usually reply to comments like yours, but I will make an exception this time, same as you seem to have done.
I won't insult you just because you rated this a 9, you are entitled to your opinion, that's the point of this space. I could start trolling you about how could you rate a broken game that high, and so on, but I won't.
I had to restart the campaign 3 times because, at some point, X:Rebirth decides to get stuck and not to activate the scripts that, theoretically, make the campaign advance, plus, savegames become corrupted pretty easily. I don't discard another campaign restart, by the way, because I think it got stuck again.
But that's just me and thousands of others, don't worry, we are just idiots, right?
So X:Rebirth runs fine in your rig? Congrats, there are plenty of people who aren't so lucky, it's not that they are what you called them, it's that X:Rebirth has many bugs and it crashes regularly, more easily than it should.
Are you willing to rate this broken game a 9? Go for it, but don't insult me just because I'm not willing to pass a game that I can't play properly because it crashes and gets stuck at some point.
I can't use my joystick, by the way...oh,but of course, as long as I can use keyboard+mouse, the game is absolutely great, right? The ship panel doesn't respond/disappears too often, the interface is limited, uncomfortable and it hides commands instead of presenting them in a clear way. Have you tried to trade? I've tried over 20 times during campaign play. When I do, the game gets stuck or crashes 80% of the times.
An X game that doesn't allow you to trade and you expect me to pass it? Who the hell do you think you are? I really expect extensions will greatly improve UI, remote ship/factory management, etc. that's my hope, otherwise I'll be demanding a refund.
Now let's talk about graphics. Exterior graphics are acceptable, but not great (most textures are average to low res and polygon count is too low in too many models). Environment models and textures are the best of the game from a visual standpoint, and yes, Egosoft made this one thing right.
Interior and character textures/models, however, are a crime considering it's 2013...they were good in 2004, but that was long ago.
What about performance? Do you even know what's my rig?
Here you go:
i7 2600k overclocked to 4.4Ghz
OCZ vector SSD 128gb (aligned,optimized, AHCI enabled)
I don't know about your rig, but mine runs pretty much any demanding game without incidents, it freaking flies.
Well, X:Rebirth runs a little bit below par most of the time, but in hazy areas it starts lagging too much and, sometimes, it suddenly starts lagging for real (around 10 fps or even less) then it's time to relaunch the game. This is, clearly, some bug within X:Rebirth, for I've never experienced this kind of lag with any other demanding game...my rig has seen a lot of those and it always makes me proud.
Is everything wrong in X:Rebirth? Thankfully no.
-Ambience is, in my opinion, its top feature. Sector visuals are astonishing.
-There is a high level of traffic in almost every sector and you have plenty of stations (station sections) to scan and explore also in 1st person (although interior graphics are bad and interaction is limited). I'm not sure it comes close to X3:TC/AP scale, though.
-You can dock with your cap ships. You can watch the cap ship travel/fight from the dock while it gives you a ride to the desired sector. Also, now you can target/destroy/hack specific systems of cap ships, the same way you could do in the X-Wing sim saga.
-While this is not necessarily a good thing, SETA has been replaced by powerful boost engines with limited duration. Now it takes much less time to cross a sector. Roads/highways have replaced jumgates, in case you like them.
Regarless of these positive elements, I give it a 4. X:Rebirth has serious bugs that break the game and, for now, it doesn't deliver as promised.… Expand
Average User Score: 4.2Sep 15, 2013This game is a solid 8 at least, no matter how low it's rated here.
The only thing these haters are right about is the pathetic AI, which,This game is a solid 8 at least, no matter how low it's rated here.
The only thing these haters are right about is the pathetic AI, which, well, it is indeed pathetic.
You don't want to pay for a flawed TW game? Wait some months until a solid body of patches and mods fix AI and major bugs, and then buy the game. You should already know by now that CA likes to release games that need patching/modding in order to achieve the quality we all like.
But, anyway, what about Rome II's virtues? Only half of the people here are talking about those.
I've played all TW titles since the original "Rome: Total War" and Rome II has absolutely the best graphics by light years (anyone who says this is a "repixelated" version of Rome:TW whatever that means...LOL, is either a fool or a liar (or has a rig that can't handle Rome II and the game is lowering texture and model quality according to the system capabilities).
Rome II isn't a pain in the arse to micro/macro manage and has, AT LAST, a clear diplomacy system that makes sense, unlike the original Rome:TW.
A pretty lame AI is the only real flaw of Rome II, the rest rocks big time. Give them time to improve AI/develop mods and this stuff will be a milestone in ancient era strategy games.
I don't understand why people is saying Shogun II had a better UI when Rome II has pretty much the same. But anyway, some of them are rating this game a 0 only because they don't like the UI.
Don't worry guys, someone will patch it or make a mod soon enough that will end your misgivings.
You think Rome:TW had an intuitive UI? LOL. I hated spending 10 entire minutes endlessly clicking different windows and icons only to manage my construction reports, and after that I had to manage my unit recruitment reports which meant 5 additional minutes of clicking, and after that I had to spend 5 more minutes managing diplomacy and agent actions. So we are talking about AT LEAST 20 minutes of clicking all sorts of things just to manage the basic elements of my faction EVERY TURN.
The rest of the time I spent moving troops, warring and checking my settlements INDIVIDUALLY (when I had a few of them it was fun, but when I had 30+ it started being really annoying). What many people here is complaining about is that they no longer get to spend nearly half an hour in managing their settlements and getting sick of it in the process.
Rome II's provincial managing makes it so much faster/easier to handle settlements and troops I can't believe you guys don't like it. And what about the building tree? How many buildings do you need?
I hated it when I had 10 different types of shrines and temples, when I didn't need a third of them.
In Rome:TW you didn't need half the buildings available for construction, so what was the point? Immersion? Don't worry, I'm sure someone will make a mod adding hundreds of buildings.
I like the number of buildings Rome II offers, but if someone makes a mod including more buildings I'll sure give it a try. The same goes for the tech tree, you are complaining about things that are easily solved and don't have a major impact on the game. I'm glad of the simple fact that Rome II has a tech tree, unlike Rome:TW, and If someone makes a script to add even more technologies I'll be even happier, but I won't start complaining about something I regard as an improvement .
What about naval battles and landings? They are great features, something Rome:TW lacked and has been included in Rome II, so what's wrong? The problem is the AI which is a totally different matter and will disappear when it gets fixed, the rest is absolutely amazing and I'm glad CA included it in the game.
It's true Rome II doesn't let you split your forces the same way Rome:TW allowed ok this is a setback but, again, I'm sure it can be changed. And what about unit recruitment? It's pretty much the same as always, you can only train troops at the settlements were you have developed the technology to train them so what's wrong about it?
Someone complained about units becoming a blob after entering combat (losing their formation)...
first, this also happened in the rest of TW games, second, it's realistic, when you are hitting and getting hit your concentration shifts from keeping your formation to not dying...
And what about chariot/horse impacts? Of course units fly away and get crushed into the ground, it's kind of what happens...
And yes, there are no family trees in Rome II, at least not like in Rome:TW, big deal... Rome II deserves a 0 for this?
Battles are too short and easy... well, that's because the AI is lame. Again, once it gets fixed you won't stand a chance. This is the same problem all the previous TW games had and were eventually solved.
Rome II runs at decent fps on my rig but, like the rest of TW games, it lags over time. Well, I'm amazed Rome II can run 4000+ hugely detailed units, terrain,sky, water, effects at 50fps, so that's that...
Great game with a nasty AI and lots of potential.… Expand
Average User Score: 8.6Jan 25, 2013Come on people, a 0 score is reserved only for truly pathetic games. You are rating it this low either because you are angry at some minorCome on people, a 0 score is reserved only for truly pathetic games. You are rating it this low either because you are angry at some minor issue or you don't know how to configure it, that's all. This game works FLAWLESSLY for me. I mean, I installed it yesterday and today I'm about to finish it because it's so astonishing I can't stop playing (I've played the game before, by the way).
Graphics aren't just "ok", graphics are quite good. The combat scenes are UNIQUE, from my point of view. I've never played a game that offered such a display of martial art beating before.
This game confirms Batman's quotation from Arkham Asylum: "I eat punks like these for breakfast".
You'll be facing bands of up to 15-20 strong all by yourself, if you are skilful you'll beat them up without being hit! Movements and sounds are quite realistic, in fact it may hurt just to watch/hear Batman fight (he is such a beating machine). In this game you have plenty of missions to complete, skills to learn, gadgets to upgrade, trophies to collect, enemies to beat up, etc.
If you liked Arkham Asylum you'll like this one as it offers more variety of scenarios, movements and enemies.… Expand
Average User Score: 7.5Dec 28, 2012This review is directed to all those who are looking for a great and fairly realistic modern air combat SIMULATOR (I wrote it using capitalThis review is directed to all those who are looking for a great and fairly realistic modern air combat SIMULATOR (I wrote it using capital letters because this isn't some simplistic arcade flight game) .
You'll need a decent rig if you want to play this game in acceptable conditions (to avoid lag and low FPS), as this game works with a demanding graphics engine. With that said, there it goes:
Do you want to fly some of the most magnificent supersonic war birds in the world? Do you want to establish your supremacy in lethal air-to-air and air-to-ground combat?
Do you want to master the radar/infrared/ECM/Weapons systems of these warbirds?
Do you want to do all this while enjoying one of the best graphics engine in all the PC air simulation world? If the answer to all these questions is affirmative, then here is you shopping list: 1-Lock On:Modern Air Combat
2-Flaming Cliffs 2 expansion, which is COMPULSORY (Flaming Cliffs 3 is about to be released, by the way)
3-A decent joystick
4-Search the internet for free downloadable plane 3D models for Flaming Cliffs 2 (such as Gys F-15 model, 3GO Su-27 model or SimMod A-10 model...they infinitely surpass the stock 3d models from the game)
5- Pick up pen and paper, take notes of the procedures described in the instructional videos for each plane (you can download these videos from the game's website). 6-Configure your joystick and keyboard bindings at your will. Now you are ready to fly the most complete, realistic and nice looking modern air combat simulator that currently exists in the gaming market. You'll need many hours of flight practice and systems familiarization in order to become a decent combat pilot, but if you like combat jets you'll enjoy every minute of it.… Expand